Hello folks!
It's almost summer and along with it your vacations! Oh yes, I'm not planning a vacation! I've got way too much to do, and I've got to keep up the pace!
Especially as it's City Game Studio's birthday this summer, so we'll have to work hard to come up with another quality update!
Anyway, this week I've been working on a lot of little things, including adding cheat code and redesigning the store to make it more visually appealing.
I've also taken the time to optimize the game's panels, so that they load faster, and I've improved the tooltips to make it easier to understand what's going on!
In short, if you try Steam's unstable branch, you're in for a real change of scene!
I haven't yet had time to rework the game-over. By that I mean the game's behavior. I've read your comments and they're excellent. My favorite remains the release of a game that's almost ready to give the player a chance. Otherwise, I think I'll give you a choice. Let's put it this way:
The company's finances are in dire straits. The bank refuses to lend us money because we're no longer bankable.
Well, I've got several options for you, although I know you're not going to like them:
- A competitor offers you $150,000,000 to buy your console. It stays on the market, but no longer belongs to you.
- Investors are interested in your digital store, and offer to buy it back for $500,000,000, but you will no longer be allowed to operate a dematerialized store.
- Grantendo is very interested in your game engine, and offers you $50,000,000. If you accept, the engine will become private and will no longer belong to you. The games you've published using this engine will remain yours.
So, I think that offering this kind of choice to players will give them a second chance, while making them pay a relatively high price.
If you have any other ideas in this vein, post them in the comments, I'll read you and take the best promises!
In the meantime, take care of yourselves!
Xavier aka Binogure
City Game Studio
Binogure Studio
Binogure Studio
Jun 2018
Indie Strategy Simulation Singleplayer
Game News Posts 344
🎹🖱️Keyboard + Mouse
Very Positive
(1294 reviews)
https://www.city-game-studio.com/
https://store.steampowered.com/app/726840 
The Game includes VR Support
City Game Studio GNU/Linux [524.68 M]
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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