Hello all!
After two weeks' absence, it's about time for another article!
Everyone's been really pleased with the EMPOWER UPDATE.
All the feedback has been super positive and it's given me the strength to go even further!
Speaking of going further, over the past few weeks I've been working on v1.20.0, and the game's interface is changing.
What I mean by this is studio, company and convention management.
For example, you can withdraw all employees from a studio with a simple button. This is super handy when you want to move a studio without selling it. Speaking of studios, instead of having to open panels that pause the game, you're going to be able to access your studio's statistics directly from the studio view, so you don't have to pause the game.
Renaming a university meant going to the studios, then selecting the building to rename. Which was a bit confusing. From now on, the training management panel can also be used to rename universities. It's all in one place, which makes life easier. And it's the same for conventions.
This is a major overhaul I'm working on to give you an even better gaming experience.
But this isn't the main feature of the new update.
I have just begun to overhaul the game-over panel. To put it bluntly, when you lose a game, the mortgage panel appears, or the game-over panel directly, with no explanation. It's very brutal and leads to frustration! That's why I'm in the process of adding a step when it comes to spending money, so that a financial advisor can take over and offer you alternatives and advice.
I haven't designated this part yet, so I still have a lot of work to do before I can share it with you!
That's all for this week, see you next week.
In the meantime, take care.
Xavier aka Binogure
Translated with DeepL.com (free version)
City Game Studio
Binogure Studio
Binogure Studio
Jun 2018
Indie Strategy Simulation Singleplayer
Game News Posts 344
🎹🖱️Keyboard + Mouse
Very Positive
(1294 reviews)
https://www.city-game-studio.com/
https://store.steampowered.com/app/726840 
The Game includes VR Support
City Game Studio GNU/Linux [524.68 M]
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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