Hello everyone!
Yet another busy work week, and frankly, it's looking better and better.
Last week, I simplified the employee management interface.
Until now, if you wanted to hire an employee and assign them to a studio, you had to open the relevant studio, then open the employee panel and finally hire your employees.
But if you wanted to change studio, you had to close the employee panel, then change studio, then go back to the employee panel. It wasn't very convenient.
From now on, the hiring panel directly includes the studio you're hiring for. It's much more practical.
I've also reworked the game's marketing and conventions, and I think you'll like the changes I've made.
Game-over
Right, let's get down to business. At last, I've chosen the banker I'm going to use as a model: I've opted for JP Morgan. His rather stereotypical look will let you know right away who you're dealing with. The banker, I warn you, is not going to be a sympathetic character. You're not the one who's going to see him, he's the one who's going to come up to you and demand accountability. So I had to make him a tiny bit scarier, and I'm happy with the current result. I do hope it works for you too. At some point, he might smile, but I'm afraid that'll only make him scarier! So, when you go bankrupt, he'll be there to rescue you and give you impossible choices. Which means you'll hate him, but really, you should love him! Sure, he might ask you to give up your digital store, or to sell your game engine, or even to sell your console, but it's all for the best!
Anyway, if you have any ideas for impossible choices that the banker can offer you instead of going bankrupt, post them in the comments - I always read you! That's all for this week, starting next week, I think I'll have more to tell you for the gameover panel. Until then, take care. Xavier aka Binogure
City Game Studio
Binogure Studio
Binogure Studio
Jun 2018
Indie Strategy Simulation Singleplayer
Game News Posts 344
🎹🖱️Keyboard + Mouse
Very Positive
(1294 reviews)
https://www.city-game-studio.com/
https://store.steampowered.com/app/726840 
The Game includes VR Support
City Game Studio GNU/Linux [524.68 M]
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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