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Banker is there but you can't see him

Hello folks! I have some great news. The banker's integration into City Game Studio has begun. Under the hood, the banker is there, but visually nothing has changed for you. Only the presence of a `banker.gde` file that allows me to show the banker and his interaction. Nothing has changed in the game, for the moment. Because the banker doesn't provide any solution, he just appears, you click a button and it's game-over. So I'd rather not to show him in-game.
Hopefully, by next week, you'll already be able to sell your game engine or console to replenish your company's treasury. Which means that next week, you should be able to start negotiating with him. After all, this week I've mainly been working on optimizing the game. As last week I reviewed Steam's detection algorithm, I've took a close look at what happens when you launch City Game Studio. As I keep adding new features to City Game Studio, I want to make sure it doesn't get any slower. So I've looked at memory consumption in detail. As an example, opening the game and staying on the main menu takes up around 2.5G of RAM. Then when you load a savegame and land in the middle of your studio, City Game Studio uses around 3G of RAM. Therefore, I've overhauled the way the game's assets are loaded. Rather than preloading everything in memory, assets are now loaded on demand when the game needs them. City Game Studio launches faster, and takes up less memory. It saves around 1G of RAM. Furthermore, as assets are loaded dynamically, performance is not affected. So it's really a win-win situation. I also took the opportunity to fix a few more minor bugs that were affecting the gaming experience. Thanks to XHFlame for pointing them out! That's about it for this week, next week will be more exciting for sure! Until then, take care Xavier aka Binogure


[ 2024-08-03 14:51:17 CET ] [ Original post ]



City Game Studio
Binogure Studio
  • Developer

  • Binogure Studio
  • Publisher

  • Jun 2018
  • Release

  • Indie Strategy Simulation Singleplayer
  • Tags

  • Game News Posts 344  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1294 reviews)


  • Review Score

  • https://www.city-game-studio.com/
  • Website

  • https://store.steampowered.com/app/726840 
  • Steam Store

  • The Game includes VR Support



    City Game Studio GNU/Linux [524.68 M]

  • Public Linux depots

  • City Game Studio is a sandbox type management game.

    January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.

    Each game is unique


    Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.

    Assign the best studio


    Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"

    Furnish your studios carefully


    Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.

    Publish, hire, repeat


    Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game

    Game development


    The development of the game is broadcast on twitch using the channel binogure.
    MINIMAL SETUP
    • OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
    • Processor: Single CoreMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0 (1280x720)
    • Storage: 512 MB available space
    RECOMMENDED SETUP
    • OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
    • Processor: Dual CoreMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.0 (1600x900)
    • Storage: 512 MB available space
    GAMEBILLET

    [ 5946 ]

    7.90$ (74%)
    24.78$ (17%)
    21.24$ (15%)
    8.47$ (15%)
    4.24$ (-42%)
    3.81$ (81%)
    12.59$ (16%)
    4.43$ (78%)
    17.08$ (72%)
    7.35$ (8%)
    0.89$ (91%)
    4.95$ (17%)
    1.22$ (93%)
    8.00$ (60%)
    4.97$ (17%)
    15.00$ (50%)
    9.90$ (67%)
    12.74$ (15%)
    8.47$ (15%)
    2.50$ (90%)
    16.59$ (17%)
    33.99$ (15%)
    2.54$ (15%)
    17.59$ (12%)
    20.00$ (50%)
    15.94$ (20%)
    12.79$ (36%)
    12.47$ (58%)
    31.48$ (48%)
    10.13$ (22%)
    GAMERSGATE

    [ 3178 ]

    2.5$ (75%)
    6.99$ (30%)
    3.0$ (90%)
    3.48$ (83%)
    0.23$ (92%)
    2.5$ (75%)
    0.56$ (81%)
    7.0$ (80%)
    3.67$ (47%)
    12.49$ (50%)
    3.0$ (80%)
    3.0$ (80%)
    3.6$ (82%)
    9.44$ (48%)
    2.7$ (85%)
    2.25$ (89%)
    9.0$ (64%)
    3.38$ (66%)
    2.25$ (89%)
    14.99$ (50%)
    0.68$ (92%)
    11.99$ (20%)
    11.25$ (77%)
    1.69$ (89%)
    0.53$ (92%)
    0.38$ (92%)
    6.0$ (80%)
    9.99$ (50%)
    2.1$ (74%)
    0.79$ (89%)

    FANATICAL BUNDLES

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    HUMBLE BUNDLES

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