Hello everyone!
City Game Studio's next major update is almost ready.
I can't wait to make it available to everyone! However, before that happens, I've still got a few weeks' work to do.
So this week, I've been working on the competitors. I've added 13 to be exact. Although their names are a bit humorous, their logos should be recognizable!
Anyway, you can try to guess the logos that have been drawn!
As Ayfri pointed out, there aren't many logos to choose from when you're creating your company. So I designed 10 more.
And I think I'll focus on the logo editor to make it a bit prettier. If I remember correctly, this version was made in 2020.
It's a bit dated, and I've got a few ideas to make it a bit nicer.
Lately, you've been suggesting an extra page to be able to filter the games made by the competitors you've bought out. Also, I'm thinking of giving you a choice when you buy a competitor. You can choose to keep the studios, the employees, the games, the game engines or nothing at all. By doing so, it's more in line with reality. For example, you can buy out a competitor, but resell their game to make some money. The same applies to studios and game engines, but not to employees.
Anyway, I'm going to try to work on it, although I don't think I have enough time to do it for next week, I'm going to try though!
Well, that's it for me!
Until then, I wish you a lovely week.
Take care.
Xavier aka Binogure
City Game Studio
Binogure Studio
Binogure Studio
Jun 2018
Indie Strategy Simulation Singleplayer
Game News Posts 344
🎹🖱️Keyboard + Mouse
Very Positive
(1294 reviews)
https://www.city-game-studio.com/
https://store.steampowered.com/app/726840 
The Game includes VR Support
City Game Studio GNU/Linux [524.68 M]
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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