Hello everyone,
It's been a great week, and I've got a few treats up my sleeve for you!
First and foremost, acquiring competitors. So far, clicking on Buy gets you everything. Fans, studios, employees, games - in short, everything you can get when you buy a competitor.
Obviously, it's a bit of a mess. Your games are all mixed up, and that can be frustrating.
From now on, when you buy a competitor, you'll be offered what you want to buy. Games, studios or employees. Not exhaustively, but globally. Do you want to buy all the games, or none of them?
Which gives you more control and therefore more freedom!
I also took the time to review the in-game tool that lets you design your company logos!
The old one wasn't very practical, and this new one is just a little bit better.
Well, v1.20.0 is starting to get big and the rest of the to-do list has largely shrunk.
Next week, I plan to continue working on the banker so that it can finally evolve with time. And probably a few more in-game events, to spice up your games a bit.
Well, that's it for me!
Until then, I wish you a lovely week.
Take care.
Xavier aka Binogure
Upcoming game
https://store.steampowered.com/app/1810050/Fortune_Avenue/
City Game Studio
Binogure Studio
Binogure Studio
Jun 2018
Indie Strategy Simulation Singleplayer
Game News Posts 344
🎹🖱️Keyboard + Mouse
Very Positive
(1294 reviews)
https://www.city-game-studio.com/
https://store.steampowered.com/app/726840 
The Game includes VR Support
City Game Studio GNU/Linux [524.68 M]
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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