Hello folks, This week has been incredible. Almost 9,000 of you played the game in less than a week! This has never happened before for City Game Studio! And all of this for a game thats over 5 years old. Honestly, you all are amazing! Ive carefully and happily read your feedback! Some of you have spent way too much time playing, and Im sorry for you... You might need to turn off your computer and go... No, Im just kidding!! You can start another game, and just release one more new title. Just that. And then when it releases, youll just publish one more because, well, it doesnt take that long. And before you know it, the suns up and the day has begun! Jokes aside, youve been super numerous and enthusiastic, and your feedback has been incredibly helpful. There were crashes, and I thank you for letting me know! Thanks to you, everything is back in order, and all the crashes are covered! There were also bugs, both small and not-so-small. In any case, this update aims to fix them all while adding some quality of life improvements. For example, Ive added an option that allows the game to pause as soon as you release a video game. It helps optimize your time better. Among the other changes are mostly fixes. The right-hand panel, brand new and shiny, had a few bugs. Pagination was always displayed even when it wasnt needed, and clicking on a button would change the graphs when it should have just refreshed them. Another important change/fix is the summary when a console is removed from the market. The summary panel had calculation errors, which might have made it seem like taxes were driving you to bankruptcy, but that wasnt the case. It was more a pricing issue with the console. And by the way, the suggested price is now a bit higher to help you make more money. There are other changes in this update, and theyre all listed in the changelog, so I encourage you to read it or simply launch City Game Studio and enjoy the update! Thank you for reading, and once again, thank you for playing in such great numbers this week. You are incredible! Take care, Xavier aka Binogure
Changelog
Misc
- Add an option to pause the game once a game is released
- Set the tooltip delay to 0.05 secs
Mod maker
- Add new concurrents to the modmaker (so you can rename them)
Bugfix
- When using large fonts, some buttons are unreachable
- Studio furnishing => blue panel hide the furnitures buttons
- Released game panel: clicking on a page would mess up the charts
- Released game panel: the current page shouldn't be shown if there's only one page
- Released game panel: Charts were off the panel for games you published (as a publisher)
- Custom platform: The discontinuation panel now show the right numbers (Raw income / Net income...)
- Achievement: Game report not counting (sandbox game it was not taken into account, it's been changed)
City Game Studio
Binogure Studio
Binogure Studio
Jun 2018
Indie Strategy Simulation Singleplayer
Game News Posts 344
🎹🖱️Keyboard + Mouse
Very Positive
(1294 reviews)
https://www.city-game-studio.com/
https://store.steampowered.com/app/726840 
The Game includes VR Support
City Game Studio GNU/Linux [524.68 M]
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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