Introducing Automation with the Studio Director
I promised you a surprise, and I hope you enjoyed the 50% discount! And because good things come in pairs, I also slipped in some additional content with version 1.20.0. Honestly, the update was very well received. Of course, there were a few hiccups, which led to some important fixes, making the game even more stable! Thanks to the Steam Daily Deal, we had over 600 players simultaneously enjoying City Game Studio. Thats an incredible number I never thought wed reach, and probably never will again! I want to thank you all for your support and for being part of thisit was an amazing moment for me!
Now, lets talk about version 1.21. This update will introduce a bit of automation to City Game Studio. A new character will be addedthe Studio Director. Their role will be to automate game creation. By assigning studios and specialists to them, theyll be able to create games, and even handle updates.
However, keep in mind that Studio Directors wont be perfect. Theyll try to make the best games possible, but they certainly wont be as good as you! Studio Directors will be able to manage between 1 and 6 studios, allowing them to produce AAA games if they have access to producers. When a Studio Director creates a game, youll still have the option to step in and cancel it, though they wont be too happy about it. Im still thinking about what other bonuses Studio Directors might bring. To give you an idea, producers boost developers productivity, and accountants reduce taxes. But I havent quite decided what the Studio Directors bonus should be. So, if you have any ideas or suggestions, feel free to leave them in the commentsIll be reading as always. I do have one idea for a bonus, but Im not entirely sold on it. The Directors bonus could be their ability to manage specialists. Some directors might only handle one specialist, while others could manage up to 10, allowing them to oversee several producers, marketing managers, or accountants. Thats all for this week. Ill see you again next week as usual. Thanks for reading, and take care! Xavier aka Binogure
[ 2024-10-05 15:37:05 CET ] [ Original post ]
Hello everyone! Its with great pleasure that I meet you once again, as I do every week, to talk about the upcoming major update for City Game Studio! But first, lets take a quick look back at last week.
Promo Recap
I promised you a surprise, and I hope you enjoyed the 50% discount! And because good things come in pairs, I also slipped in some additional content with version 1.20.0. Honestly, the update was very well received. Of course, there were a few hiccups, which led to some important fixes, making the game even more stable! Thanks to the Steam Daily Deal, we had over 600 players simultaneously enjoying City Game Studio. Thats an incredible number I never thought wed reach, and probably never will again! I want to thank you all for your support and for being part of thisit was an amazing moment for me!
Next Update
Now, lets talk about version 1.21. This update will introduce a bit of automation to City Game Studio. A new character will be addedthe Studio Director. Their role will be to automate game creation. By assigning studios and specialists to them, theyll be able to create games, and even handle updates.
However, keep in mind that Studio Directors wont be perfect. Theyll try to make the best games possible, but they certainly wont be as good as you! Studio Directors will be able to manage between 1 and 6 studios, allowing them to produce AAA games if they have access to producers. When a Studio Director creates a game, youll still have the option to step in and cancel it, though they wont be too happy about it. Im still thinking about what other bonuses Studio Directors might bring. To give you an idea, producers boost developers productivity, and accountants reduce taxes. But I havent quite decided what the Studio Directors bonus should be. So, if you have any ideas or suggestions, feel free to leave them in the commentsIll be reading as always. I do have one idea for a bonus, but Im not entirely sold on it. The Directors bonus could be their ability to manage specialists. Some directors might only handle one specialist, while others could manage up to 10, allowing them to oversee several producers, marketing managers, or accountants. Thats all for this week. Ill see you again next week as usual. Thanks for reading, and take care! Xavier aka Binogure
City Game Studio
Binogure Studio
Binogure Studio
Jun 2018
Indie Strategy Simulation Singleplayer
Game News Posts 344
🎹🖱️Keyboard + Mouse
Very Positive
(1294 reviews)
https://www.city-game-studio.com/
https://store.steampowered.com/app/726840 
The Game includes VR Support
City Game Studio GNU/Linux [524.68 M]
City Game Studio is a sandbox type management game.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
The development of the game is broadcast on twitch using the channel binogure.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
MINIMAL SETUP
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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