Hello everyone!
I'm happy to be back with you, as every week, for this devlog.
I must admit that this week has been more about intense reflection than anything else. I've been racking my brain trying to figure out how to properly integrate the studio director.
For example, how is the studio director supposed to choose a game's price? Because it depends on the game's size. So if the studio director makes a AAA-sized game, the price will need to be adjusted. Therefore, I had to think about these different cases. For the specific case of pricing, you'll be able to slide the price between "gaining more fans" or "generating more revenue." This way, the studio director will optimize the price according to your directives.
What about specialists?
Again, I had to make some challenging choices. Do we assign a specialist to a studio director, or do we let the studio director pick from available specialists? I preferred the second option. For example, when you want to make a AAA game, the studio director will take the first available producer, and if this producer has a specialty and you've set everything to automatic, then the studio director will choose the game genre that best matches the producer.
The idea is to make your life easier. But the choices offered must also make sense. So, for now, the studio director panel only displays game creation options. But it will need to display other information such as the revenue generated and what they've earned. A rating will be assigned to the studio director that will allow you to judge their skills. This rating will be based on previous games they've directed. You should therefore be able to consult the list of games they've directed.
In short, the studio director will take longer than expected to be fully functional, but I don't want to rush the feature and deliver something that only half works.
You'll need to be patient, I'm doing my best!
I received other interesting feedback about studio furnishing. Your ideas are good and will likely be added for v1.22.0, an update dedicated to studio furnishing!
Many of you use mods. Some mods improve City Game Studio's lifespan, but sometimes at the cost of poor balance. Also, to make your life easier, I thought about working on an algorithm that will automatically analyze mods and warn you if a mod impacts game balance. Well, that's a big piece, so I think I'll keep it for v1.23.0, but I think it will help everyone better understand the impacts of mods.
That's all for this week.
Thanks for reading
Take care
Xavier aka Binogure
City Game Studio
Binogure Studio
Binogure Studio
Jun 2018
Indie Strategy Simulation Singleplayer
Game News Posts 344
🎹🖱️Keyboard + Mouse
Very Positive
(1294 reviews)
https://www.city-game-studio.com/
https://store.steampowered.com/app/726840 
The Game includes VR Support
City Game Studio GNU/Linux [524.68 M]
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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