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Status Report on the Studio Director

Hey everyone! It's been a few weeks now that I've been working on the studio director, and there's still a lot of work ahead before having something functional. This feature is much more complex than expected. I hadn't taken into account not only the game reports, but also the degree of freedom that the studio director should offer you, or even how the scores should be shown to you.

Game Genres


For game reports, I simply added a checkbox and the problem was solved, but for degrees of freedom, it's more complex. For game genres, for example, I want to offer you the best possible choice. So there will be the following options:
  • Prioritize genres you don't master
  • Prioritize genres you master
  • Prioritize genres the producer masters
  • Specify the genre to use (one or two genres)
I think with this list, you have all possible choices, and it's especially very clear.

Game Engines


For these, it's just as complex. Here's the list I plan to implement:
  • Use the cheapest game engine
  • Use the game engine with the most features
  • Use the most recent in-house game engine
  • Use a specific game engine
Here again, I think I'm offering you the greatest variety of choices possible. Not to mention that the interface will need to evolve based on your choices. If you want to specify a particular engine, you'll need to choose from a list. The same goes for game genres obviously.

Game Publishing


Once the game is released, you'll see the scores displayed. It will be great, especially since you'll also have game reports that can be generated automatically. Well, that being said, I imagine you'll be interested in a detailed performance report of the studio directors. And so, I started thinking about it. Some metrics will be relevant while others won't be useful to you. Among the relevant metrics, here's a list:
  • Average score of released games
  • Revenue
  • Profit bonuses received
  • Number of published games
  • Number of fans gained/lost
The studio director's performance summary screen will be divided into 2 parts. The first will be a simple table showing the metrics. While the second part will be a graph showing the monthly results of the last year. When I told you this feature was bigger than expected... I wasn't lying. I honestly thought I'd have time to make a functional version, even partial, for this week, but I was delayed by these kinds of details. I'm sorry for the additional wait, but I prefer taking the necessary time to offer you more quality content. That's it, thank you for reading See you next week, Take care, Xavier aka Binogure


[ 2024-10-26 15:47:49 CET ] [ Original post ]



City Game Studio
Binogure Studio
  • Developer

  • Binogure Studio
  • Publisher

  • Jun 2018
  • Release

  • Indie Strategy Simulation Singleplayer
  • Tags

  • Game News Posts 343  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1294 reviews)


  • Review Score

  • https://www.city-game-studio.com/
  • Website

  • https://store.steampowered.com/app/726840 
  • Steam Store

  • The Game includes VR Support



    City Game Studio GNU/Linux [524.68 M]

  • Public Linux depots

  • City Game Studio is a sandbox type management game.

    January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.

    Each game is unique


    Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.

    Assign the best studio


    Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"

    Furnish your studios carefully


    Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.

    Publish, hire, repeat


    Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game

    Game development


    The development of the game is broadcast on twitch using the channel binogure.
    MINIMAL SETUP
    • OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
    • Processor: Single CoreMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0 (1280x720)
    • Storage: 512 MB available space
    RECOMMENDED SETUP
    • OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
    • Processor: Dual CoreMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.0 (1600x900)
    • Storage: 512 MB available space
    GAMEBILLET

    [ 5951 ]

    12.59$ (16%)
    3.10$ (84%)
    8.47$ (15%)
    2.72$ (73%)
    4.00$ (80%)
    5.94$ (15%)
    8.41$ (72%)
    8.00$ (60%)
    4.09$ (18%)
    41.31$ (17%)
    3.60$ (80%)
    3.54$ (56%)
    16.52$ (17%)
    31.95$ (20%)
    4.59$ (8%)
    3.50$ (90%)
    8.47$ (15%)
    9.59$ (36%)
    18.39$ (8%)
    4.97$ (17%)
    3.39$ (32%)
    12.37$ (69%)
    16.97$ (15%)
    36.79$ (8%)
    24.89$ (17%)
    33.96$ (15%)
    4.24$ (15%)
    17.22$ (71%)
    13.17$ (56%)
    6.79$ (15%)
    GAMERSGATE

    [ 3198 ]

    1.05$ (85%)
    1.91$ (89%)
    1.7$ (91%)
    15.0$ (62%)
    0.38$ (81%)
    1.84$ (74%)
    0.79$ (89%)
    3.75$ (62%)
    2.25$ (89%)
    2.5$ (75%)
    31.49$ (48%)
    9.71$ (46%)
    2.05$ (59%)
    0.49$ (75%)
    13.49$ (33%)
    19.99$ (20%)
    1.5$ (85%)
    10.79$ (46%)
    14.99$ (50%)
    1.69$ (89%)
    3.0$ (85%)
    13.49$ (55%)
    7.5$ (75%)
    7.5$ (81%)
    1.84$ (74%)
    0.6$ (92%)
    0.68$ (86%)
    4.49$ (55%)
    11.99$ (20%)
    0.6$ (85%)

    FANATICAL BUNDLES

    Time left:

    1 days, 21 hours, 14 minutes


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    24 days, 21 hours, 14 minutes


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    43 days, 21 hours, 14 minutes


    HUMBLE BUNDLES

    Time left:

    4 days, 15 hours, 14 minutes


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    4 days, 15 hours, 14 minutes


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    13 days, 15 hours, 14 minutes


    Time left:

    20 days, 15 hours, 14 minutes

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