Here is the English version, staying as close as possible to the original text: Hey everyone! The end-of-year holidays are fast approaching, and with them comes a slew of festivals and Steam sales. In fact, I had to move up the date of the next update, which will now be available by December 8th, 2024! Now, I have to confess something to you. Usually, I publish an update when it's ready. That way, I can be sure it's complete and substantial, without having to rush. But for this upcoming update, which is already quite substantial, I'm going to have to work harder than usual to get it done on time.
Let's talk about the Studio Director.
[quote]
[/quote] This week, I've made great progress again. And in my eyes, the Studio Director is already fulfilling its role perfectly. It can now automatically create games, and you can give it directives to manage the game size, target audience, console types, genre, and more. But it can also handle announcing games, generating game reports, and even updating games. We're talking about near-complete automation of City Game Studio here. And this automation makes the game, in the eyes of some purists, a true tycoon game. There are still a few things I need to sort out, the first being a tutorial to guide you through configuring the Studio Director. After that, there should just be a few bugs to fix, and then we'll be ready to publish the update. Obviously, if I have time to sneak in an extra feature, I'll do it. I'm thinking about revamping the studio selection panel, which is a bit dated, or adding the ability to do more microtransactions with each game update. Anyway, I have plenty of ideas to make City Game Studio the best business management game on the market. But everything won't fit in this update, so I'll have to be selective. Feel free to share your suggestions here, on Steam, or on Discord. As always, I'm listening! Take care, Xavier aka Binogure
[ 2024-11-15 15:14:14 CET ] [ Original post ]
- City Game Studio GNU/Linux [524.68 M]
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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