[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
Misc
- When closing the game, the game has 10 seconds top to close itself, afterward it kills itself.
UI
- Studio list sohw a black information icon if the studio is idle, it's blue otherwise
- Add assign employees to the studio options
- Add withdraw all employees to the studio options
- Add fix everything to the studio options
- Add upgrade computers to the studio options
- Add upgrade servers to the studio options
- Add send to vacation to the studio options
- Rework the digital store cut slider
Bugfix
- Going through the marketing campaign panel without having any game to makret leads to a silent bug
- Using the studio director before the 80s might create weird games
- Fix an issue that shows the wrong tooltip when trying to make a game while having a manufacturer exclusivity that doens't match the selected platform
i18n
- Improve it translations (thanks to frankieorabona)
- Improve en translations (thanks to kappasims and PwaDesu)
- Improve pt-BR translations (thanks to menguele)
- Improve pl translations (thanks to olsza)
- Improve es translations (thanks to GianluPlay)
- Improve ru translations (thanks to AftarNik)
- Improve cz tranlsations (thanks to MasterStudioCZ)
- Improve zh translations (thanks to caiyundc)
[ 2024-11-27 13:51:00 CET ] [ Original post ]
- City Game Studio GNU/Linux [524.68 M]
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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