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Enhanced Interface and Refined Translations

Hi everyone! This week I've been working hard on the game's interface, improving translations thanks to you, and fixing bugs! I want to mention that all changes come from your feedback. You pointed out some interface gaps, so I continued working on improving it. I've refreshed the studio list design. Now, active studios have a blue icon while idle ones have a black icon next to their name. This makes it easy to see at a glance which studios are busy and which ones are slacking.
I've also removed another menu icon. This icon wasn't well explained and barely used, even by me. Now, from the studio list, you can directly update computers, servers, assign all employees to a studio, or remove all employees from a specific studio. These small changes greatly improve the gaming experience. I also worked on the digital store interface to make it a bit prettier, but it's not worth dwelling on. Another feedback was about translations, and as always, you were right. There were translation issues and you fixed them! Many languages have been corrected, including English, Italian, Simplified Chinese, and Russian, to name a few. If you're interested in helping translate City Game Studio into your native language, join the Discord server - there's a button directly on City Game Studio's Steam page with all the information. As for bug fixes, it's the same story. Thanks to your in-game feedback form reports, I've fixed quite a few. There was an issue with game console licenses, which should now be fixed. I say "should" because I couldn't reproduce the problem on my machines, so I had to inspect the code and believe it was a display issue.
Well, that's the work accomplished this past week. And I have great news for you - the current game version is almost ready for release. Version 1.21.0 will launch on December 9th, 2024. In just under 10 days. During these 10 days, I'll focus on fixing as many bugs as possible while also preparing for a festival. City Game Studio has been selected for the Zero Carbon festival - I think it's the oldest game participating in this festival. And that makes me a bit proud. So I need to prepare many things: the update announcement, promotions (the game will be on sale during the festival), refreshing the Steam page a bit. The screenshots are somewhat dated. I'll probably make a new trailer too. The latest one uses a game version from 2021, and in 3 years, City Game Studio has evolved quite a bit. That's all from me, thank you for reading, If you have any comments, advice, or suggestions, don't hesitate - I always enjoy reading them Take care, Xavier aka Binogure


[ 2024-11-29 14:38:50 CET ] [ Original post ]

City Game Studio
Binogure Studio Developer
Binogure Studio Publisher
Jun 2018 Release
Game News Posts: 368
🎹🖱️Keyboard + Mouse
Very Positive (1334 reviews)
The Game includes VR Support
Public Linux Depots:
  • City Game Studio GNU/Linux [524.68 M]
City Game Studio is a sandbox type management game.

January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.

Each game is unique


Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.

Assign the best studio


Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"

Furnish your studios carefully


Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.

Publish, hire, repeat


Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game

Game development


The development of the game is broadcast on twitch using the channel binogure.

MINIMAL SETUP
  • OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
  • Processor: Single CoreMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.0 (1280x720)
  • Storage: 512 MB available space
RECOMMENDED SETUP
  • OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
  • Processor: Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.0 (1600x900)
  • Storage: 512 MB available space
GAMEBILLET

[ 6138 ]

9.40$ (53%)
10.91$ (16%)
8.49$ (15%)
16.96$ (15%)
4.89$ (30%)
12.79$ (36%)
6.09$ (70%)
7.50$ (70%)
29.74$ (15%)
9.60$ (68%)
11.89$ (60%)
9.15$ (69%)
0.60$ (88%)
18.64$ (15%)
3.85$ (85%)
33.96$ (15%)
17.79$ (11%)
4.67$ (69%)
16.79$ (16%)
16.79$ (16%)
16.99$ (15%)
10.59$ (58%)
33.97$ (15%)
1.00$ (90%)
4.32$ (91%)
12.71$ (15%)
16.96$ (15%)
5.36$ (82%)
8.47$ (15%)
2.68$ (78%)
GAMERSGATE

[ 1851 ]

10.5$ (65%)
4.25$ (83%)
1.5$ (85%)
4.5$ (77%)
2.1$ (79%)
6.75$ (73%)
0.9$ (92%)
9.0$ (77%)
12.0$ (60%)
4.58$ (24%)
11.04$ (45%)
3.75$ (85%)
4.39$ (69%)
13.49$ (10%)
10.58$ (47%)
2.04$ (66%)
5.31$ (79%)
7.2$ (64%)
41.99$ (30%)
0.83$ (91%)
5.4$ (73%)
0.63$ (84%)
1.58$ (95%)
9.37$ (63%)
5.0$ (75%)
1.0$ (80%)
6.38$ (57%)
10.0$ (60%)
4.5$ (77%)
3.04$ (70%)

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