Hey folks !
My other game, Fortune Avenue, just got a major update! For those who haven't heard about it yet, imagine Monopoly reinvented with modern twists that keep the game fresh and exciting. You can take planes to zip across the board, escape melting ice floes, vote on game-changing rules every 12 rolls, and even organize the World Cup to multiply your hotel's rent tenfold!
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As someone who loves management games (like you all!), I designed Fortune Avenue to be deeply strategic while keeping that fun party game spirit. Instead of a boring jail, you might find yourself on a luxury cruise. And if you're falling behind, watch out for the helicopter that chases down the poorest players!
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The new update brings tons of improvements and new features that make the game even more enjoyable. Plus, it's very affordable at just $2.99 - less than a cup of coffee! If you enjoy City Game Studio's mix of strategy and management, I think you'll have a blast with Fortune Avenue too.
Come try it out and let me know what you think! I'm always around to chat and improve both games based on your feedback.
Take care,
Xavier aka Binogure
P.S. There's also a free demo available if you want to give it a test drive first!
https://store.steampowered.com/app/2515100/Fortune_Avenue_Demo/
[ 2024-12-14 14:48:45 CET ] [ Original post ]
- City Game Studio GNU/Linux [524.68 M]
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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