Hey everyone!
I'm super excited to announce that City Game Studio is part of the Steam Winter Sale with a 25% discount! You can grab it for $11.99 instead of $15.99.
If you've been following the recent updates, you know that v1.21.0 brought the biggest changes to the game, including the Studio Director feature. This lets you automate game creation while you focus on managing your company, designing your next console, building new studios, and handling your digital store. And that's just scratching the surface!
For those just discovering the game: City Game Studio is a deep management game where you start in 1976 with a tiny game studio and grow it into a gaming empire. You'll manage multiple studios, create games, build consoles, compete with (or buy out) your rivals, and much more!
And speaking of what's next - I'm currently working on the next big update planned for March/April 2025, which will include:
Studio layout templates (copy/paste your studio setups!)
Console manufacturing cost reduction based on sales
I want to thank all of you who've been supporting the game's development. Whether you're a long-time player or just thinking about jumping in, now's a great time with the Winter Sale discount!
Take care,
Xavier aka Binogure
P.S. If you run into any issues, don't hesitate to let me know. I'm always here to help! :)
PS 2: This is my upcoming game, that should be out for $2.99 on April 7th 2025. I'm sure you're gonna love a DEMOCRATIC monpoly on Steroids with TEAM !
https://store.steampowered.com/app/1810050/Fortune_Avenue/
[ 2024-12-21 10:05:52 CET ] [ Original post ]
- City Game Studio GNU/Linux [524.68 M]
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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