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Game Updates & Future Plans
When updating a game, you can now add 4 in-app purchases per update. I initially said 8, but 4 seems better for performance. I've verified and tested this - it works well and models adapt automatically. There shouldn't be any performance impact.
I also fixed a minor bug that prevented games without microtransactions from getting them through updates. This issue is now resolved. Another small bug concerning the studio director has been fixed. Now the director will continue making games even after canceling the last one. Thanks for reporting this bug!
There's still much to do, but I plan to tackle studio copy/paste and other furnishing improvements. However, these modifications will likely take more than a week, so there might not be an update next Wednesday, or if there is one, it could be very unstable. I'd prefer to avoid that. Overall, v1.22 is progressing well, and I'm very pleased with its direction. Actually, with all these City Game Studio updates, I feel like I could keep working on this game for years and never be finished. But fortunately for me, and especially for you, City Game Studio 2 is in the pipeline. Though I haven't started working on it yet, there are already game design ideas that would make it a distinct entry in the series. That's all for this week, Thank you for reading, Xavier aka Binogure
[ 2025-01-24 15:24:38 CET ] [ Original post ]
Hello everyone! I'm happy to be back with you. While I didn't have much time to work on v1.22 last week, I still managed to implement what I promised.
Week in Review
When updating a game, you can now add 4 in-app purchases per update. I initially said 8, but 4 seems better for performance. I've verified and tested this - it works well and models adapt automatically. There shouldn't be any performance impact.

I also fixed a minor bug that prevented games without microtransactions from getting them through updates. This issue is now resolved. Another small bug concerning the studio director has been fixed. Now the director will continue making games even after canceling the last one. Thanks for reporting this bug!
What's Next
There's still much to do, but I plan to tackle studio copy/paste and other furnishing improvements. However, these modifications will likely take more than a week, so there might not be an update next Wednesday, or if there is one, it could be very unstable. I'd prefer to avoid that. Overall, v1.22 is progressing well, and I'm very pleased with its direction. Actually, with all these City Game Studio updates, I feel like I could keep working on this game for years and never be finished. But fortunately for me, and especially for you, City Game Studio 2 is in the pipeline. Though I haven't started working on it yet, there are already game design ideas that would make it a distinct entry in the series. That's all for this week, Thank you for reading, Xavier aka Binogure
[ 2025-01-24 15:24:38 CET ] [ Original post ]
City Game Studio
Binogure Studio
Developer
Binogure Studio
Publisher
Jun 2018
Release
Game News Posts:
377
🎹🖱️Keyboard + Mouse
Very Positive
(1361 reviews)
The Game includes VR Support
Public Linux Depots:
- City Game Studio GNU/Linux [524.68 M]
City Game Studio is a sandbox type management game.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
The development of the game is broadcast on twitch using the channel binogure.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
MINIMAL SETUP
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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