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Stability First: City Game Studio v1.22
Thanks for the welcome you gave to the last devlog, it was very pleasant to read your feedback. Even if the studio copy/paste feature is great, some people always want more, and I completely understand why!
Besides that, the latest changes greatly improve the competitors view. In fact, you'll now be able to see their game catalog directly through the competitors panel. It's super convenient, you can see the publication date, when they were removed from the market, and their score. That's already pretty good! Well, to do this I had to work on pagination. And so, I reviewed all panels that have pagination because there were two bugs. The first one allowed viewing pages without any information to show. In the best case, it displayed nothing, but in some cases it crashed the game. This bug is now behind me and the game is better for it. Another change this time concerns the game's log management. I completely rewrote it. The old version was slowing down your machine because it consumed a lot of I/O, while the new one will use more RAM. Don't worry, it's not even 1 MB being consumed, but in terms of performance, this will clearly impact you, not to mention stability. Using RAM returns fewer errors than using a hard drive. I should have done this earlier, but I only thought about it later...
I plan to work on tooltips, to prevent them from making your life miserable when you want to disable them. After that, I'll work on online games to ensure the game displays the correct data. If I have time, I'll add a filter for the published games history, so you can filter your games from those that come from competitors you've bought. Well, this devlog is slightly shorter than the previous one, that's because I spent a lot of time debugging to understand where a crash was coming from, and why my fix wasn't working. Now that it's fixed, well, I'm pretty satisfied, and I can finally add even more features to City Game Studio. By the way, my other game is about to release, for now it's free, so take advantage of it and go play it! https://store.steampowered.com/app/1810050/Fortune_Avenue/?utm_source=cgs That's all from me See you next week Take care of yourselves Xavier aka Binogure
[ 2025-02-14 16:20:55 CET ] [ Original post ]
Hey everyone! A huge work week has just passed, and I don't have much to tell you except that v1.22 will be by far the most stable version of City Game Studio with fixes that will make the game even more stable!
Week Recap
Thanks for the welcome you gave to the last devlog, it was very pleasant to read your feedback. Even if the studio copy/paste feature is great, some people always want more, and I completely understand why!

Besides that, the latest changes greatly improve the competitors view. In fact, you'll now be able to see their game catalog directly through the competitors panel. It's super convenient, you can see the publication date, when they were removed from the market, and their score. That's already pretty good! Well, to do this I had to work on pagination. And so, I reviewed all panels that have pagination because there were two bugs. The first one allowed viewing pages without any information to show. In the best case, it displayed nothing, but in some cases it crashed the game. This bug is now behind me and the game is better for it. Another change this time concerns the game's log management. I completely rewrote it. The old version was slowing down your machine because it consumed a lot of I/O, while the new one will use more RAM. Don't worry, it's not even 1 MB being consumed, but in terms of performance, this will clearly impact you, not to mention stability. Using RAM returns fewer errors than using a hard drive. I should have done this earlier, but I only thought about it later...
What's Next
I plan to work on tooltips, to prevent them from making your life miserable when you want to disable them. After that, I'll work on online games to ensure the game displays the correct data. If I have time, I'll add a filter for the published games history, so you can filter your games from those that come from competitors you've bought. Well, this devlog is slightly shorter than the previous one, that's because I spent a lot of time debugging to understand where a crash was coming from, and why my fix wasn't working. Now that it's fixed, well, I'm pretty satisfied, and I can finally add even more features to City Game Studio. By the way, my other game is about to release, for now it's free, so take advantage of it and go play it! https://store.steampowered.com/app/1810050/Fortune_Avenue/?utm_source=cgs That's all from me See you next week Take care of yourselves Xavier aka Binogure
[ 2025-02-14 16:20:55 CET ] [ Original post ]
City Game Studio
Binogure Studio
Developer
Binogure Studio
Publisher
Jun 2018
Release
Game News Posts:
376
🎹🖱️Keyboard + Mouse
Very Positive
(1361 reviews)
The Game includes VR Support
Public Linux Depots:
- City Game Studio GNU/Linux [524.68 M]
City Game Studio is a sandbox type management game.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
The development of the game is broadcast on twitch using the channel binogure.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
MINIMAL SETUP
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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