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A More Intuitive Interface for City Game Studi
In case you missed it, City Game Studio is now part of a Fanatical bundle. This is great news as it allows you to grab a Steam license at a great price. That's for the wallet-friendly news. Now, let me tell you about the latest changes in Steam's unstable branch.
First, I want to talk about the Mandarin translations. Like most of City Game Studio's translations, they're community-driven - meaning they come from you. If you want to know how to help or contribute, you can head directly to this page. It's a platform that both hosts files and manages suggestions, and I use it for both purposes. Recently, I've received quite a bit of feedback from Chinese players about the quality of Mandarin translations. So, I reviewed the contributions made on the site and also checked out existing mods that improve translations. With a professional review on top of that, I've managed to achieve a much higher quality Mandarin version. I hope this will please the players concerned. There are other changes too. Some small but significant improvements include optimizing text rendering in the game by 40%. This doesn't mean the game will run 40% faster, but rather that certain texts will use 40% fewer resources to display. Then I focused on your suggestions. The most common one was about filtering the games list when browsing your catalog, making a remake, or porting a game. So, I listened to you and added two new filters. The first one is about game type - whether it's a remake or another type of game. This is super handy when you're trying to list only the games you've published with a publisher's help. The second filter is a text field that lets you filter games by name. Super useful. I've also slightly revised the studio list to make them a bit larger and to display inactive studios first in the list.
Last week I was supposed to work on tooltips, but I got sidetracked and chose to work on the game interface instead. So, next week I plan to work on the tooltips to make them less intrusive. And if I have time, I'd like to revamp the studio selection panel. I want to completely rebuild it. It needs to be more ergonomic and modular. Currently, this panel feels a bit out of place with the rest of the game. So if it's not done for v1.22, I'll make it a priority for v1.23, don't worry. Well, if you also have feedback, go ahead and share your thoughts in the comments because it will influence future updates of City Game Studio! Thank you for reading. Have a great day, Xavier aka Binogure
For those who made it this far, I'm excited to share that I'm also working on my next game: Fortune Avenue! It's a party game with online co-op support for up to 4 players. Think of it as a fresh take on Monopoly-style gameplay, but with its own unique twists and features. You can try it out right now - there's a completely free demo available: https://store.steampowered.com/app/1810050/Fortune_Avenue/
[ 2025-02-21 19:50:32 CET ] [ Original post ]
Hello everyone! I'm happy with City Game Studio's progress, and I've especially taken some time to work on the game's interface based on your feedback!
Weekly Recap
In case you missed it, City Game Studio is now part of a Fanatical bundle. This is great news as it allows you to grab a Steam license at a great price. That's for the wallet-friendly news. Now, let me tell you about the latest changes in Steam's unstable branch.

First, I want to talk about the Mandarin translations. Like most of City Game Studio's translations, they're community-driven - meaning they come from you. If you want to know how to help or contribute, you can head directly to this page. It's a platform that both hosts files and manages suggestions, and I use it for both purposes. Recently, I've received quite a bit of feedback from Chinese players about the quality of Mandarin translations. So, I reviewed the contributions made on the site and also checked out existing mods that improve translations. With a professional review on top of that, I've managed to achieve a much higher quality Mandarin version. I hope this will please the players concerned. There are other changes too. Some small but significant improvements include optimizing text rendering in the game by 40%. This doesn't mean the game will run 40% faster, but rather that certain texts will use 40% fewer resources to display. Then I focused on your suggestions. The most common one was about filtering the games list when browsing your catalog, making a remake, or porting a game. So, I listened to you and added two new filters. The first one is about game type - whether it's a remake or another type of game. This is super handy when you're trying to list only the games you've published with a publisher's help. The second filter is a text field that lets you filter games by name. Super useful. I've also slightly revised the studio list to make them a bit larger and to display inactive studios first in the list.
What's Next
Last week I was supposed to work on tooltips, but I got sidetracked and chose to work on the game interface instead. So, next week I plan to work on the tooltips to make them less intrusive. And if I have time, I'd like to revamp the studio selection panel. I want to completely rebuild it. It needs to be more ergonomic and modular. Currently, this panel feels a bit out of place with the rest of the game. So if it's not done for v1.22, I'll make it a priority for v1.23, don't worry. Well, if you also have feedback, go ahead and share your thoughts in the comments because it will influence future updates of City Game Studio! Thank you for reading. Have a great day, Xavier aka Binogure
What I'm Working On
For those who made it this far, I'm excited to share that I'm also working on my next game: Fortune Avenue! It's a party game with online co-op support for up to 4 players. Think of it as a fresh take on Monopoly-style gameplay, but with its own unique twists and features. You can try it out right now - there's a completely free demo available: https://store.steampowered.com/app/1810050/Fortune_Avenue/
[ 2025-02-21 19:50:32 CET ] [ Original post ]
City Game Studio
Binogure Studio
Developer
Binogure Studio
Publisher
Jun 2018
Release
Game News Posts:
376
🎹🖱️Keyboard + Mouse
Very Positive
(1361 reviews)
The Game includes VR Support
Public Linux Depots:
- City Game Studio GNU/Linux [524.68 M]
City Game Studio is a sandbox type management game.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
The development of the game is broadcast on twitch using the channel binogure.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
MINIMAL SETUP
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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