Hello everyone!
It's been an incredibly busy week for me! As you know, I'm working on City Game Studio and the next big update, but my other game, which is much smaller than City Game Studio, is in the middle of a Steam festival. And honestly, it's adding a considerable amount of work. The feedback is good, and I'll be able to improve Fortune Avenue thanks to it! If you want to check it out, it's here:
https://store.steampowered.com/app/2515100/Fortune_Avenue_Demo/?utm_source=CGS-announce
Weekly Recap
I've received feedback about some unlikely situations regarding old games created in City Game Studio. Updating an old game significantly reduces sales. After investigation, I found the source of the problem. When you update a game, it gets "rejuvenated," but the update artificially "ages" the game. I did this to balance the game, since an old game receiving an update won't have as much impact as a newer game receiving the same update. In short, my algorithm didn't account for games that remained on sale after more than 10 updates. So, I revised my approach and made sure that even old games receive a bonus when updated. This little bug was somewhat annoying to investigate, but I think it was worth it.

This week I finally had time to work on tooltips. AT LAST! Now when you start a new game, it won't constantly spam you that the difficulty is too high, but will display a popup that will disappear when you close it. But to avoid "forgetting" that the game is too difficult, it will show a popup that doesn't cover the screen while still being visible.
I've also added a command to cheat by changing your employees' happiness. It's super practical and was really missing when playing in sandbox mode.
I wanted to work on the studio selection screen, but I haven't had time yet. I hope to finish it before the release of v1.22, but I'm not sure.
What's Next
Well, next will be a direct redesign of the studio selection panel. But it's going to be a big piece of work - the more I break it down, the bigger it gets. So I'm looking at things that are a bit "simpler" to do, to give you new content each week. But I think I'll work on the problem of the number of units sold for online games exceeding the number of units sold for consoles. This is due to the display mixing subscriptions and sales. So if a player plays the game for 6 months, it counts as 6 sales instead of just one.
This bug has been around for a very long time, but I haven't fixed it yet because it's rather difficult to correct.
Otherwise, I've seen your feedback from the last post, thanks for that. And since I'm already planning to work on a sequel, know that it's in my specifications for CGS 2 (I haven't set the name of the sequel yet).
Well, if you also have feedback, go ahead and share your opinion in the comments because it will influence the upcoming updates to City Game Studio!
Thank you for reading.
Have a great day,
Xavier aka Binogure
[ 2025-02-28 09:19:58 CET ] [ Original post ]