City Game Studio
Binogure Studio Developer
Binogure Studio Publisher
Jun 2018 Release
🎹🖱️Keyboard + Mouse
Very Positive
(1380 reviews)
The Game includes VR Support
Public Linux Depots:- City Game Studio GNU/Linux [524.68 M]
City Game Studio on sale for the Steam Spring Sale!Hey everyone!
I'm super excited to announce that City Game Studio will be on sale with a 30% discount during the Steam Spring Sale 2025!
It's the perfect time to jump into the adventure of (virtual) video game development. Start in 1976 with a small studio and build your empire all the way to 2000 and beyond!
Here's what awaits you:
- Develop hit games on iconic consoles
- Manage multiple studios across the city
- Hire (and keep happy) your developers
- Create your own game engines and even your own consoles
- Spy on your competitors or buy them out directly
- All with a new studio director feature that automates repetitive tasks
The big new feature in v1.21 is precisely this studio director! I'll be honest, I was a bit nervous when developing this feature. I thought: "If we automate game creation, there's nothing left to do, people will get bored." Well, it's completely the opposite! The studio director takes care of the repetitive stuff and leaves you with just the fun parts of managing your company.
At this price, it's the ideal time to discover the game and create your video game empire!
And that's not all!

v1.22 is coming soon with improved studio management! You'll be able to create studio templates and copy/paste them from one building to another. No more having to redo everything with each new studio!
I wish you a pleasant gaming session!
Xavier aka Binogure
[ 2025-03-13 17:33:35 CET ] [ Original post ] City Game Studio is a sandbox type management game.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect gameGame development
The development of the game is broadcast on twitch using the channel binogure.MINIMAL SETUP- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
RECOMMENDED SETUP- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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