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Hey everyone! Version 1.22 has been out for almost a week now, and frankly, the feedback has been excellent. The feature that lets you copy/paste studios is highly appreciated, even though it contained a small bug that I've now fixed! And the rest toohaving console manufacturing costs automatically adjust with the number of units sold, the new studio selection panel. In short, all these changes have been really well received, and so it's with pleasure that I bring you this update which fixes the few remaining bugs. First of all, the studio selection panel wasn't working very well. Being able to deselect studios is important in some cases, and by default certain filters made this action a bit more difficult if you had a free studio. I stumbled upon this issue and made a fix. A user provided me with several super useful pieces of feedback. One of them concerns game updates. For games that remained on the market for more than 15 years, publishing an update would kill sales. This was a very specific case, and I've made the process much smoother. From now on, the game will perform a more complex calculation for updates. So, when you load your game, sales might suddenly jumpdon't worry, it's just the game automatically adjusting and "giving back" the sales you should have had. That being said, two other fixes have been implemented. The first concerns an error that prevented the end-of-life table of a game from displaying, and the other bug caused the number of copies sold to become negative. These were simple display bugs that are now fixed. So there you have it. I've gathered your feedback, and v1.23 will be enhanced with magnificent interface changes that will make the game even more enjoyable. As you know, I publish an update approximately every 3 months, which means that by summer you should have an update that addresses most of your feedback. For example, when creating a console, being able to compare it with those present on the market, or being able to better manage employee schedules so that only designers work during the design phase, for instance. Or sorting employees by those who have just been hired, or being able to train employees directly from the employee panel. In short, all of this, if I have time, will be part of v1.23, which is already full of great things. As a reminder, being able to list former games of the year, or game ports from the catalog. Showing a company recap or even thoroughly reviewing mod management. I haven't listed everything, but these are the main changes that should be included in v1.23. Thank you all for reading, I hope you're enjoying the new version of City Game Studio! In the meantime, see you soon for the first RC of v1.23 (normally in a few days). Xavier aka Binogure
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