Hello everyone!
This week I've been sidetracked by quite a few small bugs, but I still managed to make good progress on the roadmap!
Plus, with the nice weather coming, I'm feeling super motivated!!
Weekly Recap
I've been working a lot on the interface and the user experience! First off, it's now possible to poach network administrators from competitors. This wasn't necessarily easy to add - competitors don't naturally generate network administrators, so I had to work on that aspect too. But the result is here, and now competitors can have network administrators!
On top of that, you can now transfer employees from one studio to another! To implement this, I had to rethink how employees are assigned to studios. Otherwise, it would crash City Game Studio because there are so many signals to manage. So, I optimized the employee assignment system, and I think those of you with large companies (with more than 400 employees) will definitely notice the difference.

I also worked a bit on the particles in City Game Studio. When an employee generates design, development, or polishing points, it creates a small particle that moves across the screen. Well, I've optimized the rendering of this particle, which makes the game even smoother!
It's been a productive week, and next week should be even more so.
What's Next
Last week I mentioned redesigning the HR panel, and that's still on the agenda. I haven't had time to dive into this topic, but I plan to do it this week. It should work out fine. I've also taken a day to establish a solid roadmap, allowing me to reveal what's coming in v1.24, which will be dedicated to making City Game Studio's competitors more competitive. In addition, I plan to revise the game's interface a bit, to let you list Games of the Year or rename games created by studio directors. I won't reveal everything - I prefer to keep some surprises that I'll unveil when v1.23 is published!
I had mentioned giving competitors the ability to make consoles, and that got you all excited - proof that this idea is popular. So it will likely be part of v1.24, but again, I won't say more.
To summarize, this week I'll be working on the HR panel, but I'd also like to work on the interface to allow you to list available consoles when creating your own console. I won't have time to work on both features in a single week, but I'll do my best!
Thank you for reading, see you very soon,
In the meantime, take care
Xavier aka Binogure
[ 2025-05-09 13:57:46 CET ] [ Original post ]