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City Game Studio is a sandbox type management game.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.

Each game is unique

Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.

Assign the best studio

Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"

Furnish your studios carefully

Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.

Publish, hire, repeat

Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game

Game development

The development of the game is broadcast on twitch using the channel binogure.
City Game Studio
Binogure StudioDeveloper
Binogure StudioPublisher
Jun 2018Release
🎹🖱️ Keyboard + Mouse
Very Positive (1615 reviews)
VR Support
Public Linux Depots:
  • City Game Studio GNU/Linux [524.68 M]
Beginner's Guide Available!

Hey everyone!\n\nToday I have a little announcement that will make beginners happy, but also those struggling a bit with CEO mode (yeah, I know, it\'s not easy!).\n\n

A Guide to Get Started Right

\nI\'ve written a comprehensive guide that explains everything you need to know to start your adventure. Inside, you\'ll find:\n
  • The different game sizes (Indie, Normal, Big, AAA) with all the details: how many fans you need, how much it costs, how long it takes\n
  • How to get a good score for your games (gauges, associations, point production...)\n
  • The differences between Easy mode and CEO mode
\n\n

The Secret Strategy to Beat CEO Mode

\nOkay, \"secret\" is a bit of an exaggeration, but still! CEO mode is the most difficult mode in City Game Studio, and honestly, at the beginning, it\'s really hard to survive. So I wrote a three-phase strategy that works really well:\n
  • How to start well on the Odyssey\n
  • When and how to create your first game engine\n
  • How to exploit the arrival of the Atari 2600 to explode your revenue
\n\nIt\'s a method I\'ve tested myself several times, and it really puts all the odds in your favor to succeed in CEO mode.\n\n

The Guide is Available Here

\nhttps://steamcommunity.com/sharedfiles/filedetails/?id=3620069205\n\nDon\'t hesitate to give me your feedback, share your own strategies in the guide\'s comments, and most importantly, have fun!\n\nAnd if you have other questions or want me to add things to the guide, let me know. That\'s what I\'m here for!\n\nHappy gaming everyone!\nXavier aka Binogure

[ 2025-12-08 08:20:53 CET ] [Original Post]

Minimum Setup

  • OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
  • Processor: Single CoreMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.0 (1280x720)
  • Storage: 512 MB available space
  • Memory: 4 GB RAM
  • Recommended Setup

    • OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
    • Processor: Dual CoreMemory: 4 GB RAM
    • Graphics: OpenGL 3.0 (1600x900)
    • Storage: 512 MB available space
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