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City Game Studio is a sandbox type management game.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.

Each game is unique

Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.

Assign the best studio

Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"

Furnish your studios carefully

Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.

Publish, hire, repeat

Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game

Game development

The development of the game is broadcast on twitch using the channel binogure.
City Game Studio
Binogure StudioDeveloper
Binogure StudioPublisher
Jun 2018Release
🎹🖱️ Keyboard + Mouse
Very Positive (1615 reviews)
VR Support
Public Linux Depots:
  • City Game Studio GNU/Linux [524.68 M]
Patch v1.26.0-rc2

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/31019566/e637f24396804f9753e2716cac2e5175ddb871e4.png\"][/img]

Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.\n\nAccess the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.\n\nPlease leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.\n\nAs always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.\n\nPlease make sure to make backups of your save files before playing.

\n

Changelog - rc2

\n

Interface

  • Added the GOTY award to the \"Misc\" filter in the shop menu\n
  • Added a way to access the devkit panel from the bottom menu\n
  • The email panel now uses more colors to help you manage messages
\n

Quality of Life

  • The game now remembers the sorting filter when opening the game genre panel\n
  • The game now remembers the sorting filter when opening the platform panel
\n

Optimization

  • Reworked the tips thread to stop once completed\n
  • Optimized startup time (39% faster on high-end computers, 55% faster on low-end computers)
\n

Clean-up

  • Removed 108 unused textures\n
  • Closed all open I/O operations
\n

Bugfix

  • Fixed mouse wheel scrolling the page when adjusting sliders
\n

Previously

\n

Rendering

  • Use higher resolution for platform sprites (1024px instead of 512px)
\n

Platforms

  • Add the Steam Frame\n
  • Balance the Nintendo Switch units sold\n
  • Balance the PlayStation 5\n
  • Balance the Xbox Series X\n
  • Adjust the end of life of the first Steam Machine
\n

Custom-platforms

  • Add a copy-protection parameter to avoid the 1983 market crash
\n

Modding

  • Add a new parameter when creating a new difficulty (copy_protection_costs)\n
  • Add a new parameter when adding a new platform (copy_protection)\n
  • Add a new parameter when adding a new platform (backward_compatibility)\n
  • Add a new parameter when editing an existing platform (backward_compatibility)
\n

Staff Panel

  • Added a new filter to display employees not assigned to any studio
\n

Balancing

  • Added a new threshold for additional cost reduction on custom platform manufacturing
\n

Misc

  • Add support for 3440 x 1440 resolution
\n

Bugfixes

  • Fixed fullscreen mode (Windows only)\n
  • Digital store: Fixed an issue where updating the assigned studio for a digital store feature wouldn\'t update the in-development panel\n
  • Fixed a rare crash when closing in-game messages\n
  • Fixed achievement unlocking incorrectly when releasing games on competitor-made consoles instead of own consoles\n
  • Fixed the progress bar for manufacturing cost reduction on released custom platforms not progressing correctly\n
  • Fixed an issue preventing GOTY awards from being placed\n
  • Added migration to update the count of GOTY awards won

[ 2026-01-07 15:10:37 CET ] [Original Post]

Minimum Setup

  • OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
  • Processor: Single CoreMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.0 (1280x720)
  • Storage: 512 MB available space
  • Memory: 4 GB RAM
  • Recommended Setup

    • OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
    • Processor: Dual CoreMemory: 4 GB RAM
    • Graphics: OpenGL 3.0 (1600x900)
    • Storage: 512 MB available space
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