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City Game Studio is a sandbox type management game.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.

Each game is unique

Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.

Assign the best studio

Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"

Furnish your studios carefully

Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.

Publish, hire, repeat

Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game

Game development

The development of the game is broadcast on twitch using the channel binogure.
City Game Studio
Binogure StudioDeveloper
Binogure StudioPublisher
Jun 2018Release
🎹🖱️ Keyboard + Mouse
Very Positive (1615 reviews)
VR Support
Public Linux Depots:
  • City Game Studio GNU/Linux [524.68 M]
Revamped DLC Interface and Placement Grid

Hey everyone!\n\nThanks for being so many to still read me, it really makes me happy! And this week I kept my promises and even a little bit more!\nLet me tell you all about it!\n\n

This Week\'s Recap

\nLast week I promised to work on in-game notifications. And that\'s what I did. Now when you get info that a new component for your game engine is available, you can click directly in the notification to open the game engine panel! It\'s a detail, but it makes notifications a bit more dynamic, and that\'s beautiful.\n\nIt\'s been a while since I had to do it, so I spent a full day reworking the update and DLC interfaces. I like the result, I think it\'s more consistent with the rest of the game. You now see the three stages of game development, which makes everything much more readable.\nGame Description Image\nI also got feedback from games with over 1000 employees. And if you didn\'t know, City Game Studio supports up to 1000 employees - beyond that, it\'s going to start lagging. But since I felt like it, and it makes you happy, I spent a few hours looking at what I could optimize so the game runs better when you have over 1000 employees. And the improvements are visible. In debug mode, which is slower than release mode, the game barely manages to reach 30 fps with 1500 employees, where before it had barely 7 fps. The gain is interesting, and these numbers should be taken with a grain of salt since I didn\'t test with the production version, but with a debug version, which is much slower. So I think you should be able to play with a bit over 1000 employees without too much lag with this version.\nGame Description Image\nOh, one last change that should make you happy. I added a grid when you place furniture in your studios. I tested it, and it\'s true that having a simple grid makes it easier to place furniture. It\'s crazy how a small change can bring so much comfort!\n\n

What\'s Coming

\nI\'m going to have to tackle it, and I think the coming week will allow me to start working on saves. I\'m not talking about optimization, but about how saves work.\n\nThe idea is to have an auto-save that will allow you to create autosave files, which will be offered when you load your game. So, rather than having an auto-save that overwrites your save, you\'ll have an auto-save that creates a new save.\n\nI still have work to do, because after the save system I\'ll have to work on the banker to enrich his proposals. I\'ll talk to you about it when the time comes.\n\nWell, I\'m already done, I\'m really happy to be able to continue working on City Game Studio, already 9 years I\'ve been working on this project, and I still have some great updates to offer you!\n\nThank you for reading me.\nSee you next week, in the meantime take care of yourselves\nXavier aka Binogure

[ 2026-01-16 16:23:41 CET ] [Original Post]

Minimum Setup

  • OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
  • Processor: Single CoreMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.0 (1280x720)
  • Storage: 512 MB available space
  • Memory: 4 GB RAM
  • Recommended Setup

    • OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
    • Processor: Dual CoreMemory: 4 GB RAM
    • Graphics: OpenGL 3.0 (1600x900)
    • Storage: 512 MB available space
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