Hey! :) I've been doing the devlogs on my personal youtube channel, but since the Steam page went live - I think it's a good idea if I describe what has been done recently to keep you all updated!
This week was mostly spent polishing / balancing the battles. There were new ability animations, but the biggest achievement this week was actually figuring out the solution on how the battles should work.
The thing is: the battles were very short, which is great if you are looking mostly for idle experience, but they felt a bit awkward if you were looking for tactical experience where you'd heal, use abilities, evade projectiles. There's not much tactics if shot exchange instantly ends within 2 seconds with most of the ships dead.
To fix that: I've added a special value that determines if player wants to fight longer or have more of an idle experience. It's a simple slider in settings, all that it does is multiplies the hp of BOTH sides by a selected value from 1 to 5. Since the damage remains the same, the battles can become significantly longer, where skill will matter much more: the more projectiles you will dodge, the more health boxes you will be able to collect and prolong your starfighting experience.
Here's the further video with explanation if you want to see how it works in action:
https://www.youtube.com/watch?v=E_q_BTdx-Kg
Thanks for reading and stay tuned for weekly updates (and, of course, the release on Dec 15 :)
Cheers,
Vladimir
Lazy Galaxy is a mix between RTS and idle/clicker game. Lead an evil (albeit lazy) alien race to conquer the universe! Encounter other races, fight vicious enemies, expand your influence through the galaxies. Acquire combat experience and convert into candy, the most precious alien resource!
Key Features:
Build your base in idle mode, participate in battles in RTS mode!
Allow your ships to fight by themselves or control them directly!
Micro-control is rewarded, but not necessary. You can idle out the battles or seek more active participation.
More than a 100 in-game researches
Multiple development paths will add variety to incremental/base-building gameplay
MINIMAL SETUP
OS: Ubuntu 12.04+ / SteamOSMemory: 1024 MB RAMGraphics: shader 3.0 supporting card (i.e. Intel HD Graphics 4000)Storage: 512 MB available space
Memory: 1024 MB RAM
Graphics: shader 3.0 supporting card (i.e. Intel HD Graphics 4000)