Name | Lazy Galaxy | ||
Developer | Coldwild Games | ||
Publisher | Coldwild Games | ||
Tags | |||
Release | 2018-03-22 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  1  | ||
Steam Rating | Mostly Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
| ||
Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Lazy Galaxy Linux [242.41 M] |
Druidwalker is out on Steam NOW! It is the next peaceful game produced and published by Coldwild Games! |
Attention all survivors! The Early Access release of Stories from the Outbreak is finally here! |
We are announcing our new game - Stories from the Outbreak! |
Our next game, Lazy Galaxy 2, is launching now! |
Lazy Galaxy 2 is set to launch on Tuesday, Mar 15, 2022! |
Exciting news - The 2022 Lunar New Year Sale is starting now and runs until February 3rd. And we are participating too - some of our games have discounts!!! Grab them cheap while you can ;) |
It is that time of the year again |
The day is here! Lazy Galaxy 2 is launching into early access. Get the game here: https://store.steampowered.com/app/1477950/Lazy_Galaxy_2/ The early access should last for 3 - 6 months in total. We hope you'll enjoy playing the game as much as we enjoyed making it. If you have any questions or suggestions - feel free to ask on Steam forums or join our discord channel. Best, Lazy Galaxy 2 team |
Hello, Coldwild Games players! The day has finally arrived our next game, Lunas Fishing Garden is here!
GET THE GAME HERE: https://store.steampowered.com/app/1477790/Lunas_Fishing_Garden We hope everything above brings you joy, peace, and maybe even some laughs (: If youd like to learn more about the game or want to hang out with devs and other Coldwild Games community members, youre welcome to join us at: discord server. Want to help us out? Consider spreading the word via Twitter, Reddit, etc. and leaving a review on Steam if you enjoyed the game! If you want to support us even more, consider picking up the game + OST bundle (which is totally awesome) or the whole Coldwild Games bundle (some of the games are on sale!). Wishing you the best, The Coldwild Games Team |
Hello everyone! |
On January 26, 2016, Coldwild Games has gained an official registered company status. |
We are happy to say that we are working on another peaceful game, called Lunas Fishing Garden! |
|
|
Hey everyone! |
Great news everyone! |
Hey everyone! |
Hey everyone! Steam is rolling out the new developer feature :) Basically this is also going to be the page that lists our games. |
|
Hey everyone! |
Hey everyone! |
|
Hey everyone! |
Hey everyone! |
Hey everyone! |
Hey everyone! |
Hey everyone! |
Great news! After multiple patches, addition of mods, items, crafting, star system conquest and new game+ modes, Lazy Galaxy goes into full release, together with its final big content patch!
- Building Templates: Save your current base build and quick-build it in the next galaxy - Item stacking: Items now stack into stacks of 99 - Cooking: Can SHIFT+CLICK on an item to add up to 3 items from the same item stack - Cooking: Added recipe book of items, that you discovered/crafted - Cooking: Can select recipe to use ingredients of the highest possible level - Cooking: Space Oven levels have a bigger effect on crafting speed - Modding: Added ability to add your own supply boxes for your items - General battle rewards will be automatically collected when jumping to next stars/galaxies - Generals can be bought right after new game+ (if you can afford 'em) - Item bonuses' summary will be now formatted according to notation settings - Options: Keep building mode ON after placing a building, so you don't have to click "Build" button again - Options: Start each space battle with open ship panels, that are closed, once battle starts - Options: Screen Shake slider - Options: Some of the options can now be changed during space battle - Bugfix: Cooking timer will show after a timeout, if inventory is resorted (or lootboxes opened) after starting a craft, but before the timer shows up - Bugfix: Custom fleets and generals should be available in first galaxy after starting new game+ - Bugfix: Offline progress will be properly calculated when returning from Mod menu - Bugfix: Fixed FPS limiting option; it now should limit FPS properly (when minimized) - Bugfix: Fixed the number of exp required for next candy - Balance: increased space oven efficiency by 40% when it comes to calculating crafting speed - Balance: scavenger starport bonus decreased from 10% per level to 5% - Music: Two new tracks, one for battle, one for base I think this concludes the large content updates for the game. From now on, we're moving to bugfixing mode :) Our plans might change because of the release. Thanks for supporting us through the early access and if you want to continue getting news from us (once in two-three months) - sign up for our newsletter here. If you want to support us further - leave a review, spread the word, this will help us _enormously_. As usual - should you have any questions, you are more than welcome to join our discord channel. Cheers, Vladimir |
Great news! After multiple patches, addition of mods, items, crafting, star system conquest and new game+ modes, Lazy Galaxy goes into full release, together with its final big content patch!
- Building Templates: Save your current base build and quick-build it in the next galaxy - Item stacking: Items now stack into stacks of 99 - Cooking: Can SHIFT+CLICK on an item to add up to 3 items from the same item stack - Cooking: Added recipe book of items, that you discovered/crafted - Cooking: Can select recipe to use ingredients of the highest possible level - Cooking: Space Oven levels have a bigger effect on crafting speed - Modding: Added ability to add your own supply boxes for your items - General battle rewards will be automatically collected when jumping to next stars/galaxies - Generals can be bought right after new game+ (if you can afford 'em) - Item bonuses' summary will be now formatted according to notation settings - Options: Keep building mode ON after placing a building, so you don't have to click "Build" button again - Options: Start each space battle with open ship panels, that are closed, once battle starts - Options: Screen Shake slider - Options: Some of the options can now be changed during space battle - Bugfix: Cooking timer will show after a timeout, if inventory is resorted (or lootboxes opened) after starting a craft, but before the timer shows up - Bugfix: Custom fleets and generals should be available in first galaxy after starting new game+ - Bugfix: Offline progress will be properly calculated when returning from Mod menu - Bugfix: Fixed FPS limiting option; it now should limit FPS properly (when minimized) - Bugfix: Fixed the number of exp required for next candy - Balance: increased space oven efficiency by 40% when it comes to calculating crafting speed - Balance: scavenger starport bonus decreased from 10% per level to 5% - Music: Two new tracks, one for battle, one for base I think this concludes the large content updates for the game. From now on, we're moving to bugfixing mode :) Our plans might change because of the release. Thanks for supporting us through the early access and if you want to continue getting news from us (once in two-three months) - sign up for our newsletter here. If you want to support us further - leave a review, spread the word, this will help us _enormously_. As usual - should you have any questions, you are more than welcome to join our discord channel. Cheers, Vladimir |
Hey everyone! |
Hey everyone! |
Hey! |
Hey everyone!
|
Hey everyone!
Modding Wiki Guide: http://lazygalaxy.wikia.com/wiki/Modding_Guide Video of me talking about it: https://www.youtube.com/watch?v=ejVoRTrYB_U |
Hey everyone! We've baked a new patch!
Thanks for your support! We appreciate all the feedback that you send us in :) The next patch will work on mod support; If you encounter any errors - please let us know in discussion forums or join our discord channel! |
Hey everyone! |
Hey everone! No patch this week, but just a heads up on what's going on and what you can expect next week: |
We are aware that some save files could have been corrupted after patch and there's a hotfix for that (you are safe to launch the game now - it shouldn't happen anymore). Launch the latest version of the game - the save should work now. If it does not - drop me an email to contact(at)coldwild.com or message me directly in discord and I'll help you to resolve it. Thanks for your patience and I'm sorry this happened! |
Hey everyone! You've mentioned the resource gain slowing down later on in the game, as well as the need for hard-reset mechanics (lose all the candy, gain cool bonus).
Here's one of the blessings after game completion: Obviously, this is quite a big patch, and even though we've tested it extensively - some issues might arise. I'm here to address them ASAP, should you notice something wrong. Please consider leaving a positive review if you like the game or join or discord community to tell me your thoughts in case you feel that something's wrong. Cheers, Vladimir |
Hello, |
Hey! - Scavenger upgrades give fixed incomes (sorry, capping the previous resource amounts to E50, because the resource gathering got waaay out of hand) - Reduced Tasty Conquest upgrade costs (was impossible to get with normal resource gains) - Destroying enemy ships give you basic reward of 20 metal and 15 fuel per destroyed ship level We know that at one point the costs become too prohibitive, but it's better than allowing crashes late-game. We're going to address this with the next big content update. If you still encounter problems / crashes - please let me know asap, either on our discord or on our discussion forums. I'll do my best to help you out. Thanks for your patience and for allowing us make the game better. Cheers, Vladimir |
Hey!
We know that the production value growth stops at one point, so we're going to address this at the end of january (big changes / patch incoming). Thanks for your patience and your feedback so far! Vladimir |
We've spent a lot of time testing it, but we obviously could have missed something. Let me know if you encounter any new problems / issues. Cheers, Vladimir |
Hey everyone! |
Hey everyone!
|
Hey everyone! Thanks for being awesome and for your support so far.
In short, here's what you can expect within next 2 weeks: - balance changes (ship health adjusted differently in mid/late-game; different weapon and armor types) - "time warp" feature (reset the current star system to get candy, but don't jump further; should help you if you are stuck) Let me know if there are any more comments / suggestions, Vladimir |
Hey everyone,
I'm aware that some people experience crashes after hours of idling: I'll keep looking into that. If you expect a game crash while having it open for multiple hours - do let me know. Thanks for your feedback! I'm going to take a few hours off to visit my parents, but I'll be back soon to monitor the situation closely. Thanks, Vladimir |
Thanks to Nico, pacmanlite, Admiral Moobs, jurchiks and everyone else for feedback and suggestions :) |
Hi everyone!
Thanks for your patience and thank you so much for allowing me to make this game better. Happy playing! Let me know if something else comes up and I'll be happy to change it. |
|
|
Hey everyone! |
Here's the video demonstration: https://www.youtube.com/watch?v=TlT-j05q_yQ Hope you have a great week! Cheers, Vladimir |
https://www.youtube.com/watch?v=vee8t9FSSWg |
https://www.youtube.com/watch?v=gm-HMHJdgBE We're going forward with our release, doing our best to bring a great gaming experience to you on December 15 :) Stay tuned for more updates! Cheers, Vladimir |
Hey! :) I've been doing the devlogs on my personal youtube channel, but since the Steam page went live - I think it's a good idea if I describe what has been done recently to keep you all updated! |