Hey everyone!
Judging by feedback so far, I've decided to adjust the ship balance (reducing enemy damage a bit, while buffing the bosses in later game).
This patch introduces ship damage: ship weapons have a type now, and that type deals different damage to different types of armor. You will be able to check its description in the ship info panel. This shouldn't disturb late-game idle gameplay too much, but the strategic gameplay at the beginning of the game should make the game feel fairer and allow players to find right ship combinations to deal with specific enemy (mostly boss) threats.
I'm also tackling the different bug reports. Without further ado, here goes the list:
steam achievements for the amount of bosses killed should work now
adjusted enemy dreadnought rocket launcher position
graphics: slightly randomized laser hit position (they don't hit enemy center only anymore)
damage types: weapons perform differently vs different kinds of armor
reduced the size of damage text (since there's so much of it)
bosses are not going to collide into you and instantly take out one of your ships
friagtes are going to be stronger (increased bullet damage by 50%, laser damage by 100%)
dreadnoughts are going to be weaker (decreased rocket damage by 50%)
fixed the bug when intergalactic cannon appeared only after finishing the first star system of any galaxy (should now appear when you clear the second star system for the first time)
ship info panel will now show limited info on ship weapons: the weapon type (you'll see the stats if you hover on it) and the dps
showing ability hotkey near ability name in combat
showing simple tooltip when hovering on ship selection panel in combat
can open enemy / friendly ship info by right-clicking on ship selection panel
Thank you for playing and keep being awesome! Let me know if you have any other comments.
Cheers,
Vladimir
Lazy Galaxy is a mix between RTS and idle/clicker game. Lead an evil (albeit lazy) alien race to conquer the universe! Encounter other races, fight vicious enemies, expand your influence through the galaxies. Acquire combat experience and convert into candy, the most precious alien resource!
Key Features:
Build your base in idle mode, participate in battles in RTS mode!
Allow your ships to fight by themselves or control them directly!
Micro-control is rewarded, but not necessary. You can idle out the battles or seek more active participation.
More than a 100 in-game researches
Multiple development paths will add variety to incremental/base-building gameplay
MINIMAL SETUP
OS: Ubuntu 12.04+ / SteamOSMemory: 1024 MB RAMGraphics: shader 3.0 supporting card (i.e. Intel HD Graphics 4000)Storage: 512 MB available space
Memory: 1024 MB RAM
Graphics: shader 3.0 supporting card (i.e. Intel HD Graphics 4000)