Apocalypse 0.1.1.4.b
In the past month for the 0.1.1.4.b update, I've been looking through the smaller feedback submissions and the messages I've been sent in by fans, fixing and adding various areas. Ranging from bugs with particle effects, bugs with doors, controller support, more story content, huge optimisation improvements, and much more! Furthermore I've been adding to the in-progress story. So be sure to check out the changes below and download the update.
Here's the current platforms the update is available on, and the platforms that aren't ready yet: Windows 64 Bit (Available Now) Windows 32 Bit (Available Now) OSVR (15th January)
Added a level selection room for survival after the main menu. Added a brightness button to the options menu, and a sensitivity button for controllers. Added another quality level 'Optimised' with lighting removed, v-sync removed, and AA removed. Added another quality level 'Ultra' with improved lighting, full v-sync, and greater AA. Added content to the prologue (Such as rooms, sounds, models, etc) Added a procedural footstep sfx system (To all Modes) Added improved light sources (To the Prologue) Added more barricades and cover (To Sandbox Mode) Added a faster and more efficient building pipeline Added more props and lighting effects (To the Main Menu) Added official Xbox 360 and Xbox One controller support (Finally) Added the requested steam achievements Optimized the sandbox's lighting model Optimised the sandbox city's models Optimised the new Procedural SFX Optimised the background Soundtrack Optimised the Sandbox Mode with dynamic batching Optimised the Sandbox Mode with compression Fixed the steam lauching system for using different renderers (DX12, Vulken, etc) Fixed the scale of all the doors (In Sandbox) Fixed various floating resources and models (In Sandbox) Fixed the buildable torch particle effects (In Sandbox)
For those of you who didn't see my last post, we've got a competition coming up soon to give our fans the opportunity to be featured in the apocalypse story as a voiced character. You'll see more details here within the next few weeks but you'll here from us first on our twitter so stay tuned!
I've also recently posted on the community by request why we don't have multiplayer or cooperative support, if your interested in this, check out the post here which explains the situation.
For the next update, I'll be focusing much more on the apocalypse's story, prologue, and the characters. Furthermore, I'll also be adding the much requested modding support, which will let community members use the unity engine to make custom content. Finally I'll also be improving the sandbox building system, which as it stands needs to be more complex and needs more depth. If there's anything else you want me to add or fix, let me know in the comments, on my twitter, the website, or email! Many Thanks, Harley Game Studios
[ 2018-01-14 23:07:41 CET ] [ Original post ]
Update Overview
In the past month for the 0.1.1.4.b update, I've been looking through the smaller feedback submissions and the messages I've been sent in by fans, fixing and adding various areas. Ranging from bugs with particle effects, bugs with doors, controller support, more story content, huge optimisation improvements, and much more! Furthermore I've been adding to the in-progress story. So be sure to check out the changes below and download the update.
Available Platforms
Here's the current platforms the update is available on, and the platforms that aren't ready yet: Windows 64 Bit (Available Now) Windows 32 Bit (Available Now) OSVR (15th January)
Update Notes
Added a level selection room for survival after the main menu. Added a brightness button to the options menu, and a sensitivity button for controllers. Added another quality level 'Optimised' with lighting removed, v-sync removed, and AA removed. Added another quality level 'Ultra' with improved lighting, full v-sync, and greater AA. Added content to the prologue (Such as rooms, sounds, models, etc) Added a procedural footstep sfx system (To all Modes) Added improved light sources (To the Prologue) Added more barricades and cover (To Sandbox Mode) Added a faster and more efficient building pipeline Added more props and lighting effects (To the Main Menu) Added official Xbox 360 and Xbox One controller support (Finally) Added the requested steam achievements Optimized the sandbox's lighting model Optimised the sandbox city's models Optimised the new Procedural SFX Optimised the background Soundtrack Optimised the Sandbox Mode with dynamic batching Optimised the Sandbox Mode with compression Fixed the steam lauching system for using different renderers (DX12, Vulken, etc) Fixed the scale of all the doors (In Sandbox) Fixed various floating resources and models (In Sandbox) Fixed the buildable torch particle effects (In Sandbox)
Upcoming Competition
For those of you who didn't see my last post, we've got a competition coming up soon to give our fans the opportunity to be featured in the apocalypse story as a voiced character. You'll see more details here within the next few weeks but you'll here from us first on our twitter so stay tuned!
Muiltiplayer & Cooperative
I've also recently posted on the community by request why we don't have multiplayer or cooperative support, if your interested in this, check out the post here which explains the situation.
The Next Update
For the next update, I'll be focusing much more on the apocalypse's story, prologue, and the characters. Furthermore, I'll also be adding the much requested modding support, which will let community members use the unity engine to make custom content. Finally I'll also be improving the sandbox building system, which as it stands needs to be more complex and needs more depth. If there's anything else you want me to add or fix, let me know in the comments, on my twitter, the website, or email! Many Thanks, Harley Game Studios
Apocalypse: The Game
Harley Game Studios
Harley GW Dolton
2018-10-18
Action Indie Adventure Singleplayer
Game News Posts 40
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
8 user reviews
(8 reviews)
https://www.harleyphoenix.co.uk/
https://store.steampowered.com/app/705050 
The Game includes VR Support
Keyboard & mouse
 1 
Seated
 1 
Apocalypse: The Game (linux) [4.03 G]Apocalypse: The Game (linux64) [4.61 G]
Apocalypse: OSVR Edition
Overview
Apocalypse is the upcoming survival built entirely by one developer, with a growing community, the apocalypse focuses on singleplayer apocalyptic survival, with all of the latest graphics technologies integrated together such as Physx 3, Unity 2017.2, Directx 12, and Vulkan API. Built and funded by the community! The final release will feature a fully voiced campaign which follows the life of a survivor, struggling to fight alongside the few established factions left, in one immersive first person shooter experience.Early Access
While we're in Early Access we'll be letting the community download and test the apocalypse from our website and Steam. After playing you can head to this page, our twitter, or our website and give us feedback, submit any bugs, and suggest more features that you'd like to see in a future update. Many of the apocalypse's features have been integrated thanks to the community's feedback, such as the building system, vulken support, and the factions within the campaign. Before purchasing or downloading, please check the disclaimer below.Environments
Since the start of the apocalypse's development, we've been developing immersive environments inside the apocalypse. All of the environments have been hand-crafted with realistic props and buildings with constant updates to the visuals and shaders to polish the overall appearance. Built so that you can scavenge items, craft shelter and build structures. You have to fight the constant need to eat, drink and find clean air. Finding these resources is the key to survival.Drivable Vehicles
When exploring the apocalypse, there's vehicles that you'll come across which can be used, this helps you reach new areas and protect yourself, you'll need to be cautious as you'll only have a certain amount of fuel and you will have to repair any damages. These will be added over time, from simple street cars, to trucks, armed vehicles, military choppers, and more. On the early access release, there'll be trucks included.Development Team
We're a small development group, with only one developer and one publisher, we design, publish and sell indie games. Previously we've made three game titles, two of which are in development. We've been running since January 2014 and all of our team are dedicated to making high quality products on different platforms and marketplaces, we started with several game ideas and have evolved since since then with more then two thousand community members and more then 500 early access downloads. We're glad to finally make a Steam release and we plan to keep supporting the apocalypse. Here's a quick mention to everyone who deserves credit from what we've achieved so far:- Harley Dolton (Developer)
- Albertino Robelló (Marketing)
- David Lee (Factions)
- Unity Technologies (Game Engine)
- Opsive Industries (Assets)
- Vision Punk (Assets)
- Microsoft (DirectX)
- Nvidia (Graphics)
- Khronos (Vulkan API)
Disclaimer
We just wanted to post a disclaimer here for a few features that were in our trailers on the front page, as they could be misinterpreted as something different.Firstly, the second and third trailer showcase Virtual Reality support, this is currently experimental and the launch will only support OSVR, which will then be updated to support further headsets in the future. Such as OpenVR, SteamVR, etc.
Secondly, all the headsets we do support will have their own steam page and will be listed as free DLC which is downloadable after purchasing the base game. This helps people play the game completely separately to vr users. So to use the current OSVR support, you need to install the free DLC available from the main store page, then the OSVR option will be available on steam.
Lastly, the Linux and Mac support have been delayed, which is why the steam page no longer shows these as being available. This will be very little time though.
MINIMAL SETUP
- OS: Ubuntu 12
- Processor: SSE2 Supported CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: DX9 or DX11 GPU
- Storage: 5 GB available space
- OS: Ubuntu 17
- Processor: SSE2 Supported CPUMemory: 12 GB RAM
- Memory: 12 GB RAM
- Graphics: DX9 or DX11 GPU
- Storage: 5 GB available space
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