





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
To our supporters, sorry about the long wait, however don't worry, the 0.1.1.4.b update is incoming very soon! With more story content, achievements, controller support (Menu's & Building Included!), huge survival and sandbox improvements, OSVR, more graphic presets, and more!
We've improved the apocalypse website too, look at the changes here
We've also got a competition coming up soon to give our fans the opportunity to be featured in the apocalypse story as a voiced character! This will be fully explained here on a future post soon.
Don't forget if you want to know anything, tell us about a bug, or just get in touch, take a look at the discussions tab, our twitter page, our email, or the official website!
Harley Game Studios
We've just hit 2,121 Players, with more than 20k supporters since we started this project years ago.
This is another huge achievement for just one developer and one publisher, we've made great progress but we've still got much more coming for everyone very soon. If anyone hasn't visited our steam community yet, please do so, where you can post your thoughts, ideas and suggestions!
Harley Game Studios
After weeks of compiling everyone's feedback and making changes, the 0.1.1.4.a update has been released! Making additions in almost every area of the title, including a new campaign prologue, optimization, fixes, and much more! Here's the current platforms the update is available on:
Windows 64 Bit (Available)
Windows 32 Bit (Available)
OSVR (Soon)
Here's the update notes:
Added a new prologue (replacing the tutorial)
Added a new optimisation system for interiors
Added a new lighting system for interiors
Added an alternate shop shader to survival
Added the current story character to the main menu
Added an improved 'Esc' quit behaviour for each mode
Added an alternate sky appearance to survival
Added a new window shader for survival and sandbox
Added a new brick shader for all modes
Added a new cement shader for all modes
Added a new tonemapping shader to all modes
Added full external controller support for all controllers
Added a different playable character for each mode
Fixed the shop wall shader not rendering correctly
Fixed the truck's camera rendering incorrectly
Fixed certain shaders flickering upon rendering
Fixed the quit button breaking the main menu's UI
Fixed a crash related to the steam support
Many Thanks,
Harley Game Studios
Here's some more screenshots from the in-development campaign, this time from the prologue, these are all captured from within the engine without any external software and without any external image effects applied. These aren't yet available to the public, but they are available to testers, if you wish to be an early tester, don't hesitate to contact us!
The Intro
Pickups
New Shaders
New Particle Effects
New Interiors
Improved UI
We'll be posting more soon, If there's any questions, we'll be glad to talk through either Twitter, Steam, or our website. If you have got an addition, a fix, or a bug, we'll and make changes!
Many Thanks,
Harley Game Studios
Just to keep our community up to date, we've now been featured on more marketplaces by our official partners! Check them out below and share where you can: Cubic Bundle - 8 Days Otaka Bundle - 1 Month Humble Bundle - 1 Month Steam Gifts - Soon We'll have more coming soon, if you have any questions, feel free to contact us! Harley Game Studios
Here's some awesome screenshots from the in-development campaign, these are all captured from within the engine without any external software and without any external image effects applied. These aren't yet available to the public, if you wish to be an early tester, don't hesitate to contact us!
The Main Menu
The Campaign Intro #1
The Hospital Layout
The Campaign Intro #2
We'll be posting more soon, If there's any questions, we'll be glad to talk through either Twitter, Steam, or our website. If you have got an addition, a fix, or a bug, we'll and make changes!
Many Thanks,
Harley Game Studios
Since the release we've had a huge amount of people asking us about the campaign mode, why it wasn't included in the steam version, and why the documents for it have still been available. Here's a post with a full explanation and details of what's happening with the apocalypse's campaign mode. As our longer lasting community members know, we had a large campaign mode in all the updates available to testers before 0.1.1.3 (the release version). Basically, all the characters models, textures, the motion capture data, and the voices for all of the characters were finished. We'd also finished the prologue content, and the chapter 1 content, the vehicles, the first and second map, two large interior maps, and much more. You can see this from the footage on the trailers, and a few screenshots from our website. However, all the updates after 0.1.1.3 have been completely different in regards to the campaign, which couldn't be considered a campaign due the lack of everything mentioned above, and more. This is why some community members have posted on the forums with negative comments aimed towards us, only to change the posts themselves and apologize to us. This is all due to a few weeks prior to the release, our official apocalypse writer had a few unfortunate problems last minute, which led to us losing all contact. I must mention, that he wasn't to blame for this, I can't disclose more though due to privacy reasons. However, because we lost contact for this long, the developer couldn't finish the work, and we had to cut everything made related to the campaign and replace it with a tutorial style experience instead. We couldn't include a feature half-finished, as this was an issue with valve and the release guidelines, which is why we didn't leave the content as-is. We now know what happened from his end because he reached out to us recently and told us what had happened, and that he will now resume his work. This means that we'll slowly begin re-adding all the content which was cut. We've always kept the documents available to the public since he created them months ago, for those that were unaware, you can access them by opening the correct .ap files included in the downloaded game folder with microsoft word. So as an overview, the campaign mode that was available prior to the 0.1.1.3 is now slowly being re-added, and kept updated by the official apocalypse writer! If there's any questions, let us know!
A huge thanks to the community as we hit 500 players, with over 780 wishlist additions, and a successful apocalypse early access release! This is a large achievement for such a small team, if anyone hasn't visited our steam community, please do so, where you can post your thoughts, ideas and suggestions.
The 0.1.1.4.a update is going to be released soon on all of our current platforms, Windows 32 Bit, 64 Bit and OSVR. For Mac and Linux users, we're going to have a testing release soon, so stay tuned!
Here's some of the features we'll be including:
A new main character, with a PBR shader, and motion capture animations.
A improved main menu layout, with slightly better visuals.
A few more shaders, adding more colour to the scenery and more nice visuals.
A enhanced, and much improved building system in sandbox mode.
A brightness slider in the settings, for different monitors.
Building support in the tutorial, with more objectives.
With much more to come.
Harley Game Studios
The 0.1.1.3.f apocalypse update has been released! Which fixes the issues everyone has found in the release version, and also adds features that people thought were missing. If you've previously played the title and sent anything to us, then we recommend you download this update and check out the changes. Here's the current platforms the update is available on, and the platforms that aren't ready yet: Windows 64 Bit (Available) Windows 32 Bit (Available) OSVR (Soon) Here's the update notes: Added a Soundtrack (By Request, With Much More Tracks On The Way) Added a Torch Pickup, In All Modes (Added By Request) Added an Options Menu (Added By Request) Fixed the main menu size (Release Bug) Fixed an issue with dead zombies head animations still playing (Request) Fixed zombies still causing damage after their death (Release Bug) Fixed the campaign not re-starting after your death (Release Bug) Fixed a possible forced crash when on windows in-game Fixed a possible crash when quitting (Request) Fixed the survival lighting not being present (Release Bug) Fixed the survival image effects not being present (Release Bug) Fixed the game crashing after using alt-tab (Release Bug) Fixed the game crashing after resizing the window (Release Bug) Fixed the intro being too short, crashing the steam overlay (Release Bug) Fixed zombies having incorrect animations (Release Bug) Fixed the overlapping main menu intros (Release Bug) Improved the position of the main menu (Release Bug) Improved the overall sound amount (Release Bug) Improved the text in the main menu (Release Bug) Improved the game's overall stability (Request) Improved the truck starting location in sandbox Improved the lighting and contrast (Request) Removal of the button audio (Release Bug) Removal of un-needed background audio (Release Bug) Many Thanks, Harley Game Studios
After a successful release, we're happy to announce the upcoming apocalypse 0.1.1.3.f update, which will be available very soon to all Windows and OSVR Versions. Thanks to all of our community members and people who purchased the Early Access version, and our press contacts who kept supporters updated over on Twitter and Blogs. We may be three years in development, but there's much more to come over the next few months, because we're singleplayer focused, we can push more content out quickly. There's been a few issues raised from our community members, which are all being addressed, fixed, and missing features are being added. To all the new community members, we'll be releasing constant updates and adding new content regularly, so if you've got an idea, a question, or more, post it in the community and we'll take a look! The update will be released very soon, here's the changelog so far: Added a Soundtrack (By Request, With Much More Tracks On The Way) Added a Torch Pickup, In All Modes (Added By Request) Added an Options Menu (Added By Request) Fixed the main menu size (Release Bug) Fixed an issue with dead zombies head animations still playing Fixed zombies still causing damage after their death (Release Bug) Fixed the campaign not re-starting after your death (Release Bug) Fixed a possible forced crash when on windows in-game Fixed a possible crash when quitting Improved the position of the main menu (Release Bug) Improved the overall sound amount (Release Bug) Improved the text in the main menu (Release Bug) Improved the game's overall stablity Removal of the legacy sounds (Release Bug) If there's any questions, we'll be glad to talk to you through either Twitter, Steam, or our website, or if you have got an addition, a fix, or a bug, we'll try and add it to the above list! Harley Game Studios
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