





Apocalypse 0.1.1.5.b
It's great to finally release the 0.1.1.5.b update, with the completely new main menu, the new brightness system, new music settings, more lighting fixes and optimization, with much more! Feel free to download the update and let me know what you think. I've also started the subtitles for the story, so stay tuned for the chance to be involved in a voice acting opportunity very soon.
Here's the current platforms the update is available on, and the platforms that aren't ready yet: Windows 64 Bit (Available Now) Windows 32 Bit (Available Now) Windows OSVR (March 22nd) Mac 32 Bit (Available Now ) Mac 64 Bit (Available Now) Linux 64 Bit (Available Now) Linux 32 Bit (March 22nd)
Added a new high-resolution texture for each item Added a slightly improved model for each item Added a character selection preview to sandbox Added an improved lighting system to static objects Added a new camera system, with slightly improved fx Fixed the door being too small / having an incorrect ratio Fixed the incorrect player model's animator
Added a new character selection preview room Added a new basic weapon tutorial for getting used to the controls Fixed weapon bullets not hitting certain parts of zombies Fixed weapon bullets falling through the zombie models Fixed weapon bullets not causing the blood effect when required Fixed the incorrect player model's animator
Added a completely new main menu Added a completely new options menu Added a completely new brightness system Added a completely new resolution systsem Added a system to scale the main menu's ui Added controller support to the new main menu Added a new controller preset to steam (Credit to Sckiz1) Fixed the resolution text being a different size Fixed the logo transition being incorrect upon launch Fixed the game not saving your chosen settings as the default Fixed the incorrect player model's animator
Added a few more text indicators Added a new body animation system Added subtitles for future voiced actors Added a new optimized set of colliders Added a new body model for the Jade character Added more lore and story across the first few rooms Fixed the camera flickering in certain circumstances Fixed the light not working in certain circumstances Fixed the incorrect player model's animator
The update number shown in the character screen is incorrect The settings you choose are then re-named to "default", which can be confusing
The next update (0.1.1.5.c) is going to focus on the community's fixes, and the community's feedback. Along with safe zones for survival to help with new players, a sandbox tutorial room, more story content as usual, and an improved in-game pause menu. I'll be active on the community all the time, so If there's anything else you want me to add or fix, let me know in the comments, on twitter, the website, or email! If you didn't see the post earlier, there's now a discord server which I'd recommend you join, here's a link: https://discord.gg/Vk43Fzu. Many Thanks, Harley Game Studios
[ 2018-03-21 15:04:17 CET ] [ Original post ]
Update Overview
It's great to finally release the 0.1.1.5.b update, with the completely new main menu, the new brightness system, new music settings, more lighting fixes and optimization, with much more! Feel free to download the update and let me know what you think. I've also started the subtitles for the story, so stay tuned for the chance to be involved in a voice acting opportunity very soon.

Available Platforms
Here's the current platforms the update is available on, and the platforms that aren't ready yet: Windows 64 Bit (Available Now) Windows 32 Bit (Available Now) Windows OSVR (March 22nd) Mac 32 Bit (Available Now ) Mac 64 Bit (Available Now) Linux 64 Bit (Available Now) Linux 32 Bit (March 22nd)
Changelog - Sandbox
Added a new high-resolution texture for each item Added a slightly improved model for each item Added a character selection preview to sandbox Added an improved lighting system to static objects Added a new camera system, with slightly improved fx Fixed the door being too small / having an incorrect ratio Fixed the incorrect player model's animator
Changelog - Survival
Added a new character selection preview room Added a new basic weapon tutorial for getting used to the controls Fixed weapon bullets not hitting certain parts of zombies Fixed weapon bullets falling through the zombie models Fixed weapon bullets not causing the blood effect when required Fixed the incorrect player model's animator
Changelog - General
Added a completely new main menu Added a completely new options menu Added a completely new brightness system Added a completely new resolution systsem Added a system to scale the main menu's ui Added controller support to the new main menu Added a new controller preset to steam (Credit to Sckiz1) Fixed the resolution text being a different size Fixed the logo transition being incorrect upon launch Fixed the game not saving your chosen settings as the default Fixed the incorrect player model's animator
Changelog - Story
Added a few more text indicators Added a new body animation system Added subtitles for future voiced actors Added a new optimized set of colliders Added a new body model for the Jade character Added more lore and story across the first few rooms Fixed the camera flickering in certain circumstances Fixed the light not working in certain circumstances Fixed the incorrect player model's animator
Known Issues
The update number shown in the character screen is incorrect The settings you choose are then re-named to "default", which can be confusing
The Next Update
The next update (0.1.1.5.c) is going to focus on the community's fixes, and the community's feedback. Along with safe zones for survival to help with new players, a sandbox tutorial room, more story content as usual, and an improved in-game pause menu. I'll be active on the community all the time, so If there's anything else you want me to add or fix, let me know in the comments, on twitter, the website, or email! If you didn't see the post earlier, there's now a discord server which I'd recommend you join, here's a link: https://discord.gg/Vk43Fzu. Many Thanks, Harley Game Studios
[ 2018-03-21 15:04:17 CET ] [ Original post ]
Apocalypse 0.1.1.5.b
It's great to finally release the 0.1.1.5.b update, with the completely new main menu, the new brightness system, new music settings, more lighting fixes and optimization, with much more! Feel free to download the update and let me know what you think. I've also started the subtitles for the story, so stay tuned for the chance to be involved in a voice acting opportunity very soon.
Here's the current platforms the update is available on, and the platforms that aren't ready yet: Windows 64 Bit (Available Now) Windows 32 Bit (Available Now) Windows OSVR (Very Soon) Mac 32 Bit (Available Now ) Mac 64 Bit (Available Now) Linux 64 Bit (Available Now) Linux 32 Bit (Available Now)
Added a new high-resolution texture for each item Added a slightly improved model for each item Added a character selection preview to sandbox Added an improved lighting system to static objects Added a new camera system, with slightly improved fx Fixed the door being too small / having an incorrect ratio Fixed the incorrect player model's animator
Added a new character selection preview room Added a new basic weapon tutorial for getting used to the controls Fixed weapon bullets not hitting certain parts of zombies Fixed weapon bullets falling through the zombie models Fixed weapon bullets not causing the blood effect when required Fixed the incorrect player model's animator
Added a completely new main menu Added a completely new options menu Added a completely new brightness system Added a completely new resolution systsem Added a system to scale the main menu's ui Added controller support to the new main menu Added a new controller preset to steam (Credit to Sckiz1) Fixed the resolution text being a different size Fixed the logo transition being incorrect upon launch Fixed the game not saving your chosen settings as the default Fixed the incorrect player model's animator
Added a few more text indicators Added a new body animation system Added subtitles for future voiced actors Added a new optimized set of colliders Added a new body model for the Jade character Added more lore and story across the first few rooms Fixed the camera flickering in certain circumstances Fixed the light not working in certain circumstances Fixed the incorrect player model's animator
The update number shown in the character screen is incorrect The settings you choose are then re-named to "default", which can be confusing
The next update (0.1.1.5.c) is going to focus on the community's fixes, and the community's feedback. Along with safe zones for survival to help with new players, a sandbox tutorial room, more story content as usual, and an improved in-game pause menu. I'll be active on the community all the time, so If there's anything else you want me to add or fix, let me know in the comments, on twitter, the website, or email! If you didn't see the post earlier, there's now a discord server which I'd recommend you join, here's a link: https://discord.gg/Vk43Fzu. Many Thanks, Harley Game Studios
[ 2018-03-21 15:04:17 CET ] [ Original post ]
Update Overview
It's great to finally release the 0.1.1.5.b update, with the completely new main menu, the new brightness system, new music settings, more lighting fixes and optimization, with much more! Feel free to download the update and let me know what you think. I've also started the subtitles for the story, so stay tuned for the chance to be involved in a voice acting opportunity very soon.

Available Platforms
Here's the current platforms the update is available on, and the platforms that aren't ready yet: Windows 64 Bit (Available Now) Windows 32 Bit (Available Now) Windows OSVR (Very Soon) Mac 32 Bit (Available Now ) Mac 64 Bit (Available Now) Linux 64 Bit (Available Now) Linux 32 Bit (Available Now)
Changelog - Sandbox
Added a new high-resolution texture for each item Added a slightly improved model for each item Added a character selection preview to sandbox Added an improved lighting system to static objects Added a new camera system, with slightly improved fx Fixed the door being too small / having an incorrect ratio Fixed the incorrect player model's animator
Changelog - Survival
Added a new character selection preview room Added a new basic weapon tutorial for getting used to the controls Fixed weapon bullets not hitting certain parts of zombies Fixed weapon bullets falling through the zombie models Fixed weapon bullets not causing the blood effect when required Fixed the incorrect player model's animator
Changelog - General
Added a completely new main menu Added a completely new options menu Added a completely new brightness system Added a completely new resolution systsem Added a system to scale the main menu's ui Added controller support to the new main menu Added a new controller preset to steam (Credit to Sckiz1) Fixed the resolution text being a different size Fixed the logo transition being incorrect upon launch Fixed the game not saving your chosen settings as the default Fixed the incorrect player model's animator
Changelog - Story
Added a few more text indicators Added a new body animation system Added subtitles for future voiced actors Added a new optimized set of colliders Added a new body model for the Jade character Added more lore and story across the first few rooms Fixed the camera flickering in certain circumstances Fixed the light not working in certain circumstances Fixed the incorrect player model's animator
Known Issues
The update number shown in the character screen is incorrect The settings you choose are then re-named to "default", which can be confusing
The Next Update
The next update (0.1.1.5.c) is going to focus on the community's fixes, and the community's feedback. Along with safe zones for survival to help with new players, a sandbox tutorial room, more story content as usual, and an improved in-game pause menu. I'll be active on the community all the time, so If there's anything else you want me to add or fix, let me know in the comments, on twitter, the website, or email! If you didn't see the post earlier, there's now a discord server which I'd recommend you join, here's a link: https://discord.gg/Vk43Fzu. Many Thanks, Harley Game Studios
[ 2018-03-21 15:04:17 CET ] [ Original post ]
Apocalypse: The Game
Harley Game Studios
Developer
Harley GW Dolton
Publisher
2018-10-18
Release
Game News Posts:
40
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
8 user reviews
(8 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Seated: 1
Public Linux Depots:
- Apocalypse: The Game (linux) [4.03 G]
- Apocalypse: The Game (linux64) [4.61 G]
Available DLCs:
- Apocalypse: OSVR Edition
Overview
Apocalypse is the upcoming survival built entirely by one developer, with a growing community, the apocalypse focuses on singleplayer apocalyptic survival, with all of the latest graphics technologies integrated together such as Physx 3, Unity 2017.2, Directx 12, and Vulkan API. Built and funded by the community! The final release will feature a fully voiced campaign which follows the life of a survivor, struggling to fight alongside the few established factions left, in one immersive first person shooter experience.
Early Access
While we're in Early Access we'll be letting the community download and test the apocalypse from our website and Steam. After playing you can head to this page, our twitter, or our website and give us feedback, submit any bugs, and suggest more features that you'd like to see in a future update. Many of the apocalypse's features have been integrated thanks to the community's feedback, such as the building system, vulken support, and the factions within the campaign. Before purchasing or downloading, please check the disclaimer below.
Environments
Since the start of the apocalypse's development, we've been developing immersive environments inside the apocalypse. All of the environments have been hand-crafted with realistic props and buildings with constant updates to the visuals and shaders to polish the overall appearance. Built so that you can scavenge items, craft shelter and build structures. You have to fight the constant need to eat, drink and find clean air. Finding these resources is the key to survival.
Drivable Vehicles
When exploring the apocalypse, there's vehicles that you'll come across which can be used, this helps you reach new areas and protect yourself, you'll need to be cautious as you'll only have a certain amount of fuel and you will have to repair any damages. These will be added over time, from simple street cars, to trucks, armed vehicles, military choppers, and more. On the early access release, there'll be trucks included.
Development Team
We're a small development group, with only one developer and one publisher, we design, publish and sell indie games. Previously we've made three game titles, two of which are in development. We've been running since January 2014 and all of our team are dedicated to making high quality products on different platforms and marketplaces, we started with several game ideas and have evolved since since then with more then two thousand community members and more then 500 early access downloads. We're glad to finally make a Steam release and we plan to keep supporting the apocalypse. Here's a quick mention to everyone who deserves credit from what we've achieved so far:- Harley Dolton (Developer)
- Albertino Robelló (Marketing)
- David Lee (Factions)
- Unity Technologies (Game Engine)
- Opsive Industries (Assets)
- Vision Punk (Assets)
- Microsoft (DirectX)
- Nvidia (Graphics)
- Khronos (Vulkan API)
Disclaimer
We just wanted to post a disclaimer here for a few features that were in our trailers on the front page, as they could be misinterpreted as something different.Firstly, the second and third trailer showcase Virtual Reality support, this is currently experimental and the launch will only support OSVR, which will then be updated to support further headsets in the future. Such as OpenVR, SteamVR, etc.
Secondly, all the headsets we do support will have their own steam page and will be listed as free DLC which is downloadable after purchasing the base game. This helps people play the game completely separately to vr users. So to use the current OSVR support, you need to install the free DLC available from the main store page, then the OSVR option will be available on steam.
Lastly, the Linux and Mac support have been delayed, which is why the steam page no longer shows these as being available. This will be very little time though.
MINIMAL SETUP
- OS: Ubuntu 12
- Processor: SSE2 Supported CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: DX9 or DX11 GPU
- Storage: 5 GB available space
- OS: Ubuntu 17
- Processor: SSE2 Supported CPUMemory: 12 GB RAM
- Memory: 12 GB RAM
- Graphics: DX9 or DX11 GPU
- Storage: 5 GB available space
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