Update Overview
This is one of my largest apocalypse updates to date, with over 300 changes across the board, and major improvements to every scene in the title. It's been 3 months in development and our private testers have been impressed so far, this update as a whole is focused on making apocalypse's gameplay more consistant and improve our image as an early access title. With more campaign gameplay, 4 new completely re-designed maps, a new main menu, survival re-created from the ground up, sandbox replaced with another wave-based mode, improved loading screens, more visuals, cleaned and fixed menus, and much more. Available on every platform as an update.
Available Platforms
Here's the current platforms the update is available on:
Windows 32 & 64 Bit (Available Now)
Windows OSVR (Very Soon)
Linux 32 & 64 Bit (Available Now)
Mac 32 & 64 Bit (Available Now)
Changelog - Story
Added an intro animation for the camera
Added a small intro animation to the player model
Added a new looting system, which will be used later
Added several looting areas to all the current rooms
Added several new image effects to the camera
Added several new shaders, eg, windows, ceiling, carpet
Added different room prop layouts, making it easier to move
Added a new section on the HUD for a looting indicator
Added a intro transition for the HUD's opacity
Added new improved (and consistant) lights to all rooms
Added more optimised models, scripts, UI and lights
Added and removed different 3D indicators, improving the visuals
Added 6 new rooms, all linked with different sections of lore
Added blood effects to most rooms, some with written lore
Added a new 'reading' system for the notes at the start of the story
Added a elevator, used as a transition between two different levels
Added a new animation, after exploring the manstion's top two floors
Replaced the loadings screens with several seamless transitions
Replaced the 3D text with a new section on the HUD
Fixed the players camera 'jumping' when looking at a certain angle
Fixed the game failing to load the story, and freezing on the loading screen
Fixed the player camera rendering a dark screen until the player quits back
Fixed the interface showing the wrong location
and much more...
Changelog - Sandbox & Survival
Added a completely new selection scene, with a new layout
Added a new interface for the selection scene
Added a new loading system for the selection scene
Added several new and improved light sources to the selection scene
Added a new character selection/viewing scene, with a new layout
Added a new interface to the character selection/viewing scene
Added an improved zombie system (improved awareness, optimisation, more varients, etc)
Added an improved zombie spawning system (consistant, wave based, more difficult, etc)
Added an improved weapon and pickup system (cleaner, flows better, less clunky, etc)
Added an improived death and health system (less camera shake, faster transition, etc)
Replaced the entire sandbox mode with pursuit, a wave based mode
Replaced the entire survival mode with outcast, a wave based mode
Replaced all the levels with improved versions (models, lighting, etc)
and much more...
Changelog - General
Added several new models and shaders to the main menu
Added a new version indicator to the top right of the main menu
Improved the main menu's camera effects (vignette, bloom, AA, shadows, etc)
Improved the main menu's transitions, and improved the overall flow
Improved all the text indicators for different levels
Improved steam's launching settings for linux users
and much more...
The Next Update
The next update (0.1.1.6.b) is going to take much less time, because there'll be fewer critical changes, I'll be focusing on fixing the reported issues, and adding more story gameplay.
As usual, I'll be active on the community all the time, so If there's anything else you want me to add or fix, let me know in the comments, on twitter, the website, or email!
Harley Game Studios
[ 2018-08-27 12:09:45 CET ] [ Original post ]