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Apocalypse 0.1.1.6.a

Update Overview


This is one of my largest apocalypse updates to date, with over 300 changes across the board, and major improvements to every scene in the title. It's been 3 months in development and our private testers have been impressed so far, this update as a whole is focused on making apocalypse's gameplay more consistant and improve our image as an early access title. With more campaign gameplay, 4 new completely re-designed maps, a new main menu, survival re-created from the ground up, sandbox replaced with another wave-based mode, improved loading screens, more visuals, cleaned and fixed menus, and much more. Available on every platform as an update.

Available Platforms


Here's the current platforms the update is available on: Windows 32 & 64 Bit (Available Now) Windows OSVR (Very Soon) Linux 32 & 64 Bit (Available Now) Mac 32 & 64 Bit (Available Now)

Changelog - Story


Added an intro animation for the camera Added a small intro animation to the player model Added a new looting system, which will be used later Added several looting areas to all the current rooms Added several new image effects to the camera Added several new shaders, eg, windows, ceiling, carpet Added different room prop layouts, making it easier to move Added a new section on the HUD for a looting indicator Added a intro transition for the HUD's opacity Added new improved (and consistant) lights to all rooms Added more optimised models, scripts, UI and lights Added and removed different 3D indicators, improving the visuals Added 6 new rooms, all linked with different sections of lore Added blood effects to most rooms, some with written lore Added a new 'reading' system for the notes at the start of the story Added a elevator, used as a transition between two different levels Added a new animation, after exploring the manstion's top two floors Replaced the loadings screens with several seamless transitions Replaced the 3D text with a new section on the HUD Fixed the players camera 'jumping' when looking at a certain angle Fixed the game failing to load the story, and freezing on the loading screen Fixed the player camera rendering a dark screen until the player quits back Fixed the interface showing the wrong location and much more...

Changelog - Sandbox & Survival


Added a completely new selection scene, with a new layout Added a new interface for the selection scene Added a new loading system for the selection scene Added several new and improved light sources to the selection scene Added a new character selection/viewing scene, with a new layout Added a new interface to the character selection/viewing scene Added an improved zombie system (improved awareness, optimisation, more varients, etc) Added an improved zombie spawning system (consistant, wave based, more difficult, etc) Added an improved weapon and pickup system (cleaner, flows better, less clunky, etc) Added an improived death and health system (less camera shake, faster transition, etc) Replaced the entire sandbox mode with pursuit, a wave based mode Replaced the entire survival mode with outcast, a wave based mode Replaced all the levels with improved versions (models, lighting, etc) and much more...

Changelog - General


Added several new models and shaders to the main menu Added a new version indicator to the top right of the main menu Improved the main menu's camera effects (vignette, bloom, AA, shadows, etc) Improved the main menu's transitions, and improved the overall flow Improved all the text indicators for different levels Improved steam's launching settings for linux users and much more...

The Next Update


The next update (0.1.1.6.b) is going to take much less time, because there'll be fewer critical changes, I'll be focusing on fixing the reported issues, and adding more story gameplay. As usual, I'll be active on the community all the time, so If there's anything else you want me to add or fix, let me know in the comments, on twitter, the website, or email! Harley Game Studios


[ 2018-08-27 12:09:45 CET ] [ Original post ]

Apocalypse: The Game
Harley Game Studios Developer
Harley GW Dolton Publisher
2018-10-18 Release
Game News Posts: 40
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
8 user reviews (8 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Seated: 1
Public Linux Depots:
  • Apocalypse: The Game (linux) [4.03 G]
  • Apocalypse: The Game (linux64) [4.61 G]
Available DLCs:
  • Apocalypse: OSVR Edition

Overview

Apocalypse is the upcoming survival built entirely by one developer, with a growing community, the apocalypse focuses on singleplayer apocalyptic survival, with all of the latest graphics technologies integrated together such as Physx 3, Unity 2017.2, Directx 12, and Vulkan API. Built and funded by the community! The final release will feature a fully voiced campaign which follows the life of a survivor, struggling to fight alongside the few established factions left, in one immersive first person shooter experience.


Early Access

While we're in Early Access we'll be letting the community download and test the apocalypse from our website and Steam. After playing you can head to this page, our twitter, or our website and give us feedback, submit any bugs, and suggest more features that you'd like to see in a future update. Many of the apocalypse's features have been integrated thanks to the community's feedback, such as the building system, vulken support, and the factions within the campaign. Before purchasing or downloading, please check the disclaimer below.


Environments

Since the start of the apocalypse's development, we've been developing immersive environments inside the apocalypse. All of the environments have been hand-crafted with realistic props and buildings with constant updates to the visuals and shaders to polish the overall appearance. Built so that you can scavenge items, craft shelter and build structures. You have to fight the constant need to eat, drink and find clean air. Finding these resources is the key to survival.


Drivable Vehicles

When exploring the apocalypse, there's vehicles that you'll come across which can be used, this helps you reach new areas and protect yourself, you'll need to be cautious as you'll only have a certain amount of fuel and you will have to repair any damages. These will be added over time, from simple street cars, to trucks, armed vehicles, military choppers, and more. On the early access release, there'll be trucks included.


Development Team

We're a small development group, with only one developer and one publisher, we design, publish and sell indie games. Previously we've made three game titles, two of which are in development. We've been running since January 2014 and all of our team are dedicated to making high quality products on different platforms and marketplaces, we started with several game ideas and have evolved since since then with more then two thousand community members and more then 500 early access downloads. We're glad to finally make a Steam release and we plan to keep supporting the apocalypse. Here's a quick mention to everyone who deserves credit from what we've achieved so far:


  • Harley Dolton (Developer)
  • Albertino Robelló (Marketing)
  • David Lee (Factions)
  • Unity Technologies (Game Engine)
  • Opsive Industries (Assets)
  • Vision Punk (Assets)
  • Microsoft (DirectX)
  • Nvidia (Graphics)
  • Khronos (Vulkan API)

Disclaimer

We just wanted to post a disclaimer here for a few features that were in our trailers on the front page, as they could be misinterpreted as something different.


Firstly, the second and third trailer showcase Virtual Reality support, this is currently experimental and the launch will only support OSVR, which will then be updated to support further headsets in the future. Such as OpenVR, SteamVR, etc.

Secondly, all the headsets we do support will have their own steam page and will be listed as free DLC which is downloadable after purchasing the base game. This helps people play the game completely separately to vr users. So to use the current OSVR support, you need to install the free DLC available from the main store page, then the OSVR option will be available on steam.

Lastly, the Linux and Mac support have been delayed, which is why the steam page no longer shows these as being available. This will be very little time though.

MINIMAL SETUP
  • OS: Ubuntu 12
  • Processor: SSE2 Supported CPUMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: DX9 or DX11 GPU
  • Storage: 5 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 17
  • Processor: SSE2 Supported CPUMemory: 12 GB RAM
  • Memory: 12 GB RAM
  • Graphics: DX9 or DX11 GPU
  • Storage: 5 GB available space
GAMEBILLET

[ 5975 ]

8.89$ (11%)
7.50$ (50%)
33.59$ (16%)
13.04$ (13%)
12.59$ (16%)
17.79$ (11%)
16.57$ (17%)
17.79$ (11%)
8.46$ (15%)
8.25$ (17%)
16.79$ (16%)
12.74$ (15%)
5.21$ (13%)
10.31$ (14%)
8.49$ (15%)
31.14$ (11%)
16.79$ (16%)
33.96$ (15%)
2.00$ (90%)
8.89$ (11%)
4.24$ (-42%)
20.74$ (17%)
1.67$ (16%)
21.20$ (15%)
8.29$ (17%)
16.99$ (15%)
24.98$ (17%)
1.69$ (15%)
15.26$ (15%)
13.34$ (11%)
GAMERSGATE

[ 1709 ]

0.75$ (85%)
4.0$ (80%)
0.56$ (81%)
6.8$ (66%)
4.5$ (70%)
0.65$ (89%)
16.5$ (67%)
33.19$ (17%)
11.24$ (63%)
4.5$ (85%)
14.0$ (60%)
6.0$ (60%)
3.75$ (62%)
2.4$ (84%)
3.5$ (65%)
2.25$ (91%)
9.0$ (70%)
5.4$ (70%)
3.38$ (77%)
1.0$ (80%)
3.0$ (50%)
2.0$ (90%)
1.35$ (89%)
0.94$ (81%)
2.0$ (90%)
0.74$ (91%)
3.0$ (70%)
2.62$ (47%)
12.99$ (35%)
5.4$ (82%)
MacGamestore

[ 1755 ]

5.99$ (80%)
64.99$ (19%)
0.99$ (67%)
1.19$ (88%)
17.83$ (11%)
16.42$ (18%)
7.89$ (34%)
1.19$ (88%)
73.99$ (8%)
17.69$ (12%)
9.99$ (71%)
43.99$ (12%)
17.83$ (11%)
17.99$ (28%)
24.99$ (58%)
74.99$ (6%)
64.99$ (7%)
7.99$ (20%)
35.99$ (10%)
3.29$ (34%)
39.99$ (20%)
89.99$ (10%)
1.19$ (60%)
14.99$ (75%)
25.99$ (13%)
8.99$ (10%)
13.99$ (7%)
14.49$ (28%)
64.99$ (13%)
29.99$ (25%)

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