





Apocalypse 0.1.1.6.c
This update adds and fixes a large amount of requested fixes, in all 3 areas of the title. I went through private testing on various different machines and have fixed all the feedback that I've received in return. Including a new main menu, a new settings menu, new loading screen art, outcast and pursuit fixes, and much more. Available to all users, with the exception of VR.
Here's the current platforms the update is available on: Windows 32 & 64 Bit (Available Now) Linux 32 & 64 Bit (Available Now) Mac 32 & 64 Bit (Very Soon) Windows OSVR (Very Soon)
Added several more optimised props to school scene Added new location names to some pursuit levels Added new text descriptions for each mode Added a new semi-automatic weapon, the thompson c.c rifle Fixed all cases of the selection screens loading the wrong level Fixed the 'ground sliding' not function properly (shift + ctrl) Fixed footsteps not playing when walking backwards Fixed footsteps not playing on blood floor decals Fixed pursuit modes having two level intro transitions Fixed the bullet 'dust' effect still playing after hitting a mutant Fixed the mutants animation state 'freezing' in certain situations Fixed the 3D weapon pickup text rendering infront of the weapons Fixed the 3D weapon pickup text rendering backwards when viewed behind Fixed bullets colliding with the map borders, bullets now just pass through Fixed the player getting stuck on wall corners in specific situations Fixed some weapons not equipping after being selected after pickup Removed dashing, hanging, wall running and double jumping
Added difficulty to the main menu's options Added interface scaling to the main menu's options Added an MS and FPS counter to the main menu Added a new skin for all the settings menus Added 3 new animations to the main menu Added 2 new characters to the main menu Added several more props to the main menu Added a slightly different skin to the Jade character Added 2 texture overlays to the TV in the main menu Added a new layered light renderer to the main menu Added support for 21:9 displays (widescreen, 2560 x 1080) Fixed being forced to go fullscreen to enter the settings menus Fixed being forced to apply default settings in the settings menus Fixed the resolution left and right keys not working as expected Fixed the interface scaling incorrectly and partially 'cutting off' Fixed the settings menus not applying or saving correctly Fixed the main menu being in an incorrect order Fixed the unity logo being the wrong length Fixed the incorrect resolution being applied upon hardware detection Fixed the game decals not loading unless the options menu is open Fixed the options menu not rendering in the correct location Removed the confusing 'default' system in the settings menus Removed the campaign's name and changed it to 'missions preview'
The next update (0.1.1.7.a) is going to be focusing on removing the 'story mode', and replacing it with a 'custom mission' mode. I'll be keeping the story content I've already designed and adapting it into a game intro for new players. The new custom mission option can be used to create a custom amount of zombies and wave sizes on any map, with a custom amount of weapons selected too. This decision was made to both adapt to the community's feedback, and to speed up the release. As usual, I'll be active on the community all the time, so If there's anything else you want me to add or fix, let me know in the comments, on twitter, the website, or email! Harley Game Studios
[ 2018-10-01 17:37:50 CET ] [ Original post ]
Update Overview
This update adds and fixes a large amount of requested fixes, in all 3 areas of the title. I went through private testing on various different machines and have fixed all the feedback that I've received in return. Including a new main menu, a new settings menu, new loading screen art, outcast and pursuit fixes, and much more. Available to all users, with the exception of VR.

Available Platforms
Here's the current platforms the update is available on: Windows 32 & 64 Bit (Available Now) Linux 32 & 64 Bit (Available Now) Mac 32 & 64 Bit (Very Soon) Windows OSVR (Very Soon)
Changelog - Outcast & Pursuit
Added several more optimised props to school scene Added new location names to some pursuit levels Added new text descriptions for each mode Added a new semi-automatic weapon, the thompson c.c rifle Fixed all cases of the selection screens loading the wrong level Fixed the 'ground sliding' not function properly (shift + ctrl) Fixed footsteps not playing when walking backwards Fixed footsteps not playing on blood floor decals Fixed pursuit modes having two level intro transitions Fixed the bullet 'dust' effect still playing after hitting a mutant Fixed the mutants animation state 'freezing' in certain situations Fixed the 3D weapon pickup text rendering infront of the weapons Fixed the 3D weapon pickup text rendering backwards when viewed behind Fixed bullets colliding with the map borders, bullets now just pass through Fixed the player getting stuck on wall corners in specific situations Fixed some weapons not equipping after being selected after pickup Removed dashing, hanging, wall running and double jumping
Changelog - General
Added difficulty to the main menu's options Added interface scaling to the main menu's options Added an MS and FPS counter to the main menu Added a new skin for all the settings menus Added 3 new animations to the main menu Added 2 new characters to the main menu Added several more props to the main menu Added a slightly different skin to the Jade character Added 2 texture overlays to the TV in the main menu Added a new layered light renderer to the main menu Added support for 21:9 displays (widescreen, 2560 x 1080) Fixed being forced to go fullscreen to enter the settings menus Fixed being forced to apply default settings in the settings menus Fixed the resolution left and right keys not working as expected Fixed the interface scaling incorrectly and partially 'cutting off' Fixed the settings menus not applying or saving correctly Fixed the main menu being in an incorrect order Fixed the unity logo being the wrong length Fixed the incorrect resolution being applied upon hardware detection Fixed the game decals not loading unless the options menu is open Fixed the options menu not rendering in the correct location Removed the confusing 'default' system in the settings menus Removed the campaign's name and changed it to 'missions preview'
The Next Update
The next update (0.1.1.7.a) is going to be focusing on removing the 'story mode', and replacing it with a 'custom mission' mode. I'll be keeping the story content I've already designed and adapting it into a game intro for new players. The new custom mission option can be used to create a custom amount of zombies and wave sizes on any map, with a custom amount of weapons selected too. This decision was made to both adapt to the community's feedback, and to speed up the release. As usual, I'll be active on the community all the time, so If there's anything else you want me to add or fix, let me know in the comments, on twitter, the website, or email! Harley Game Studios
[ 2018-10-01 17:37:50 CET ] [ Original post ]
Apocalypse: The Game
Harley Game Studios
Developer
Harley GW Dolton
Publisher
2018-10-18
Release
Game News Posts:
40
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
8 user reviews
(8 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Seated: 1
Public Linux Depots:
- Apocalypse: The Game (linux) [4.03 G]
- Apocalypse: The Game (linux64) [4.61 G]
Available DLCs:
- Apocalypse: OSVR Edition
Overview
Apocalypse is the upcoming survival built entirely by one developer, with a growing community, the apocalypse focuses on singleplayer apocalyptic survival, with all of the latest graphics technologies integrated together such as Physx 3, Unity 2017.2, Directx 12, and Vulkan API. Built and funded by the community! The final release will feature a fully voiced campaign which follows the life of a survivor, struggling to fight alongside the few established factions left, in one immersive first person shooter experience.
Early Access
While we're in Early Access we'll be letting the community download and test the apocalypse from our website and Steam. After playing you can head to this page, our twitter, or our website and give us feedback, submit any bugs, and suggest more features that you'd like to see in a future update. Many of the apocalypse's features have been integrated thanks to the community's feedback, such as the building system, vulken support, and the factions within the campaign. Before purchasing or downloading, please check the disclaimer below.
Environments
Since the start of the apocalypse's development, we've been developing immersive environments inside the apocalypse. All of the environments have been hand-crafted with realistic props and buildings with constant updates to the visuals and shaders to polish the overall appearance. Built so that you can scavenge items, craft shelter and build structures. You have to fight the constant need to eat, drink and find clean air. Finding these resources is the key to survival.
Drivable Vehicles
When exploring the apocalypse, there's vehicles that you'll come across which can be used, this helps you reach new areas and protect yourself, you'll need to be cautious as you'll only have a certain amount of fuel and you will have to repair any damages. These will be added over time, from simple street cars, to trucks, armed vehicles, military choppers, and more. On the early access release, there'll be trucks included.
Development Team
We're a small development group, with only one developer and one publisher, we design, publish and sell indie games. Previously we've made three game titles, two of which are in development. We've been running since January 2014 and all of our team are dedicated to making high quality products on different platforms and marketplaces, we started with several game ideas and have evolved since since then with more then two thousand community members and more then 500 early access downloads. We're glad to finally make a Steam release and we plan to keep supporting the apocalypse. Here's a quick mention to everyone who deserves credit from what we've achieved so far:- Harley Dolton (Developer)
- Albertino Robelló (Marketing)
- David Lee (Factions)
- Unity Technologies (Game Engine)
- Opsive Industries (Assets)
- Vision Punk (Assets)
- Microsoft (DirectX)
- Nvidia (Graphics)
- Khronos (Vulkan API)
Disclaimer
We just wanted to post a disclaimer here for a few features that were in our trailers on the front page, as they could be misinterpreted as something different.Firstly, the second and third trailer showcase Virtual Reality support, this is currently experimental and the launch will only support OSVR, which will then be updated to support further headsets in the future. Such as OpenVR, SteamVR, etc.
Secondly, all the headsets we do support will have their own steam page and will be listed as free DLC which is downloadable after purchasing the base game. This helps people play the game completely separately to vr users. So to use the current OSVR support, you need to install the free DLC available from the main store page, then the OSVR option will be available on steam.
Lastly, the Linux and Mac support have been delayed, which is why the steam page no longer shows these as being available. This will be very little time though.
MINIMAL SETUP
- OS: Ubuntu 12
- Processor: SSE2 Supported CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: DX9 or DX11 GPU
- Storage: 5 GB available space
- OS: Ubuntu 17
- Processor: SSE2 Supported CPUMemory: 12 GB RAM
- Memory: 12 GB RAM
- Graphics: DX9 or DX11 GPU
- Storage: 5 GB available space
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