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Apocalypse 2.0 Page / New Update

Post Overview


Apocalypse has been split into the 2.0 edition and the legacy edition, this change is to help satisfy players of both game versions. Along with this we'll be releasing the 2.x update with many additions!

Steam Changes


If you play the 2.0 edition (built in unreal, version 2.x), the game will only be playable from the new store page, this helps up keep the game supported and helps future players understand all of the content. If you currently play the legacy edition (built in unity, version 1.x), this update will simply make launching the game faster and more efficient, however you won't have any continued support.

Price Changes


Here's a link to the steam page for apocalypse 2.0, the game is now free of charge and will continue to be updated in the future. You can still access the legacy edition of apocalypse on the old steam page.

2.x Update


Now that the new store page is live we'll also be releasing a new update! This adds a large amount of player requests and also cleans up most of the game content. Here's the full changelog:
Version Changes - 'Performance Version' has now started testing, made for lower-end users (next update) Weapon Changes - A new weapon (Modified G36C) has been added - A new weapon (Classic Shotgun) has been added - A new weapon (Colt-45 Pistol) has been added - The default weapon has been renamed (to Modified AK-74u) - The rate of fire for the Modified G36C has been set to ~0.85s with semi-auto fire - The damage of the Modified G36C has been set to 1 hits, headshots kill - The rate of fire for the Classic Shotgun has been set to ~1s with semi-auto fire - The damage of the Classic Shotgun has been set to 1-3 hits, headshots don't kill - The rate of fire for the Modified AK-74u has been debuffed to ~0.25s (from ~0.15s) - The damage of the Modified AK-74u has been debuffed to 2 hits (from 1), headshots kill - The rate of fire for the Colt-45 Pistol has been set to ~2s with semi-auto fire - The damage of the Colt-45 Pistol has been set to 3 hits, headshots kill - Weapons now spawn in random places on each map, pistol however always spawns with player - Shotgun fire + Reload SFX added / Rifle fire SFX added / Pistol Fire and Reload SFX added Map Changes - The 'Main Menu' has been redesigned to a 'legacy edition' inspired layout - The 'Close Quarters' map size has a new spawning area (player feedback) - The 'Close quarters' map has been greatly optimized with unused assets removed - The 'Classic Manor' map has been added (legacy edition's introduction map) - The 'Bunker' Map's volumetric fog has been increased (player feedback) - The 'School' Map's volumetric fog has been increased (player feedback) - The 'Town Hall' map has been renamed to 'Testing Map' - The 'City' map has had all visual terrain issues fixed Camera Changes - The camera shake after firing now correctly resembles weapon recoil - The camera is even smoother, this allows a much faster response time - The camera perspective now auto-changes between different player actions - The camera perspective transition is now extremely shorter (1 second) - The field of view is now slightly different based on player feedback (110) - The strange body warping issue no longer occurs and most cases have been fixed - The position and maximum bounds of the camera have been slightly modified - The camera no longer collides with the weapon after transitions (in majority of cases) - The players head no longer becomes visible during transitions (in all cases) Aiming Changes - A hitmarker now appears in the center of the screen with hits (stays ~0.5s) - A new animation has been added to utilize the new Colt-45 Weapon - The player now uses true iron sights (like the legacy version) - When the player isn't aiming, the weapon now gets auto-lowered - The bullet indicator is now always correct and lines up correctly - While idle / aiming the weapon is now semi-attached to the camera - The angle / position of the player weapon has been greatly improved - The angle / position of the player head has been greatly improved - The weapon now correctly aims even without the RMB held (allowing hip fire) - The weapon now zooms FOV instead when the RMB is held (allowing ranged fire) - When spawning the player starts without any weapon equipped (legacy inspired) - All weapons now need to be picked up before use or equipping (legacy inspired) - After picking up weapons (walking over it) there's now a UI indicator with hotkeys Movement Changes - Rolling is much cleaner, and can only be activated while sprinting - Kicking has been buffed and the collision has been modified - Kicking animations have been modified for a better experience - Spawning animations are now slightly shorter and much more smooth - Turning on the spot while aiming is much more satisfying and smoother Menu Changes - Organized the map list order depending on popularity - Lighting has been improved and less errors now occur - The outro animation has been fixed and no longer 'jumps' - The loading system has been improved (in the background) - The size of the main menu has been slightly increased - The controls have been updated / simplified in the top left corner Zombie Changes - Zombie's now react when they've been shot (yet not killed) due to the damage changes* *there's 5 random animations that play regardless of the current state (except death) - Zombie size has been increased (20%) to match the camera height (player feedback) - Zombie attacks have been buffed (30%) to extend match time (player feedback) - Zombie's occasionally attacking player after death has been fixed (in all cases) - Zombie spawns on the 'Testing Map' have been moved to slightly more obscure places Visual Changes - All interior maps now have overhauled lighting and all shadows now work correctly - MSAA Replaced with TAA (Temporal AA), improving both performance and flexibility - Maximum limit on the graphics menu has been increased, allowing better visuals - Unreal's native motion blur has been enabled with decreased settings - The player's body shader has been slightly improved (for optimization) - Bullets leaving the weapon now work as expected and have improved visuals - The weapon model has been slightly modified to stop obscuring the players view - Bug causing 'sparks' placeholder to spawn after zombies die has been fixed - Grass density is now lower (30%) to help performance on mid-range devices - Performance greatly improved with most shader + renderer combinations Misc Changes - (Steam) Official steamworks support has been added to all levels and executables - (Steam) 13 achievements have been added and are completable to 100% (in all cases) - (Steam) 2 'stats' for achievements have been added and work as expected (in all cases) - (Steam) The executable will check if the current user owns the game and quit if not - Loading time has been increased (2 seconds) to combat an animation issue - Most assets have been optimized for size (giving new players smaller downloads)* - All engine content has been updated to the 2020 edition, fixing hundreds of issues* - All vital assets are now encrypted and heavily compressed (small performance hit)* - All hidden beta maps / unused maps are now removed from commercial builds* *the size of apocalypse (after all our new compression changes) is roughly 5GB - Resolution display now shows up correctly when first opening the settings menu Known Issues - (Present) Killing mutants only count towards achievements if killed over ~3 seconds apart (API Bug)* *dependent on connection speed - only one change to kill count can be made per steam request - (Present) Killing a (large) amount in one location (very slowly) increases mutant ai navigation - (Fixed) On the 'Classic Manor' map mutants will climb onto the banisters if the walkway's busy - (Fixed) On the 'Classic Manor' map mutants will occasionally fall through the floor when dead


[ 2020-05-11 03:58:52 CET ] [ Original post ]

Apocalypse: The Game
Harley Game Studios Developer
Harley GW Dolton Publisher
2018-10-18 Release
Game News Posts: 40
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
8 user reviews (8 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Seated: 1
Public Linux Depots:
  • Apocalypse: The Game (linux) [4.03 G]
  • Apocalypse: The Game (linux64) [4.61 G]
Available DLCs:
  • Apocalypse: OSVR Edition

Overview

Apocalypse is the upcoming survival built entirely by one developer, with a growing community, the apocalypse focuses on singleplayer apocalyptic survival, with all of the latest graphics technologies integrated together such as Physx 3, Unity 2017.2, Directx 12, and Vulkan API. Built and funded by the community! The final release will feature a fully voiced campaign which follows the life of a survivor, struggling to fight alongside the few established factions left, in one immersive first person shooter experience.


Early Access

While we're in Early Access we'll be letting the community download and test the apocalypse from our website and Steam. After playing you can head to this page, our twitter, or our website and give us feedback, submit any bugs, and suggest more features that you'd like to see in a future update. Many of the apocalypse's features have been integrated thanks to the community's feedback, such as the building system, vulken support, and the factions within the campaign. Before purchasing or downloading, please check the disclaimer below.


Environments

Since the start of the apocalypse's development, we've been developing immersive environments inside the apocalypse. All of the environments have been hand-crafted with realistic props and buildings with constant updates to the visuals and shaders to polish the overall appearance. Built so that you can scavenge items, craft shelter and build structures. You have to fight the constant need to eat, drink and find clean air. Finding these resources is the key to survival.


Drivable Vehicles

When exploring the apocalypse, there's vehicles that you'll come across which can be used, this helps you reach new areas and protect yourself, you'll need to be cautious as you'll only have a certain amount of fuel and you will have to repair any damages. These will be added over time, from simple street cars, to trucks, armed vehicles, military choppers, and more. On the early access release, there'll be trucks included.


Development Team

We're a small development group, with only one developer and one publisher, we design, publish and sell indie games. Previously we've made three game titles, two of which are in development. We've been running since January 2014 and all of our team are dedicated to making high quality products on different platforms and marketplaces, we started with several game ideas and have evolved since since then with more then two thousand community members and more then 500 early access downloads. We're glad to finally make a Steam release and we plan to keep supporting the apocalypse. Here's a quick mention to everyone who deserves credit from what we've achieved so far:


  • Harley Dolton (Developer)
  • Albertino Robelló (Marketing)
  • David Lee (Factions)
  • Unity Technologies (Game Engine)
  • Opsive Industries (Assets)
  • Vision Punk (Assets)
  • Microsoft (DirectX)
  • Nvidia (Graphics)
  • Khronos (Vulkan API)

Disclaimer

We just wanted to post a disclaimer here for a few features that were in our trailers on the front page, as they could be misinterpreted as something different.


Firstly, the second and third trailer showcase Virtual Reality support, this is currently experimental and the launch will only support OSVR, which will then be updated to support further headsets in the future. Such as OpenVR, SteamVR, etc.

Secondly, all the headsets we do support will have their own steam page and will be listed as free DLC which is downloadable after purchasing the base game. This helps people play the game completely separately to vr users. So to use the current OSVR support, you need to install the free DLC available from the main store page, then the OSVR option will be available on steam.

Lastly, the Linux and Mac support have been delayed, which is why the steam page no longer shows these as being available. This will be very little time though.

MINIMAL SETUP
  • OS: Ubuntu 12
  • Processor: SSE2 Supported CPUMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: DX9 or DX11 GPU
  • Storage: 5 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 17
  • Processor: SSE2 Supported CPUMemory: 12 GB RAM
  • Memory: 12 GB RAM
  • Graphics: DX9 or DX11 GPU
  • Storage: 5 GB available space
GAMEBILLET

[ 6071 ]

21.21$ (15%)
0.78$ (92%)
16.59$ (17%)
25.46$ (15%)
25.46$ (15%)
8.89$ (11%)
8.46$ (15%)
20.99$ (16%)
20.99$ (16%)
12.74$ (15%)
10.07$ (16%)
41.31$ (17%)
30.09$ (14%)
13.27$ (17%)
17.79$ (11%)
7.11$ (11%)
16.79$ (16%)
33.59$ (16%)
16.89$ (16%)
16.57$ (17%)
31.89$ (20%)
25.46$ (15%)
12.44$ (17%)
16.59$ (17%)
15.26$ (15%)
14.93$ (17%)
15.12$ (11%)
17.79$ (11%)
17.19$ (14%)
24.99$ (58%)
GAMERSGATE

[ 1356 ]

8.0$ (60%)
5.0$ (75%)
1.0$ (80%)
9.37$ (63%)
6.0$ (70%)
1.25$ (75%)
24.0$ (60%)
1.5$ (62%)
1.5$ (75%)
2.25$ (89%)
1.45$ (79%)
7.49$ (63%)
2.2$ (91%)
0.63$ (36%)
0.88$ (78%)
15.0$ (70%)
0.79$ (60%)
0.79$ (74%)
0.61$ (85%)
1.58$ (95%)
0.74$ (63%)
1.35$ (89%)
4.19$ (40%)
0.68$ (86%)
9.0$ (70%)
4.5$ (77%)
1.76$ (91%)
1.41$ (82%)
1.74$ (91%)
1.0$ (80%)

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