Name | Empire Deluxe Combined Edition | ||
Developer | Killer Bee Software | ||
Publisher | Killer Bee Software | ||
Tags | |||
Release | 2018-06-01 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  52  | ||
Steam Rating | Very Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Empire Deluxe Combined Edition Linux U [235.88 M] |
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.and with that the holiday brings out Santa Sarge! Killer Bee Software's carefully crafted marketing tool. |
.and watch out for Santa Sarge, I hear he is still going to come this year. Everyone stay safe! |
Good news! I am now moving towards build 18 of Empire Deluxe Combined Edition. I now have a new build environment and am working on several things that have been out standing and then a couple of extra things I have been meaning to put back in. I am a little rusty with the code so taking it slow. |
Just wanted to give a heads up to those fans that like to stroll down memory lane with the kinder, gentler vibes of games gone by. Today Xeen Music has released remastered recordings of the MIDI sounds of Empire Deluxe from 1993. These tracks were written by and originally plunked into MIDI form by Rob Wallace. |
It has been a very busy year for me. I don't like to put personal issues out there and want to say I am fine, but there were multiple personal life changing events that have occurred over the course of this year that caused a re-alignment of how my life is working in several ways. |
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Build #017 has been released. This is a small fix addressing an email issue that came up after the Unity 2017 upgrade. |
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Today I will treat you to my action-packed, superbly narrated and obviously well prepared demo of sending fileshare turns. |
So late last month I wanted to announce that “Fileshare Play” was going to be introduced in build 16. Since that time it has been undergoing testing both internally with me and with a couple of 3 player games (which include a mod) with an independent group. I am quite excited about this as I continue to look for ways to facilitate PvP play in a reasonable, economic way. |
I am happy to announce that the next version of Empire Deluxe will have a new Multi-player option, and that will be what I am calling “Fileshare Play”. |
Was working On Europe. Liked this screen shot: |
Today is the release of build15, which is actually a small patch up to fix a few issues that have been uncovered since the production release. |
Well, I guess it is officially a game. Build 14 marks version P 5.0.14 where the P stands for “Production”. Just what does this mean? |
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So now with Empire Deluxe we are turning the dial to eleven! Actually, this is quite a quiet release (hopefully) with some serious under the hood work. |
Build #10 is out. This build has some under the hood work on making it more efficient. As well as a few feature adds. |
As you may know, Empire Deluxe Combined Edition allows you to change the graphics of the game. Instructions on how to do this are included in the manual. Here are some player made graphics that have recently come out: |
These three maps are now online accessible from within the game. To grab them, on the map editor screen, look for the upload/download button in the lower left. I think real world maps are often fun to play on, as are random world and symmetrical maps. If you have a map you would really enjoy, even if it was just a random build map, you should consider uploading it for others to enjoy! As with almost all other legacy maps, those maps were most likely carefully entered into the '93 Empire Deluxe map editor by hand. As you may know, there is a lot about the game that is open. With the Combined Edition version of the game I wanted the map file format to be text based to give enterprising cartographers with technical skills the ability to possibly generate maps from other data sources. The format for the map file is online, http://killerbeesoftware.com/edce/code/maps/MapScnXml.pdf, So if you are of that sort, I believe these could put your data into the map format in a fairly straight forward manner. If you do, I would love to hear about it. --Mark |
Build #09 is now live. For me this is a great build, as it not only fixes several odd issues and bugs, but it has the two big feature additions that I think are going to be awesome: A central location for unit set modification assets and Map/Scn file sharing within the game. |
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Build #08 is now live. This build addresses a bunch of things, both some bug fixes and some slight changes. Many of the fixes apply to modification situations as I am now interacting with several modders and making adjustments as they encounter hiccups in their mods. I am seeing some nice stuff out there. In a little more time hopefully we will see some more cool stuff. |
At Killer Bee's website, there are two map files of the Earth. These maps were previously made by fans of the game. |
Build #07 is now live. This is not a very large set of changes, and it is addressing some minor issues that have surfaced. Patch notes here: http://killerbeesoftware.com/edce/dev/ |
Build 06 is released with some more fixes. |
Build 05 has been released. This is a quick release mainly due to client display errors in games that have the Enhanced AI player and do not use the stacking rule. |
Build 04 has been released. This is another stability build, mainly addressing trouble issues with the game, though one new option, the “Friendly Move Time” has been added to the options dialog. I have gotten a few archives this week, and I appreciate those of you that took the time to send them. I thank you all for your patience. |
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Build 03 has been released. This build only addresses some problematic issues that were raised since the game was released Tuesday. These were:
I have received some additional features from some users, and these have been placed on a list for evaluation. I am waiting for the smoke to clear before doing that. I am extremely happy with this game and have received a great deal of mail from people telling me they are happy with it as well. It is very addicting and I have to pull myself away testing the build 03 release so that I can get it to everyone. ;> So enjoy! For those lurking about, be aware that the discount period is going to end shortly after this weekend. --Mark |
It is finally here! Now it is time for the next chapter in the Empire Series to begin!
If working within the box is not enough, you can also modify the game with new and unique sets of units, use your C# programming skills to make a new computer player (or make adjustments to the current ones), build your own custom map generation, and even change all artwork in the game. The Combined Edition keeps the Basic, Standard and Advanced unit sets as they have always been, and tweaks the the Enhanced set, allowing users to pick and choose the rules and victory conditions they wish to use. Add to this recipe Hotseat/Email/Network multiplayer capability, along with the ability to modify how maps are made, how the AI behaves and even what Units do in the game. Written in C#, using the Unity Engine, Map Making and AI code can will be open sourced and so that it can be modified by those interested. One of my goals is to make AI development easier than in the previous versions. More details can be found from the updates of the successful Kickstarter campaign: https://www.kickstarter.com/projects/1696861912/empire-deluxe-combined-edition Killer Bee Software is a development team of one, so while I am missing the incredible budgets and finesse of larger scale projects, I firmly believe the game can offer you a great deal of game play time. So join us and experience Empire Deluxe Combined Edition! |
The title really says it all. The time is almost here. |