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Name

 Distant Star: Revenant Fleet 

 

Developer

 Blazing Griffin Ltd. 

 

Publisher

 Blazing Griffin Ltd. 

 

Tags

 Indie 

 Strategy 

 

Singleplayer 

Release

 2015-04-07 

 

Steam

 € £ $ / % 

 

News

 30 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 0 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/335830 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 20,000 .. 50,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Distant Star: Revenant Fleet Linux Depot [994.81 M] 




LINUX STREAMERS (0)




Update Version 1.1.1.0 Released

Thank you all for the feedback on update V 1.1! We're delighted that so many of you are happy with the changes. Since the update we've been tweaking a few more elements to improve the difficulty balance as well as getting rid of a couple more bugs.

If you haven't tried the new and improved Distant Star: Revenant Fleet, please take a moment to jump back in and let us know what you think! Likewise, if you're happy with the new updates and haven't left us a review, or you feel like updating an old one please do - to a small studio like ours, it's a big help.



As always, please let us know if you spot any bugs or have specific feedback here on the Steam Forums.

- The Blazing Griffin dev team

________________________________________
UPDATE VERSION 1.1.1.0 NOTES

Balancing:

Developer Comments: : We felt that the Danger Level was increasing a bit too slow and allowing players to grind nodes in sectors without much risk, so we’ve increased how quickly it generates.

  • Increased the rate that Danger Level increases by 25%.


Developer Comments: : We’ve removed the rubber banding on credits and experience gain. This was allowing players to snowball too easily once they had acquired a larger fleet.
  • Credits rewarded are no longer scaled depending on their fleet size.
  • Experience rewarded is no longer scaled depending on their fleet size.


Developer Comments: : Ships have been reaching their maximum level too quickly, so we’ve slightly increased the experience needed for each level to offset this.
  • Regular: Up from 2000 to 3000 experience needed
  • Veteran: Up from 6000 to 7000 experience needed
  • Elite: Up from 10000 to 12000 experience needed


Developer Comments: : “The Heretic” event had a small chance to be very harsh and remove all players credits and supply. We’ve adjusted it so that the event will only ever take 20% of player’s credits.
  • Reduced the amount of credits taken from the player in "The Heretic" event from 100% to 20%.
  • Reduced the amount of supply taken from the player in "The Heretic" event from 100% to 0%.


Developer Comments: : Orbital Defence Platforms were a bit too tough, so we’ve reduced their total hull to make them a bit quicker to kill.
  • Reduced the hull of Orbital Defence Platforms from 8000 to 6000.


Bug fixes:

  • Fixed issue where pulse energy costs were incorrect.
  • Fixed issue where pulse buy prices were incorrect.
  • Fixed issue where Storm attachments were doing half damage.
  • Updated out of date Main Menu social icons to most up to date web links.


[ 2016-10-04 17:47:32 CET ] [ Original post ]

Update Version 1.1.1.0 Released

Thank you all for the feedback on update V 1.1! We're delighted that so many of you are happy with the changes. Since the update we've been tweaking a few more elements to improve the difficulty balance as well as getting rid of a couple more bugs.

If you haven't tried the new and improved Distant Star: Revenant Fleet, please take a moment to jump back in and let us know what you think! Likewise, if you're happy with the new updates and haven't left us a review, or you feel like updating an old one please do - to a small studio like ours, it's a big help.



As always, please let us know if you spot any bugs or have specific feedback here on the Steam Forums.

- The Blazing Griffin dev team

________________________________________
UPDATE VERSION 1.1.1.0 NOTES

Balancing:

Developer Comments: : We felt that the Danger Level was increasing a bit too slow and allowing players to grind nodes in sectors without much risk, so weve increased how quickly it generates.

  • Increased the rate that Danger Level increases by 25%.


Developer Comments: : Weve removed the rubber banding on credits and experience gain. This was allowing players to snowball too easily once they had acquired a larger fleet.
  • Credits rewarded are no longer scaled depending on their fleet size.
  • Experience rewarded is no longer scaled depending on their fleet size.


Developer Comments: : Ships have been reaching their maximum level too quickly, so weve slightly increased the experience needed for each level to offset this.
  • Regular: Up from 2000 to 3000 experience needed
  • Veteran: Up from 6000 to 7000 experience needed
  • Elite: Up from 10000 to 12000 experience needed


Developer Comments: : The Heretic event had a small chance to be very harsh and remove all players credits and supply. Weve adjusted it so that the event will only ever take 20% of players credits.
  • Reduced the amount of credits taken from the player in "The Heretic" event from 100% to 20%.
  • Reduced the amount of supply taken from the player in "The Heretic" event from 100% to 0%.


Developer Comments: : Orbital Defence Platforms were a bit too tough, so weve reduced their total hull to make them a bit quicker to kill.
  • Reduced the hull of Orbital Defence Platforms from 8000 to 6000.


Bug fixes:

  • Fixed issue where pulse energy costs were incorrect.
  • Fixed issue where pulse buy prices were incorrect.
  • Fixed issue where Storm attachments were doing half damage.
  • Updated out of date Main Menu social icons to most up to date web links.


[ 2016-10-04 17:47:32 CET ] [ Original post ]