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Hi all,
Time for a long overdue Distant Star update. We are happy to now make our BAFTA award winning game available to more users than ever before with our release on Mac and Linux platforms!
Windows users - we don't wanna leave you out either! After listening to your feedback, we have also added 28 Steam achievements for you to get your teeth into.
Achievements will now reward you for various challenges including: reaching gameplay milestones, successfully beating quest chains, and completing the game on different difficulty settings.
Enjoy!
The Blazing Griffin Team
Hi all,
Time for a long overdue Distant Star update. We are happy to now make our BAFTA award winning game available to more users than ever before with our release on Mac and Linux platforms!
Windows users - we don't wanna leave you out either! After listening to your feedback, we have also added 28 Steam achievements for you to get your teeth into.
Achievements will now reward you for various challenges including: reaching gameplay milestones, successfully beating quest chains, and completing the game on different difficulty settings.
Enjoy!
The Blazing Griffin Team
Hi all, Just a quick note to say that we are working on achievements at the moment and hope to release the update very soon! You’ll find out about it here on Steam and on our social media pages when it’s available. :) The Blazing Griffin Team
Hi all, Just a quick note to say that we are working on achievements at the moment and hope to release the update very soon! Youll find out about it here on Steam and on our social media pages when its available. :) The Blazing Griffin Team
Happy New Year!
We've been working on another Distant Star patch! Once again, after reading your feedback we made some adjustments to the balancing. We've also given you the ability to turn on or off VSync and squashed a bug.
If you haven't tried the new and improved Distant Star: Revenant Fleet, please take a moment to jump back in and let us know what you think! Likewise, if you're happy with the new updates and haven't left us a review, or you feel like updating an old one please do - to a small studio like ours, it's a big help!
As always, please let us know if you spot any bugs or have specific feedback here on the Steam Forums.
- The Blazing Griffin dev team
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Happy New Year!
We've been working on another Distant Star patch! Once again, after reading your feedback we made some adjustments to the balancing. We've also given you the ability to turn on or off VSync and squashed a bug.
If you haven't tried the new and improved Distant Star: Revenant Fleet, please take a moment to jump back in and let us know what you think! Likewise, if you're happy with the new updates and haven't left us a review, or you feel like updating an old one please do - to a small studio like ours, it's a big help!
As always, please let us know if you spot any bugs or have specific feedback here on the Steam Forums.
- The Blazing Griffin dev team
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Thanks to a recent review, we've noticed that there was a bug that made the Rookie difficulty far too hard - oops! We released a hot fix for that today so it should now be back to normal. We've also took the time to make some small changes to the balancing based on other feedback. As always, please let us know if you spot any bugs or have specific feedback here on the Steam Forums. - The Blazing Griffin dev team
Thanks to a recent review, we've noticed that there was a bug that made the Rookie difficulty far too hard - oops! We released a hot fix for that today so it should now be back to normal. We've also took the time to make some small changes to the balancing based on other feedback. As always, please let us know if you spot any bugs or have specific feedback here on the Steam Forums. - The Blazing Griffin dev team
After noticing a few bugs and balancing issues from let’s plays on YouTube, we decided to pull together another patch!
As always, please let us know if you spot any bugs or have specific feedback here on the Steam Forums.
- The Blazing Griffin dev team
V 1.1.2.0 PATCH NOTES
AI:
• AI no longer wait for long periods without using attachments and should now activate their attachments more consistently.
• AI should now activate their attachments in more relevant situations.
• AI Pulsars should now prioritise the most relevant ships for their pulses.
Balancing:
• Increased the fleet level of all enemy fleets by 0.5. (About two Automatons, half a Lancer, quarter of a Dreadnaught.)
• Enemy ships now gain up to a maximum of three skills when danger level max, up from two.
• Pirates will now send in an ambush fleet at the start of the event "Escort from Pirate Attack" if you go into battle with them.
Juice:
• Adjusted the screenshake radius of larger explosions so that players would still get screenshake they are just off screen
• Slightly increased the force applied to ship parts when they are blown off a ship.
Bug fixes:
• In the event "Defend Prison Colony", the player was being referred to as "General", have changed this to "Warleader".
• Fixed issue where Orthani Command ships would sometimes spawn Akari drones. (Again! >.>)
After noticing a few bugs and balancing issues from lets plays on YouTube, we decided to pull together another patch!
As always, please let us know if you spot any bugs or have specific feedback here on the Steam Forums.
- The Blazing Griffin dev team
V 1.1.2.0 PATCH NOTES
AI:
AI no longer wait for long periods without using attachments and should now activate their attachments more consistently.
AI should now activate their attachments in more relevant situations.
AI Pulsars should now prioritise the most relevant ships for their pulses.
Balancing:
Increased the fleet level of all enemy fleets by 0.5. (About two Automatons, half a Lancer, quarter of a Dreadnaught.)
Enemy ships now gain up to a maximum of three skills when danger level max, up from two.
Pirates will now send in an ambush fleet at the start of the event "Escort from Pirate Attack" if you go into battle with them.
Juice:
Adjusted the screenshake radius of larger explosions so that players would still get screenshake they are just off screen
Slightly increased the force applied to ship parts when they are blown off a ship.
Bug fixes:
In the event "Defend Prison Colony", the player was being referred to as "General", have changed this to "Warleader".
Fixed issue where Orthani Command ships would sometimes spawn Akari drones. (Again! >.>)
Thank you all for the feedback on update V 1.1! We're delighted that so many of you are happy with the changes. Since the update we've been tweaking a few more elements to improve the difficulty balance as well as getting rid of a couple more bugs.
If you haven't tried the new and improved Distant Star: Revenant Fleet, please take a moment to jump back in and let us know what you think! Likewise, if you're happy with the new updates and haven't left us a review, or you feel like updating an old one please do - to a small studio like ours, it's a big help.
As always, please let us know if you spot any bugs or have specific feedback here on the Steam Forums.
- The Blazing Griffin dev team
________________________________________
UPDATE VERSION 1.1.1.0 NOTES
Thank you all for the feedback on update V 1.1! We're delighted that so many of you are happy with the changes. Since the update we've been tweaking a few more elements to improve the difficulty balance as well as getting rid of a couple more bugs.
If you haven't tried the new and improved Distant Star: Revenant Fleet, please take a moment to jump back in and let us know what you think! Likewise, if you're happy with the new updates and haven't left us a review, or you feel like updating an old one please do - to a small studio like ours, it's a big help.
As always, please let us know if you spot any bugs or have specific feedback here on the Steam Forums.
- The Blazing Griffin dev team
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UPDATE VERSION 1.1.1.0 NOTES
It’s been a little while since our last Distant Star update but we’ve been really busy working on a big patch alongside the on-going development of The Ship: Remasted.
After reading all of your comments and reviews over the last few months, this latest patch is designed to address as much of your feedback as possible. We’ve been working on everything from large scale difficulty balancing down to small sound bugs and we really hope you’ll feel a big difference. Below are the patch notes but we’ve also included comments from the team so you get an insight into how these changes will affect your experience.
REMINDER:
The update is a big one and unfortunately that means that old save files WILL be wiped when it is installed. If you want to keep your current progress, please ensure that you set the game to update only when launched and play in offline mode until you're happy to make a new save.
As always, please let us know if you spot any bugs or have specific feedback here on the Steam Forums.
- The Blazing Griffin dev team
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UPDATE VERSION 1.1.00 NOTES
Its been a little while since our last Distant Star update but weve been really busy working on a big patch alongside the on-going development of The Ship: Remasted.
After reading all of your comments and reviews over the last few months, this latest patch is designed to address as much of your feedback as possible. Weve been working on everything from large scale difficulty balancing down to small sound bugs and we really hope youll feel a big difference. Below are the patch notes but weve also included comments from the team so you get an insight into how these changes will affect your experience.
REMINDER:
The update is a big one and unfortunately that means that old save files WILL be wiped when it is installed. If you want to keep your current progress, please ensure that you set the game to update only when launched and play in offline mode until you're happy to make a new save.
As always, please let us know if you spot any bugs or have specific feedback here on the Steam Forums.
- The Blazing Griffin dev team
________________________________________
UPDATE VERSION 1.1.00 NOTES
Hi all,
This is a quick note to let you know that we will be updating Distant Star in the next few days! The update is a big one and unfortunately that means that old save files WILL be wiped when it is installed.
If you want to keep your current progress, please ensure that you set the game to update only when launched and play in offline mode until you're happy to make a new save.
Sorry for any inconvenience!
Thanks
- The Blazing Griffin Team
Hi all,
This is a quick note to let you know that we will be updating Distant Star in the next few days! The update is a big one and unfortunately that means that old save files WILL be wiped when it is installed.
If you want to keep your current progress, please ensure that you set the game to update only when launched and play in offline mode until you're happy to make a new save.
Sorry for any inconvenience!
Thanks
- The Blazing Griffin Team
A few updates based on player feedback:
A few updates based on player feedback:
Erebus just got easier! Reduced the defences of Erebus: Erebus carrier pods have been reduced from 16 to 12. Erebus plates have had their 25% damage resistance removed, reducing the damage they can take from 15000 to 10000. Erebus core has had its damage resistance reduced from 75% to 50%, reducing the damage it can take from 30000 to 20000. Reduced the damage output of Erebus: Erebus beams now fire slower and for longer, making them less accurate when player is dodging. Erebus Torpedo has had a damage reduction from 4320 to 3600. Erebus now has 12 carrier pods down from 16, reducing the maximum drones in the mission from 48 to 36. Photon Blast damage increases: Photon Blast (basic) has had a damage increase from 792 to 900. Photon Blast I has had a damage increase from 880 to 1000. Photon Blast II has had a damage increase from 968 to 1100. Photon Blast III has had a damage increase from 1056 to 1200. Slight price increase on all Photon Blast attachments to reflect damage increase.
Erebus just got easier! Reduced the defences of Erebus: Erebus carrier pods have been reduced from 16 to 12. Erebus plates have had their 25% damage resistance removed, reducing the damage they can take from 15000 to 10000. Erebus core has had its damage resistance reduced from 75% to 50%, reducing the damage it can take from 30000 to 20000. Reduced the damage output of Erebus: Erebus beams now fire slower and for longer, making them less accurate when player is dodging. Erebus Torpedo has had a damage reduction from 4320 to 3600. Erebus now has 12 carrier pods down from 16, reducing the maximum drones in the mission from 48 to 36. Photon Blast damage increases: Photon Blast (basic) has had a damage increase from 792 to 900. Photon Blast I has had a damage increase from 880 to 1000. Photon Blast II has had a damage increase from 968 to 1100. Photon Blast III has had a damage increase from 1056 to 1200. Slight price increase on all Photon Blast attachments to reflect damage increase.
A small update to fix a bug where placing an attachment into a skill slot caused the game to crash.
[img=http://www.blazinggriffin.com/wp-content/uploads/2015/11/bafta1-1200x520.jpg] We're pleased to announce that Distant Star won the BAFTA Scotland Game Award at last night's ceremony in Glasgow. We just wanted to thank all of the players who supported the development of the title through Early Access. The feedback and suggestions you all gave us was incredibly helpful and really shaped the direction of the game. On behalf of the team here at Blazing Griffin - thank you!
Some eagle-eyed players noticed a minor update last week. We fixed a bug where some junk text used for internal testing was occasionally appearing in game. No other changes were made with the update. :)
Big news today! We're pleased to announce our expansion into film today, as we bring on film and post production partners to create two new divisions that will fall under the Blazing Griffin brand. We've got some pretty awesome projects soon to be announced as well, so keep an eye on our Facebook and Twitter channels for more details very soon! More information on the merger can be found here.
Hi everyone, We're delighted to announce that Distant Star: Revenant Fleet has been nominated for several awards. We're short-listed for the Scottish BAFTA awards (Game category) and for the TIGA Game Industry Awards (Original Game and Audio Design). Happy days! The team here at Blazing Griffin would like to thank everyone who contributed to the development of Distant Star throughout Early Access. Your input and support was greatly appreciated. http://www.bafta.org/scotland/awards/news/british-academy-scotland-awards-in-2015-nominations-announced
Hi everyone, A small patch today to address some feedback from players about the final fight against the Erebus Platform being too tough. While we do want this fight to be a challenge, the difficulty curve was a bit too high, so we've made a number of changes:
Hi everyone, This patch brings a large number of balancing improvements aimed at improving the pace and flow of the game. A large part of this has been refactoring the numerical values such as shield and hull strength (one pip is now 1000 instead of 40) which now allows a little bit more flexibility when adjusting damage output and other related values. In addition to this, a lot of work has been carried out on the final battle and general spawn behaviour of enemy fleets, which will be a bit more forgiving in places (but also tough as hell at times too!). The team have also added some new attachments and a weapon for you to play with! Have fun blowing ships up in slightly different ways! ;) You can read the full patch notes on our blog here. http://store.steampowered.com/app/335830
A few new features this time around as well as some more bug fixes and balancing! Let us know in the comments or on the forums what you think.
A quick update to fix an issue that caused shield, hull and energy heal effects not to work properly.
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