After noticing a few bugs and balancing issues from let’s plays on YouTube, we decided to pull together another patch!
As always, please let us know if you spot any bugs or have specific feedback here on the Steam Forums.
- The Blazing Griffin dev team
V 1.1.2.0 PATCH NOTES
AI:
• AI no longer wait for long periods without using attachments and should now activate their attachments more consistently.
• AI should now activate their attachments in more relevant situations.
• AI Pulsars should now prioritise the most relevant ships for their pulses.
Balancing:
• Increased the fleet level of all enemy fleets by 0.5. (About two Automatons, half a Lancer, quarter of a Dreadnaught.)
• Enemy ships now gain up to a maximum of three skills when danger level max, up from two.
• Pirates will now send in an ambush fleet at the start of the event "Escort from Pirate Attack" if you go into battle with them.
Juice:
• Adjusted the screenshake radius of larger explosions so that players would still get screenshake they are just off screen
• Slightly increased the force applied to ship parts when they are blown off a ship.
Bug fixes:
• In the event "Defend Prison Colony", the player was being referred to as "General", have changed this to "Warleader".
• Fixed issue where Orthani Command ships would sometimes spawn Akari drones. (Again! >.>)
[ 2016-11-04 14:59:37 CET ] [ Original post ]
After noticing a few bugs and balancing issues from lets plays on YouTube, we decided to pull together another patch!
As always, please let us know if you spot any bugs or have specific feedback here on the Steam Forums.
- The Blazing Griffin dev team
V 1.1.2.0 PATCH NOTES
AI:
AI no longer wait for long periods without using attachments and should now activate their attachments more consistently.
AI should now activate their attachments in more relevant situations.
AI Pulsars should now prioritise the most relevant ships for their pulses.
Balancing:
Increased the fleet level of all enemy fleets by 0.5. (About two Automatons, half a Lancer, quarter of a Dreadnaught.)
Enemy ships now gain up to a maximum of three skills when danger level max, up from two.
Pirates will now send in an ambush fleet at the start of the event "Escort from Pirate Attack" if you go into battle with them.
Juice:
Adjusted the screenshake radius of larger explosions so that players would still get screenshake they are just off screen
Slightly increased the force applied to ship parts when they are blown off a ship.
Bug fixes:
In the event "Defend Prison Colony", the player was being referred to as "General", have changed this to "Warleader".
Fixed issue where Orthani Command ships would sometimes spawn Akari drones. (Again! >.>)
[ 2016-11-04 14:59:37 CET ] [ Original post ]
- Distant Star: Revenant Fleet Linux Depot [994.81 M]
Build your fleet of up to 5 ships (from a choice of any combination of 8 classes) and upgrade their weapons and attachments which give you new and improved skills to use in combat. With hundreds of attachments to choose from, each class has many different possible loadouts.
Traverse the galaxy one system at a time - each step of the way you will face unique story events, each of which has multiple outcomes that can change with each playthrough. Choose whether or not you enter combat, flee or try to talk your way out of difficult situations - but don't think the same choice next time round will have the same outcome!
All set within a beautifully designed universe with an eerily atmospheric soundtrack - Distant Star: Revenant Fleet is a game you'll be playing again and again...
- OS: Ubuntu 16.04
- Processor: Intel Pentium IV 2.4 GHz or AMD 3500+Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce 8800 or ATI Radeon X1900. 512mb graphics memory required. Minimum Resolution: 1024x768
- Storage: 1 GB available space
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