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Update Version 1.1.4.0 Released

Happy New Year! We've been working on another Distant Star patch! Once again, after reading your feedback we made some adjustments to the balancing. We've also given you the ability to turn on or off VSync and squashed a bug. If you haven't tried the new and improved Distant Star: Revenant Fleet, please take a moment to jump back in and let us know what you think! Likewise, if you're happy with the new updates and haven't left us a review, or you feel like updating an old one please do - to a small studio like ours, it's a big help!
As always, please let us know if you spot any bugs or have specific feedback here on the Steam Forums. - The Blazing Griffin dev team ________________________________________

UPDATE VERSION 1.1.4.0 NOTES


General:


Developer Comments: : After some feedback from new players, we’ve decided to adjust the default keybindings to be more user friendly for new players.
  • Changed the default keybinds. The new defaults will only be applied to new installs and for those that restore default keybinds in the controls settings. Any previously setup keybinds will be preserved.

Graphics:


Turned off VSync by default. For those with issues having VSync turned off, it can be re-enabled through the Steam command prompt. [list=1]
  • To do this right click on ‘Distant Star: Revenant Fleet’ in your Steam library.
  • Click ‘Properties’.
  • Under the general tab click ‘Set Launch Options’.
  • Enter: -screen-quality VSync
  • To change it back follow the same steps but enter: -screen-quality Default

    Balancing:


    Developer Comments: : The rogue still feels a little underpowered, so we’ve buffed the Photon Blast slightly to make it more competitive with other ship choices.
    • Photon Blast I damage increased from 1500 to 1800
    • Photon Blast II damage increased from 1650 to 1980
    • Photon Blast III damage increased from 1800 to 2160
    Developer Comments: : We felt the Lances were a bit too ‘samey’ to use. So we’ve differentiated them by increasing the damage, charge times and firing times of the more advanced Lance attachments. This should make them more difficult to use, but far more rewarding. *Kaboom!*
    • Experimental Auto Lance I damage decreased from 500 to 450
    • Experimental Auto Lance II damage decreased from 550 to 495
    • Experimental Auto Lance III damage decreased from 600 to 540
    • Experimental Auto Lance I price decreased from 3340 to 3000
    • Experimental Auto Lance II price decreased from 4035 to 3630
    • Experimental Auto Lance III price decreased from 4800 to 4320
    • Nova Lance’s cooldown increased from 12 to 15 seconds
    • Nova Lance’s charge time increased from 3 to 5 seconds
    • Nova Lance’s firing time increased from 3 to 5 seconds
    • Nova Lance I damage decreased from 1000 to 840
    • Nova Lance II damage decreased from 1100 to 924
    • Nova Lance III damage decreased from 1200 to 1008
    • Nova Lance I price increased from 4000 to 4200
    • Nova Lance II price increased from 4840 to 5085
    • Nova Lance III price increased from 5760 to 6050
    • Overload Lance’s cooldown increased from 10 to 30 seconds
    • Overload Lance’s charge time increased from 5 to 10 seconds
    • Overload Lance’s firing time increased from 5 to 10 seconds
    • Overload Lance’s energy cost increased from 1000 to 3000
    • Overload Lance’s shield cost increased from 0 to 2000
    • Overload Lance I damage increased from 700 to 1000
    • Overload Lance II damage increased from 770 to 1100
    • Overload Lance III damage increased from 840 to 1200
    • Overload Lance I price increased from 4670 to 5000
    • Overload Lance II price increased from 5650 to 6050
    • Overload Lance III price increased from 6720 to 7200
    Developer Comments: : : Missiles have been too strong in comparison to Cannon attachments since our 1.1 rebalance, so we’ve toned them down. These changes should make them better when hitting three or more targets, on par with Cannons when hitting two, and worse when hitting only one.
    • Strike Missile’s firing time decreased from 3 to 2 seconds
    • Strike Missile I damage decreased from 50 to 30
    • Strike Missile II damage decreased from 55 to 33
    • Strike Missile III damage decreased from 60 to 36
    • Strike Missile I price decreased from 2670 to 2400
    • Strike Missile II price decreased from 3080 to 2775
    • Strike Missile III price decreased from 3520 to 3170
    • Siege Missile’s firing time decreased from 7 to 6 seconds
    • Siege Missile I damage decreased from 360 to 210
    • Siege Missile II damage decreased from 396 to 231
    • Siege Missile III damage decreased from 432 to 252
    • Siege Missile I price decreased from 4115 to 2800
    • Siege Missile II price decreased from 4750 to 3235
    • Siege Missile III price decreased from 5430 to 3700
    • Spider Missile’s firing time decreased from 5 to 4 seconds
    • Spider Missile I damage decreased from 50 to 25
    • Spider Missile II damage decreased from 55 to 28
    • Spider Missile III damage decreased from 60 to 28
    • Spider Missile I price decreased from 3200 to 2000
    • Spider Missile II price decreased from 3700 to 2310
    • Spider Missile III price decreased from 4225 to 2640
    Developer Comments: : Torpedoes have been too strong since the 1.1 rebalance, so we’ve toned them down slightly so that they’re not always the best option for every situation.
    • Torpedo attachment explosion damage falloff reduced
    • Thermal Torpedo I damage decreased from 3000 to 2250
    • Thermal Torpedo II damage decreased from 3300 to 2475
    • Thermal Torpedo III damage decreased from 3600 to 2700
    • Thermal Torpedo I price decreased from 4615 to 3600
    • Thermal Torpedo II price decreased from 5330 to 4160
    • Thermal Torpedo III price decreased from 6090 to 4750
    • BF Torpedo’s cooldown increased from 20 to 30 seconds
    • BF Torpedo I damage decreased from 4000 to 3600
    • BF Torpedo II damage decreased from 4400 to 3960
    • BF Torpedo III damage decreased from 7040 to 4320
    • BF Torpedo I price decreased from 5335 to 3600
    • BF Torpedo II price decreased from 6160 to 4160
    • BF Torpedo III price decreased from 6090 to 4750

    Bug fixes:


    • Fixed issue where attachments would fail to apply modifiers on multiple uses within a battle.


    [ 2017-01-24 17:05:33 CET ] [ Original post ]

  • Update Version 1.1.4.0 Released

    Happy New Year! We've been working on another Distant Star patch! Once again, after reading your feedback we made some adjustments to the balancing. We've also given you the ability to turn on or off VSync and squashed a bug. If you haven't tried the new and improved Distant Star: Revenant Fleet, please take a moment to jump back in and let us know what you think! Likewise, if you're happy with the new updates and haven't left us a review, or you feel like updating an old one please do - to a small studio like ours, it's a big help!
    As always, please let us know if you spot any bugs or have specific feedback here on the Steam Forums. - The Blazing Griffin dev team ________________________________________

    UPDATE VERSION 1.1.4.0 NOTES


    General:


    Developer Comments: : After some feedback from new players, weve decided to adjust the default keybindings to be more user friendly for new players.
    • Changed the default keybinds. The new defaults will only be applied to new installs and for those that restore default keybinds in the controls settings. Any previously setup keybinds will be preserved.

    Graphics:


    Turned off VSync by default. For those with issues having VSync turned off, it can be re-enabled through the Steam command prompt. [list=1]
  • To do this right click on Distant Star: Revenant Fleet in your Steam library.
  • Click Properties.
  • Under the general tab click Set Launch Options.
  • Enter: -screen-quality VSync
  • To change it back follow the same steps but enter: -screen-quality Default

    Balancing:


    Developer Comments: : The rogue still feels a little underpowered, so weve buffed the Photon Blast slightly to make it more competitive with other ship choices.
    • Photon Blast I damage increased from 1500 to 1800
    • Photon Blast II damage increased from 1650 to 1980
    • Photon Blast III damage increased from 1800 to 2160
    Developer Comments: : We felt the Lances were a bit too samey to use. So weve differentiated them by increasing the damage, charge times and firing times of the more advanced Lance attachments. This should make them more difficult to use, but far more rewarding. *Kaboom!*
    • Experimental Auto Lance I damage decreased from 500 to 450
    • Experimental Auto Lance II damage decreased from 550 to 495
    • Experimental Auto Lance III damage decreased from 600 to 540
    • Experimental Auto Lance I price decreased from 3340 to 3000
    • Experimental Auto Lance II price decreased from 4035 to 3630
    • Experimental Auto Lance III price decreased from 4800 to 4320
    • Nova Lances cooldown increased from 12 to 15 seconds
    • Nova Lances charge time increased from 3 to 5 seconds
    • Nova Lances firing time increased from 3 to 5 seconds
    • Nova Lance I damage decreased from 1000 to 840
    • Nova Lance II damage decreased from 1100 to 924
    • Nova Lance III damage decreased from 1200 to 1008
    • Nova Lance I price increased from 4000 to 4200
    • Nova Lance II price increased from 4840 to 5085
    • Nova Lance III price increased from 5760 to 6050
    • Overload Lances cooldown increased from 10 to 30 seconds
    • Overload Lances charge time increased from 5 to 10 seconds
    • Overload Lances firing time increased from 5 to 10 seconds
    • Overload Lances energy cost increased from 1000 to 3000
    • Overload Lances shield cost increased from 0 to 2000
    • Overload Lance I damage increased from 700 to 1000
    • Overload Lance II damage increased from 770 to 1100
    • Overload Lance III damage increased from 840 to 1200
    • Overload Lance I price increased from 4670 to 5000
    • Overload Lance II price increased from 5650 to 6050
    • Overload Lance III price increased from 6720 to 7200
    Developer Comments: : : Missiles have been too strong in comparison to Cannon attachments since our 1.1 rebalance, so weve toned them down. These changes should make them better when hitting three or more targets, on par with Cannons when hitting two, and worse when hitting only one.
    • Strike Missiles firing time decreased from 3 to 2 seconds
    • Strike Missile I damage decreased from 50 to 30
    • Strike Missile II damage decreased from 55 to 33
    • Strike Missile III damage decreased from 60 to 36
    • Strike Missile I price decreased from 2670 to 2400
    • Strike Missile II price decreased from 3080 to 2775
    • Strike Missile III price decreased from 3520 to 3170
    • Siege Missiles firing time decreased from 7 to 6 seconds
    • Siege Missile I damage decreased from 360 to 210
    • Siege Missile II damage decreased from 396 to 231
    • Siege Missile III damage decreased from 432 to 252
    • Siege Missile I price decreased from 4115 to 2800
    • Siege Missile II price decreased from 4750 to 3235
    • Siege Missile III price decreased from 5430 to 3700
    • Spider Missiles firing time decreased from 5 to 4 seconds
    • Spider Missile I damage decreased from 50 to 25
    • Spider Missile II damage decreased from 55 to 28
    • Spider Missile III damage decreased from 60 to 28
    • Spider Missile I price decreased from 3200 to 2000
    • Spider Missile II price decreased from 3700 to 2310
    • Spider Missile III price decreased from 4225 to 2640
    Developer Comments: : Torpedoes have been too strong since the 1.1 rebalance, so weve toned them down slightly so that theyre not always the best option for every situation.
    • Torpedo attachment explosion damage falloff reduced
    • Thermal Torpedo I damage decreased from 3000 to 2250
    • Thermal Torpedo II damage decreased from 3300 to 2475
    • Thermal Torpedo III damage decreased from 3600 to 2700
    • Thermal Torpedo I price decreased from 4615 to 3600
    • Thermal Torpedo II price decreased from 5330 to 4160
    • Thermal Torpedo III price decreased from 6090 to 4750
    • BF Torpedos cooldown increased from 20 to 30 seconds
    • BF Torpedo I damage decreased from 4000 to 3600
    • BF Torpedo II damage decreased from 4400 to 3960
    • BF Torpedo III damage decreased from 7040 to 4320
    • BF Torpedo I price decreased from 5335 to 3600
    • BF Torpedo II price decreased from 6160 to 4160
    • BF Torpedo III price decreased from 6090 to 4750

    Bug fixes:


    • Fixed issue where attachments would fail to apply modifiers on multiple uses within a battle.


    [ 2017-01-24 17:05:33 CET ] [ Original post ]

  • Distant Star: Revenant Fleet
    Blazing Griffin Ltd. Developer
    Blazing Griffin Ltd. Publisher
    2015-04-07 Release
    Game News Posts: 30
    🎹🖱️Keyboard + Mouse
    Mixed (257 reviews)
    The Game includes VR Support
    Public Linux Depots:
    • Distant Star: Revenant Fleet Linux Depot [994.81 M]

    In Distant Star: Revenant Fleet, you take control of the last remaining ships of a near-destroyed A’kari fleet, and must rebuild your forces as you battle through ancient, galactic battlefields towards a final showdown with the Orthani.

    Build your fleet of up to 5 ships (from a choice of any combination of 8 classes) and upgrade their weapons and attachments which give you new and improved skills to use in combat. With hundreds of attachments to choose from, each class has many different possible loadouts.

    Traverse the galaxy one system at a time - each step of the way you will face unique story events, each of which has multiple outcomes that can change with each playthrough. Choose whether or not you enter combat, flee or try to talk your way out of difficult situations - but don't think the same choice next time round will have the same outcome!

    All set within a beautifully designed universe with an eerily atmospheric soundtrack - Distant Star: Revenant Fleet is a game you'll be playing again and again...

    MINIMAL SETUP
    • OS: Ubuntu 16.04
    • Processor: Intel Pentium IV 2.4 GHz or AMD 3500+Memory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8800 or ATI Radeon X1900. 512mb graphics memory required. Minimum Resolution: 1024x768
    • Storage: 1 GB available space
    GAMEBILLET

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    MacGamestore

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