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Changed
- Updated Java to 11.0.14
Fixed
- Error reporting not sending crashes.
Security
- Updated log4j to 2.17.1.
Flamebreak 1.5.6
I never released 1.5.6.
[ 2022-02-27 01:40:32 CET ] [ Original post ]
Changed
[olist]
- Faerie blink, and Apparition stone will blink to your target if you're not walking (pushing the left joystick or d-pad in a direction).
- Cyclone will pull enemies to your target if you're not walking (pushing the left joystick or d-pad in a direction).
- Telekinesis will throw the enemy to your target if you're not walking (pushing the left joystick or d-pad in a direction).
- Some controllers send phantom axis movements.
[ 2021-12-04 18:20:40 CET ] [ Original post ]
[olist]
[ 2020-10-09 04:05:56 CET ] [ Original post ]
Fixed an issue with stat percentage changes not showing up on the "Select race" screen for custom runs.
[ 2020-08-14 00:58:14 CET ] [ Original post ]
[olist]
- Added use of the Z garbage collector. This should eliminate any game stutters from the underlying virtual machine.
[ 2020-06-29 04:46:12 CET ] [ Original post ]
Hey everyone, A few minor updates for you [olist]
[ 2020-05-14 04:15:13 CET ] [ Original post ]
Hey everyone, We fixed several in-game crashes and game failing to launch issues on Windows. As always please send your log files to support@nimblygames.com if you run into any issues. We also monitor the Steam forums if you'd prefer to post there. Thanks!
[ 2020-04-24 05:09:05 CET ] [ Original post ]
Hey everyone, Thanks again for all the helpful error reports. As always please continue to send your log files to suppost@nimblygames.com if you encounter an issue. This patch should fix a frame buffer crash several users were encountering. I also added an error dialog for users that don't have proper OpenGL drivers installed and so we can't create an OpenGL window. Happy gaming!
[ 2020-04-20 05:18:30 CET ] [ Original post ]
Hey everyone, Thanks again for all your help ironing out these crash issues! This time the out of memory crashes should really be fixed, I had a typo in the last patch so I didn't actually fix it .
[ 2020-04-19 04:42:46 CET ] [ Original post ]
Hey Everyone, We fixed several crash issues, in particular:
- Out of memory crashes.
- Nested iterator issues causing start up crashes
- Index out of bounds crashes
- MacOS can't load libobjc.dylib
- Incomplete frame buffer
[ 2020-04-18 14:35:51 CET ] [ Original post ]
- Added automated error reporting if the game crashed
- Updated MacOS notarization
- Dropped MacOS 32 bit support
- Will put the same on a super sale due to the pandemic
[ 2020-04-15 04:10:28 CET ] [ Original post ]
- Fixed blurry fonts on skills and items
- Fixed XInput controller support on Windows 7
[ 2019-11-22 13:09:05 CET ] [ Original post ]
- MacOS Catalina support
- Bug fixes when changing from fullscreen to windows mode
[ 2019-11-19 04:21:57 CET ] [ Original post ]
Today's Deal: Save 50% on Flamebreak!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Monday at 10AM Pacific Time
[ 2016-06-11 17:00:00 CET ] [ Original post ]
11 New Powerful Item Sets To Unlock
- Spellsword's Destiny
- Earthsplitter's Armory
- Willowthorn's Grasp
- Lost King's Call
- Minos' Folly
- Wanderer's Ruse
- Hymn of the Colossus
- Ambusher's Disguise
- Archmage's Regalia
- Zombie Lord's Defiance
- Ragathor's Thirst
3 New Stat Warping Elixirs At The Bazaar
- Elixir of Balance
- Elixir of the Savant
- Elixir of Hubris
12 New Achievements
- Race Quests x 10 - accessed by clicking the female halfling under the New Run menu (each unlocks a new set item)
- Win Streak - win 5 games in a row in normal mode (unlocks Spellsword's Destiny)
- Colossal Blow - deal 50,000 damage with a single hit (unlocks Elixir of Hubris)
Balance Changes
- Proctus's Blessing - now amplifies damage against nearby targets by 10/20/30%; damage reduction reduced from 15/25/35% to 10/15/20%
- Whirlwind - reduced damage by 30%
- Unyielding Charge - reduced damage by 17%
- Musket - reduced stun chance from 25/35/45 to 20/30/40; increased stun damage from 40/70/100 to 50/85/120
- Frostwalker's Resolve - reduced health bonus from 150 to 100; for bosses only, reduced freeze threshold from 25% to 20% health
- Grandmaster's Legacy - reduced skill power multiplier from 1.6 to 1.5
- Stonecaller's Oath - increased respawn delay from 6 to 6.5 seconds
- Venomancer's Vestments - reduced damage by 10%
- Tormentor's Implements - no longer affects temples; no longer echoes to a single target multiple times from the same damage source (e.g. when a cluster of 5 enemies is flame waved each now receives a single instance of echo damage rather than 4 instances)
- Pyrion's Vestiges - increased area of effect by 15%
- Pyrion's Statue - improved stat bonuses
- Elixir of Giant Growth - reduced attack speed penalty from 0.75x to 0.80x; reduced attack damage bonus from 2.00x to 1.75x
- Elixir of Contemplation - reduced cooldown penalty from 1.50x to 1.40x; reduced skill mastery bonus from 2.00x to 1.75x
- Cooldown Reduction - reworked from multiplicative to additive scaling (now scales analogously to attack speed; less effective when stacking tons of cooldown reduction)
- Cooldown Reduction - reworked bonus numbers on items to provide benefits matching previous implementation
Other Changes
- Treasure Defense Minigame - base reward increased from 25 to 30 gold, but you now lose 1 gold for each goblin that escapes (merciless reward, 35, and gold lost per treasure stolen, 5, are unchanged)
- New controller binding option "Change Target" - allows the player to initiate a target change based on the movement stick's current orientation
- Completed runs now show a stat popup similar to failed runs
- The active game mode (normal, daily hard, etc) is now shown above the region timer on the overworld map
Bug Fixes
- Various minor bug fixes
[ 2016-06-10 23:05:23 CET ] [ Original post ]
11 New Powerful Item Sets To Unlock
- Spellsword's Destiny
- Earthsplitter's Armory
- Willowthorn's Grasp
- Lost King's Call
- Minos' Folly
- Wanderer's Ruse
- Hymn of the Colossus
- Ambusher's Disguise
- Archmage's Regalia
- Zombie Lord's Defiance
- Ragathor's Thirst
3 New Stat Warping Elixirs At The Bazaar
- Elixir of Balance
- Elixir of the Savant
- Elixir of Hubris
12 New Achievements
- Race Quests x 10 - accessed by clicking the female halfling under the New Run menu (each unlocks a new set item)
- Win Streak - win 5 games in a row in normal mode (unlocks Spellsword's Destiny)
- Colossal Blow - deal 50,000 damage with a single hit (unlocks Elixir of Hubris)
Balance Changes
- Proctus's Blessing - now amplifies damage against nearby targets by 10/20/30%; damage reduction reduced from 15/25/35% to 10/15/20%
- Whirlwind - reduced damage by 30%
- Unyielding Charge - reduced damage by 17%
- Musket - reduced stun chance from 25/35/45 to 20/30/40; increased stun damage from 40/70/100 to 50/85/120
- Frostwalker's Resolve - reduced health bonus from 150 to 100; for bosses only, reduced freeze threshold from 25% to 20% health
- Grandmaster's Legacy - reduced skill power multiplier from 1.6 to 1.5
- Stonecaller's Oath - increased respawn delay from 6 to 6.5 seconds
- Venomancer's Vestments - reduced damage by 10%
- Tormentor's Implements - no longer affects temples; no longer echoes to a single target multiple times from the same damage source (e.g. when a cluster of 5 enemies is flame waved each now receives a single instance of echo damage rather than 4 instances)
- Pyrion's Vestiges - increased area of effect by 15%
- Pyrion's Statue - improved stat bonuses
- Elixir of Giant Growth - reduced attack speed penalty from 0.75x to 0.80x; reduced attack damage bonus from 2.00x to 1.75x
- Elixir of Contemplation - reduced cooldown penalty from 1.50x to 1.40x; reduced skill mastery bonus from 2.00x to 1.75x
- Cooldown Reduction - reworked from multiplicative to additive scaling (now scales analogously to attack speed; less effective when stacking tons of cooldown reduction)
- Cooldown Reduction - reworked bonus numbers on items to provide benefits matching previous implementation
Other Changes
- Treasure Defense Minigame - base reward increased from 25 to 30 gold, but you now lose 1 gold for each goblin that escapes (merciless reward, 35, and gold lost per treasure stolen, 5, are unchanged)
- New controller binding option "Change Target" - allows the player to initiate a target change based on the movement stick's current orientation
- Completed runs now show a stat popup similar to failed runs
- The active game mode (normal, daily hard, etc) is now shown above the region timer on the overworld map
Bug Fixes
- Various minor bug fixes
[ 2016-06-10 23:05:23 CET ] [ Original post ]
Changes
- Proctus is now vulnerable for 9 seconds after his guardians die (up from 8)
- Proctus now throws his spear more quickly
- Proctus' shockwave is now an 8-way attack cast only to protect his guardians as they respawn
- Proctus now throws his shield when his health falls below 70%
- Proctus now throws triple-spears when his health falls below 40%
- Fixed a daily leaderboard issue that caused players in some time zones to receive the wrong loadout
- Fixed an issue affecting some dual video card configurations that caused a crash when entering the options menu (some machines might still crash upon visiting options for the first time but options should load correctly thereafter)
[ 2016-03-30 02:06:42 CET ] [ Original post ]
Changes
- Proctus is now vulnerable for 9 seconds after his guardians die (up from 8)
- Proctus now throws his spear more quickly
- Proctus' shockwave is now an 8-way attack cast only to protect his guardians as they respawn
- Proctus now throws his shield when his health falls below 70%
- Proctus now throws triple-spears when his health falls below 40%
- Fixed a daily leaderboard issue that caused players in some time zones to receive the wrong loadout
- Fixed an issue affecting some dual video card configurations that caused a crash when entering the options menu (some machines might still crash upon visiting options for the first time but options should load correctly thereafter)
[ 2016-03-30 02:06:42 CET ] [ Original post ]
Changes
- Controllers - new control option 'Lock Mode' (Always Locked, Lock While Attack Held, Free Cursor)
- Most controllers now use the 'Always Locked' mode by default; to restore the previous behavior switch to 'Lock While Attack Held' under Controls -> Lock Mode
- Active live streams can now be hidden from the main menu by clicking the [Live Twitch Streams] text
- Dust overworld map icon now glows when a nearby blacksmith or jeweler may be able to help complete an unfinished set in the player's inventory
- Renamed Skill Mastery to Skill Power
- Bonus Content is now available only in custom mode (not in randomized normal/hard loadouts) (GET DOWN)
- Fixed a bug that caused occasional crashes and slowdowns
[ 2016-03-25 17:25:46 CET ] [ Original post ]
Changes
- Controllers - new control option 'Lock Mode' (Always Locked, Lock While Attack Held, Free Cursor)
- Most controllers now use the 'Always Locked' mode by default; to restore the previous behavior switch to 'Lock While Attack Held' under Controls -> Lock Mode
- Active live streams can now be hidden from the main menu by clicking the [Live Twitch Streams] text
- Dust overworld map icon now glows when a nearby blacksmith or jeweler may be able to help complete an unfinished set in the player's inventory
- Renamed Skill Mastery to Skill Power
- Bonus Content is now available only in custom mode (not in randomized normal/hard loadouts) (GET DOWN)
- Fixed a bug that caused occasional crashes and slowdowns
[ 2016-03-25 17:25:46 CET ] [ Original post ]
We're extraordinarily grateful for the enthusiasm and feedback from our community throughout early access. Your ideas and critiques played a critical role in Flamebreak becoming the game that is today and your support and encouragement made development a joy. Thanks again for your continuing support and feedback. We're excited to continue development and expansion of Flamebreak!
[ 2016-03-07 20:33:20 CET ] [ Original post ]
We're extraordinarily grateful for the enthusiasm and feedback from our community throughout early access. Your ideas and critiques played a critical role in Flamebreak becoming the game that is today and your support and encouragement made development a joy. Thanks again for your continuing support and feedback. We're excited to continue development and expansion of Flamebreak!
[ 2016-03-07 20:33:20 CET ] [ Original post ]
Changes
- Added 'Nightmare' mode (dust a mountain along the edge of the god plane to access the portal; bosses and minibosses gain the skipped god's blessing in nightmare mode; new set items are available from blacksmiths and jewelers in the nightmare world)
- Added 'Nightmare Daily' (another hard daily that continues through nightmare mode)
- Controls - players can now activate skills while performing movement-based attacks (whirlwind, unyielding charge, stampede)
- Musket - reworked knockback: proc chance increased from 15/30/45 to 25/35/45; bonus damage improved from (always 0/10/20) to (only-on-proc 40/70/100); procs now stun for a longer duration and do not push the target away; proc percentage now continually builds while not attacking allowing the player to guarantee a stun after charging an attack
- Grenades - reworked to a single grenade per attack to reduce visual spam
- Meteor - added mini-stun on impact
- Hook - increased damage amplification duration from 1.5 to 3 seconds
- Fan of Knives - tightened knife arc
- Crossbow - improved Marksman bonus damage from 0/10/20 to 0/15/30
- Turret - reduced damage by 33%
- Spirit Walk - weakened cooldown scaling from 6/4.5/3 to 6/5/4
- Updated overworld map hover text to provide additional information
- Updated most character and biome art
- Players can now path through "ghost" enemies (soul collectors, some bosses)
- Fixed several minor bugs
- Live twitch streams now appear on the main menu
[ 2016-03-03 02:43:41 CET ] [ Original post ]
Changes
- Dagger - increased attack damage multiplier from 1.0 to 1.2; decreased attack speed multiplier from 1.2 to 1.1; improved backstab damage bonus from 40/80/120% to 50/100/150%
- Spear - increased attack damage multiplier from 1.0 to 1.3; decreased attack speed multiplier from 1.0 to 0.8; improved throw charge time from 2/1.5/1.0 to 2/1.4/0.8
- Melee attack range is no longer reduced for smaller-than-human characters (Faerie, Halfling, Dwarf)
- Reduced the price of the Arrowfell Shield, Silkfang Spinneret, Apparition Stone, and Feather of Sepicles from 75 to 60
- Increased the root duration for Silkfang Spinneret from 3 to 4 seconds
- Vacuum Grenade - improved area of effect from 150/190/230 to 170/200/230
- Dust of Appearance overworld map icon now glows when the player is within range of a bazaar or spyglassed treasure mountain to suggest usage
- Bonus Content - new overpowered race "Mysterious Challenger" spoofing Hearthstone's card of the same name
- Fixed a bug affecting Windows 10 users with DPI scaling
[ 2016-01-29 04:30:51 CET ] [ Original post ]
Changes
- Improved 'Custom Mode' to allow players to gain spirit and complete achievements
- Added 'Story' to the main menu allowing players to rewatch unlocked cutscenes
- Increased the visibility of warning shadows in meteor shower hazards
- Improved loadout variety in normal (pick-3) mode
- Fixed a few visual, performance, controller, and crash bugs
[ 2016-01-19 22:51:35 CET ] [ Original post ]
Gameplay Adjustments
- Reordered god plane unlock order to better reflect perceived difficulty (Necrus/Sepicles/Halarin/Furere/Proctus -> Sepicles/Furere/Halarin/Necrus/Proctus)
- Feather of Sepicles now only effects enemies (not the player and allies)
- Followers now path correctly even when very close to the player
- Players now have the option to retry with the current hero configuration upon death
Visual Adjustments
- Shadowform Wrappings now tints squires, turrets, and ethereal projections for visual clarity
- Miniboss icons on the overworld map no longer render a hazard triangle underneath
- Enemy cast animations no longer erroneously play after movement-dependent skill invocations have been interrupted by root effects
- Players now see a brief overview of stats from the current run upon death
Bug Fixes
- Various minor bug fixes
[ 2016-01-04 23:16:06 CET ] [ Original post ]
Full Controller Support
- Full support for XBox, Playstation, Steam, and most other controllers
- Fully configurable and rebindable under Menu -> Controls
New Weapons
- Spear - Medium range melee weapon. When not in use, charges for a thrown attack. Thrown spears root and amplify damage.
- Shield - Captain America style thrown ranged/defensive weapon. When held, blocks attacks to build lightning charges.
- Cluster Grenades - Long range area of effect weapon.
New Race
- Zombie - Convert enemies to allies and chew your way through even the most powerful foes. The bite is mightier than the sword.
New Item Type - Activated
- Apparition Stone - Instantly teleport to a target location.
- Arrowfell Shield - A wave of energy pulses outward destroying nearby projectiles.
- Feather of Sepicles - Winds sweep every creature, including you, in a target direction.
- Severed Hand of the Lich - Resets the cooldown of your last activated skill.
- Silkfang Spinneret - Fire a bundle of silk that roots enemies in place.
Daily Challenge Improvements
- You can now view results from past dailies alongside current leaderboards
- Added a hard mode daily
Keyboard Only Control Mode
- Press J to activate keyboard-only mode, perfect for laptops, traveling, etc
Skill Changes
- Follower health is now based on hits and no longer scales with skill mastery.
- Physical skills now scale half as effectively with skill mastery (still scale fully with attack damage), ex: as your skill mastery increases from 100% to 200%, Whirlwind previously dealt 2.0x damage, now deals 1.5x damage.
- Damage Amplification no longer scales with skill mastery (previously scaled very slowly).
- Stun Durations no longer scale with skill mastery (previously scaled very slowly).
- Cyclone - damage -10%
- Displacement Bolt - added extremely brief invulnerability after activation
- Ethereal Projection - ~10% less initial damage; max upgrade damage unchanged; 10% faster projectile speed
- Flame Wave - damage +5%
- Hook - initial damage reduced by 50%; damage amp from 20/40/60 to 25/50/75; damage amp duration after hook ends from 2 to 1.5
- Rocket - damage +5%
- Shadow Strike - damage from 120/210/300% to 140/245/350%
- Shockwave - damage amp from 20/40/60 to 25/50/75
- Skeleton Mines - tooltip now shows "total damage" instead of forcing you to calculate
- Spirit Walk - max upgrade damage increased by 20% (initial damage unchanged)
- Telekinesis - now deals damage upon initial grip in addition to collisions
- Turret - damage increased by 33%; no longer pierces; health no longer scales with skill mastery
- Unyielding Charge - cooldown no longer changes with skill level
- Vacuum Grenade - increased throw speed, area of effect, and damage
- Whirlwind - damage from 70/123/175% to 80/140/200%
- Elf Strangling Vines - area of effect now increases with skill level; damage amp from 20/40/60 to 25/50/75
- Halfling Sneak Attack - bonus damage from 70/123/175% to 80/140/200%
- Human Squire - corpses can no longer be consumed by flesheaters or raised by necromancers; health no longer scales with skill mastery
- Orc Blood Ritual - health cost reduced from 30/20/10 to 15/15/15
Item Changes
- Sales - items now have a 1/6 chance to spawn "on sale" at ~35% reduced price
- Town stat item gold cost increased from 75 to 90
- Town overworld item gold cost increased from 30 to 35
- Blacksmith/Jeweler set component item gold cost reduced from 100 to 80; stats and completion effects reworked for all sets
- Activated items now appear in the town and bazaar item pools
- Special overworld items now appear in the town item pool
- Normal fights no longer drop overworld items
- Dusting towns now reveals only an additional overworld item choice (not an additional stat item choice)
Weapon Changes
- Crossbow - damage multiplier increased from 0.9 to 1.0
- Dagger - movement speed bonus now increases with skill upgrades (10/15/20)
- Flaming Staff - fixed a bug that resulted in damage calculations above the stated values
- Musket - damage now increases with skill upgrades (0/10/20)
- Stone Sword - damage increase with skill upgrade reduced from (0/25/50) to (0/15/30)
God Changes
- Furere (Boss) - increased health
- Proctus (Boss) - protector respawn is now indicated by a visible timer; protectors now respawn with less health each time a protector is killed
- Sepicles (Boss) - increased health
- Halarin (Enemy Buff) - regeneration rate in god plane and temple fights now decreases by 10% every 10 seconds
- Halarin (Player Buff) - now provides stacking attack damage and skill mastery for each battle the player ends at full health
- Necrus (Player Buff) - now summons 1/2/3 followers depending on favor
- Proctus (Player Buff) - tooltip updated to reflect the fact that followers benefit too
- Sepicles (Player Buff) - tooltip updated to reflect the fact that followers benefit too
Fixes & Misc
- Custom Mode now allows difficulty selection
- While the player is under the protection of proctus getting hit sometimes did not trigger temporary invulnerability
- Summoner/Necromancer spawned Whirler attacks would sometimes not trigger temporary invulnerability
- Temple hover and god favor text updated to make it more clear that only your highest-favor god will grant a blessing
- Improved control rebinding UI
- Alchemist's Amulet now correctly grants bonus gold for minigame clears
- Hovered items now glow in shops
- New death cinematic images for the phoenix and god fights
- Treasure Defense - small goblins are no longer targeted by lightning bolts from furere's blessing
- Hazard hover now informs the player that there is a guaranteed overworld item drop
- Minibosses now take damage from hazards
- Tutorial now informs new players that you can swap skill hotkey ordering in the pause menu
- Fixed visual bug: timer shows :60 instead of 1:00 in bottom right
- Fixed area of effect indicator on furere lightning (previously too small)
- Fixed area of effect indicator on grenades and firespark explosions (previously too small)
- Fixed a bug that could occasionally prevent the player from activating multiple skills simultaneously while attacking
- Lots of minor bug fixes and adjustments based on player feedback
[ 2015-12-18 22:06:39 CET ] [ Original post ]
🎮 Full Controller Support
- Flamebreak Linux [108.07 M]
Key Features:
- Over 100 hours of gameplay powered by procedurally generated worlds and thousands of starting hero possibilities that change the feel of each run
- Daily Challenges! Compete with friends and globally for the best run
- Unlock 10 races, each with a unique activated ability and stats
- 8 weapons with varied attack styles and special bonuses
- 20+ fun to learn, difficult to master skills including Dota inspired skills like Hook
- 50+ enemy types each with different AI and attack patterns
- 100+ items, including 15 item sets with powerful, game-warping effects
- Viscerally satisfying gameplay featuring fluid controls with a gamepad, mouse+keyboard, or even just a keyboard
- Explore the world of Flamebreak through hand painted scrolls and beautiful rhyming verse penned by Sam "Poem_for_your_sprog" Garland
- Millions of seeded runs
- Multiple player profiles
- OS: Ubuntu 16.04+
- Processor: 1.5 GHz+Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL ES 3.2+ supported graphics card
- Storage: 200 MB available space
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