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Flamebreak 1.5.7

Changed


  • Updated Java to 11.0.14

Fixed


  • Error reporting not sending crashes.

Security


  • Updated log4j to 2.17.1.

Flamebreak 1.5.6


I never released 1.5.6.


[ 2022-02-27 01:40:32 CET ] [ Original post ]


Flamebreak 1.5.5

Changed


[olist]
  • When using a controller with auto targeting:
    • Faerie blink, and Apparition stone will blink to your target if you're not walking (pushing the left joystick or d-pad in a direction).
    • Cyclone will pull enemies to your target if you're not walking (pushing the left joystick or d-pad in a direction).
    • Telekinesis will throw the enemy to your target if you're not walking (pushing the left joystick or d-pad in a direction).
  • Disabled controller activation when moving a joystick. You now have to press a button on the controller to activate it.
    • Some controllers send phantom axis movements.
    [/olist]


  • [ 2021-12-04 18:20:40 CET ] [ Original post ]


    Flamebreak 1.5.3 controller fixes

    [olist]

  • Fixed a bug that cause some controllers to crash the game.
  • Updated filters to prevent an XBox 360 controller showing up twice in the controller list. [/olist]


  • [ 2020-10-09 04:05:56 CET ] [ Original post ]


    Flamebreak 1.5.2

    Fixed an issue with stat percentage changes not showing up on the "Select race" screen for custom runs.


    [ 2020-08-14 00:58:14 CET ] [ Original post ]


    Flamebreak 1.5.1 macOS fixes

    [olist]

  • Fixed an issue where the game wouldn't launch on older macOS version
  • Updated Java to version 14
    • Added use of the Z garbage collector. This should eliminate any game stutters from the underlying virtual machine.
    [/olist]


  • [ 2020-06-29 04:46:12 CET ] [ Original post ]


    Flamebreak 1.4.3

    Hey everyone, A few minor updates for you [olist]

  • Fixed an issues where the UI wouldn't always show a controller when it was plugged in.
  • Improve error messages for some crashes.
  • Other rare crash fixes. [/olist]


  • [ 2020-05-14 04:15:13 CET ] [ Original post ]


    Flamebreak 1.4.1

    Hey everyone, We fixed several in-game crashes and game failing to launch issues on Windows. As always please send your log files to support@nimblygames.com if you run into any issues. We also monitor the Steam forums if you'd prefer to post there. Thanks!


    [ 2020-04-24 05:09:05 CET ] [ Original post ]


    Flamebreak 1.3.9

    Hey everyone, Thanks again for all the helpful error reports. As always please continue to send your log files to suppost@nimblygames.com if you encounter an issue. This patch should fix a frame buffer crash several users were encountering. I also added an error dialog for users that don't have proper OpenGL drivers installed and so we can't create an OpenGL window. Happy gaming!


    [ 2020-04-20 05:18:30 CET ] [ Original post ]


    Flamebreak 1.3.8 Fix out of memory crashes

    Hey everyone, Thanks again for all your help ironing out these crash issues! This time the out of memory crashes should really be fixed, I had a typo in the last patch so I didn't actually fix it .


    [ 2020-04-19 04:42:46 CET ] [ Original post ]


    Flamebreak 1.3.7

    Hey Everyone, We fixed several crash issues, in particular:

    • Out of memory crashes.
    • Nested iterator issues causing start up crashes
    • Index out of bounds crashes
    Unresolved issues:
    • MacOS can't load libobjc.dylib
    • Incomplete frame buffer
    We added more logging so if you experience any crashes please email your log files to support@nimblygames.com Thanks Everyone!


    [ 2020-04-18 14:35:51 CET ] [ Original post ]


    Flamebreak update

    • Added automated error reporting if the game crashed
    • Updated MacOS notarization
    • Dropped MacOS 32 bit support
    • Will put the same on a super sale due to the pandemic


    [ 2020-04-15 04:10:28 CET ] [ Original post ]


    Flamebreak 1.3.5

    • Fixed blurry fonts on skills and items
    • Fixed XInput controller support on Windows 7


    [ 2019-11-22 13:09:05 CET ] [ Original post ]


    MacOS Catalina support

    • MacOS Catalina support
    • Bug fixes when changing from fullscreen to windows mode
    Good luck on the daily challenges!


    [ 2019-11-19 04:21:57 CET ] [ Original post ]


    Daily Deal - Flamebreak, 50% Off

    Today's Deal: Save 50% on Flamebreak!*

    Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

    *Offer ends Monday at 10AM Pacific Time


    [ 2016-06-11 17:00:00 CET ] [ Original post ]


    The Quests and Sets Update

    11 New Powerful Item Sets To Unlock


    • Spellsword's Destiny
    • Earthsplitter's Armory
    • Willowthorn's Grasp
    • Lost King's Call
    • Minos' Folly
    • Wanderer's Ruse
    • Hymn of the Colossus
    • Ambusher's Disguise
    • Archmage's Regalia
    • Zombie Lord's Defiance
    • Ragathor's Thirst

    3 New Stat Warping Elixirs At The Bazaar


    • Elixir of Balance
    • Elixir of the Savant
    • Elixir of Hubris

    12 New Achievements


    • Race Quests x 10 - accessed by clicking the female halfling under the New Run menu (each unlocks a new set item)
    • Win Streak - win 5 games in a row in normal mode (unlocks Spellsword's Destiny)
    • Colossal Blow - deal 50,000 damage with a single hit (unlocks Elixir of Hubris)

    Balance Changes


    • Proctus's Blessing - now amplifies damage against nearby targets by 10/20/30%; damage reduction reduced from 15/25/35% to 10/15/20%
    • Whirlwind - reduced damage by 30%
    • Unyielding Charge - reduced damage by 17%
    • Musket - reduced stun chance from 25/35/45 to 20/30/40; increased stun damage from 40/70/100 to 50/85/120
    • Frostwalker's Resolve - reduced health bonus from 150 to 100; for bosses only, reduced freeze threshold from 25% to 20% health
    • Grandmaster's Legacy - reduced skill power multiplier from 1.6 to 1.5
    • Stonecaller's Oath - increased respawn delay from 6 to 6.5 seconds
    • Venomancer's Vestments - reduced damage by 10%
    • Tormentor's Implements - no longer affects temples; no longer echoes to a single target multiple times from the same damage source (e.g. when a cluster of 5 enemies is flame waved each now receives a single instance of echo damage rather than 4 instances)
    • Pyrion's Vestiges - increased area of effect by 15%
    • Pyrion's Statue - improved stat bonuses
    • Elixir of Giant Growth - reduced attack speed penalty from 0.75x to 0.80x; reduced attack damage bonus from 2.00x to 1.75x
    • Elixir of Contemplation - reduced cooldown penalty from 1.50x to 1.40x; reduced skill mastery bonus from 2.00x to 1.75x
    • Cooldown Reduction - reworked from multiplicative to additive scaling (now scales analogously to attack speed; less effective when stacking tons of cooldown reduction)
    • Cooldown Reduction - reworked bonus numbers on items to provide benefits matching previous implementation

    Other Changes


    • Treasure Defense Minigame - base reward increased from 25 to 30 gold, but you now lose 1 gold for each goblin that escapes (merciless reward, 35, and gold lost per treasure stolen, 5, are unchanged)
    • New controller binding option "Change Target" - allows the player to initiate a target change based on the movement stick's current orientation
    • Completed runs now show a stat popup similar to failed runs
    • The active game mode (normal, daily hard, etc) is now shown above the region timer on the overworld map

    Bug Fixes


    • Various minor bug fixes


    [ 2016-06-10 23:05:23 CET ] [ Original post ]


    The Quests and Sets Update

    11 New Powerful Item Sets To Unlock


    • Spellsword's Destiny
    • Earthsplitter's Armory
    • Willowthorn's Grasp
    • Lost King's Call
    • Minos' Folly
    • Wanderer's Ruse
    • Hymn of the Colossus
    • Ambusher's Disguise
    • Archmage's Regalia
    • Zombie Lord's Defiance
    • Ragathor's Thirst

    3 New Stat Warping Elixirs At The Bazaar


    • Elixir of Balance
    • Elixir of the Savant
    • Elixir of Hubris

    12 New Achievements


    • Race Quests x 10 - accessed by clicking the female halfling under the New Run menu (each unlocks a new set item)
    • Win Streak - win 5 games in a row in normal mode (unlocks Spellsword's Destiny)
    • Colossal Blow - deal 50,000 damage with a single hit (unlocks Elixir of Hubris)

    Balance Changes


    • Proctus's Blessing - now amplifies damage against nearby targets by 10/20/30%; damage reduction reduced from 15/25/35% to 10/15/20%
    • Whirlwind - reduced damage by 30%
    • Unyielding Charge - reduced damage by 17%
    • Musket - reduced stun chance from 25/35/45 to 20/30/40; increased stun damage from 40/70/100 to 50/85/120
    • Frostwalker's Resolve - reduced health bonus from 150 to 100; for bosses only, reduced freeze threshold from 25% to 20% health
    • Grandmaster's Legacy - reduced skill power multiplier from 1.6 to 1.5
    • Stonecaller's Oath - increased respawn delay from 6 to 6.5 seconds
    • Venomancer's Vestments - reduced damage by 10%
    • Tormentor's Implements - no longer affects temples; no longer echoes to a single target multiple times from the same damage source (e.g. when a cluster of 5 enemies is flame waved each now receives a single instance of echo damage rather than 4 instances)
    • Pyrion's Vestiges - increased area of effect by 15%
    • Pyrion's Statue - improved stat bonuses
    • Elixir of Giant Growth - reduced attack speed penalty from 0.75x to 0.80x; reduced attack damage bonus from 2.00x to 1.75x
    • Elixir of Contemplation - reduced cooldown penalty from 1.50x to 1.40x; reduced skill mastery bonus from 2.00x to 1.75x
    • Cooldown Reduction - reworked from multiplicative to additive scaling (now scales analogously to attack speed; less effective when stacking tons of cooldown reduction)
    • Cooldown Reduction - reworked bonus numbers on items to provide benefits matching previous implementation

    Other Changes


    • Treasure Defense Minigame - base reward increased from 25 to 30 gold, but you now lose 1 gold for each goblin that escapes (merciless reward, 35, and gold lost per treasure stolen, 5, are unchanged)
    • New controller binding option "Change Target" - allows the player to initiate a target change based on the movement stick's current orientation
    • Completed runs now show a stat popup similar to failed runs
    • The active game mode (normal, daily hard, etc) is now shown above the region timer on the overworld map

    Bug Fixes


    • Various minor bug fixes


    [ 2016-06-10 23:05:23 CET ] [ Original post ]


    Update - March 29th 2016

    Changes


    • Proctus is now vulnerable for 9 seconds after his guardians die (up from 8)
    • Proctus now throws his spear more quickly
    • Proctus' shockwave is now an 8-way attack cast only to protect his guardians as they respawn
    • Proctus now throws his shield when his health falls below 70%
    • Proctus now throws triple-spears when his health falls below 40%
    • Fixed a daily leaderboard issue that caused players in some time zones to receive the wrong loadout
    • Fixed an issue affecting some dual video card configurations that caused a crash when entering the options menu (some machines might still crash upon visiting options for the first time but options should load correctly thereafter)


    [ 2016-03-30 02:06:42 CET ] [ Original post ]


    Update - March 29th 2016

    Changes


    • Proctus is now vulnerable for 9 seconds after his guardians die (up from 8)
    • Proctus now throws his spear more quickly
    • Proctus' shockwave is now an 8-way attack cast only to protect his guardians as they respawn
    • Proctus now throws his shield when his health falls below 70%
    • Proctus now throws triple-spears when his health falls below 40%
    • Fixed a daily leaderboard issue that caused players in some time zones to receive the wrong loadout
    • Fixed an issue affecting some dual video card configurations that caused a crash when entering the options menu (some machines might still crash upon visiting options for the first time but options should load correctly thereafter)


    [ 2016-03-30 02:06:42 CET ] [ Original post ]


    Update - March 25th 2016

    Changes


    • Controllers - new control option 'Lock Mode' (Always Locked, Lock While Attack Held, Free Cursor)
    • Most controllers now use the 'Always Locked' mode by default; to restore the previous behavior switch to 'Lock While Attack Held' under Controls -> Lock Mode
    • Active live streams can now be hidden from the main menu by clicking the [Live Twitch Streams] text
    • Dust overworld map icon now glows when a nearby blacksmith or jeweler may be able to help complete an unfinished set in the player's inventory
    • Renamed Skill Mastery to Skill Power
    • Bonus Content is now available only in custom mode (not in randomized normal/hard loadouts) (GET DOWN)
    • Fixed a bug that caused occasional crashes and slowdowns


    [ 2016-03-25 17:25:46 CET ] [ Original post ]


    Update - March 25th 2016

    Changes


    • Controllers - new control option 'Lock Mode' (Always Locked, Lock While Attack Held, Free Cursor)
    • Most controllers now use the 'Always Locked' mode by default; to restore the previous behavior switch to 'Lock While Attack Held' under Controls -> Lock Mode
    • Active live streams can now be hidden from the main menu by clicking the [Live Twitch Streams] text
    • Dust overworld map icon now glows when a nearby blacksmith or jeweler may be able to help complete an unfinished set in the player's inventory
    • Renamed Skill Mastery to Skill Power
    • Bonus Content is now available only in custom mode (not in randomized normal/hard loadouts) (GET DOWN)
    • Fixed a bug that caused occasional crashes and slowdowns


    [ 2016-03-25 17:25:46 CET ] [ Original post ]


    Flamebreak Officially Launches March 15th 2016

    We're extraordinarily grateful for the enthusiasm and feedback from our community throughout early access. Your ideas and critiques played a critical role in Flamebreak becoming the game that is today and your support and encouragement made development a joy. Thanks again for your continuing support and feedback. We're excited to continue development and expansion of Flamebreak!


    [ 2016-03-07 20:33:20 CET ] [ Original post ]


    Flamebreak Officially Launches March 15th 2016

    We're extraordinarily grateful for the enthusiasm and feedback from our community throughout early access. Your ideas and critiques played a critical role in Flamebreak becoming the game that is today and your support and encouragement made development a joy. Thanks again for your continuing support and feedback. We're excited to continue development and expansion of Flamebreak!


    [ 2016-03-07 20:33:20 CET ] [ Original post ]


    Update - March 2nd 2016

    Changes


    • Added 'Nightmare' mode (dust a mountain along the edge of the god plane to access the portal; bosses and minibosses gain the skipped god's blessing in nightmare mode; new set items are available from blacksmiths and jewelers in the nightmare world)
    • Added 'Nightmare Daily' (another hard daily that continues through nightmare mode)
    • Controls - players can now activate skills while performing movement-based attacks (whirlwind, unyielding charge, stampede)
    • Musket - reworked knockback: proc chance increased from 15/30/45 to 25/35/45; bonus damage improved from (always 0/10/20) to (only-on-proc 40/70/100); procs now stun for a longer duration and do not push the target away; proc percentage now continually builds while not attacking allowing the player to guarantee a stun after charging an attack
    • Grenades - reworked to a single grenade per attack to reduce visual spam
    • Meteor - added mini-stun on impact
    • Hook - increased damage amplification duration from 1.5 to 3 seconds
    • Fan of Knives - tightened knife arc
    • Crossbow - improved Marksman bonus damage from 0/10/20 to 0/15/30
    • Turret - reduced damage by 33%
    • Spirit Walk - weakened cooldown scaling from 6/4.5/3 to 6/5/4
    • Updated overworld map hover text to provide additional information
    • Updated most character and biome art
    • Players can now path through "ghost" enemies (soul collectors, some bosses)
    • Fixed several minor bugs
    • Live twitch streams now appear on the main menu


    [ 2016-03-03 02:43:41 CET ] [ Original post ]


    Update - January 28th 2016

    Changes


    • Dagger - increased attack damage multiplier from 1.0 to 1.2; decreased attack speed multiplier from 1.2 to 1.1; improved backstab damage bonus from 40/80/120% to 50/100/150%
    • Spear - increased attack damage multiplier from 1.0 to 1.3; decreased attack speed multiplier from 1.0 to 0.8; improved throw charge time from 2/1.5/1.0 to 2/1.4/0.8
    • Melee attack range is no longer reduced for smaller-than-human characters (Faerie, Halfling, Dwarf)
    • Reduced the price of the Arrowfell Shield, Silkfang Spinneret, Apparition Stone, and Feather of Sepicles from 75 to 60
    • Increased the root duration for Silkfang Spinneret from 3 to 4 seconds
    • Vacuum Grenade - improved area of effect from 150/190/230 to 170/200/230
    • Dust of Appearance overworld map icon now glows when the player is within range of a bazaar or spyglassed treasure mountain to suggest usage
    • Bonus Content - new overpowered race "Mysterious Challenger" spoofing Hearthstone's card of the same name
    • Fixed a bug affecting Windows 10 users with DPI scaling


    [ 2016-01-29 04:30:51 CET ] [ Original post ]


    Update 1.1.2

    Changes


    • Improved 'Custom Mode' to allow players to gain spirit and complete achievements
    • Added 'Story' to the main menu allowing players to rewatch unlocked cutscenes
    • Increased the visibility of warning shadows in meteor shower hazards
    • Improved loadout variety in normal (pick-3) mode
    • Fixed a few visual, performance, controller, and crash bugs


    [ 2016-01-19 22:51:35 CET ] [ Original post ]


    Update

    Gameplay Adjustments


    • Reordered god plane unlock order to better reflect perceived difficulty (Necrus/Sepicles/Halarin/Furere/Proctus -> Sepicles/Furere/Halarin/Necrus/Proctus)
    • Feather of Sepicles now only effects enemies (not the player and allies)
    • Followers now path correctly even when very close to the player
    • Players now have the option to retry with the current hero configuration upon death

    Visual Adjustments


    • Shadowform Wrappings now tints squires, turrets, and ethereal projections for visual clarity
    • Miniboss icons on the overworld map no longer render a hazard triangle underneath
    • Enemy cast animations no longer erroneously play after movement-dependent skill invocations have been interrupted by root effects
    • Players now see a brief overview of stats from the current run upon death

    Bug Fixes


    • Various minor bug fixes


    [ 2016-01-04 23:16:06 CET ] [ Original post ]


    The Armory and Control Update

    Full Controller Support


    • Full support for XBox, Playstation, Steam, and most other controllers
    • Fully configurable and rebindable under Menu -> Controls

    New Weapons


    • Spear - Medium range melee weapon. When not in use, charges for a thrown attack. Thrown spears root and amplify damage.
    • Shield - Captain America style thrown ranged/defensive weapon. When held, blocks attacks to build lightning charges.
    • Cluster Grenades - Long range area of effect weapon.

    New Race


    • Zombie - Convert enemies to allies and chew your way through even the most powerful foes. The bite is mightier than the sword.

    New Item Type - Activated


    • Apparition Stone - Instantly teleport to a target location.
    • Arrowfell Shield - A wave of energy pulses outward destroying nearby projectiles.
    • Feather of Sepicles - Winds sweep every creature, including you, in a target direction.
    • Severed Hand of the Lich - Resets the cooldown of your last activated skill.
    • Silkfang Spinneret - Fire a bundle of silk that roots enemies in place.

    Daily Challenge Improvements


    • You can now view results from past dailies alongside current leaderboards
    • Added a hard mode daily

    Keyboard Only Control Mode


    • Press J to activate keyboard-only mode, perfect for laptops, traveling, etc

    Skill Changes


    • Follower health is now based on hits and no longer scales with skill mastery.
    • Physical skills now scale half as effectively with skill mastery (still scale fully with attack damage), ex: as your skill mastery increases from 100% to 200%, Whirlwind previously dealt 2.0x damage, now deals 1.5x damage.
    • Damage Amplification no longer scales with skill mastery (previously scaled very slowly).
    • Stun Durations no longer scale with skill mastery (previously scaled very slowly).
    • Cyclone - damage -10%
    • Displacement Bolt - added extremely brief invulnerability after activation
    • Ethereal Projection - ~10% less initial damage; max upgrade damage unchanged; 10% faster projectile speed
    • Flame Wave - damage +5%
    • Hook - initial damage reduced by 50%; damage amp from 20/40/60 to 25/50/75; damage amp duration after hook ends from 2 to 1.5
    • Rocket - damage +5%
    • Shadow Strike - damage from 120/210/300% to 140/245/350%
    • Shockwave - damage amp from 20/40/60 to 25/50/75
    • Skeleton Mines - tooltip now shows "total damage" instead of forcing you to calculate
    • Spirit Walk - max upgrade damage increased by 20% (initial damage unchanged)
    • Telekinesis - now deals damage upon initial grip in addition to collisions
    • Turret - damage increased by 33%; no longer pierces; health no longer scales with skill mastery
    • Unyielding Charge - cooldown no longer changes with skill level
    • Vacuum Grenade - increased throw speed, area of effect, and damage
    • Whirlwind - damage from 70/123/175% to 80/140/200%
    • Elf Strangling Vines - area of effect now increases with skill level; damage amp from 20/40/60 to 25/50/75
    • Halfling Sneak Attack - bonus damage from 70/123/175% to 80/140/200%
    • Human Squire - corpses can no longer be consumed by flesheaters or raised by necromancers; health no longer scales with skill mastery
    • Orc Blood Ritual - health cost reduced from 30/20/10 to 15/15/15

    Item Changes


    • Sales - items now have a 1/6 chance to spawn "on sale" at ~35% reduced price
    • Town stat item gold cost increased from 75 to 90
    • Town overworld item gold cost increased from 30 to 35
    • Blacksmith/Jeweler set component item gold cost reduced from 100 to 80; stats and completion effects reworked for all sets
    • Activated items now appear in the town and bazaar item pools
    • Special overworld items now appear in the town item pool
    • Normal fights no longer drop overworld items
    • Dusting towns now reveals only an additional overworld item choice (not an additional stat item choice)

    Weapon Changes


    • Crossbow - damage multiplier increased from 0.9 to 1.0
    • Dagger - movement speed bonus now increases with skill upgrades (10/15/20)
    • Flaming Staff - fixed a bug that resulted in damage calculations above the stated values
    • Musket - damage now increases with skill upgrades (0/10/20)
    • Stone Sword - damage increase with skill upgrade reduced from (0/25/50) to (0/15/30)

    God Changes


    • Furere (Boss) - increased health
    • Proctus (Boss) - protector respawn is now indicated by a visible timer; protectors now respawn with less health each time a protector is killed
    • Sepicles (Boss) - increased health
    • Halarin (Enemy Buff) - regeneration rate in god plane and temple fights now decreases by 10% every 10 seconds
    • Halarin (Player Buff) - now provides stacking attack damage and skill mastery for each battle the player ends at full health
    • Necrus (Player Buff) - now summons 1/2/3 followers depending on favor
    • Proctus (Player Buff) - tooltip updated to reflect the fact that followers benefit too
    • Sepicles (Player Buff) - tooltip updated to reflect the fact that followers benefit too

    Fixes & Misc


    • Custom Mode now allows difficulty selection
    • While the player is under the protection of proctus getting hit sometimes did not trigger temporary invulnerability
    • Summoner/Necromancer spawned Whirler attacks would sometimes not trigger temporary invulnerability
    • Temple hover and god favor text updated to make it more clear that only your highest-favor god will grant a blessing
    • Improved control rebinding UI
    • Alchemist's Amulet now correctly grants bonus gold for minigame clears
    • Hovered items now glow in shops
    • New death cinematic images for the phoenix and god fights
    • Treasure Defense - small goblins are no longer targeted by lightning bolts from furere's blessing
    • Hazard hover now informs the player that there is a guaranteed overworld item drop
    • Minibosses now take damage from hazards
    • Tutorial now informs new players that you can swap skill hotkey ordering in the pause menu
    • Fixed visual bug: timer shows :60 instead of 1:00 in bottom right
    • Fixed area of effect indicator on furere lightning (previously too small)
    • Fixed area of effect indicator on grenades and firespark explosions (previously too small)
    • Fixed a bug that could occasionally prevent the player from activating multiple skills simultaneously while attacking
    • Lots of minor bug fixes and adjustments based on player feedback


    [ 2015-12-18 22:06:39 CET ] [ Original post ]



    Flamebreak
    Nimbly Games
  • Developer

  • Nimbly Games
  • Publisher

  • 2015-10-16
  • Release

  • Action Indie RPG Singleplayer
  • Tags

  • Game News Posts 27  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (437 reviews)


  • Review Score

  • http://flamebreakgame.com
  • Website

  • https://store.steampowered.com/app/399640 
  • Steam Store

  • The Game includes VR Support



    Flamebreak Linux [108.07 M]

  • Public Linux depots

  • Flamebreak is a roguelite action RPG that blends elements of FTL, Isaac, and Dota. Each generated run presents new challenges and a unique hero to overcome them. Your hero's race, weapon, and skills will dramatically change the way you approach each enemy and build your character. Master your arsenal and slay a god – or join thousands who fell before in permadeath.

    Key Features:

    • Over 100 hours of gameplay powered by procedurally generated worlds and thousands of starting hero possibilities that change the feel of each run
    • Daily Challenges! Compete with friends and globally for the best run
    • Unlock 10 races, each with a unique activated ability and stats
    • 8 weapons with varied attack styles and special bonuses
    • 20+ fun to learn, difficult to master skills including Dota inspired skills like Hook
    • 50+ enemy types each with different AI and attack patterns
    • 100+ items, including 15 item sets with powerful, game-warping effects
    • Viscerally satisfying gameplay featuring fluid controls with a gamepad, mouse+keyboard, or even just a keyboard
    • Explore the world of Flamebreak through hand painted scrolls and beautiful rhyming verse penned by Sam "Poem_for_your_sprog" Garland
    • Millions of seeded runs
    • Multiple player profiles
    MINIMAL SETUP
    • OS: Ubuntu 16.04+
    • Processor: 1.5 GHz+Memory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: OpenGL ES 3.2+ supported graphics card
    • Storage: 200 MB available space
    GAMEBILLET

    [ 5950 ]

    12.59$ (16%)
    36.79$ (8%)
    3.25$ (19%)
    15.90$ (20%)
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    26.09$ (13%)
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    5.72$ (62%)
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    3.50$ (90%)
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    8.47$ (15%)
    29.99$ (40%)
    3.00$ (80%)
    3.81$ (81%)
    24.59$ (18%)
    8.79$ (12%)
    33.19$ (17%)
    1.50$ (90%)
    18.39$ (8%)
    12.74$ (15%)
    16.59$ (17%)
    25.47$ (15%)
    11.02$ (15%)
    23.95$ (20%)
    26.24$ (25%)
    23.99$ (20%)
    18.39$ (8%)
    16.96$ (15%)
    GAMERSGATE

    [ 1903 ]

    3.75$ (81%)
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    1.88$ (92%)
    3.38$ (66%)
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    9.6$ (76%)
    3.0$ (50%)
    7.49$ (63%)
    2.25$ (85%)
    0.53$ (92%)
    9.74$ (25%)
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    1.5$ (81%)
    3.75$ (62%)
    2.36$ (66%)
    0.75$ (81%)
    0.68$ (92%)
    4.5$ (77%)
    0.38$ (92%)
    1.0$ (80%)
    2.25$ (85%)
    5.62$ (44%)

    FANATICAL BUNDLES

    Time left:

    3 days, 10 hours, 48 minutes


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    26 days, 10 hours, 48 minutes


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    8 days, 10 hours, 48 minutes


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    39 days, 10 hours, 48 minutes


    Time left:

    45 days, 10 hours, 48 minutes


    HUMBLE BUNDLES

    Time left:

    6 days, 4 hours, 48 minutes


    Time left:

    6 days, 4 hours, 48 minutes


    Time left:

    15 days, 4 hours, 48 minutes

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