The Armory and Control Update
[ 2015-12-18 22:06:39 CET ] [ Original post ]
Full Controller Support
- Full support for XBox, Playstation, Steam, and most other controllers
- Fully configurable and rebindable under Menu -> Controls
New Weapons
- Spear - Medium range melee weapon. When not in use, charges for a thrown attack. Thrown spears root and amplify damage.
- Shield - Captain America style thrown ranged/defensive weapon. When held, blocks attacks to build lightning charges.
- Cluster Grenades - Long range area of effect weapon.
New Race
- Zombie - Convert enemies to allies and chew your way through even the most powerful foes. The bite is mightier than the sword.
New Item Type - Activated
- Apparition Stone - Instantly teleport to a target location.
- Arrowfell Shield - A wave of energy pulses outward destroying nearby projectiles.
- Feather of Sepicles - Winds sweep every creature, including you, in a target direction.
- Severed Hand of the Lich - Resets the cooldown of your last activated skill.
- Silkfang Spinneret - Fire a bundle of silk that roots enemies in place.
Daily Challenge Improvements
- You can now view results from past dailies alongside current leaderboards
- Added a hard mode daily
Keyboard Only Control Mode
- Press J to activate keyboard-only mode, perfect for laptops, traveling, etc
Skill Changes
- Follower health is now based on hits and no longer scales with skill mastery.
- Physical skills now scale half as effectively with skill mastery (still scale fully with attack damage), ex: as your skill mastery increases from 100% to 200%, Whirlwind previously dealt 2.0x damage, now deals 1.5x damage.
- Damage Amplification no longer scales with skill mastery (previously scaled very slowly).
- Stun Durations no longer scale with skill mastery (previously scaled very slowly).
- Cyclone - damage -10%
- Displacement Bolt - added extremely brief invulnerability after activation
- Ethereal Projection - ~10% less initial damage; max upgrade damage unchanged; 10% faster projectile speed
- Flame Wave - damage +5%
- Hook - initial damage reduced by 50%; damage amp from 20/40/60 to 25/50/75; damage amp duration after hook ends from 2 to 1.5
- Rocket - damage +5%
- Shadow Strike - damage from 120/210/300% to 140/245/350%
- Shockwave - damage amp from 20/40/60 to 25/50/75
- Skeleton Mines - tooltip now shows "total damage" instead of forcing you to calculate
- Spirit Walk - max upgrade damage increased by 20% (initial damage unchanged)
- Telekinesis - now deals damage upon initial grip in addition to collisions
- Turret - damage increased by 33%; no longer pierces; health no longer scales with skill mastery
- Unyielding Charge - cooldown no longer changes with skill level
- Vacuum Grenade - increased throw speed, area of effect, and damage
- Whirlwind - damage from 70/123/175% to 80/140/200%
- Elf Strangling Vines - area of effect now increases with skill level; damage amp from 20/40/60 to 25/50/75
- Halfling Sneak Attack - bonus damage from 70/123/175% to 80/140/200%
- Human Squire - corpses can no longer be consumed by flesheaters or raised by necromancers; health no longer scales with skill mastery
- Orc Blood Ritual - health cost reduced from 30/20/10 to 15/15/15
Item Changes
- Sales - items now have a 1/6 chance to spawn "on sale" at ~35% reduced price
- Town stat item gold cost increased from 75 to 90
- Town overworld item gold cost increased from 30 to 35
- Blacksmith/Jeweler set component item gold cost reduced from 100 to 80; stats and completion effects reworked for all sets
- Activated items now appear in the town and bazaar item pools
- Special overworld items now appear in the town item pool
- Normal fights no longer drop overworld items
- Dusting towns now reveals only an additional overworld item choice (not an additional stat item choice)
Weapon Changes
- Crossbow - damage multiplier increased from 0.9 to 1.0
- Dagger - movement speed bonus now increases with skill upgrades (10/15/20)
- Flaming Staff - fixed a bug that resulted in damage calculations above the stated values
- Musket - damage now increases with skill upgrades (0/10/20)
- Stone Sword - damage increase with skill upgrade reduced from (0/25/50) to (0/15/30)
God Changes
- Furere (Boss) - increased health
- Proctus (Boss) - protector respawn is now indicated by a visible timer; protectors now respawn with less health each time a protector is killed
- Sepicles (Boss) - increased health
- Halarin (Enemy Buff) - regeneration rate in god plane and temple fights now decreases by 10% every 10 seconds
- Halarin (Player Buff) - now provides stacking attack damage and skill mastery for each battle the player ends at full health
- Necrus (Player Buff) - now summons 1/2/3 followers depending on favor
- Proctus (Player Buff) - tooltip updated to reflect the fact that followers benefit too
- Sepicles (Player Buff) - tooltip updated to reflect the fact that followers benefit too
Fixes & Misc
- Custom Mode now allows difficulty selection
- While the player is under the protection of proctus getting hit sometimes did not trigger temporary invulnerability
- Summoner/Necromancer spawned Whirler attacks would sometimes not trigger temporary invulnerability
- Temple hover and god favor text updated to make it more clear that only your highest-favor god will grant a blessing
- Improved control rebinding UI
- Alchemist's Amulet now correctly grants bonus gold for minigame clears
- Hovered items now glow in shops
- New death cinematic images for the phoenix and god fights
- Treasure Defense - small goblins are no longer targeted by lightning bolts from furere's blessing
- Hazard hover now informs the player that there is a guaranteed overworld item drop
- Minibosses now take damage from hazards
- Tutorial now informs new players that you can swap skill hotkey ordering in the pause menu
- Fixed visual bug: timer shows :60 instead of 1:00 in bottom right
- Fixed area of effect indicator on furere lightning (previously too small)
- Fixed area of effect indicator on grenades and firespark explosions (previously too small)
- Fixed a bug that could occasionally prevent the player from activating multiple skills simultaneously while attacking
- Lots of minor bug fixes and adjustments based on player feedback
Flamebreak
Nimbly Games
Nimbly Games
2015-10-16
Action Indie RPG Singleplayer
Game News Posts 27
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(437 reviews)
http://flamebreakgame.com
https://store.steampowered.com/app/399640 
The Game includes VR Support
Flamebreak Linux [108.07 M]
Flamebreak is a roguelite action RPG that blends elements of FTL, Isaac, and Dota. Each generated run presents new challenges and a unique hero to overcome them. Your hero's race, weapon, and skills will dramatically change the way you approach each enemy and build your character. Master your arsenal and slay a god – or join thousands who fell before in permadeath.
Key Features:
- Over 100 hours of gameplay powered by procedurally generated worlds and thousands of starting hero possibilities that change the feel of each run
- Daily Challenges! Compete with friends and globally for the best run
- Unlock 10 races, each with a unique activated ability and stats
- 8 weapons with varied attack styles and special bonuses
- 20+ fun to learn, difficult to master skills including Dota inspired skills like Hook
- 50+ enemy types each with different AI and attack patterns
- 100+ items, including 15 item sets with powerful, game-warping effects
- Viscerally satisfying gameplay featuring fluid controls with a gamepad, mouse+keyboard, or even just a keyboard
- Explore the world of Flamebreak through hand painted scrolls and beautiful rhyming verse penned by Sam "Poem_for_your_sprog" Garland
- Millions of seeded runs
- Multiple player profiles
MINIMAL SETUP
- OS: Ubuntu 16.04+
- Processor: 1.5 GHz+Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL ES 3.2+ supported graphics card
- Storage: 200 MB available space
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