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The Armory and Control Update

Full Controller Support


  • Full support for XBox, Playstation, Steam, and most other controllers
  • Fully configurable and rebindable under Menu -> Controls

New Weapons


  • Spear - Medium range melee weapon. When not in use, charges for a thrown attack. Thrown spears root and amplify damage.
  • Shield - Captain America style thrown ranged/defensive weapon. When held, blocks attacks to build lightning charges.
  • Cluster Grenades - Long range area of effect weapon.

New Race


  • Zombie - Convert enemies to allies and chew your way through even the most powerful foes. The bite is mightier than the sword.

New Item Type - Activated


  • Apparition Stone - Instantly teleport to a target location.
  • Arrowfell Shield - A wave of energy pulses outward destroying nearby projectiles.
  • Feather of Sepicles - Winds sweep every creature, including you, in a target direction.
  • Severed Hand of the Lich - Resets the cooldown of your last activated skill.
  • Silkfang Spinneret - Fire a bundle of silk that roots enemies in place.

Daily Challenge Improvements


  • You can now view results from past dailies alongside current leaderboards
  • Added a hard mode daily

Keyboard Only Control Mode


  • Press J to activate keyboard-only mode, perfect for laptops, traveling, etc

Skill Changes


  • Follower health is now based on hits and no longer scales with skill mastery.
  • Physical skills now scale half as effectively with skill mastery (still scale fully with attack damage), ex: as your skill mastery increases from 100% to 200%, Whirlwind previously dealt 2.0x damage, now deals 1.5x damage.
  • Damage Amplification no longer scales with skill mastery (previously scaled very slowly).
  • Stun Durations no longer scale with skill mastery (previously scaled very slowly).
  • Cyclone - damage -10%
  • Displacement Bolt - added extremely brief invulnerability after activation
  • Ethereal Projection - ~10% less initial damage; max upgrade damage unchanged; 10% faster projectile speed
  • Flame Wave - damage +5%
  • Hook - initial damage reduced by 50%; damage amp from 20/40/60 to 25/50/75; damage amp duration after hook ends from 2 to 1.5
  • Rocket - damage +5%
  • Shadow Strike - damage from 120/210/300% to 140/245/350%
  • Shockwave - damage amp from 20/40/60 to 25/50/75
  • Skeleton Mines - tooltip now shows "total damage" instead of forcing you to calculate
  • Spirit Walk - max upgrade damage increased by 20% (initial damage unchanged)
  • Telekinesis - now deals damage upon initial grip in addition to collisions
  • Turret - damage increased by 33%; no longer pierces; health no longer scales with skill mastery
  • Unyielding Charge - cooldown no longer changes with skill level
  • Vacuum Grenade - increased throw speed, area of effect, and damage
  • Whirlwind - damage from 70/123/175% to 80/140/200%
  • Elf Strangling Vines - area of effect now increases with skill level; damage amp from 20/40/60 to 25/50/75
  • Halfling Sneak Attack - bonus damage from 70/123/175% to 80/140/200%
  • Human Squire - corpses can no longer be consumed by flesheaters or raised by necromancers; health no longer scales with skill mastery
  • Orc Blood Ritual - health cost reduced from 30/20/10 to 15/15/15

Item Changes


  • Sales - items now have a 1/6 chance to spawn "on sale" at ~35% reduced price
  • Town stat item gold cost increased from 75 to 90
  • Town overworld item gold cost increased from 30 to 35
  • Blacksmith/Jeweler set component item gold cost reduced from 100 to 80; stats and completion effects reworked for all sets
  • Activated items now appear in the town and bazaar item pools
  • Special overworld items now appear in the town item pool
  • Normal fights no longer drop overworld items
  • Dusting towns now reveals only an additional overworld item choice (not an additional stat item choice)

Weapon Changes


  • Crossbow - damage multiplier increased from 0.9 to 1.0
  • Dagger - movement speed bonus now increases with skill upgrades (10/15/20)
  • Flaming Staff - fixed a bug that resulted in damage calculations above the stated values
  • Musket - damage now increases with skill upgrades (0/10/20)
  • Stone Sword - damage increase with skill upgrade reduced from (0/25/50) to (0/15/30)

God Changes


  • Furere (Boss) - increased health
  • Proctus (Boss) - protector respawn is now indicated by a visible timer; protectors now respawn with less health each time a protector is killed
  • Sepicles (Boss) - increased health
  • Halarin (Enemy Buff) - regeneration rate in god plane and temple fights now decreases by 10% every 10 seconds
  • Halarin (Player Buff) - now provides stacking attack damage and skill mastery for each battle the player ends at full health
  • Necrus (Player Buff) - now summons 1/2/3 followers depending on favor
  • Proctus (Player Buff) - tooltip updated to reflect the fact that followers benefit too
  • Sepicles (Player Buff) - tooltip updated to reflect the fact that followers benefit too

Fixes & Misc


  • Custom Mode now allows difficulty selection
  • While the player is under the protection of proctus getting hit sometimes did not trigger temporary invulnerability
  • Summoner/Necromancer spawned Whirler attacks would sometimes not trigger temporary invulnerability
  • Temple hover and god favor text updated to make it more clear that only your highest-favor god will grant a blessing
  • Improved control rebinding UI
  • Alchemist's Amulet now correctly grants bonus gold for minigame clears
  • Hovered items now glow in shops
  • New death cinematic images for the phoenix and god fights
  • Treasure Defense - small goblins are no longer targeted by lightning bolts from furere's blessing
  • Hazard hover now informs the player that there is a guaranteed overworld item drop
  • Minibosses now take damage from hazards
  • Tutorial now informs new players that you can swap skill hotkey ordering in the pause menu
  • Fixed visual bug: timer shows :60 instead of 1:00 in bottom right
  • Fixed area of effect indicator on furere lightning (previously too small)
  • Fixed area of effect indicator on grenades and firespark explosions (previously too small)
  • Fixed a bug that could occasionally prevent the player from activating multiple skills simultaneously while attacking
  • Lots of minor bug fixes and adjustments based on player feedback


[ 2015-12-18 22:06:39 CET ] [ Original post ]



Flamebreak
Nimbly Games
  • Developer

  • Nimbly Games
  • Publisher

  • 2015-10-16
  • Release

  • Action Indie RPG Singleplayer
  • Tags

  • Game News Posts 27  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (437 reviews)


  • Review Score

  • http://flamebreakgame.com
  • Website

  • https://store.steampowered.com/app/399640 
  • Steam Store

  • The Game includes VR Support



    Flamebreak Linux [108.07 M]

  • Public Linux depots

  • Flamebreak is a roguelite action RPG that blends elements of FTL, Isaac, and Dota. Each generated run presents new challenges and a unique hero to overcome them. Your hero's race, weapon, and skills will dramatically change the way you approach each enemy and build your character. Master your arsenal and slay a god – or join thousands who fell before in permadeath.

    Key Features:

    • Over 100 hours of gameplay powered by procedurally generated worlds and thousands of starting hero possibilities that change the feel of each run
    • Daily Challenges! Compete with friends and globally for the best run
    • Unlock 10 races, each with a unique activated ability and stats
    • 8 weapons with varied attack styles and special bonuses
    • 20+ fun to learn, difficult to master skills including Dota inspired skills like Hook
    • 50+ enemy types each with different AI and attack patterns
    • 100+ items, including 15 item sets with powerful, game-warping effects
    • Viscerally satisfying gameplay featuring fluid controls with a gamepad, mouse+keyboard, or even just a keyboard
    • Explore the world of Flamebreak through hand painted scrolls and beautiful rhyming verse penned by Sam "Poem_for_your_sprog" Garland
    • Millions of seeded runs
    • Multiple player profiles
    MINIMAL SETUP
    • OS: Ubuntu 16.04+
    • Processor: 1.5 GHz+Memory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: OpenGL ES 3.2+ supported graphics card
    • Storage: 200 MB available space
    GAMEBILLET

    [ 5951 ]

    3.88$ (81%)
    8.99$ (40%)
    8.49$ (15%)
    3.81$ (81%)
    5.83$ (81%)
    12.42$ (17%)
    1.67$ (16%)
    37.36$ (47%)
    7.50$ (50%)
    12.74$ (15%)
    4.45$ (85%)
    1.50$ (90%)
    32.79$ (18%)
    16.00$ (60%)
    4.22$ (15%)
    9.00$ (50%)
    3.00$ (80%)
    16.57$ (17%)
    5.94$ (15%)
    4.19$ (16%)
    1.58$ (92%)
    12.74$ (15%)
    1.60$ (92%)
    3.00$ (85%)
    24.87$ (17%)
    2.23$ (78%)
    8.39$ (16%)
    8.00$ (60%)
    15.29$ (15%)
    8.27$ (17%)
    GAMERSGATE

    [ 3154 ]

    22.49$ (25%)
    2.25$ (89%)
    3.0$ (85%)
    4.75$ (84%)
    13.49$ (10%)
    20.82$ (40%)
    5.0$ (75%)
    3.4$ (83%)
    0.6$ (85%)
    0.48$ (52%)
    20.09$ (33%)
    7.5$ (70%)
    3.5$ (65%)
    0.89$ (87%)
    0.75$ (81%)
    14.4$ (64%)
    1.91$ (87%)
    7.34$ (48%)
    8.7$ (78%)
    2.25$ (77%)
    0.75$ (92%)
    2.25$ (91%)
    14.99$ (50%)
    7.49$ (25%)
    0.45$ (92%)
    4.0$ (60%)
    5.06$ (66%)
    7.48$ (66%)
    3.0$ (80%)
    6.25$ (75%)

    FANATICAL BUNDLES

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    HUMBLE BUNDLES

    Time left:

    5 days, 23 hours, 26 minutes


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    14 days, 23 hours, 26 minutes

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