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Dominions 5 - Warriors of the Faith
Illwinter Game Design Developer
Illwinter Game Design Publisher
2017-11-27 Release
Game News Posts: 57
🎹🖱️Keyboard + Mouse
Very Positive (1894 reviews)
The Game includes VR Support
Dominions 5.29

This Balance patch alters scale effects, bless effect costs, pretender costs, summoning rituals, many of the powerful spells and much more. Maximum Dominion Strength is no longer capped at 10, meaning that temples can increase it above 10. This high dominion will help when trying to push weaker dominions and when you want to recruit even more sacreds. Global blood rituals now have their strength value required for dispelling divided by two, because blood slaves are easier to get than normal gems. It is also easier to permanently kill immortal beings, any soul slay effect will do it now. Hopefully all of this should make more strategies viable when trying to win the game. There are also a lot of minor changes, bug fixes and modding improvements. General

  • Many balance changes
  • Dominion Strength no longer capped at 10
  • Phantasmal Attack now gets archers too
  • Mechanical Militia got more men and an iron fly
  • Phantasmal province defence for Fata Morgana improved with new phantasmal archers
  • Teleporting units can now cross Sea of Ice
  • New look for Wailing Winds and some other battle enchantments
  • Normal Soul Slaying also kills immortals permanently
  • Spell AI improvements
  • Blood globals only use half amount of blood slaves to determine strength
  • Two Bracers of Defence no longer stack
  • Vampire Queen creates vampires once per winter
  • New disciple titles
  • Do not create incorrect status dumps during network host
  • Increased maximum message length
  • Spies can no longer infiltrate own capital when it is besieged
  • Ring of Returning removed afflictions when used
  • Knight who lost both arms lost their hoof attack, fixed
  • --nocrashbox to disable crash dialogue box on Windows
  • --renaming didn't work with --newgame game creation
  • Site searching warning now takes level 4 sites into account as well
  • AI will now longer send mercs to the arena
  • AI got same name for all 3 gods in a trinity
  • Centaur commanders can now equip magic lances
  • Mirror image no longer removed by poison, blood vengeance and similar
  • Scrollbar could not be grabbed at top of army setup screen
  • AI performance improvement
  • AI bug fix
  • Fix for Ritual of Rebirth giving mummies of the wrong size
  • Small bugs now have poison damage only
  • New sound for trampling gelatinous cube
  • Could not see all PD in extreme cases
  • Blood Surge is printed in combat stats
  • Improved castle info for Ulm and Agartha
  • Fateweaving bless effect was not shown
  • Fix for incorrect road on Biddyn map
  • Event fixes
  • Stat fixes
  • Typo and description fixes
Bless Balance Changes
  • Bless Magic Weapons cost 2 -> 4
  • Death Explosion size dependent
  • Swiftness bless, cost 2 -> 3, def +1
  • Frost Weapons bless, cost 5 -> 4
  • Quickness bless, magic scale 1+
  • Larger bless, cost 5 -> 4, no longer incarnate only
  • Fortitude bless, cost 7 -> 8
  • Luck bless, cost 8 -> 9
  • Reforming Flesh bless, cost 7 -> 6
  • Berserker bless, now for non blessed sacreds too
Scale Balance Changes
  • Scale changes: order income 2->3, order resources 2->3
  • Scale changes: growth income 4->2
Other Notable Balance Changes
  • Altered cost for pretenders, most monsters a bit more expensive and most titans a bit cheaper
  • Horde of Skeletons has a lower number of effects
  • Demon Bane easier to make
  • Holy Scourge more expensive
  • Wailing Winds gem cost 1 -> 2
  • Fire Storm 5 -> 3 gems
  • Rigor Mortis 1 -> 3 gems
  • Solar Brilliance 5 -> 3 gems
  • Condor got reduced siege bonus
Modding
  • Delay 0 events now prevents following events from happening normally
  • req_monster... uses original shape for both monsters
  • Maximum number of mods files downloaded increased
  • Spell number of attacks 500+ = one extra per two extra levels
  • New monster command: #lanceok
  • New item command: #islance
  • #req_nopath... didn't work
  • Fix for Gigantes being called No Name when using mods
  • Mod and event manual fixes


[ 2019-02-12 17:53:39 CET ] [ Original post ]

You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator.

In Dominions you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments. The pretender gods have different strengths dependent on what kind of god you choose and what nation you play.

When you start the game you decide what kind of god you are and how your Dominion affects your lands, followers and sacred soldiers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion.

In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension.

New for Dominions 5 is that a God's bless effects can be customized in detail giving a new set of choices for the aspiring Gods. Battles have also received a major change and now feature simultaneous movement for all participating units. Fireballs and arrows will now fly at the same time as everyone is moving and watching large battles will be quicker than before.

Dominions is set in a fantasy world that draws inspiration from historical nations, cultures and myths. You will not encounter the elves of conventional fantasy in this game. Instead you might lead a nation of vanir from old norse myth. Aztecs, romans, israelites, greeks, kievian rus and lovecraftian horrors are just a few of the inspirational sources of the game.

The first Dominions game was released in 2002 and was well received by strategy gamers. Since then Dominions has been much refined and Dominions series is still actively played making it one of the longest running 4x turn based strategy games.

MINIMAL SETUP
  • OS: any 32 or 64-bit distro
  • Processor: 1 GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: OpenGL 1.4+
  • Storage: 750 MB available space

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