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Name

 Dominions 5 - Warriors of the Faith 

 

Developer

 Illwinter Game Design 

 

Publisher

 Illwinter Game Design 

 

Tags

 Strategy 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2017-11-27 

 

Steam

 € £ $ / % 

 

News

 57 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 201 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/722060 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 20,000 .. 50,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 90  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 90 

Median playtime (last 2 weeks)

 0 



LINUX STREAMERS (0)




Dominions 6 released

Dominions 6 has now been released on steam!

https://store.steampowered.com/app/2511500/Dominions_6__Rise_of_the_Pantokrator/


[ 2024-01-17 17:41:24 CET ] [ Original post ]

Dominions 5.61

The major change in this update is that scoregraphs will now only be revealed when the last human player dies. This will prevent those eliminated early from revealing the graphs in multiplayer games. There has also been a whole bunch of other fixes, including some important AI related ones.

General


  • Scoregraphs now only revealed when the last human player dies
  • Gem bait prevention fixes
  • Break Siege orders were canceled when changing magic items
  • Claim Throne orders were canceled when changing magic items
  • Supplies from magic sites didn't work properly
  • Info about lance restrictions now shown among item stats
  • Fix for independent mages with berserk ability rushing forward in melee
  • Age numbers from decay didn't take slow aging abilities into account
  • Number of mountains shown in map editor statistics
  • Magic sites in kelp forests didn't work properly
  • Fix for magic shields staying damaged on commander
  • Stygian Paths didn't initiate a magic phase battle
  • Air shield showed incorrect value when it came from more than one source
  • AI magic item evaluation bug fixed
  • Fixed bug where AI could sometimes unequip a cursed item
  • Fix for move getting incorrectly converted to patrol when playing against AI
  • --benchmark didn't print the result correctly
  • Fixed potential crash when shutting down Linux version
  • Event fixes
  • Typo & stat fixes


[ 2023-07-25 12:21:46 CET ] [ Original post ]

Dominions 5.60

This update consists of a bunch of bug fixes, minor tweaks as well as a few usability and performance improvements. E.g. affliction chance is now based on the highest of max-HP and current-HP, preventing pretenders attacking into hostile dominion from getting too many afflictions.

General


  • Armageddon wish now leaves corpses in provinces
  • Affliction chance is now based on the highest of max-HP and current-HP.
  • Added information about Marignon Inquisition feature in nation summary
  • Fixed potential exploit with leadership boosting items
  • Iron Darts/Blizzard now have the iron tag
  • Fix for rain of stones not hitting heads as often as it should
  • Cast order could be removed when changing items if gem treasury was low
  • Can no longer give retreat orders to mindless commanders
  • Fixed layout when writing messages to other players
  • Unholy weapon bless didn't affect enemy pretenders, fixed
  • Performance improvement for main map screen
  • Scrollbars can now be navigated using Home/End keys
  • Fixed bug that made the ground flicker slightly in some battles
  • Fear overflow fix
  • Crash fix for badly formatted map files
  • Safer handling of corrupted files
  • Potential crash fixes
  • Typos & stat fixes


Modding

  • Mods are now sorted alphabetically
  • Fixed crash in mod error checker
  • Fix for #coastcom getting an incorrect popup
  • Mod security fix
  • Mod error checker can be exited with Return/Esc
  • Manifestation couldn't use negative monster numbers properly


[ 2023-04-21 14:01:05 CET ] [ Original post ]

Dominions 5.59

This update contains a bunch of bug fixes and improvements. AI players will now handle disciple games better and a bug preventing the AI players from equipping items properly has also been fixed. The game will also work better for some users of the new AMD Radeon driver in Windows.

General


  • More new AMD Radeon Windows drivers should now be detected and work ok
  • Fix for AI in disciple games not handling allied territories properly
  • Fix for certain remote spells not being castable underwater
  • Communion boosts now affect penetration properly
  • Fix for missiles sometimes hitting an incorrect bodypart
  • Rituals that should sometimes horror mark the caster didn't do this
  • Faster creation of games with very many players
  • Fixed bug with worm mage becoming an unkillable ghost
  • Thawing didn't work properly
  • Phoenix Pyre no longer works on swallowed beings
  • --kelppart didn't work
  • Tzitzimitl range weapon was not always visible
  • Map drawing performance improvement
  • Save bugfix for very large games
  • AI item equip bug fix
  • Minor Mapeditor fix
  • Fix for Censer weapon stat box
  • Stat and typo fixes


[ 2023-01-26 10:15:25 CET ] [ Original post ]

Dominions 5.58

The most important fix for this version is that Dominions should now work better with the new AMD graphics driver for Windows. This fix should be enabled automatically for the relevant driver, but if it isn't start the game with the "--renderpath 1" startup option (no ""). There are also a bunch of bug fixes and small new features that have accumulated since the last update.

General


  • OpenGL Info button in 3D settings
  • Keyboard shortcut 'm' to toggle monthly ritual
  • Symbol shown for negative Blood Searcher bonus also
  • Independent Enchantresses have more spells to choose from
  • Possible item duplication bug fixed
  • Details on Gale Gate description added
  • Mechanic Bonus now affects Clockwork Soldiers too
  • Dagon now digests swallowed victims properly
  • Pressing Del to delete orders didn't work
  • Description for Poison Weapons
  • --renderpath startup option (--renderpath 1 works better on new Windows AMD driver)
  • Passwords of up to 49 characters can now be used everywhere
  • Network server didn't send host status messages when in text mode
  • Dominions could hang on a corrupted 2h file, fixed
  • Stat and typo fixes


[ 2022-10-10 11:42:28 CET ] [ Original post ]

Dominions 5.57

With about half a year since the last update it is time for another one. This update consists of mostly bug fixes and minor stat fixes. One notable bug fixed in this patch is that blood slaves could not be used to boost the caster's level in combat properly.

General


  • Fix for monkeys not becoming the right type of soulless
  • Increased maximum number of combat reports per turn file
  • Ghost Ship Armada reported wrong number of kills & gold when multiple armadas were active
  • Kindly Ones behavior changed to correspond better with description
  • Unleash Imprisoned Ones didn't change the site properly
  • Utterdark Fiends of Darkness can no longer spawn underwater
  • Blood Slaves could not be used to boost caster's level properly in combat
  • Fix for AI spell choice vs nearby enemies
  • Heal didn't work properly for units with altered max HP
  • New --blindlog features (ctrl-p in army setup and main map)
  • --blindlog province connections also mention status of rivers and mountain passes
  • Carrion Reanimation removed too many corpses
  • Wish soul slay effect didn't slay the soul properly
  • PD could sometimes be raised past limit if shift was pressed
  • Fix for deselecting commander from commander group
  • Oath Stone site now also grants a commander for PD
  • --statusdump could get a turn nbr -1 after network host, fixed
  • Magic gems capped at 25000 per type
  • Fix for corrupted text with newer versions of the sdl2-ttf lib
  • Most ghostlike units are now amphibious
  • Tartarians can now enter the water
  • Ichtycentaurs now also have a hoof attack
  • Stat and description fixes


Modding

  • Event commands req_targaff & req_targnoaff now accept high bitmask values properly


[ 2022-02-25 16:08:20 CET ] [ Original post ]

Dominions 5.54

A small patch, mostly to improve the performance of very large games.

General


  • Potential host crash bug fix
  • Improved path finding and battle performance when many enchantments are active
  • Immobile ranged units will fire at closer target if main target is out of range
  • Improved description for enter void gate order
  • Fixed rare bug where allied armies could create a pushback when moving past each other
  • Gem bait tweaks



[ 2021-08-18 19:11:40 CET ] [ Original post ]

Conquest of Elysium 5 released!

Illwinter Game Design's latest game Conquest of Elysium 5 has been released now!

https://store.steampowered.com/app/1606340/Conquest_of_Elysium_5/


[ 2021-08-17 14:48:12 CET ] [ Original post ]

Conquest of Elysium 5 announced

Conquest of Elysium 5 is the next game to be released by Illwinter Game Design. It has been in development for a long time now and finally it is nearing completion. If everything works out ok it will be released in August.

The Steam page for CoE 5 is available now, check it out for more information and wishlist the game if you want to get notified when it is released.

https://store.steampowered.com/app/1606340/Conquest_of_Elysium_5/


[ 2021-05-10 14:28:29 CET ] [ Original post ]

Dominions 5.53

This is mainly a bug fix update, but there are a few new improvements as well. Most importantly it fixes a bug that removed excess gems from rituals if you changed the caster's magic items while he was casting it. Yomi also got a boost as their Oni now have full item slots in their spirit form as well.

General


  • Nation Overview now mentions if the nation can build underwater forts
  • Communion Masters with conservative gem usage didn't try to use spells of higher levels
  • Oni Spirits now have full items slots
  • Petrification could remain after battle ended in some rare circumstances, fixed
  • Fixed start location bug occurring when only a few nations had 'specstart'
  • Better randomization of who gets to attack an indie province first
  • Blood Vengeance can no longer punish its owner
  • Fix for Soul Slay not properly slaying the soul
  • Disease Demon now amphibian
  • Altering magic items no longer removes the Blood Hunt order
  • Fix for extra gems being removed from rituals when changing magic items
  • Faery Trod will no longer cross water boundary by mistake
  • Faery Trod can no be cast from kelp forests as well
  • Blood sacrifice bug fix
  • Fix for some battle effects not taking effect on very rare occasions
  • Fix for stats details when both blind and lost eye
  • Stability improvement
  • Event fix
  • Stat fixes
  • Typos fixed


Modding

  • New weapon command: #soulslaying


[ 2021-03-05 13:05:58 CET ] [ Original post ]

Dominions 5.51b

This is a quick fix for a problem the occurred when forging unique items in the previous update.

General


  • Forging unique items prevented any further forging that turn, fixed.



[ 2020-12-13 18:12:06 CET ] [ Original post ]

Dominions 5.51

This is a bug fix update. Most notably it fixes a long standing bug where mages overcompensated when trying to hit fast moving targets, so fireballs should work better against cavalry units now. There is also a bunch of other bug fixes. As for modding, scripted events will now be resolved in a random province order. This should make it easier to create effects that affect a limited number of provinces with random events.


General


  • Aiming overcompensated for fast units, fixed.
  • Wishing for non unique items didn't work properly
  • Communions did not boost spell ranges properly
  • Iron Darts and some other spells/missiles were not properly affected by shields
  • A unit can now have more simultaneous effects on it (to prevent communion exploit)
  • Fix for hit areas when clicking on sprites
  • Settings window can be closed by the return key
  • Could use some army formation setup shortcuts when it shouldn't be possible
  • Desert vegetation bug fix
  • Problem with specstart in map file fixed
  • Ongoing construct palisade orders are removed when finding a fort in a site
  • Fix for restore recruitment queues
  • Cataclysm warning event now occurs one turn earlier
  • Fix for Ind hidden dominion exploit
  • Stability improvement
  • Stat & typo fixes


Modding

  • Scripted random events now resolved in random province order
  • req_maxdominion now works for negative values too
  • Documentation fixes


[ 2020-12-09 13:12:28 CET ] [ Original post ]

Dominions 5.50

Version 5.50. This is the first time we have reached version .50 when patching a game, so ideally this update should be full of exciting stuff. But unfortunately it is only bug fixes and a few new modding features. But at least these bug fixes are quite important as Dominions could crash during the host phase without them.

General


  • Stealthing allied forces could incorrectly take over siege, fixed.
  • More generous hit areas when clicking on sprites
  • Dominions 5 could crash during host (pillage stage)
  • Horror Seed could crash if more than 2000 units were in the same province
  • Horror Seed could sometimes horror mark mindless units
  • A PD unit could sometimes have the global enchantment icon, fixed.
  • Typos fixed


Modding

  • Mod Error Check can now report bad image files
  • Increased maximum number of researched spells 1000 -> 1500


[ 2020-10-24 12:46:32 CET ] [ Original post ]

Dominions 5.49

This is mainly a bug fix update, but there is also some new modding features and Invulnerable Sauromancers for early age C'tis.

General


  • Fixed bug where some items on main map could not be clicked on sometimes
  • Fixed occasional incorrect battle message in disciple games
  • Death explosion chain reactions now work properly
  • Make sure Phoenix Pyre is gone for swallowed beings before spitting them out
  • Rat Tail and some other weapons destroyed shields much too easily
  • Elephants now have head slots
  • EA C'tis Sauromancers now have invulnerability
  • Feast for Ghuls now produces upkeepless ghouls
  • The --noglfinish behavior is now default (Use --glfinish for old behavior)
  • stat fixes


Modding

  • New event commands: #setpoptype, #setxp
  • New monster & item command: #adeptsacr
  • New spell command: #strikesound
  • The #worldage command didn't work correctly


[ 2020-09-21 14:38:23 CET ] [ Original post ]

Dominions 5.48

This is mostly a bug fix update for incorrect armies shown on the main map. But there are also a few new features, balance changes and other bug fixes.

General


  • Fix for 'c' showing unclickable battle reports
  • Fix for PD not being present in raid battle replays
  • Only one type of monsters were show in each province on map, fixed
  • Elephant Barding now has head protection as well
  • Updated soulless types for Life After Death
  • Sites with limited range were not actually range limited
  • EA & MA Abysia, Theorodos, Lanka and LA Phlegra now has more expensive mercenaries (25%)
  • Lemuria now has more expensive mercenaries (100%)
  • Wishing for unique units bug fix
  • Magic items were not scaled properly on the F1 screen
  • Rounding error for heat scale info fixed
  • In very large battles some units could be unaffected by battlefield wide spells
  • Yomi can now recruit Demon Priest in all provinces
  • Yomi home site counts as mountain for Oni spawns
  • Onis didn't get rid of poison and excess damage when becoming spirits
  • Marid is now amphibious
  • Event and stat fixes


Modding

  • #montagweight didn't work
  • All commands that take a Nation Number can now take a Nation Name instead
  • Event command #xp didn't work properly


[ 2020-08-12 11:18:12 CET ] [ Original post ]

Dominions 5.47

This update makes battle replays more consistent when upgrading
Dominions or any of the mods used. It will help in future upgrades (to
version 5.48+) and when upgrading mods during ongoing games. There are
also major balance changes to Mekone and a whole lot of new minor
features, bug fixes and mod commands.

General


  • Battle replays less affected by upgrade to new version of Dominions or Mods
  • Scoregraph flashes when you keep mouse over nation flag
  • Shadow no longer leaves ground when a flier takes off
  • Ind's hiding dominions now works better with custom named provinces
  • Fix bug with Ind's dominion hiding effect
  • The Eyes of God is no longer affected by Ind's dominions hiding
  • Niefelheim could get duplicated greyed out giants in recruitment list
  • Salt could affect non-salt-vulnerable targets, fixed
  • Fix for cataclysm horror battles
  • Wrong province info was shown after Game Over
  • Bone Grinding cripple effect was incorrect
  • Icon for curse bestower
  • Gifts from Heaven cannot be cast in a cave province
  • Meteor Shower cannot be cast in a cave province
  • Perpetual Storm from summoning the four dwarves didn't work correctly
  • Storms no longer affect caves
  • Magic Resistance bless gained from Thrones no longer capped at 18
  • Battle sound effects lower volume at increased speeds
  • MA Caelum Citadel of Frozen Crystal now spreads cold
  • Summon Ghulah cost 23 -> 31
  • Host "Update Scoregraphs" part is now a lot faster
  • Magic Weapon bless didn't affect missiles
  • Unit recruitment wasn't always reset properly when province was conquered
  • Damaged helmets never got repaired
  • Stat bonuses from larger now stack with other enlargements
  • More sacred commanders can now be affected by the unaging bless
  • Random map mountains were not draw on large maps with much mountains
  • --nouseolddata switch (disable Battle Replays not being affected by upgrades)
  • Fix for map not adjusting to window size properly
  • Kurgi will now also destroy thrones while besieging a fort
  • Fix for Maker of Ruins fort destruction ability
  • Fix for monthly casting of multiple Voice of Tiamats
  • Host crash bug fixed
  • Reduced memory usage
  • Stat and typo fixes


Mekone

  • Archon slow to recruit, recruit everywhere, cost increased to 305
  • Geronte and Ephor slightly cheaper
  • Polemarch is slightly younger
  • Gigantomachia reduces price for giants by 10
  • Gigantomachia Dominion conflict bonus +2 -> +3
  • Gigantomachia easier to cast 5/4 -> 4/4
  • Blessing of the God Slayer now blesses the commander properly
  • Gigante reclimit increased by +1


Modding

  • New event commands: #req_worlditem, #req_noworlditem
  • New nation commands: #minprison, #maxprison
  • New monster commands: #maxprison, #enchrebate10, #enchrebate20, #montagweight, #appetite
  • New monster/item mod commands: #shapechance
  • New event commands: #req_godisnotmnr, #req_mincorpses, #req_maxcorpses
  • #natcom and #natmon didn't work with monster names
  • #drawsize wasn't shown correctly in some places
  • Can now use multiple #req_targpath1 etc. for a single event





[ 2020-07-20 14:32:37 CET ] [ Original post ]

Dominions 5.46b

This is a quick fix for a problem with disciples for awake pretenders in the previous patch.

General


  • Disciples for Awake Pretenders were not awake, fixed
  • Wrong secondary shapes for some of Ubar's Ghuls
  • Marids can now be summoned under water as well
  • Ubar's Marid summoning was incorrect
  • Typos fixed



[ 2020-06-03 15:11:34 CET ] [ Original post ]

Dominions 5.46

A brand new nation called Ubar is now available for the Early Age in Dominions. Ubar is the kingdom of the Unseen, the Jinnun of the deserts. Its heart is a paradise hidden beyond three deserts of scorching heat, one red, one white, and one as black as the night. However the paradise was sealed off by the previous Pantokrator and cannot be accessed until the Pretender God trapped inside manages to break free.

There are also new random events, new features and the usual bug fixes.

General


  • New EA nation Ubar
  • Ritual Spells are now preserved if possible when changing magic items
  • New random events
  • Bug fix for 'x' to restore recruitment
  • Network couldn't handle really large turn files, fixed.
  • New item for Na'Ba: Jinn Bottle
  • Icon for Minimum Leader Size
  • Commanders stats in recruitment screen now also shown as if in a neutral province
  • Stat and typo fixes


Modding

  • Parsing fix for commands with numbers, e.g. #range050
  • New nation command: #futuresite
  • New monster and item command: #saltvul




[ 2020-06-02 12:26:41 CET ] [ Original post ]

Dominions 5.45

This is a small patch that fixes a gold exploit introduced in the previous update. Cheating this way would be discovered by the cheat detection, but it was still serious as the exploit could be triggered by mistake.

General


  • Recruitment was not reset properly when a fort was besieged, fixed
  • Lands initiated in a random order to prevent skewing of unique sites
  • Cheat detection/prevention can now sell gems to pay gold debts


[ 2020-05-09 14:46:44 CET ] [ Original post ]

Dominions 5.44

This update comes with various improvements, bug fixes and new mod commands. The mod parser has also been slightly remade, hopefully making it less likely to parse things incorrectly in the future.


General


  • Improved automatic site search behavior for rituals
  • Magic item battle spells could not be scripted unless also researched
  • Mind Hunt will no longer attempt to target mindless commanders
  • Infiltration, Lure, etc. now has normal assassin wall climbing restrictions
  • Plant beings cannot use twiceborn
  • Hotkey for fire & keep distance didn't work on commanders
  • Nordic name commanders could get an empty name
  • Fix for resource accounting bug during repeat recruitment
  • Soul Slay also prevents Phoenix Pyre, Reincarnation and the Nazca Mummify ability
  • Directional Dwarf global effect no longer delayed
  • Directional Dwarf hurricanes will no longer affect underwater provinces
  • It was not possible to wish for the Directional Dwarves, fixed
  • Fix for wrong province name in Wish spell
  • Site cheat mitigation
  • --blindlog to create a special blind friendly log
  • ctrl-c print connections for current province to blind log
  • ctrl-o move to a province by entering the province number
  • Popup for formation fighter now shows the value of the ability
  • Fixed Vaetti ages
  • Nemedian Mages got increased Magic Resistance
  • Moose are now cold resistant
  • More popups
  • More stat & typo fixes


Modding

  • More robust mod parsing
  • New monster command: #drawsize
  • New item command: #itemdrawsize
  • New spell mod commands: #reqplant, #reqnoplant
  • Fix for linked randoms with +4


[ 2020-04-27 14:34:15 CET ] [ Original post ]

Dominions 5.42

A minor bug fix release, that fixes some problems with the last patch.

General

  • Breaking down forts didn't take place on the first turn, fixed
  • Soul slay now prevents twiceborn too
  • Twiceborn chassis fixes
  • Fix for --tcpquery (broke in previous update)
  • Stat fixes


  • [ 2020-03-07 17:13:19 CET ] [ Original post ]

    Dominions 5.41

    All Nordic giant nations have been updated and there is one entirely new nation called Vaettiheim. Vaettiheim is a nation of mostly small goblins called Vaettir, but there are also a few giants there. There is also a lot of minor improvements, balance tweaks, bug fixes and new commands for modders.

    General


    • New late age nation: Vaettiheim
    • Niefelheim, Jotunheim and Utgrd have been updated
    • New heroes for Jotunheim and Utgrd
    • New rituals: Summon Dwarf of the Four Directions and Winter's Call, Summon Rimvaetti
    • Illwinter global now enables a limited recruitment of Niefel Giants in all Forts
    • Illwinter cold spread didn't work correctly
    • Moose Riders leave behind a rider when the moose die
    • More Nordic names
    • Curse Tablet is now difficult to resist
    • New Pretender Gods: Great Archon, King in Yellow, Serpent of the Underworld and Demiurge
    • New unit for LA Marignon: Plague Doctor
    • New twiceborn chassis
    • Twiceborn ritual cost is now size dependent
    • Option to close windows by clicking outside them
    • Speedup when selecting commander with sail ability
    • Icon for Summon Allies
    • Ind hidden dominion information leakage fixed
    • Flame Jelly fireshield didn't work under water
    • Squad size was not always updated correctly after setting guard commander order
    • lumber construct increased prot
    • Mictlan jaguar pretender cost fix
    • New icons for some underwater sites
    • Contact Jinn & Summon Jinn Warrior more expensive
    • Na'Ba lab cost 250 only in wastes
    • Hit locations did not take Larger bless into account
    • Supply usage did not take Larger bless into account
    • Weapon damage no longer capped to 50% on head hits on a being that cannot live without its head
    • Unique non-artifacts could be mass produced on one turn, fixed
    • Minor fatigue damage vs immune beings no longer shown in log (chill/heat auras)
    • Automatically found sites are now found on turn 0 (for games with extra start provinces)
    • Crossbows and Arbalests had infinite ammo, fixed
    • Beam Weapons no longer hit the user
    • Fix for battle summonings from retreated units
    • Break Siege now lasts for the entire turn (also vs. random events)
    • It was possible to keep reanimating Supayas when besieged
    • Wrong popup for Supaya reanimation
    • Most heroes are now unique, i.e. there can be only one of each
    • Kavi Archer cheaper
    • Zhayedan more expensive and -1 Att skill
    • Caelum could sometimes get guardian angles for non-priests, fixed.
    • Commander recruitment point fix
    • New random pretender title
    • Improved spell info for certain combat spells
    • Recruitment greyed out when province has 0 resources
    • Faery Queen now has Iron Vulnerability
    • Message when a commander dies from old age
    • Items didn't go to lab when dying from old age due to ritual, fixed
    • Assassination targets now don't care about conservative gem usage
    • Some battlefield wide offensive spells will never be cast against few opponents in order to save gems (especially when on conservative gem usage)
    • Huntress for Ind 2 rec points
    • Perpetual Storm now always has a visible snow/rain effect in battle
    • Undo for Alchemy
    • Help screen for Alchemy
    • Arena combatants could refuse to fight when they wore the slave collar
    • Net and Web are now separate effects
    • Possible game freeze fix
    • Ghost Ship Armada wasn't removed properly when the last armada was defeated
    • Mictlan Slave Warrior got a Stone Spear
    • Darkvision bless effect from sites wasn't shown properly
    • Ind Lord of Heathen Tribes ability is no longer restricted to one per province
    • Ind Lord of Heathen Tribes ability now increases unrest slightly
    • Ind Bishop Vicomte & Viceroy Primate now reduces less unrest
    • Game Victory message is now written to debug log
    • New random events
    • Event fixes, stat fixes, typo fixes


    Modding

    • New nation commands: #defchaos, #defsloth, #defdeath, #defmisfortune, #defdrain
    • New nation commands: #badindpd, #coastrec, #coastcom
    • New site commands: #nat, #natcom, #natmon
    • New monster commands: #domshape, #notdomshape
    • New monster & item commands: #dompower, #slaver, #slaverbonus
    • New item command: #deathpower
    • Maximum number of descriptions increased
    • #snaketattoo didn't work
    • New event commands: #req_arenadone, #req_godismnr
    • Don't crash when the maximum number of researched spells for a player has been exceeded
    • Fix for #noreqlab getting the wrong popup
    • #req_targnotowner and similar new commands didn't work
    • #tempscalecap now caps all scales


    [ 2020-03-06 14:15:28 CET ] [ Original post ]

    Dominions 5.39

    A small update that fixes a few annoying bugs that were introduced in the Jubilee update released previously.

    General


    • Ind no longer has national PD in swamp fort provinces
    • Not possible to recruit more than one commander per turn & fort
    • Game crashed when giving items from lab to a commander
    • Balance tweaks for Na'Ba summons
    • Na'Ba stat fixes
    • Description for Birds of Splendor
    • Typos fixed


    Modding

    • #req_targowner was broken


    [ 2019-11-28 17:11:23 CET ] [ Original post ]

    Dominions 5.38 (2 year anniversary)

    This two year anniversary update comes with two brand new nations Na'Ba, Queens of the Desert and Ind, the Magnificent Kingdom of Exalted Virtue.

    Ind is a fabled kingdom of marvelous riches hidden beyond heathen lands. In Ind every soldier is a priest, every priest is a bishop and every noble is a King.

    Na'Ba is a hidden kingdom from which traders with silver tongues travel far and wide with luxurious wares imbued with ancient magic. Na'Ba is a middle eastern inspired nation where the rulers are descendants of a race of mighty Jinn.

    There are also a bunch of new features, improved modding capabilities and bug fixes. Among the new features is an improved Ghost Ship Armada and prior searches being shown while selecting target province for site searching rituals.



    General


    • New nation: Ind, Magnificent Kingdom of Exalted Virtue
    • New nation: Na'Ba, Queens of the Desert
    • New pretenders: Bronze Colossus, Wooden Colossus, Statue of Beginnings, Ilahat of Fate, Ilahat of Might
    • New ability: Iron Vulnerability
    • New ability: Unseen
    • Improved battle log for missiles/spells
    • Increase maximum length of battle log for 64-bit versions
    • Maximum nbr of installed maps increased in 64-bit versions 300 -> 1000
    • Battle enchantment popup shows who has cast it
    • Less filtering of main map, making it sharper when zoomed out
    • Prior searches shown for site searching rituals
    • New keyboard shortcuts in Forge screen
    • Flyers could get stuck when trying to attack units on walls
    • Ghost Ship Armada is now a real ghost armada of growing strength
    • Patrol Strength shown under the Precision stat
    • Undisciplined units now have halved patrol strength
    • Fix for advancing multiple rounds of combat with the 'n' key
    • Fix for God Vanquished message
    • Routing units sometimes failed to run in fort battles
    • Routing units will now sometimes take a slightly non-straight route
    • Winter Wolves now have frost breath
    • New longdeads for some nations
    • Dragon tail slap was used too often
    • Fixed memory leak in map editor
    • Expand all province borders (ctrl-x) much faster now
    • Improved spell details
    • New icons for kelp forest & gorge
    • Icon for Obfuscate ability
    • Icon for Corruptor
    • Improved cheat detection
    • Fix for commander queue resource exploit
    • Shortcut help screen for Unit Overview and Gem Transfer (press ?)
    • Commander only filter for Unit Overview (c)
    • Red background in searched gems for untraceable gem income
    • Statistics in map editor now includes Team Starts
    • Sometimes a unit losing an arm could retain his magic 2-handed weapon
    • Magic Duel could miss in some circumstances
    • --tcpquery together with --nodonwlmods will not enable/require any mods
    • Sites affecting aging rate will now affect all recruited commanders
    • Unstealthy units can no longer raid out of besieged forts
    • Fix for item equip rules not being enforced properly
    • Black Hawks got Dive Attack
    • Event fixes
    • Typo and stat fixes


    Modding

    • The commands #notfornation and #onlymnr can now be used multiple times
    • New spell commands: #notmnr, #sethome
    • New item commands: #clear, #unique
    • New nation command: #domsail
    • New monster & item command: #batstartsum1d3, #ironvul
    • New event commands: #req_targnotowner #req_targnotally #req_targally
    • New event commands: #req_targnopath1...#req_targnopath2
    • New event commands: #arena, #resolvearena1, #resolvearena2
    • New event commands: #codedelay, #codedelay2, #resetcodedelay, #resetcodedelay2
    • Random event text length increased 1200 -> 1400 characters
    • New special event texts: ##natname##, ##profname##
    • The '%' character can now be used in descriptions
    • Non commanders can also have retinues
    • #undeadreanim didn't work
    • Maximum nbr of events increased 6000 -> 6500
    • Speedup for random events
    • Maximum number of outstanding delayed events increased
    • Fix for shapeshifters in random event triggers


    [ 2019-11-27 12:05:19 CET ] [ Original post ]

    Dominions 5 Jubilee Update

    To celebrate the two year anniversary of Dominions 5 on November 27th, we will release an update with two brand new nations. Ind, the Magnificent Kingdom of Exalted Virtue and Na'Ba, Queens of the Desert.

    Ind is a fabled kingdom of marvelous riches hidden beyond heathen lands, based on the medieval myths of Prester John. In Ind every soldier is a priest, every priest is a bishop and every noble is a King.

    Na'Ba is a hidden kingdom from which traders with silver tongues travel far and wide with luxurious wares imbued with ancient magic. Na'Ba is a nation inspired by preislamic arabic kingdoms and the nabateans of Petra. It is a land of men and giants ruled by descendants of the Jinnun of Ubar.

    The update will also feature a remade Ghost Ship Armada global as well as a bunch of new features, fixes and new modding capabilities.


    [ 2019-11-19 15:23:47 CET ] [ Original post ]

    Dominions 5.36

    This update brings Performance improvements, bug fixes as well as some new features. Also the 64-bit version for Windows will now be used by default if possible. Modders also get a few new commands to use.

    General


    • Earliest time for the eruption of the Burning Mountain delayed by one year
    • Spell AI Improvements
    • Battle performance improvement
    • Blood mages smarter at sharing blood slaves
    • Icon for Slaver
    • Sorting of units/commanders from sites
    • Solar Brilliance and Solar Rays can no longer be cast without a sun presence
    • Fix for incorrect temple destroyed message
    • New launch option: --noglfinish
    • Out of time sound warning during network play
    • New launch option: --timerwarn (set seconds before hosting for a warning sound)
    • Improved cheat prevention
    • Magic duel now only affects one target
    • Precision 100 spells could miss in some rare cases
    • Attack rear now behaves better when targeting flying units
    • Speedup of map editor area editing
    • Immobile units can no longer be seduced
    • Automatic site searching no longer targets captured capitals
    • Scrying sites now have a default range of 6 provinces
    • Fix for arena winner getting an unusable item
    • Innate Spell Caster and Time Stop didn't work properly
    • Province owner hiding effect no longer hides from neighboring provinces
    • AI fix


    Windows

    • 64-bit win version is now HiDPI aware
    • Recreate temp dir if it has been deleted while the game is running
    • Put an empty file in temp dir to prevent it from looking deserted


    Modding

    • Remember scrollbar position when selecting mods
    • Increased maximum nbr of abilities by 4
    • Minor mod related memory leak fixed
    • Spell commands: #ainocast, #aibadlvl, #aispellmod, #details
    • Event commands: #req_targminsize, #req_targmaxsize
    • Unit & Item commands: #uwregen
    • Item commands: #minsize, #maxsize
    • Site commands: #scryrange




    [ 2019-09-11 16:02:42 CET ] [ Original post ]

    Dominions 5.35

    This update comes with a 64-bit version for Windows. It is not used by default, but can be used if you want to try it. It should be a bit faster than the 32-bit version and if no major problems arise it will be made the default one for 64-bit systems. There are also a few bug fixes and a few new features such as the Fata Morgana enchantment hiding who owns the province and which buildings it has.

    General


    • 64-bit Windows version (beta)
    • New shortcut 'K' for Blood Sacrifice
    • Fixed spell AI bug where battlefield wide spells (e.g. divine blessing) would not be cast when the enemies were outnumbered.
    • Fata Morgana now uses a province ownership hiding effect
    • --research 4 didn't work
    • Serpent Acolyte's Hydra summoning was not terrain restricted
    • Epopteia raised Dominion instead of lowering it
    • Fix for twiceborned lizards
    • Improved cheat detection
    • Start position tweaks
    • Description and typo fixes


    [ 2019-06-19 15:21:52 CET ] [ Original post ]

    Dominions 5.34

    This update contains various bug fixes as well as new contents for Man and Pythium. There has also been some performance improvements and new features for modders.

    General


    • New unit for MA Man: Landless Knight
    • New Pythium rituals: Katabasis, Epopteia
    • Serpent Priests can train Hydras in swamp temples
    • Mother of Avalon reduced in price
    • R'lyeh dreamland dominion didn't spawn mad men for disciples
    • LA Pythium has automatic 10 poison res bless effect
    • Increased AoE on Gift of the Sacred Swamp
    • Increased magic on Renatus and Renata
    • Hydras cheaper
    • Serpent Assassin now costs 2 Rec.Points and can be recruited everywhere
    • Army targeting rituals got broken in the last update, fixed.
    • Icon for Temple Trainer
    • Battle performance improvement
    • Map scroll wheel zoom is now frame rate independent
    • New independent poptype
    • Time limit for battle auto rout increased, 75 -> 90 rounds
    • --mapprov didn't set number of provinces in map editor
    • It was no longer possible to turn off host time interval completely
    • Find starting position speedup
    • Check for bless effect scale restrictions when starting a new game
    • Turn limit for some severe emigration events
    • Wishing for Dominion slightly more effective
    • Gold +xxx message showed the wrong number
    • Summon Spirits shortcut 'A' didn't always work
    • If castle is besieged 'y' only shows units that will participate in a break siege
    • You were too likely to fail finding your own items after a battle
    • Wrong message after freeing your own castle without a battle
    • Some Bakemono were not changed to size 1, fixed
    • Spell AI could cast fear spells on berserking units
    • It is now possible to a network host to force a cataclysm
    • New layout for network host screen
    • File handle leak on Corrupt Turn File fixed
    • Vampire Event fix
    • Stat and typo fixes


    Modding

    • New monster mod command: #notsacred
    • New event modding commands: #req_targnoorder, #req_targnoaff
    • Mod .sgi files can now be automatically downloaded too


    [ 2019-06-08 12:40:38 CET ] [ Original post ]

    Dominions 5.32

    This update adds new heroes for a number of nations and new summons for the Japanese inspired nations. Other notable improvements are unique vampire summons for Ulm, user interface improvements, additional details shown for many rituals. There is also the usual bug fixes, minor tweaks and improvements for modders. The manual has been updated as well.

    General


    • New heroes for Rus, Vanarus, Shinuyama, Man and MA Xibalba.
    • Spell details printed as yellow text
    • Late age Ulm can now summon a limited amount of unique vampires
    • Sneaking commanders have grey backgrounds on Army Setup screen
    • New layout for Host Schedule for network games
    • New layout for Select Nations during network play
    • View statistics in Map Editor
    • Army affecting rituals will now target the largest enemy army if multiple are in the same province.
    • New summons for some of the Japanese nations: Araburu-kami, Omukade, Bakeneko, Tanuki, Okami
    • Oni Generals can command more regular units
    • Bakemono Sho size 2 -> 1
    • Bakemono have mountain rebate
    • Shuten-doji now has invulnerability
    • Kappa has land encumbrance instead of negative land reinvigoration
    • Recruitment rebates now affect the price directly
    • Some heroes got older in later eras
    • Fix for Siren's lure message
    • Forge item screen now remembers the selected item type
    • Burning Mountain site can now only appear in the capital of Phlegra
    • Master of the Games starts with a random heroic ability
    • The detailed Dominion info now takes hostile dominion penalties into account
    • Fix for some bad 3d backgrounds in main menu
    • Try harder to create temporary file
    • Improved Combat Speed info on monsters
    • Plate Hauberk defence penalty -3 -> -2
    • Combining multiple PD rituals didn't work properly
    • Seduction could result in incorrect message when no commander was found
    • Grey Ones got too many eyes when imprisoned
    • Rec Points is no longer capped at 40000 population
    • Bless effects sorted properly
    • Make sure not too many render commands get buffered up
    • Fix for disciple design points after pressing 'r'
    • Pangaea White Minotaur is now a multi hero
    • Fall damage from Wind Ride is now size dependent
    • Perpetual Storm increases map movement cost
    • PD have home province
    • Toad Tribe PD fixed
    • Fire Shield values slightly raised
    • Bane Venom Charm less deadly
    • A mage will refuse to cast communion slave when it is the only caster left
    • Fix for potential double host when using schedule with fixed host times
    • Add/remove pretender 2h files manually on server during network game creation and the game status will be updated accordingly
    • Numbness will no longer affect units with cold res 5+
    • Error messages when trying to cast Twiceborn on undeads and similar
    • Chaos Power, Magic Power, etc. now affects stealth value too
    • A New special troll province
    • A commander's auto spawned units appears in squad with same units
    • Nametype bug fix for new heroes
    • Network game would crash if no nation was selected the first time
    • Chak Muuch Dart Thrower now has a poisoned spear
    • Description and typo fixes
    • Biddyn map fix
    • Stat fixes
    • Site fixes


    Modding

    • New commands: #reqspellsinger, #reqtaskmaster, #reqseduce
    • New commands: #enchrebate25p, #enchrebate50p
    • New commands: #noreqlab, #noreqtemple, #sleepaura, #startheroab
    • New commands: #bugreform, #reformtime, #springimmortal
    • New event commands: #req_targnomnr, #req_targprophet, #assowner
    • #onlymnr can be used with montags
    • #poisonarmor and #berserk for items didn't work
    • Improved modding error messages
    • #newweapon and #newarmor no longer requires a number
    • Event Modding: delay 0 events will now be resolved in the same turn
    • Event Modding: #delayskip


    [ 2019-05-14 18:17:49 CET ] [ Original post ]

    Dominions 5.29

    This Balance patch alters scale effects, bless effect costs, pretender costs, summoning rituals, many of the powerful spells and much more. Maximum Dominion Strength is no longer capped at 10, meaning that temples can increase it above 10. This high dominion will help when trying to push weaker dominions and when you want to recruit even more sacreds. Global blood rituals now have their strength value required for dispelling divided by two, because blood slaves are easier to get than normal gems. It is also easier to permanently kill immortal beings, any soul slay effect will do it now. Hopefully all of this should make more strategies viable when trying to win the game. There are also a lot of minor changes, bug fixes and modding improvements.


    General


    • Many balance changes
    • Dominion Strength no longer capped at 10
    • Phantasmal Attack now gets archers too
    • Mechanical Militia got more men and an iron fly
    • Phantasmal province defence for Fata Morgana improved with new phantasmal archers
    • Teleporting units can now cross Sea of Ice
    • New look for Wailing Winds and some other battle enchantments
    • Normal Soul Slaying also kills immortals permanently
    • Spell AI improvements
    • Blood globals only use half amount of blood slaves to determine strength
    • Two Bracers of Defence no longer stack
    • Vampire Queen creates vampires once per winter
    • New disciple titles
    • Do not create incorrect status dumps during network host
    • Increased maximum message length
    • Spies can no longer infiltrate own capital when it is besieged
    • Ring of Returning removed afflictions when used
    • Knight who lost both arms lost their hoof attack, fixed
    • --nocrashbox to disable crash dialogue box on Windows
    • --renaming didn't work with --newgame game creation
    • Site searching warning now takes level 4 sites into account as well
    • AI will now longer send mercs to the arena
    • AI got same name for all 3 gods in a trinity
    • Centaur commanders can now equip magic lances
    • Mirror image no longer removed by poison, blood vengeance and similar
    • Scrollbar could not be grabbed at top of army setup screen
    • AI performance improvement
    • AI bug fix
    • Fix for Ritual of Rebirth giving mummies of the wrong size
    • Small bugs now have poison damage only
    • New sound for trampling gelatinous cube
    • Could not see all PD in extreme cases
    • Blood Surge is printed in combat stats
    • Improved castle info for Ulm and Agartha
    • Fateweaving bless effect was not shown
    • Fix for incorrect road on Biddyn map
    • Event fixes
    • Stat fixes
    • Typo and description fixes


    Bless Balance Changes

    • Bless Magic Weapons cost 2 -> 4
    • Death Explosion size dependent
    • Swiftness bless, cost 2 -> 3, def +1
    • Frost Weapons bless, cost 5 -> 4
    • Quickness bless, magic scale 1+
    • Larger bless, cost 5 -> 4, no longer incarnate only
    • Fortitude bless, cost 7 -> 8
    • Luck bless, cost 8 -> 9
    • Reforming Flesh bless, cost 7 -> 6
    • Berserker bless, now for non blessed sacreds too


    Scale Balance Changes

    • Scale changes: order income 2->3, order resources 2->3
    • Scale changes: growth income 4->2


    Other Notable Balance Changes

    • Altered cost for pretenders, most monsters a bit more expensive and most titans a bit cheaper
    • Horde of Skeletons has a lower number of effects
    • Demon Bane easier to make
    • Holy Scourge more expensive
    • Wailing Winds gem cost 1 -> 2
    • Fire Storm 5 -> 3 gems
    • Rigor Mortis 1 -> 3 gems
    • Solar Brilliance 5 -> 3 gems
    • Condor got reduced siege bonus


    Modding

    • Delay 0 events now prevents following events from happening normally
    • req_monster... uses original shape for both monsters
    • Maximum number of mods files downloaded increased
    • Spell number of attacks 500+ = one extra per two extra levels
    • New monster command: #lanceok
    • New item command: #islance
    • #req_nopath... didn't work
    • Fix for Gigantes being called No Name when using mods
    • Mod and event manual fixes


    [ 2019-02-12 18:53:39 CET ] [ Original post ]

    Dominions 5.27

    This update fixes the incorrect battle replays that could occur when mixing Windows and Linux computers. There was also a false cheat report when using trinity pretenders in the last patch that has now been fixed. Read the list below for more fixes and features that made it into the patch.

    General


    • Battle inconsistency between Linux & Windows fixed
    • Cheat detection was incorrect for newly made trinity gods
    • Master Password can be used when changing password
    • Only one message for killed immortal non-commanders reappearing
    • Border summon spells no longer shows AoE in spell info
    • Mounted commanders could get wrong sized mummy after Ritual of Rebirth
    • Too slow map move for some rare mages
    • Early Arcoscephale got new PD commander
    • Sailors' Death and Blood Boil now causes internal damage
    • Sun Awe printed on magic item info
    • Slimed now slows the victim
    • Commander minimum size printed in morale info
    • Hydras had wrong number of eyes
    • Cyclopes now require size 4 commanders
    • Stat and event fixes
    • Typos


    Modding

    • Don't show Conjuration Bonus 0 etc.
    • New event command: #req_thronesite



    [ 2018-10-02 15:08:56 CET ] [ Original post ]

    Dominions 5.26

    This update has a new late age nation called Phlegra, Sleeping Giants. There are also many bug fixes, UI improvements, tweaks and improvements for modders.

    General


    • New nation: Phlegra, Sleeping Giants
    • If two players can win with the same amount of Ascension Points most dominion wins
    • Can change password during the game
    • Replaced PD info with total unit count in army setup screen
    • Number of eyes show in 'hit locations' (size stat details)
    • Free map memory before creating new random map
    • Increased minimum random map size
    • Chariots become giant soulless when they died
    • Oni cave province defence now gets a demon priest at PD level 1
    • Petrification only worked about 50% of the time
    • Summoning enchantments are now somewhat less effective
    • Scrollbar when viewing premade gods is not reset
    • Earth elementals are now stone beings (immune to petrification)
    • Golem start age is now 0
    • Random river tweak
    • More detailed dispel global enchantment message
    • Fixed bug where you could select an illegal formation
    • Drowning blood slaves message was incorrect
    • Removed debug print from finding start position, making it a bit faster
    • Fire as default for flying archers
    • Fix for tramplers trampling one square too much
    • Heat and Chill aura bless gives increased resistance 5 -> 10
    • Fateweaving harder to resist
    • Cheat detection takes blesses into account too
    • AI pretender design sometimes didn't spend all points
    • Lingering effects with strength modified damage didn't work
    • Improved feedback for wind ride
    • Fix for site 'The Highest Peak'
    • Sprite fix for Titan of Growth and Spring
    • Stay dead after losing head and changing shape
    • Ryujin didn't always get their pearl
    • Immigration message mentions amount of people
    • Too many ability icons could overflow
    • Don't show swimming icon for amphibians
    • Trinity god 2 & 3 didn't auto bless units
    • Don't crash for assassination attacks in unforeseen places
    • Fixed crash when viewing history replay before viewing map
    • Battle log fix
    • Event fixes
    • Typos


    Modding

    • #req_targowner didn't work
    • New monster & item commands: #corpselord, #ivylord, #dragonlord, #lamialord
    • New monster & item commands: #alchemy, #warning, #deadhp
    • Monster commands: #indepspells, #corpseeater
    • Item commands: #hp, #recuperation, #noforgebonus, #stealthboost
    • Item commands: #yearaging, #noaging, #noagingland
    • nation description for nations with same name didn't work
    • res_targundead...req_targmagicbeing didn't work
    • fix for info on items with #batstartsum
    • pregame events that occur when game is created
    • poisonarmor without value didn't work
    • Increased maximum number of new descriptions
    • Better load PNG support


    [ 2018-09-13 10:49:55 CET ] [ Original post ]

    Dominions 5.24b

    Since a few versions back Dominions could crash when using perfectly good mods, this small update takes care of that.

    Modding


    • Dominions could still crash on recruitment screen with modded units, fixed.
    • Dominions could crash when creating a game with many modded nations, fixed.


    [ 2018-06-22 11:11:56 CET ] [ Original post ]

    Dominions 5.24

    This update fixes a crash that could occur when using modded nations. Also some improvements to the spell AI, map editor, modding and more.

    General


    • Spellcasters may overrule scripted battlefield wide damage spells in some circumstances
    • Fixed bad ...cannot lead magic beings message
    • Earthquake graphics shakes more
    • Pretender's start items weren't always shown when choosing form
    • Press 'del' to remove orders on setup army screen too
    • Map editor no longer wraps brush on non-wrap maps
    • Fixed map image corruption when exiting/reentering map editor
    • "No throne" can be set in map editor
    • Bitch queen got invulnerability
    • Stat fixes


    Modding

    • Dominions could crash on recruitment screen with modded units, fixed
    • Keep event numbers stable for mods and version upgrades
    • Modded nations shown as white flags when choosing game to continue
    • #poisonarmor takes a dmg argument
    • New item mod command: #nationrebate
    • New event mod command: #req_domchance
    • Two modded nations with same main name didn't work, fixed




    [ 2018-06-18 15:27:56 CET ] [ Original post ]

    Dominions 5.23b

    This update only fixes an issue where games using mods would crash during host due to the changes in spell numbers in the previous patch. Non-modded games are not affected by this patch and savefiles are fully compatible with 5.23.


    [ 2018-06-12 21:14:55 CET ] [ Original post ]

    Dominions 5.23

    This is mainly a bug fix update, most importantly it fixes the slowdown when rendering lots of province names on the map that was introduced in the previous version. It also fixes an event for Arcoscephale that inadvertently raised the province income permanently instead of giving a small amount of extra gold for a single turn.

    General


    • Numpad enter resulted in an 'X'
    • Reverted the reduced text cache size
    • Fatigue damage printed in battle log
    • Fatigue damage will not sever head on 50% damage
    • Arco Hydrophoria event increased province income instead of just giving gold
    • Spell AI could cast movement speed spells on immobiles
    • Undead cavalry is now slightly faster
    • Golden Horns attack wasn't disabled when putting on a helm
    • Pretender blessed everyone after a while even outside his dominion
    • Trinity gods 2 & 3 gained XP before they awoke
    • Cut of too long pretender names on message screen
    • Proper default names for Titan of the Crossroads
    • --nomaster to disable master password
    • Crash bug for maps with fixed start positions fixed


    Modding

    • New nation mod command: #islandsite


    [ 2018-06-05 11:30:54 CET ] [ Original post ]

    Dominions 5.22

    This patch updates the Greekish nations with new features and pretenders. Also a whole bunch of fixes and improvement for random things.

    General


    • Foul Air didn't work in combat
    • Battle inconsistency fixed
    • New ability: Spring Immortality
    • Cloud Trapeze had wrong distance shown when selecting target
    • New summoning ritual for Greek nations: Procession of the Underworld
    • Battle performance improvements
    • New Gods for Greek nations: Titan of the Spring, Titan of Growth, Titan of the Hunt
    • New Gods for Greek nations: Titan of the Crossroads, Grey Ones
    • Destruction spells destroy one level at a time but helmets and shields too
    • Magic armors have partial resistance against destruction spells
    • Don't lose teleport ability from old age
    • Unique summons get orders cleared when resummoned
    • Broken helm had wrong info icon
    • New map editor feature, ctrl-x, expand area of all provinces
    • Fixed purging of failed random gods
    • LA Arcoscephale got Hydrophoros
    • Therodos forts prevent the last population from dying
    • Improved mouse click hit locations when recruiting and transferring units
    • Increased number of old network connections that are saved
    • ctrl-9 to show province numbers on map
    • Blinking units auto succeed at freeing from earth grip/web/tangle vines
    • Hell Power updated
    • Most horrors are now floating
    • All blood spells requiring blood slaves not castable under water
    • Death sound effects when immortals die too
    • g for goto province in map editor too
    • Ethereal crossbow now properly soul slays the target
    • Passwords replaced with ***
    • Dome of Corruption less horror marking and granting +2 magic scale
    • New look for soul vortex
    • New look for Drain Life and Leech
    • New spell for LA Ulm: Gift of the Moon
    • New ritual for late Arco: From Death Comes Life
    • 2 new spells for late Arco
    • New priestesses for Arcoscephale
    • AI got better understanding of trinity gods
    • More popups for item abilities
    • Mistform will never negate more than 25 points from a single hit
    • More rituals got "goto targeted province"
    • Gore attack from horns will be lost when wearing a helmet
    • Can no longer seduce over unfrozen river
    • Goto province was missing on some assassination type messages
    • AI item distribution improvement
    • Capped damages will no longer damage shields
    • Spells affecting only demons didn't work properly
    • New layout for empowerment screen
    • Shadow on modified map text colors was inverted
    • UW castles now have triton defenders when owned by land nations
    • The Ark blesses wielder if he's sacred
    • Constructs can no longer heal in enemy labs
    • Spell casting AI more likely to cast resistance buffs to boost existing resistance
    • Poison res from spells increased 5 -> 10
    • Illithids didn't target single non mindless correctly
    • Reported deaths from Wrath of God, Purgatory, etc. didn't work properly
    • Leadership penalty from feeblemind and dementia now rounded down
    • Graphics for banefire strike
    • Destroyed temple message when conquering forts
    • Blood Fecundity enchantment no longer shown in battles
    • New divine titles
    • Event fixes
    • Typos fixed


    Modding

    • Spell numbers for modding 1100-2999 -> 1300-3999
    • #nextingeo works for single target spells too
    • Event modding: #req_targminmorale, #req_targmaxmorale
    • Event modding: #req_targnoitem
    • New commands: #uwfireshield, #farsail, #templetrainer, #islandnation, #syncretism
    • New commands: #fireblessbonus, etc.
    • New command: #domwar for nations
    • Event modding: #req_targforeignok
    • Event modding: #req_domowner
    • Event modding: #req_targinanimate, #req_targmindless, #req_targimmobile, #req_targanimal
    • Event modding: #req_targmagicbeing, #req_targowner, #req_targundead, #req_targdemon
    • #multihero.. goes up to 7
    • Do not count dom5ws_pfid when counting number of files for workshop
    • New commands: #manikinreanim, #supayareanim, #greekreanim, #ghostreanim
    • Better error codes from workshop failures
    • #reanimpriest never requires an argument now
    • Can now mod descriptions for exiting spells/units/items
    • Fix for #defunit... commands


    [ 2018-05-30 17:59:06 CET ] [ Original post ]

    Illwinter's Floorplan Generator released

    IFG is a floorplan generator for role playing games that makes the creation of battle maps very fast and easy. The terrain drawing in IFG is based on the one in Illwinter's game Conquest of Elysium 4, but has since become a bit more advanced. Illwinter's Floorplan Generator has previously been in early access, but it is now completed and the finished version can be bought on steam.

    https://store.steampowered.com/app/630900/Illwinters_Floorplan_Generator/


    [ 2018-05-04 11:39:11 CET ] [ Original post ]

    Dominions 5.20

    This update fixes a few map and workshop related things as well as having a few other random improvements. One new thing is shadows to province names on the map, making it easier to read the names when on a winter background.

    General


    • Shadow for province names on map
    • Create New Map didn't work
    • No random sea players on land only maps
    • Error message for too many underwater players for chosen map
    • Delete Map disabled on workshop maps
    • Workshop maps are remembered for later upstarts without steam
    • Ladon can only be summoned once
    • Eyes of God helps disciples too
    • Workshop config file no longer requires an extra newline at the end
    • Limit number of open fonts (stability improvement for Windows)
    • added --nosteam to --help
    • Typos fixed


    Modding

    • Polymorph now accepts montags
    • #worldincscale and similar didn't work for scale numbers higher than 3


    [ 2018-04-05 14:52:29 CET ] [ Original post ]

    Dominions 5.19b

    This small update fixes two bugs that came as unforeseen side effects of the new workshop support introduced in 5.19.

    General


    • Creating random maps didn't work
    • Starting games via command line didn't work
    • Added missing dlls to get workshop working


    [ 2018-03-30 10:42:35 CET ] [ Original post ]

    Dominions 5.19

    This update comes with Steam Workshop support for maps, a few new arch-mage pretenders, a new spell, some AI improvements and a whole bunch of tweaks and bug fixes.

    General


    • Workshop for maps
    • 3 new Arch Mage pretenders
    • New twiceborn shapes
    • Blood slaves are usually not present during assassinations
    • New spell: Awaken Jotun Draugar
    • Maps can have all files in its own subfolder
    • Download maps in savegame dir when playing via network
    • Luck no longer affects dead people
    • Size modified weapon lengths now works properly versus damage shields
    • Ulm shields got increased resource cost
    • Old Dominions 4 start option --passmount removed from --help
    • Spell scripting takes Strength of Gaia into account
    • More bronze weapons for Pangaea
    • Utgård, Phaeacia and T'ien Chi now starts with max upgraded forts
    • Poison Slings had incorrect graphical effect
    • Fire at closest with mindblasts could target non-mindless units
    • Wrong PD in new bronze indep poptype fixed
    • Mercs will desert if their leader is dead for unknown reasons
    • Twiceborn no longer affects demons
    • Smaller less likely to be hit than larger if in same square
    • Goto commander replaced with goto province when commander is dead
    • Parting of the Soul didn't produce any birds
    • Ravenous Swarm didn't work
    • Growing Fury didn't work
    • Foul Air didn't work
    • No fort upgrade construction can be performed if fort is or becomes under siege
    • Magic Duel more likely to be cast in huge battles
    • 'P' for preach shortcut didn't work in allied provinces
    • AI can sail
    • AI use a second slot in research queue too
    • Events can now send a message to a second affected player too
    • Event fixes
    • Stat fixes
    • Typo fixes



    Modding

    • Fix for sites with wallunits
    • New event commands: #req_nonation, #req_notforally, #extramsg
    • New commands for UW PD
    • New commands: #defunit1c..d & #defmult1c..d
    • New monster command: #twiceborn
    • Using mods could result in "No Name" commanders for Phlegra



    [ 2018-03-29 15:02:08 CET ] [ Original post ]

    Dominions 5.17

    There was a bug in the scheduling that made the arena death match much too common. This update also brings new independents with bronze armaments to the early ages and Twiceborn now has more suitable chassis for some non-humans. Also a bunch of new mod commands and minor fixes.

    General


    • New independents with bronze armament for the early ages
    • More type of chassis for the Twiceborn ritual
    • Setting to disable click sound
    • Arena too common fix
    • Fix for purgatory message
    • Castles without any units must still be conquered in a battle
    • Battle performance improvement


    Modding

    • Globals can occur in indep provinces by default
    • Event with no effect can occur too
    • New weapon commands: #dt_realstun, #dt_interrupt, #dt_bouncekill
    • Fix for #bird and #djinn bodytypes
    • New monster commands: #minsizeleader, ...tattoo
    • Item type 9 = crown
    • New site commands: #recallgod, #domwar
    • New nation commands: ...labcost, ...templecost
    • New event commands: #req_notanycode, #req_mnr, #req_deadmnr



    [ 2018-03-06 15:10:36 CET ] [ Original post ]

    Dominions 5.16

    Phaeacia's expeditions to the blessed gardens will now occur yearly if the guardian is no longer there. But most importantly this update fixes a few problems with underwater province defence that appeared in the previous update.

    General


    • Death Curse didn't work vs immortals
    • Golden Apple expeditions happen once per year
    • Arena deathmatch more common
    • Better checking for illegal moves
    • Light effects for fire elementals and similar units
    • Invisibility didn't work fully on scout reports
    • PD didn't get commander under water
    • Better messages from Purgatory
    • Vengeance of the Dead can target sneaking commanders
    • Print info on rituals that can target sneaking units
    • Forts do not get extra integrity if upgraded same round as sieged
    • Some auto found site locations on maps didn't come with an auto found site
    • 2 new magic sites
    • Damage info for poison spells
    • Stability improvement
    • New look for Master Enslave


    Modding

    • PD works with montags again
    • New monster mod commands to set bodytype
    • New monster/item commands: #insanify, #nomovepen


    [ 2018-03-04 09:51:44 CET ] [ Original post ]

    Dominions 5.15

    This update has two new middle age nations Phlegra, Deformed Giants and Phaeacia, Isle of the Dark Ships. There are also new spells and tweaks mainly for the greekish nations.

    There is also a more detailed and logical hit location system. The shape of the monster will influence what body parts are reachable. A size 6 giant snake will be much easier to reach and hit in the head than a size 6 giant humanoid, an elephant will be somewhat in between.

    New Throne defenders and measures have been taken to make throne defenders get enough supplies even when playing on high independent strength settings. There are also be some UI improvements, new minor features and the usual bug fixes and modding improvements.


    General


    • 2 new middle era nations: Phlegra and Phaeacia
    • Bodytypes for monsters (more logical hit locations)
    • LA Agartha gets extra entrance guards in cave PD and none otherwise
    • LA Arcoscephale +1 divine title
    • New heroes for Erytheia
    • Erytheia got national fort defenders over water too
    • Ritual messages have both 'goto commander' and 'goto targeted province'
    • Late Arcoscephale has the new Syncretism ability
    • New spell for greeks: Forge Brass Bull, Craft Keledone
    • New spell for late Pythium: Taurobolium
    • Spell for Mekone: Blessing of the Godslayer
    • New look for some spells
    • Improved Spell AI for sacred spells
    • New commander for late Arcoscephale: Cerulean Commander
    • New spells for Phaeacia and Erytheia: Call Ladon, Contact Hesperide
    • New spell Summon Hound of Twilight for all Greek nations
    • Golden Apple event for Phaeacia and Erytheia
    • Summon Hekateride & Summon Daktyl for Erytheia too
    • New layout for menu in battle
    • Another message level that is basic log, but with dark background
    • Removed change battle graphics detail with 5-9
    • Some units from rituals causing battles did not show up in battle summaries
    • Send Horror rituals never resulted in a horror mark
    • Mekone: Geronte and Ephor cheaper
    • Mekone: Basileus +1 water magic
    • Devils from Soul Contracts could disturb the bodyguard squad
    • Blood Vengeance effect more visible over long distances
    • Removed nostart on Silent Sea islands
    • Chill Aura was not printed among bless effects
    • Tweaked spell terrain restrictions
    • Events stealing provinces destroys temple too
    • Merc units could be transferred to garrison in one circumstance
    • Can no longer interact with random events while sneaking
    • Vastness better at obeying scripted orders
    • Flame Jelly has fire shield that works under water
    • Fire shield doesn't strike on secondary attacks
    • Dragon Teeth, number of effects 5 -> 10
    • Cyclops Shepard Shaman with Muflons
    • Shrunken commanders drawn smaller on commander tokens
    • Small elementals drawn smaller outside battle too
    • Army rout less affected by PD and slaves dying
    • Suitable throne defenders for more wild and death thrones
    • Return gems before changing spell to make it easier to switch between spells
    • Hit location details printed under Size
    • Gigantes affliction resistance and cheaper
    • Gigantes of Mekone more skillful
    • God Slayer Spear +1 att & dmg
    • Greyed out order for search/preach when they aren't useful
    • Inspirational Presence no longer gives leadership to sacred scouts
    • Dragon could not fire after voluntarily changing shape
    • Fix for flippering berserkers
    • Riches from Beneath gives more gold too and is extra good for mines
    • New dual colored team squares
    • Invisible units could be seen in scout reports
    • Only one spy message from multiple spies doing instill uprising in same land
    • Proper reincarnation for late Arcoscephale
    • Graph knowledge spreads to all allies
    • Less defenders in waste
    • Supply items for some throne defenders
    • More orders remain during item redistribution
    • Don't cast petrify on petrified targets
    • More space for commander tokens on map screen if playing on widescreen monitor
    • It was possible to use undisciplined as bodyguards
    • Fix for disease spreader not affecting units
    • Can change between different event interactions directly
    • Stability improvement
    • Stat fixes
    • Event fixes
    • Typos fixed


    Modding

    • Mod command #eyeloss works on items too
    • New monster/item mod commands: #unsurr, #skirmisher
    • New spell mod command: #nogeodst
    • New mod command: #commaster
    • Autocost takes 25-75% randoms into account as well


    [ 2018-02-27 10:52:57 CET ] [ Original post ]

    Dominions 5.14

    This update offers performance improvements for huge games, new spells, more modding commands as well as a few new features and bug fixes. One of the more noticeable new features is that the map will now be drawn as snowy during winter if you don't know the actual temperature of the province (likely a better guess).

    General


    • New unit: Orphic Mystic
    • New spells: Bind Keres, Curse Tablet & Seith Curse
    • Unknown map parts shown as snowy during winter
    • Ctrl+t to setup army for selected commanders only
    • Better performance in army setup for very large armies
    • Lightning bolts weren't drawn when they hit an empty square
    • Fix for battle with 10000 soulless hanging the game
    • Random map creation multithreaded
    • Winter overlay didn't work properly for very large maps
    • Cataclysm shown in Thrones of Ascension box
    • Cataclysm setting shown among other game settings
    • Immortals try to never rout
    • Out of ammo archers didn't attack
    • Sound effects slowdown during time stop
    • Units always face proper direction when striking
    • Red coloring of orders now take Power of the Spheres into account
    • Turn number shown in season popup
    • Improved stat info
    • AI item distribution improvements
    • Fire shield never works under water
    • Mercenary bidding box supports shift for +/- 10
    • Same start of message for castle battles regardless of defender/attacker win
    • Curses shown on commander tokens
    • Curses show when holding Tab on army setup screen
    • Fix for unique monsters & Lord of the Hunt aging every turn
    • Pluralization fix
    • Stat fixes and tweaks
    • Typos fixed


    Modding

    • Using default flag with different color didn't always work
    • Spell modding: #friendlyench, #hiddenench, #onlycoastsrc,
    • Spell modding: #nocastmindless, #spellreqfly, #onlymnr
    • Spell modding: #polygetmagic, #nextingeo
    • Nation modding: #aicheapholy, #homefort, #buildfort
    • Nation modding: #builduwfort, #buildcoastfort, #nationinc, #aiholyranged
    • Nation modding: #halfdeathinc, #halfdeathpop, #noundeadgods, #domdeathsense
    • Nation modding: #uwallmult, #uwallcom, #recallgod, #forestlabcost
    • Nation modding: #foresttemplecost, #fortunrest, #riverstart
    • Event modding: req_nomnr, req_code & req_anycode can be used multiple times
    • Event modding: #inccorpses


    [ 2018-02-08 15:48:03 CET ] [ Original post ]

    Dominions 5.13

    A quick fix because Fire at Closest got broken in the previous update.

    General


    • Fire at closest didn't work
    • Man non-spellsingers could not always cast spells properly


    [ 2018-01-30 15:10:45 CET ] [ Original post ]

    Dominions 5.12

    This update fixes a problem where battle reports could get mixed up and attach to the wrong message. There are also a few new things like more heroes and random events as well as a bunch of other bug fixes.

    General


    • Battles could overwrite previous battles resulting in confusing reports
    • New heroes (Members of the Third Tier)
    • New divine epithets
    • New random events
    • End turn warning also on expiring mercs and empty research queue
    • Quickness was too quick when attacking
    • Global message for Theft of the Sun
    • New prophet proclamation message
    • More popups
    • Don't show inspirational icon for non-commanders
    • Don't show spell singer icon for non-spellcasters
    • Lower combat speed in swamps
    • Rearmost target more reliable (but still not perfectly reliable)
    • Fields of the Dead was only half working
    • It was possible to target rearmost with hold and fire
    • Fix for text highlighting in commander tokens
    • Small delay before firing missile weapons
    • Improved early movement anticipation for ranged units
    • Innate casters no longer cast spells after battle has ended
    • Far Caster blessing works properly now
    • The last killing poison damage (green numbers) was not show in battle, fixed
    • Fix for load/save with many maps in map editor
    • Unique titles for disciples as well
    • Mekone can cast Sow Dragon Teeth too
    • Event fixes
    • Stat fixes
    • Typos fixed


    Modding

    • Fix for #divineins


    [ 2018-01-30 11:06:05 CET ] [ Original post ]

    Dominions 5.11

    A new nation appears, Mekone is a nation of giants that have unfinished business with the Gods. The random map creation has also been improved together with new features for the map editor. There are also new modding commands, some new contents for other nations, battle AI improvements, performance improvements and a whole bunch of bug fixes and minor tweaks.

    General


    • New nation: Mekone
    • New god epithets
    • New Hero for EA Ermor
    • New spell: Sow Dragon Teeth
    • New item: Boots of water walking
    • MA Man recruitment cost tweaks
    • Attack rear now less reliable
    • Leper effects only results in one message per province
    • Battle performance improvement
    • Huge battles start in slow motion
    • 'x' for super slow motion
    • Skip turn (n) speeds up more and returns to old playback speed
    • Raise/lower camera in battle with mouse wheel
    • Champion's Skull 10 -> 5 death gems
    • Battle AI slightly more willing to use gems at all
    • Sun awe more effective during Second Sun and Solar Brilliance
    • Events cannot occur if affected nation isn't in play
    • Limit number of units for commanders in events automatically
    • Fatigue 25 -> 50 for dmg
    • Took too little damage from communions
    • Smoother text scaling for income boxes
    • Too many combat recordings could crash the game
    • Network clients can change team nbr and pretender/disciple settings
    • Fix for multimove out of besieged castle
    • Fix for random gods with 3 in sorcery/element
    • Fix for communion damage
    • Fix for battle teleport
    • Fix for Hunter of Heroes crashing the game
    • Awe works against trample
    • Charge bonus is strength limited
    • Improved message for farstrike spells
    • Cannot view battlelogs outside combat
    • Communion fix (Masters casting slave)
    • Skirmisher trait for Ulm and Mekone
    • Fix for ranged target prediction
    • Unholy Weapons now affect pretenders too
    • Fix for Erytheian princesses and unaging
    • Fix for Throne of Creation
    • Shock damage could stun even when no damage was inflicted
    • Blood slaves started on walls
    • Fix for host time skew
    • Stupid units no longer attack themselves
    • Spellcasters in drawn out single combat will advance eventually
    • Fix for Mace of Eruption weapon info
    • Event unrest has a random variation
    • Chorus communion restricted properly
    • Prevent events causing negative population
    • God Vessels unwishable
    • Network showed disabled nations
    • Immortal now works when dying from some more unusual circumstances
    • Higher chance to remove some afflictions when reforming body
    • Fix for resource computation on multi turn commanders
    • Ardmon's Soul Trap didn't work
    • Hall of Fame size didn't wrap around properly
    • Wait now counts as Defend regarding siege strength
    • Typos fixed
    • New events
    • Stat fixes



    Map Related Changes

    • Can set team start positions in map editor
    • Can hide flags in map editor
    • Tweaked filters in map editor
    • Better island and small sea creation for random maps
    • Use swapfiles during random map generation (less memory usage)
    • C'tis doesn't mind starting next to many rivers, others do
    • Mapeditor: Ctrl-b = load border pic and autocalculate areas
    • New map command: #teamstart
    • randommap progress bar improvement



    Modding

    • temporary blood slaves create real blood slaves in battle
    • event #exactgold didn't work
    • Fix for modding fly- and explosion particle effects
    • Armor modding: #magicarmor, #woodenarmor, #ironarmor
    • Event modding: #req_2monsters, #req_5monsters, #2d3units - #4d3units
    • Event modding: #cleartag, #claimthrone, #poison, #xp, #kill2d6mon



    [ 2018-01-21 11:01:52 CET ] [ Original post ]

    Dominions 5.09

    This update mostly consists of a bunch of UI updates. There are also a few bug fixes, some improved graphical effects and more modding commands.

    General


    • Draw affliction and temp effects on square unit selection
    • 1-6 to switch between units in square unit selection
    • Nation overview details show recruitment list
    • Water amount setting for quick random maps
    • Poison damage does not awaken sleeping targets
    • d -> q for Clear all orders
    • New graphics for bog beast poison spit and frost arrows
    • New graphics for some spell effects
    • Frost Bow didn't work
    • New message for The World has Fallen
    • Print "Current Map move with units" in stats
    • Show army map move in com stats
    • c = select crippled
    • l = select limping
    • New wish
    • Fix for pretenders with too long names
    • Stat fixes


    Modding

    • New mod commands: #mapteleport, #blink, #bringeroffortune, #combatcaster
    • New nation/site commands: #wallcom, #wallunit, #wallmult, #uwwall...
    • Modding: #domunrest now 0.1 point per value*dominion
    • Icon for XP promotion


    [ 2017-12-20 15:54:39 CET ] [ Original post ]

    Dominions 5.08

    Last update made supplies and berserk not work properly. This update fixes that and a few other things as well.

    General


    • Berserk didn't work
    • Starvation & Supplies didn't work properly
    • Random Gods not purged properly
    • Limit dominion overlay size for less capable graphics cards
    • Recruitment mult not saved with ctrl-s
    • God Epithet fix
    • Typos fixed


    Modding
  • Network mod download didn't download item sprites
  • Modding doc update: flag size 64 -> 128




  • [ 2017-12-16 10:54:00 CET ] [ Original post ]

    Dominions 5.07

    Man, Tower of Avalon now gets Chorus Communion spells, but mainly this update fixes a lot of bugs and improves performance of the battle replays. There are also some new features and fixes for modders.

    General


    • New chorus communions spells for Man
    • Defence and increased range on walls
    • Half Dead bless didn't work
    • Battle performance improvements
    • Particles speed up more
    • --borderless to start up in borderless fullscreen mode
    • Game remembers fullscreen type for next startup
    • Fixed dominion spread info for disciples
    • Limping units risk getting crippled (not dying) on long marches
    • Lemuria can create Shade Beasts under water too
    • Commanders got 1 point too powerful fire shield bless
    • Prevent dead commanders from showing up in next commander
    • Chest wound printed in strength info
    • Trinity god gets praised properly
    • Trinity god gets 3 random names
    • Small random delay at start of battle for squads & commanders
    • Battle log fix for weapons with 2 attacks
    • Reduced memory consumption
    • Fix mod loading memory leak
    • Upgraded protection for some artifact shields
    • Income box greys out resources and recruitment when used
    • Early Agartha AI don't choose cold scales
    • Fix for undying
    • Cu Chulainn can go berserk even though he is mounted
    • New color for Ark effect
    • Curse of Stones now slows movement and encumbers flying and melee too
    • Grow Fortress can grow kelp forts under water
    • Repeat last order key changed r -> x
    • Can scroll commanders in choose commander box
    • Mirror of Earths Memories fixed
    • New icons for blood bond, affliction resistance, etc.
    • New unit: Bogarusian Scout with winter move
    • Oceania pretender rebate fixed
    • Misbred had random recruitment cost
    • More names for Ur & Uruk
    • Merc fix
    • Event fixes
    • Stat fixes
    • New tip
    • Typos fixed


    Modding

    • Modding: montags acceptable for more commands (e.g. batstartsum)
    • New spell mod commands: #casttime, #godpathspell
    • New monster mod commands: #domimmortal, #snow, #swimming
    • Modding a weapon could result in a spell getting the name "end"
    • Modding: forest & mountain foreign recruits displayed properly
    • Mod command #supply was capped at 100
    • More Mod fixes
    • Element- & Sorcery range boosts now printed in site info


    Mac OS X

    • Switch to borderless fullscreen by default on alt+return


    [ 2017-12-14 16:12:02 CET ] [ Original post ]

    Dominions 5.06

    This update fixes a serious multiplayer bug where some commanders could lose their orders and names for no reason.

    General


    • Could not enter 0 for Cave Clustering or Island Chance
    • Elixir of Life didn't work
    • Smoother font scaling for map province names
    • Commanders could lose their names and orders in multiplayer games, fixed
    • Help screen for Battle Orders
    • 'r' will repeat last single round battle order
    • Shade Beasts killing size 1 units resulted in huge gods popping up
    • Changing resource multiple didn't work
    • Slightly reduced memory usage
    • Never use real texture compression on fonts
    • Prioritize steam key over manually entered key



    [ 2017-12-07 16:53:40 CET ] [ Original post ]

    Dominions 5.05

    This update fixes a bunch of bugs and has a few changes under the hood that will hopefully improve both performance and reliability.

    General


    • Recruit point multiplier when creating new game (--recruitment)
    • Lance could be used many times, fixed
    • Breath weapons tweaked
    • Lingering effects take effect twice as often at half the strength
    • Secondary missile effect didn't always take effect
    • New ability: stun immunity
    • Don't draw a white map after failing to create dominion overlay
    • Reduced random map max size to 7500x7500
    • Man PD fix and new unit (Logrian Slinger)
    • Gossamer Cloth and Cauldron of the Elven Halls got national rebates
    • Could not use Magic Lamp and Atlas of Creation
    • Dwarves & Gnomes slower
    • --simpgui for a simple GUI
    • Mercs cannot use Guard Commander order
    • Hunter Spider new rider in home and no longer undisciplined
    • Ice Lance couldn't be equipped by the proper units
    • Increased chance for Lemurian Lictors
    • New special recruits for some sites
    • The Throne of Churning Ocean is now UW only
    • Carrion Reanimation crashed during host
    • Don't recalculate host time left all the time
    • Scrolling in nation selection didn't work
    • Reduced memory usage
    • Speedup of AI phase
    • New tips
    • Stat & description fixes


    Linux

    • Raspberry Pi executable added (untested)


    [ 2017-12-05 17:09:46 CET ] [ Original post ]

    Now Available on Steam - Dominions 5 - Warriors of the Faith, 10% off!

    Dominions 5 - Warriors of the Faith is Now Available on Steam and is 10% off!*

    In Dominions 5 you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments.

    Dominions is a deep 4x turn based strategy game with a very large variety of spells and units.

    *Offer ends December 4 at 10AM Pacific Time


    [ 2017-11-30 19:19:00 CET ] [ Original post ]

    Dominions 5.04

    This is hopefully the last of the one per day patches. It fixes a serious bug where the game would continue to crash after an Allfather pretender had been created.

    General


    • Enlarge battlefield more for large armies (fixes very slow to resolve battle)
    • Don't use a np2 texture
    • Creating an Allfather would crash future game creations


    [ 2017-11-29 21:20:37 CET ] [ Original post ]

    Dominions 5.03

    This patch mostly fixes a few crash bugs as well as some problems with the Windows version.

    General


    • Fix for crash during battle replay
    • No description for 2 heroic abilities
    • Too many exploding sacred could crash the game
    • Typo


    Windows

    • Use directsound by default
    • Sound options didn't work
    • --sdlsound to force default sdl sound
    • Set window position to prevent it from starting with top bar outside screen


    Mac OS X

    • Start in windowed mode by default


    [ 2017-11-28 20:24:51 CET ] [ Original post ]

    Dominions 5.02

    This is a mostly a quick fix some problems with the Mac OS X version.

    General


    • Stat fixes
    • Fort stats fixes for some nations


    Mac OS X

    • Fixed file paths
    • Fixed crash when starting new game


    [ 2017-11-28 00:05:56 CET ] [ Original post ]