This two year anniversary update comes with two brand new nations Na'Ba, Queens of the Desert and Ind, the Magnificent Kingdom of Exalted Virtue. Ind is a fabled kingdom of marvelous riches hidden beyond heathen lands. In Ind every soldier is a priest, every priest is a bishop and every noble is a King. Na'Ba is a hidden kingdom from which traders with silver tongues travel far and wide with luxurious wares imbued with ancient magic. Na'Ba is a middle eastern inspired nation where the rulers are descendants of a race of mighty Jinn. There are also a bunch of new features, improved modding capabilities and bug fixes. Among the new features is an improved Ghost Ship Armada and prior searches being shown while selecting target province for site searching rituals. General
- New nation: Ind, Magnificent Kingdom of Exalted Virtue
- New nation: Na'Ba, Queens of the Desert
- New pretenders: Bronze Colossus, Wooden Colossus, Statue of Beginnings, Ilahat of Fate, Ilahat of Might
- New ability: Iron Vulnerability
- New ability: Unseen
- Improved battle log for missiles/spells
- Increase maximum length of battle log for 64-bit versions
- Maximum nbr of installed maps increased in 64-bit versions 300 -> 1000
- Battle enchantment popup shows who has cast it
- Less filtering of main map, making it sharper when zoomed out
- Prior searches shown for site searching rituals
- New keyboard shortcuts in Forge screen
- Flyers could get stuck when trying to attack units on walls
- Ghost Ship Armada is now a real ghost armada of growing strength
- Patrol Strength shown under the Precision stat
- Undisciplined units now have halved patrol strength
- Fix for advancing multiple rounds of combat with the 'n' key
- Fix for God Vanquished message
- Routing units sometimes failed to run in fort battles
- Routing units will now sometimes take a slightly non-straight route
- Winter Wolves now have frost breath
- New longdeads for some nations
- Dragon tail slap was used too often
- Fixed memory leak in map editor
- Expand all province borders (ctrl-x) much faster now
- Improved spell details
- New icons for kelp forest & gorge
- Icon for Obfuscate ability
- Icon for Corruptor
- Improved cheat detection
- Fix for commander queue resource exploit
- Shortcut help screen for Unit Overview and Gem Transfer (press ?)
- Commander only filter for Unit Overview (c)
- Red background in searched gems for untraceable gem income
- Statistics in map editor now includes Team Starts
- Sometimes a unit losing an arm could retain his magic 2-handed weapon
- Magic Duel could miss in some circumstances
- --tcpquery together with --nodonwlmods will not enable/require any mods
- Sites affecting aging rate will now affect all recruited commanders
- Unstealthy units can no longer raid out of besieged forts
- Fix for item equip rules not being enforced properly
- Black Hawks got Dive Attack
- Event fixes
- Typo and stat fixes
- The commands #notfornation and #onlymnr can now be used multiple times
- New spell commands: #notmnr, #sethome
- New item commands: #clear, #unique
- New nation command: #domsail
- New monster & item command: #batstartsum1d3, #ironvul
- New event commands: #req_targnotowner #req_targnotally #req_targally
- New event commands: #req_targnopath1...#req_targnopath2
- New event commands: #arena, #resolvearena1, #resolvearena2
- New event commands: #codedelay, #codedelay2, #resetcodedelay, #resetcodedelay2
- Random event text length increased 1200 -> 1400 characters
- New special event texts: ##natname##, ##profname##
- The '%' character can now be used in descriptions
- Non commanders can also have retinues
- #undeadreanim didn't work
- Maximum nbr of events increased 6000 -> 6500
- Speedup for random events
- Maximum number of outstanding delayed events increased
- Fix for shapeshifters in random event triggers
[ 2019-11-27 11:05:19 CET ] [ Original post ]
In Dominions you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments. The pretender gods have different strengths dependent on what kind of god you choose and what nation you play.
When you start the game you decide what kind of god you are and how your Dominion affects your lands, followers and sacred soldiers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion.
In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension.
New for Dominions 5 is that a God's bless effects can be customized in detail giving a new set of choices for the aspiring Gods. Battles have also received a major change and now feature simultaneous movement for all participating units. Fireballs and arrows will now fly at the same time as everyone is moving and watching large battles will be quicker than before.
Dominions is set in a fantasy world that draws inspiration from historical nations, cultures and myths. You will not encounter the elves of conventional fantasy in this game. Instead you might lead a nation of vanir from old norse myth. Aztecs, romans, israelites, greeks, kievian rus and lovecraftian horrors are just a few of the inspirational sources of the game.
The first Dominions game was released in 2002 and was well received by strategy gamers. Since then Dominions has been much refined and Dominions series is still actively played making it one of the longest running 4x turn based strategy games.
- OS: any 32 or 64-bit distro
- Processor: 1 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 1.4+
- Storage: 750 MB available space
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