Dominions 5 - Warriors of the Faith
Illwinter Game Design Developer
Illwinter Game Design Publisher
2017-11-27 Release
🎹🖱️Keyboard + Mouse
Very Positive
(1894 reviews)
The Game includes VR Support
Dominions 5.41All Nordic giant nations have been updated and there is one entirely new nation called Vaettiheim. Vaettiheim is a nation of mostly small goblins called Vaettir, but there are also a few giants there. There is also a lot of minor improvements, balance tweaks, bug fixes and new commands for modders.
General
- New late age nation: Vaettiheim
- Niefelheim, Jotunheim and Utgrd have been updated
- New heroes for Jotunheim and Utgrd
- New rituals: Summon Dwarf of the Four Directions and Winter's Call, Summon Rimvaetti
- Illwinter global now enables a limited recruitment of Niefel Giants in all Forts
- Illwinter cold spread didn't work correctly
- Moose Riders leave behind a rider when the moose die
- More Nordic names
- Curse Tablet is now difficult to resist
- New Pretender Gods: Great Archon, King in Yellow, Serpent of the Underworld and Demiurge
- New unit for LA Marignon: Plague Doctor
- New twiceborn chassis
- Twiceborn ritual cost is now size dependent
- Option to close windows by clicking outside them
- Speedup when selecting commander with sail ability
- Icon for Summon Allies
- Ind hidden dominion information leakage fixed
- Flame Jelly fireshield didn't work under water
- Squad size was not always updated correctly after setting guard commander order
- lumber construct increased prot
- Mictlan jaguar pretender cost fix
- New icons for some underwater sites
- Contact Jinn & Summon Jinn Warrior more expensive
- Na'Ba lab cost 250 only in wastes
- Hit locations did not take Larger bless into account
- Supply usage did not take Larger bless into account
- Weapon damage no longer capped to 50% on head hits on a being that cannot live without its head
- Unique non-artifacts could be mass produced on one turn, fixed
- Minor fatigue damage vs immune beings no longer shown in log (chill/heat auras)
- Automatically found sites are now found on turn 0 (for games with extra start provinces)
- Crossbows and Arbalests had infinite ammo, fixed
- Beam Weapons no longer hit the user
- Fix for battle summonings from retreated units
- Break Siege now lasts for the entire turn (also vs. random events)
- It was possible to keep reanimating Supayas when besieged
- Wrong popup for Supaya reanimation
- Most heroes are now unique, i.e. there can be only one of each
- Kavi Archer cheaper
- Zhayedan more expensive and -1 Att skill
- Caelum could sometimes get guardian angles for non-priests, fixed.
- Commander recruitment point fix
- New random pretender title
- Improved spell info for certain combat spells
- Recruitment greyed out when province has 0 resources
- Faery Queen now has Iron Vulnerability
- Message when a commander dies from old age
- Items didn't go to lab when dying from old age due to ritual, fixed
- Assassination targets now don't care about conservative gem usage
- Some battlefield wide offensive spells will never be cast against few opponents in order to save gems (especially when on conservative gem usage)
- Huntress for Ind 2 rec points
- Perpetual Storm now always has a visible snow/rain effect in battle
- Undo for Alchemy
- Help screen for Alchemy
- Arena combatants could refuse to fight when they wore the slave collar
- Net and Web are now separate effects
- Possible game freeze fix
- Ghost Ship Armada wasn't removed properly when the last armada was defeated
- Mictlan Slave Warrior got a Stone Spear
- Darkvision bless effect from sites wasn't shown properly
- Ind Lord of Heathen Tribes ability is no longer restricted to one per province
- Ind Lord of Heathen Tribes ability now increases unrest slightly
- Ind Bishop Vicomte & Viceroy Primate now reduces less unrest
- Game Victory message is now written to debug log
- New random events
- Event fixes, stat fixes, typo fixes
Modding
- New nation commands: #defchaos, #defsloth, #defdeath, #defmisfortune, #defdrain
- New nation commands: #badindpd, #coastrec, #coastcom
- New site commands: #nat, #natcom, #natmon
- New monster commands: #domshape, #notdomshape
- New monster & item commands: #dompower, #slaver, #slaverbonus
- New item command: #deathpower
- Maximum number of descriptions increased
- #snaketattoo didn't work
- New event commands: #req_arenadone, #req_godismnr
- Don't crash when the maximum number of researched spells for a player has been exceeded
- Fix for #noreqlab getting the wrong popup
- #req_targnotowner and similar new commands didn't work
- #tempscalecap now caps all scales
[ 2020-03-06 13:15:28 CET ] [ Original post ] You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator.
In Dominions you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments. The pretender gods have different strengths dependent on what kind of god you choose and what nation you play.
When you start the game you decide what kind of god you are and how your Dominion affects your lands, followers and sacred soldiers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion.
In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension.
New for Dominions 5 is that a God's bless effects can be customized in detail giving a new set of choices for the aspiring Gods. Battles have also received a major change and now feature simultaneous movement for all participating units. Fireballs and arrows will now fly at the same time as everyone is moving and watching large battles will be quicker than before.
Dominions is set in a fantasy world that draws inspiration from historical nations, cultures and myths. You will not encounter the elves of conventional fantasy in this game. Instead you might lead a nation of vanir from old norse myth. Aztecs, romans, israelites, greeks, kievian rus and lovecraftian horrors are just a few of the inspirational sources of the game.
The first Dominions game was released in 2002 and was well received by strategy gamers. Since then Dominions has been much refined and Dominions series is still actively played making it one of the longest running 4x turn based strategy games.
MINIMAL SETUP- OS: any 32 or 64-bit distro
- Processor: 1 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 1.4+
- Storage: 750 MB available space
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