Putting a hand on my heart, I can say that I did not plan to write this diary, but in our profiles on social networks a pool of questions had accumulated, which I would like to answer all at once and I just have a little time for it. This time I will talk about how we made content – characters, effects and why there is so much text in the game. I will add a little bit about the readiness of the Feng’s line. I will also talk about the state of the translation and the parallel translation into 9 languages. If the text seems too serious, bear in mind that I am writing it quite sober – this seems to be the first such diary, give me a little slack for it.
MIXING THINGS UP – VO, FX AND SFX
Special effects are one of the most difficult parts in the project. Among our artists there is no an FX-guru. Most of the effects are the result of a collective creativity of our art director Igor and the artist Andrei Zherdev. Most of the effects and techniques of working with colors are his doing. Work on the FX begins with us formulating the text, what should happen step by step, after which Igor and Andrei draw key frames for the future effect. This allows us to simplify the work of the FX animator as much as possible.
You know, for me it was amazing how differently the same effect is perceived when you see it along with the sound. Whenever we had added a sound to the next effect, it began to play with new colors, and the visible flaws were smoothed out. There are a number of complex and composite effects in the game, such as one of Blans’s blows, which we had created approxibately, without a storyboard:
The people we had given the game to – friends, a number of backers from Kickstarter, – they all said that the game really needs voiceover for the author’s text – when playing you have to remove your eyes from the picture to read, instead of looking at the picture. We were able to record Russian and English voiceovers for the author’s text – this is about 12 minutes of voice during the game. Also voiced the screens of switching characters and texts that are written on scrolls (as for example at the very end of the game): https://www.youtube.com/watch?v=8l4W2-W_4-k Right now we are working on the voice acting for the characters themselves. Dmitry’s friend (Erokhin) kindly provided us with the opportunity to select samples from his ~ 10,000 recordings of groans, laughs, sneezes, coughs and other indecencies from a few dozen actors – I selected about eight hundred to simplify the life of our SFX artist Gennady. It was the most horrible 16 hours in the last six months – almost for two days all I heard only this: PLAY AUDIO TRACK There were also glimpses of light in this hell, for example on the 16th second. Initially, our plan with SFX battles was rather simple – screams of characters in combat scenes were supposed to be the only voice cues in the game. Everything went down the drain on the design of sounds for clerics and priests (Vai, Skur, Alus, Ramlin). It turned out to be very boring to conjure in silence. Sergey dug out his favorite desktop dictionary of the Enochian language and wrote simple spellings, like “Save and protect!”, “I’ll be your key” and “Forgive Your Son!”: PLAY AUDIO TRACK This is not yet a final version of the sound mix, but it gives the general idea of how awful it is to speak Enochian
Ash of Gods
AurumDust
AurumDust
2018-03-23
Indie Strategy RPG Adventure Singleplayer
GameBillet
7.50 /
€
Game News Posts 96
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(2800 reviews)
https://ashofgods.com/
https://store.steampowered.com/app/691690 
The Game includes VR Support
Ash of Gods Linux Depot [3.22 G]
Ash of Gods - Digital Art Collection
Ash of Gods - Beer for Developers
GAMEPLAY
Ash of Gods is the story of three separate protagonists rising in response to a centuries-old menace once thought to be mere folklore.
Ash of Gods’ storyline is constantly evolving in response to players’ choices, sometimes even resulting in death. But, the death of a character is not game over. Instead, the story moves forward with the death of that character and previous choices continuing to impact future events.
Combat in Ash of Gods is a blend of both traditional turn-based strategy and CCG gameplay. While individual tactics will depend upon the skills and classes of your characters, you will unlock and accumulate cards that have the power to unleash powerful abilities, sometimes altering the course of an entire battle.
WHAT MAKES ASH OF GODS UNIQUE
- Decisions with Major Impacts
- No Random Dice Rolls
- AI that Adapts to You
- PvE and PvP Multiplayer
- Rewards for Risk
THE STORY
After 700 years, peace in Terminum is about to end. The Feast of the Spring Equinox is in full swing when the town bell begins to ring. Captain Thorn Brenin, the bodyguard Lo Pheng, the scribe Hopper Rouley, and many others, do not yet know that the reapers have returned and intend to drown the world in blood so that they may awaken the sleeping gods.
Written by the award-winning fantasy author, Sergey Malitsky, Ash of Gods is a story-rich game full of memorable characters, powerful dialogue, and deep lore. Malitsky is currently working on a new novel stemming from the events of Ash of Gods.
THE ARTWORK
Inspired by the works of Ralph Bakshi (The Lord of the Rings), classical Disney animation, and the prolific Soviet studio, Soyuzmultfilm (The Snow Queen), Ash of Gods features intricately hand-drawn illustration and animation. Rotoscoping, a technique in which a scene is first filmed with a live actor to use as reference, instills every frame of animation with incredible detail and a true sense of life.
THE MUSIC
The original soundtrack is a collaboration of Adam Skorupa, Krzysztof Wierzynkiewicz, and Michal Cielecki, whose previous work includes The Witcher, Bulletstorm, Painkiller, EVE Online, Call of Juarez, and Shadow Warrior. Every track was recorded live by professional musicians, often using traditional instruments rarely encountered in contemporary recordings.
- Processor: Intel Core 2 Duo 2.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia 9xxx / ATI 2xxx
- Storage: 5 GB available space
- Processor: Intel Core i5 3.0 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 760 / AMD Radeon R9 280X
- Storage: 5 GB available space
[ 5951 ]
[ 3198 ]