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Hey friends!
Were excited to announce that we have just released the mobile version of Ash of Gods: Redemption for iOS!Thank you everyone who responded and helped with testing thanks to you, we quickly passed the review stage and found and fixed all issues. The game is now available on the App Store at this link:
https://apps.apple.com/us/app/ash-of-gods-redemption/id6737623223
At the moment, its the 1.0 version of Redemption, but very soon well add an improved combat system, an updated card system, and many other changes that are already live in the PC version.
Make sure to try playing Ash of Gods: Redemption on your iOS devices and embark on a journey through a harsh, dark fantasy world, where danger waits around every corner and no one is safe from death. Take part in thrilling tactical battles, make decisions that will affect the fate of your characters, and stand against the brutal and mysterious Reapers, who seek to drown the world in blood to awaken their sleeping gods.
Don't hesitate to rate our game honestly and give your feedback in the comments or in Discord we carefully read everything!
Hello friends!
Turn-based RPG Fest begins on Steam today, and we hurry to deliver you a good discount and one more major update for our reworked game. This time we concentrated on balancing and correcting some important flaws. More information below.
Hello folks!
We continue to work hard to add the features that werent included into our recent Major Update, carefully reviewing your feedback and fixing bugs. As a result, we've compiled quite an extensive list of improvements that we hope will make your adventure in Ash of Gods: Redemption much more enjoyable.
We have finally finished with the new battle system testing thanks to your invaluable help as well, and now are ready to show the first improved version of Ash of Gods: Redemption!
Pay attention that its not Redemption 2.0 yet we keep working on voiceover, translations and other improvements, and will also attentively study your feedback to make corrections.
We hope that this update will give you a lot of positive experience, so please support us with reviews on Steam. Its very important for us especially if you had left a negative review about the original battle system.
So whats in the box?
Hello friends!
Great news a demo version of Ash of Gods: The Way is now available on our page. Its fully up-to-date and includes all the changes the game has received since its release. If you hesitated about buying or were planning to do it later, now you can try it absolutely free and purchase the full version if you like it.
To make this offer even better, weve added a special 50% discount to all versions of Ash of Gods: The Way and its DLC.
You will be able to:
Hello folks!
We go on working on the new alternative battle system of Redemption and are ready to demonstrate first changes and get your honest feedback. The new build is already available in Steams beta-branch and is waiting for everyone who is ready to test it.
To get access to it, please, join our Discord you can get all the information there in the #announcements section.
What changes did we manage to make?
First of all, the order of turns has been changed now small squads no longer have an advantage over large ones: all characters on the field must take a turn for a new round to begin.
The exception is Blance being a powerful character capable of destroying enemies single-handedly, he can act after each opponent's turn. The same applies to Lo Pheng in his first battle against the Reaper.
The next thing we did was significantly change the combat cards.
First of all, they dont require a separate turn anymore you can play a card and then act with the chosen character. This should significantly improve the dynamics of the combat.
Secondly, many cards have been significantly modified to make them more useful. Because of this, the player now starts the journey with fewer cards in the initial deck (two instead of five).
Thirdly, we gave up the mechanic of obtaining cards by collecting their fragments, which were available from merchants or as battle rewards. Sometimes, the necessary parts wouldn't appear until the very end of the game, which noticeably frustrated players.
Now all cards are issued as a whole usually as rewards after important battles that you wont miss.
Another change is cosmetic. Available cards are now shown by default during combat when you can use them, and hidden when they cannot be played.
Changes also touched on some combat skills that require health expenditure to use we did not have time to thoroughly discuss this mechanic, so for now, they require fewer resources but are also less effective.
Small fix came to items management as well. Now you can drag and drop an artifact to the character who's already chosen for a fight, not just via team section as that was before.
The enemy AI has also been improved enemies no longer stand idly, skipping turns, but actively participate in the battle.
The last important change is that the game now supports 60 FPS instead of 30. We have already tested this in Ash of Gods: The Way and know that even our frame-by-frame animation looks significantly smoother in this mode. We hope you will like it too.
We also remind you that all future changes will also be applied to the mobile version of Redemption, which is already available for purchase on Google Play. Additionally, we will soon release its spin-off Ash of Gods: The Way on Android. We would be delighted if you follow the link and add the game to your wishlist (pre-registration):
https://play.google.com/store/apps/details?id=com.aurumdust.ashofgods.theway
Thats all for now, friends. See you and thanks for your support!
Hey friends!
We have finally released the mobile version of Ash of Gods: Redemption and while we are working on the updated version, we're starting to port The Way on Android!
Pre-registration has already begun, and you will help a lot if you follow the link and add the game to your wishlist by clicking Pre-register button. This way you will not only support us but will also be notified when the game becomes available:
https://play.google.com/store/apps/details?id=com.aurumdust.ashofgods.theway
Of course, we plan not only to port the game to mobile devices, but also adapt the battle and dialogue UI to make the gaming experience more comfortable for you. Our special goal is to ensure accessibility for Russian users were planning to find the variant that will suit everyone.
Soon we plan to start closed testing of the mobile version. If you want to be the first to evaluate the game and help us improve it, join our Discord channel. You can also give your feedback and ask questions here.
Thats all for now, friends well keep you updated about our progress. Pre-register on Google Play and join closed beta testing. Were really grateful for your support and for staying with us!
Hello friends!
The first version of mobile game Ash of Gods: Redemption is already available on Google Play!
https://play.google.com/store/apps/details?id=com.aurumdust.ashofgods.redemption
At the moment it suggests the experience of the original game, but with some changes for mobile devices, but with some changes for mobile devices which should significantly improve your gaming experience. These are not all changes that we planned, so dont hesitate to share your feedback in Discord.
Besides, the mobile version will get all the future changes that will be available for Steam: an alternative battle system, improved translations, voiceover and others. You can read more about it here.
CHANGES FOR MOBILE DEVICES
So what changes are already in the game?
First of all, weve improved the combat UI: some buttons became bigger, we added separate windows for tooltips that wont get closed due to taps, and texts got larger. Besides, weve made battlefields much closer so that you wouldnt need to change the size by hand in every battle.
Additionally, we've significantly reworked the UI of healthbars closer to what we have in our recent game, Ash of Gods: The Way to make them easy to read. Do you think we should transfer this UI to the Steam version as well?
The comfort of reading texts was our top priority, so we spent a lot of time experimenting. We increased the font sizes and space between lines in the dialogues, and also added special buttons to make it easier to select responses.
Similar adjustments were made to the event screen. We maximized the height of the window, which allowed us to make the texts significantly larger. Special buttons to choose answers easily like in a regular dialogue were also added.
Additionally, we increased the zoom capability on the global map for more comfortable exploration.
The next change will also be included in the PC version of the game: weve added special arrows that indicate the scene can be moved this should improve the gaming experience, for example, in the first scene with Lo Feng, where this option is not obvious. For mobile devices, we also modified the icons a bit to make them as easy to interact with as possible.
Additionally, weve moved all game achievements to Google Play, so now important plot points and battle successes will be marked on mobile as well.
A big thank you to everyone who participated in the closed testing thanks to this, we were also able to fix a significant number of bugs. We plan to continue monitoring your feedback and will also start working on the PC version of the game.
https://play.google.com/store/apps/details?id=com.aurumdust.ashofgods.redemption
Hello friends!
Were finally ready to announce the start of the closed testing of Ash of Gods: Redemption, mobile version. Currently, we haveve included only some of the important changes for comfortable gaming on small screens. The rest will be added in the next updates taking into account your feedback as well.
To become part of the closed testing, please, join our Discord-channel more details in #redemption_mobile. You can also ask all the questions and share your feedback there.
No matter if you plan to take part in the testing or if youd like to play the game on release, please press pre-register button on the page of the game:
https://play.google.com/store/apps/details?id=com.aurumdust.ashofgods.redemption
! FOR THE OWNERS OF RUSSIAN ACCOUNTS
Now there are some difficulties with Russian accounts on Google Play, but weve prepared a simple guide for you. It will help you create a foreign account and take part in the testing:
Guide to Creating a Foreign Account
In case of any problems, please, dont hesitate to contact us on Discord we thoroughly read all the messages. And thanks to everyone who responded youre awesome.
https://play.google.com/store/apps/details?id=com.aurumdust.ashofgods.redemption
Hello friends!
Thank you for your response to the news about the release of the mobile version of Redemption! We really appreciate your enthusiasm and wed like to tell you more about our progress.
Please subscribe on us in Google Play and help us reach 5000 pre-registrations it will help us get the featuring from Google for the further development of the game:
https://play.google.com/store/apps/details?id=com.aurumdust.ashofgods.redemption
Meanwhile, we have assembled the first fully playable mobile version of Asf of Gods: Redemption and we hope to get the one with all the achievements which we will share within the closed testing. If you want to be the part of it drop by #redemption_mobile channel in our Discord.
Our main focus now is on the convenience of playing on mobile devices. Were adapting the game for taps, increasing the touch areas and the size of the text, and also adding some extra elements for indication.
Some of these changes will later be included in the Steam version as well for example, arrows on long scenes indicating the possibility of moving between areas.
At the same time we continue to work on updating the combat system, AI-voiceover and localisation, announced earlier and well tell you more about it after the release of th mobile version and collect your feedback.
And we remind you about adding the game into the wishlist on Google Play its the best help and the best feedback you can give now. Thank you.
Hello folks!
Thank you all for the support of our idea about the rework of Ash of Gods: Redemption. However, we completely forgot to tell you about another important thing you will be able to play Redemption on your phone or tablet in a month.
Please, add our game to the wishlist (Pre-register button) in this case you wont only support us, but also get a notification when it becomes available:
https://play.google.com/store/apps/details?id=com.aurumdust.ashofgods.redemption
Lets specify a couple of things. The first release will be a classic version of the game currently available on Steam. But all the changes we have promised earlier a new option for the combat system with altered turn order and other enhancements, voiceover, and improved localization will also be added to the mobile version with updates. Currently, Ash of Gods: Redemption is only available for Android, but we may be able to delight iOS users in the future.
What are we doing right now? First of all, were integrating all the changes made for Redemption since the moment of release into the build. Then, were working on UI for mobile devices to make your experience as comfortable as we can. And were also fixing some of the flaws in the PC version, which will also be part of a major update on Steam.
Were planning to conduct closed testing of the mobile version very soon. So if you want to be among the first to evaluate the mobile version and help us improve it with your feedback, please join our Discord channel. You can find information on how to do this in the #redemption_mobile section. Please note that the number of players in the closed test is limited.
In the future we will tell you all in detail about the changes we plan, and will also share the results and of course, thoroughly read your feedback we read everything carefully an consider your opinion.
Once again, a huge thank you for your activity under the previous post it is very motivating. We hope that you will enjoy the mobile version as well.
https://play.google.com/store/apps/details?id=com.aurumdust.ashofgods.redemption
Hello friends!
All of a sudden we have some free time on our hands, and we decided to spend it improving Redemption. However, we really need your feedback for that.
Hello friends! Its official! After several years of development, multiple demos and a lot of feedback from the community, we are over the moon to announce that Ash of Gods: The Way has officially been released and is now available to play worldwide.
Hello friends! Our new game, Ash of Gods: The Way, releases in less than 48 hours! All of this was made possible by you who supported Ash of Gods: Redemption. For this reason, we feel its only right to offer everyone who owns Ash of Gods: Redemption a loyalty discount on Ash of Gods: The Way! If you do not yet own Ash of Gods: Redemption, now is your chance! Its currently available with a 60% discount. You can get it here: https://store.steampowered.com/app/691690/Ash_of_Gods_Redemption/ Ash of Gods: The Way, will become available on April 27th at 24.99 / $24.99 / 20.99 and will include a launch discount of 10%. Your loyalty discount is another 10% and will stack with the launch discount, totalling at a 20% discount on Ash of Gods: The Way! The loyalty discount will last indefinitely, but keep in mind that the launch discount will only be available during the first week after the initial release. Additionally, the loyalty discount only applies to the base game and does not change the price of the extra items that are included in the available bundles.
Hello friends! Weve officially reached the final week before the release of Ash of Gods: The Way! As were working our ashes off to get everything ready for release, wed like to share some details on the final things were working on, from changes, the game to an exciting announcement!
Hello friends! We heard your wishes for more gameplay previews, so lets go big! We just released a brand new trailer for your viewing pleasure, showcasing the gameplay you can expect from the full game.
Hello friends! Its good to see you here. Were super proud to announce the release date for Ash of Gods: The Way with you and get the Prologue version into your hands!
[previewyoutube=saGxqFCmEQY;full][/previewyoutube] Experience a gripping story in a world torn by war and violence. You're sent on a mission that may save your country; failure is not an option.
Hello, friends!
It's finally Christmas time and we here at AurumDust wish all of you very joyful holidays and a hopeful 2023. We want to thank you for being with us all this time, for your support and help, we really appreciate it. We wish you a plenty of nice moments and the most wonderful games! Cheers!
And we remind you about a Christmas present from us. Now you can get Ash of Gods: Redemption with 80% discount. Hurry up while Steam Winter Sale is on! And have a joyful Christmas and a Happy New Year!
Hello friends!
We are stoked to announce that, as part of the #TurnBasedFest event, our brand new demo is now available to play! Experience what weve been working on over the past half a year since the last demo. Several changes have been made based on player feedback, so were eager to hear what you think.
Hello friends!
Were beyond excited to let you know that next week, as part of the #TurnBasedFest event here on Steam, a brand new demo will be available for you to play!
Weve been hard at work this past half year, implementing changes and improvements based on the feedback we got on our last demo. Well explore these changes in-depth next week, but heres what weve been working on:
Hello, friends! We've been off the radar for a little while, but we're back with a blog discussing the current state of the game, the feedback we got after the last demo, as well as the changes we made for a new demo you'll be able to play soon! Want to know more? Check it out here: https://store.steampowered.com/news/app/1293460/view/3529162235824272604
Hello, folks!
Steam Next Fest has come to an end, and wed like to thank you for your engagement and useful feedback left in a questionnaire at the end of the demo. We have yet to read and analyse every reply, and well make a more detailed report about it later, but today we want to share the first resultsyour marks of our work.
As you can see, most players liked The Way. At the moment the average rating of the game is 4.44 points out of 5. Its almost 89% of positive marks. For us its a very strong indicator that the huge work we made over the game wasnt for nothing.
At the same time we have to say that the demo has a big and unpleasant bug that considerably influenced the game experience. The thing is that if there are no earlier saves, the game doesnt offer the player to choose the level of difficultyand a new game starts by default in the easiest Story Mode.
A lot of players marked this fact and reported that the fights are too easy and in some cases dont demand any planning. It happened because in the Story Mode many fights dont work like they shouldit was created for those who doesnt want to deal with strategic challenges.
We will make sure to fix this for the next demo so that you could assess the fights in the Classic and Hard modes. And for now we prolong the access to the demo for one more week, and you have an opportunity to try the game for yourselves (yes, in the Story Mode) and give us your feedback. Well surely read it.
If you want to become a tester of Ash of Gods: The Way and to be one of the first players who will see the fights of the new championships, join our Discord channel andthe main thingadd our game to the wishlist!
Thank you again for your feedback and support,
Aurum Dust.
Hello, friends!
Its been half a year since our last demo, and for this time weve made a great deal of work, putting a lot of changes which weve been describing in the posts UPDATING BATTLEFIELDS PREPARING FOR A NEW DEMO into the game.
In the new demo-version you will see:
A new colourful cinematic (still a work-in-progress)
Levels of difficulty (we recommend playing the demo in Classic Mode)
New animations of the battlefields, making them much more vivid
A redesigned screen for changing a card before battle fixing the problem with accidental swap of the important unit as it was in the previous version
The animation of free cards that allows you to plan your moves better
Considerably reworked and much more convenient UI
And of course, much more balanced fights with improved mechanics!
Attention! The demo is available on the page of the game:
We hope that youll like our new demo and were waiting for any feedbackit really helps us make the game better! You can share it by answering a short survey at the end of the demo, in the comments to this post or joining our channel in Discord. We also want to thank you for your support and engagementyour likes and comments really motivate us.
And dont forget to wishlist and follow the game!
Have a nice game,
AurumDust team.
Hello, friends!
As you know, we are preparing a new demo for Steam Next Fest, and you can already play it on Monday. Apart from balance corrections, we have removed the restriction of 30 FPS, and that made our game way more smooth and pleasing to the eye. We've also considerably changed battlefields and made them more vivid, placing a lot of new animated objectsthey look way more classy than Redemptions.
We have also added a new redesigned intro (it's not a final version though), the choice of difficulty level, free cards animation, an improved screen of card replacement before the start of a fight and a lot more.
What we haven't added but we will for sure: we'll add a new screen for the main menuit still demands some work with animations and music. We also plan to partially rewrite dialogues to make the story of the first tournament more complete and interesting. And of course, we'll bring back voice acting when all the texts are ready.
And for now follow us in Discord, add the game to the wishlist and check for updateswe'll inform you as soon as the demo will be available.
Hello, friends!
Our team is intensely getting ready for the Steam Next Fest, preparing a new demothe old one is deactivated and isnt available anymore. Besides, we have finished the battles for all the games and will announce the search for players for a closed testing. If you want to be among the first who will see what we have made in new tournaments, join our Discord channel, pleasewe will post an announcement there, when the time comes, and well also collect feedback there.
And today well tell you about other important updates which make our game better.
Hello, friends!
While we were telling you about the lore and the characters of Ash of Gods: The Way, our team was going on working on the new tournaments. For each of them we tried to create unique screens and, of course, battlefields, trying to underline special traits of the areas whether it is
dry Rigga with gloomy deserts,
...snowy Gollah, surrounded by proud mountains,
or strict Wodan with its architecture of straight lines.
If you have already played our new demo and finished Berkana Tournament, in new battles there will be new challenges and mechanics, waiting for you:
Different traps and runes
Fighting for checkpoints
Special tiles with different buffs
In this arena you will see almost all buffs. IInterestingwhich combinations will be the most successful?
Weve also been thinking about the improvement of the general look of battlefields. At the moment were redesigning the crowd, leading people in different tournaments (citizens, soldiers, slaves) to the uniform style. These berkans, for example, will replace their more diverse predecessors.
We also want to liven up every scene at most, and thats why we experiment with different weather effects
and add animated objects:
We also want every field to be full of life. For example, here are some birds that peacefully look for food while the battle is on:
Were only experimenting with these things but as soon as we reach the final result, well definitely show it to you.
Well tell you about some other important changes in our game, but for now thats all. Share your impressions about new animations in the comments, follow our page and be sure to add the game into your wishlist! And also join our Discord community!
Hello, folks!
Today wed like to tell you about one more useful character who will follow you from tournament to tournament the merchant. From this article you will find out what he sells and why you should visit him quite often.
The merchant doesnt appear from the very beginningEik brings him to the tavern in the second half of the tournament, when Finn turns to challenger battles. By this moment our character has enough goldlets see what he can spend it for.
CARDS
The part of the assortment of the merchant is cards of characters and supportitems and charms. But you can also buy an elite fighter and considerably strengthen your deckSkovos will come in very handy in challenger battles!
EXPERIENCE
If cards of characters and support can be received in the battles later, the experience is never too much. You will definitely need it for the card upgradeif not in Berkana, then in Rigga. With every tournament points of new fractions experience will be added, but players will be able to gain the experience for the rest of the decks they play.
COMMANDERS
You can get a unique card from the merchant as well. Its one of the commanders a bercanan lancer Ainsly. She can buff the attack which will definitely help in the fights with powerful Frisians.
The merchant can onsiderably diversify the game. He has goods for any taste and strategyanything you can afford. But remember that you will also need gold for the improvement of cards of supportand you wont be able to call off the deal. Choose cleverly!
Explore the assortment of the merchant in our demo-version, share your opinion which goods youd like to see in his shop, follow our page andthe main thingadd the game to your wishlist.
Hello, folks!
We go on talking about Finns companions, and today we want to meet you with Raylo.
Unlike Kleta, Raylo is cold, sarcastic and prefers to keep his distance. It seems a typical aristocratic snobberynot to meddle with those who are unworthy of his fair company. But this young man living in the Scarlet Tower is not that simple.
Being a member of a noble family, Raylo doesn't flaunt it, thinking that respect of society shouldn't be granted by birth and detesting life consisting of balls and boring receptions. Thats why he decides to make a career in Bercanas intelligence service, where he achieves great success and not only becomes the best student but the first candidate for the mission in Frisia. Why is Eik uncontent with his candidacy?
Eik is worried that Raylo is too ambitious. He thinks that its not wise to trust the one who put his intentions above all with the important mission. Thats why, not having other options, he addresses Finn who is not interested in fame.
Its not easy for Raylo to accept the fact that his mission is entrusted to some untrained squirt. He thinks that Eik patronizes his foster son, and in the beginning just refuses to help, but then he follows the group to Frisiathough he is not very happy about this fact. Finn will have to put a lot of effort into earning Raylos respect.
There is one more challenge for the young aristocrate in the groupKleta. This old and rude intelligence agent with a total lack of manners becomes one more target for Raylo, on which he can take his discontent out. The mockery of the aristocrat towards Kleta and Finn often infuriates the intelligence agentand not only him.
But in spite of his character Raylo can teach Finn a lot of things. Its him who demonstrates how to use new decks, telling everything about their basics and tricks. He is also always ready for a fight for Finn to train his skills with different decks and strategies.
Raylo is the most difficult and controversial participant of the mission who happens to be in the group against his wish. Will the young aristocrate manage to work together with the group? Share your ideas in the comments, train at Raylo's in our demo-version and dont forget to add the game into the wishlist!
Hello, friends!
We have already told you a lot about an upcoming tournament in Rigga and the deck they use, which you have likely missed because of Steam's malfunctions. Today wed like to meet you with Finns companionsKleta and Raylo. Weve often mentioned these characters in our previous articles, and today were ready to tell a bit more about one of them.
Its hard to imagine two people who are less alike. Raylo is a young and ambitious nobleman, a sarcastic snob, putting himself above others. And Kletaa man of the people, straight and quite rude, and he has no warm feelings for prudish and pompous aristocrates. How hard will it be for these two to get along? But both of them have something in commonthey both are never at a loss for words.
Kleta is a close friend and a comrade-in-arms of Eik, our main characters foster father. Its hard to believe that this unpretentious bloke is one of the best intelligence agents of Berkana and one of those who stole The Way. Risking his life, he spent long years in Frisia, almost died there, and was happy to finally retire and go back to Berkana. Eik and Finn fin him in an old tavern.
Kleta hoped that hed have a peaceful life now, but he has to take a new challenge soon. First he has to teach Finn tricks of the game, and then follow him in Frisia.
The old intelligence agent is definitely not happy about itbut his sense of duty doesnt let him refuse. No matter how crazy Eiks plan seems to him, hes not the one who will hole up putting all responsibility on the shoulders of an inexperienced boy.
In the game Kleta is responsible for the deck management. Its also him who gives Finn the First test after which he gives Eiks foster son the first of the four commanders with special abilities.
Finn is definitely lucky to have such a companion. In spite of the fact that Kleta can push one away with his rudeness, you can hardly find a more devoted person. And the point is not only that his loyalty is always with Eiks foster son and hell always support him with wise advice. He will never lie for the greater good and will speak out even the most unpleasant truth. But if things go completely wrong he will stay with his friends till the very end. And an unfavouravle outcome of their mission is definitely possible.
In the next post well tell you about one more companion of Finn, Raylo. And now learn from Kleta in our demo, share your impressions in comments and be sure to add our game into your wishlist!
Hello, folks!
After giving the general information about Rigga tournament, wed like to pay special attention to a Frisian deck what it looks like, in what way it is unique and what new opportunities it opens to a player.
Frisians are a fraction of control. And when you first see it, the characters might seem pretty intimidating you wont find such high number of health points either in Berkana or in Bandit decks.
But when you finally breath out you can see that the attack points of the characters are quite low so they cant cause a lot of damage. Does it mean that there will be a long and boring fight? No way!
The goal of Frisian soldiers is to hold the enemy back as much as possible, and to take away the opposing commander is the task of the Frisian warlock. Its impossible to resist the damage he causes, so its in your interests to finish the fight as soon as possible.
The warlock appears in the battlefield with the first summoned Frisian fighter who has the ability Life drain. At the start he doesnt take much, but this ability grows as almost any Frisian appears in the battlefield.
Now, when weve found out why it is profitable to drag the fight, lets speak more closely about the opportunities of the characters. First if all, about the balance of the attack and protection.
Frisian soldiers are quite hard to kill, and one of the possibilities to make the fight longer is to block the way to your commander completely while the sorcerer drags out the enemys life.
Its also a good strategy for the Frisians to stay as close to the position of start as possible. A lot of characters of this fraction make only one step at a turn. Its quite enough so that the space near the commander would get filled with the unbreakable wall of the fighters. Its also convenient to hide weak fighters with useful effects behind the back of slow but powerful characters. For example, quite a fragile Templar, who considerably weakens the enemy, can hide behind the Centurion and become unreachable for the opponent.
Nevertheless, in the deck there are some characters who are quite good in destroying the enemys fighters. For example, Frisian Crossbowmen move quite fast and cause a great deal of damage. But even their attack becomes twice lower when they shoot at the opposing commander
Speaking about synergy, the Frisian deck is something average between the Berkana and Bandit Decks. All in all, the Frisians are quite powerful on their own, but some of the characters can considerably strengthen their comrades. For example, the Frisian captain improves the armor of his fractions fighters.
Its much more interesting, though, to have a look at how the deck of the support synergizes. There are, for example, the cards that can increase health of a group if characters, lower the attack of the hostile fighters, boost the speed of all the characters or slow down separate ones.
Its Raylo who teaches you how to play the Frisian deck and you can also ask him for a training fight either for this fraction or against it.
Youll be able to try a Frisian deck yourselves very soon, and for now subscribe to our discord channel, get some experience playint the Berkana and the Bandit deck in our demo and add the game to your wishlist!
Hello, friends!
While we were talking about Ursus, the team was working hard on the rest of the tournaments. And today we'd like to show you Rigga and give you more information about what kind of place it is and what is waiting for you there.
Rigga is situated in the place where the rocks and the desert meet. Unlike green Ursus, it's a rainless land, and people there have neither merry nor gentle personality.
Rigga is situated in Gelliathe country which has already been a part of Frisia for some centuries. But if the majority of severe highlanders in other parts of Gellia remained true to their traditions, in stone-made Rigga built by Frisians, Gellian culture is closely intertwined with the frisian one. Assimilated Gellians began to shave and to wear Frisian clothes. Animal skins were kept as decorationsas, for example in the costume of Quinna Rosette.
Quinna is a supreme commander of the army of Rigga. This is quite unusual as for Frisian as for Gellian women. Some people say that it's because both Gellian and Frisian blood flows through her veins. Others mention her extraordinary talent as a commander. And only few dare whisper about her crueltyand there are less and less of them, because they end up in dark dungeons where Quinna herself takes their skin.
The fight with Quinna takes place in the arena that resembles the Coliseum.
But to get there Finn will have to prove himself worthy in other arenaslike the one looking as sundial.
There are many other battlefields reflecting the gloomy and dark beauty of the lands of Rigga and its inhabitants' personality. And our characters are already waiting for you in the tavern!
See you in the second tournament! And for now follow us on Steam, join our channel in Discord, and, most importantly, add our game to the wishlist.
Hello, folks!
Last time we were talking about how to get more tactical possibilities with the help of card upgrades. Today we're going to tell you about one more variant using commanders.
As a rule, commanders are located on the battlefield you have to lower the enemy's health to zero to win the fight.
You get the first commander in the beginning of the game and he doesn't have any special abilities. But playing the game you can find some other cards of commanders buy them from the trader or get them in sidequests.
The second commander Milten comes from Kleta. He is a healer. He can restore the fighters' lives which will be a very useful skill on the battlefield. There are many battles in the game, where an opportunity to heal a character so that he could stand one more round determines the outcome of the fight.
The fight against the Punisher, who you have to hold back at the cost of the units' life, is exactly like this. Another example is the duel, where the damage comes after the fighters death. But use this ability reasonably Milten heals his allies at the cost of his health and only once in three turns. Besides, he cant restore your fighters lives if he has to spend all of his health points to do it.
The next commander Ainsly prefers attack to protection, and thats why she offers one more tactical opportunity boost of the attack for a chosen fighter.
The attack increases till the end of the round and can help to destroy a strong enemy fighter with a high number of health poins. This is also a powerful support against the Frisian deck which fighters are famous for their strong health. Its lucky that you can buy a new commander from a trader at the beginning of the Rigga tournament. You can use this skill as well as Miltens healing every three turns.
After that we get commander Deming, the strategist. He becomes available during the second tournament, in one of the quests. With the help of this commander you can play one extra card every three turns during the round. It can become a good deal of help in the beginning of the fight or will help to decide a definite tactical fight in a necessary moment. The ability is active till the end of the turn and combines perfectly, for example, with a Field Equipment card. So you can get extra cards from the deck to balance them in the most effective way.
The last commander who we get in Golla is Jarlet the necromancer. He can resurrect any of your characters who have died in the fight earlierbut only once during the fight. Regretfully, the gear of the resurrected character will disappear, but the upgrade will stay. This action isnt considered a move so you will still be able to summon one more character from the deck.
You will be able to see the commanders in action very soon, and for now add our game into the wishlist and follow us!
Hello, friends!
After the stories of Eik and King Ho, we decided to get back to gameplayand today well tell you about the change in the mechanics of card upgrade and about the opportunities it gives to players.
Upgradeand the whole deck managementis Kletas responsibility. Hell teach Finn to improve his cards when the time comes.
In the first version of the game there were a lot of levels of upgrade, but the process was totally simple and linearwith every new level a character used to get a bonus for attack or health.
It goes without saying that the growth of the characteristics comes handy, but how useful is it for the monk who, as a rule, stands behind the tank?
Such an approach didn't give any special benefits and almost didnt widen the opportunities of the player, making the card upgrade a boring and almost useless activity. Thats why after listening to your feedback we totally changed this system and concentrated on the unique abilities of our characters.
The only thing that remained unchanged was that you still need experience points to upgrade the character cards. Every faction has its own points which you can get in the battles.
In the new system we made the number of the upgrade levels considerably less, but we added nonlinearity. The player gets the choice on the first and the third levelsdepending on his needs or preferences you can teach the monk to heal the ally in front of him more effectively or improve his mass heal skill.
If the monk increases the abilities he already has, some characters can get new ones, which allows them to use these characters more effectively. For example, the battle sorcerer can get a useful counterattack skill which will make him a very serious enemy.
Don't worry about making mistakesyou can drop the upgrade of any separate card or of the whole deck any moment and get all your experience back.
The cards of support are also available for upgrade. They don't require experience points necessary for the upgrade of charactersall the improvements are paid with gold. The upgrade itself is linear, but the bonuses you get will allow you to make the deck considerably stronger. When you drop the upgrade you get all the amount of gold youve spent on that.
Dont be afraid to experiment. Invent and test new strategies, change the variants of upgrade for your characters depending on your needsand you will be able to win any fight.
We hope youll like the new variant of the card upgrade. Download the demo and share your impressions in the comments. And also follow us and add the game to your wishlist!
Hello, folks!
We go on talking about the destiny of Redemptions characters. Last week we told you about Eiks life, and today were going to share King Hos story.
The future prince had been prepared to reign since childhood. But life in the palace never seemed appealing to Ho. The future throne seemed like a heavy chain on his neck, and endless bows,receptions, shallow intriguesall that Jeranas aristocracy lived forgave him only feelings of hatred and repulsion. His only consolation was lessons of martial arts that the boy was taught on the demand of his father, crown prince Trig.
Training was easy for the prince, and he became proficient in fencing and shooting. But it was dagger throwing where Ho showed his real talent. Not only did he use them perfectly in melee combat, but he also threw them with such accuracy that his teachers advised Trig to continue his sons education in a different place.
Ho admired this idea. He was pretty tired of the special treatment he got in the palace, and he asked his father to send him to an archers company in Albus, in the kingdom Odalaas far as possible from Jerana where every dog knew who he was. Trig didnt stop his headstrong son and agreed with the burgomaster of Albus about the transfer. But he insisted that young bodyguard Sop would accompany his son. At first, Ho was unhappy with his fathers decision, but he changed his opinion fast, when the young warrior became his friend.
Thats how the young prince got to Albus. Hiding his background, he changed his name and started calling himself Hoda. But it was much harder to get rid of the manners, giving out his noble roots. Even trying to keep as friendly as he could in the company of fellow fighters, joking on himself and on the others, Hoda didnt become a close friend to anyoneapart from Sop, of course.
However, the young prince enjoyed his life as an archer and quietness far from Jeranas palace. But this peaceful time came to an end, when the Reaping started.
Hoda joins the group of a resigned captain Thorn Brening and leaves Albus, devoured with disease. He heads to Ursus, where his grandfather, the king of Jerana lives at the moment. But the group gets caught in an ambush, and Hoda gets a bad injury. Blance, who turns out to be near, saves the young man, but at the same time the old king dies from a heart attack.
The throne passes to Trig, who finds out about the sad events in Albus and tries to look for his son. The father and the son meet in Opakumbut Sop, who is charmed by the reaper, murders the king.
Hoda is destroyed by grief. His family is dead, his only close friend is the victim of evil charms, and his duty makes him do the thing he was trying to escape so hard to put on the crown and ascend to the throne.
When Ho buried his father and Sop, he got down to businessconfidently, harshly and cleverly. Like a monarch. The previous young guy with a disdainful and impudent smile stayed in some other life.
When the war ended, Berkana was in ruins. Dozens of destroyed towns, hundreds of burnt villages, thousands of people left without home, unplanted fields were a threat of hunger and death. There were hard years ahead.
The new king started to restore Berkana. The first thing he sacrificed was the luxury of the palace. He collected all the decorations and changed them for grain in Vandilia. He ordered to give the grain to people and thats how he gained their sincere love. The people appreciated their unpretentious, ascetic monarch who preferred simple and convenient clothes to embroidered camisoles and royal gowns.
But there were some things which the king didnt manage to do. As Ho concentrated on restoring the country and getting common people back to normal life, he couldnt prepare to a new threat.
In spite the king understood perfectly that the new war with Frisia was inevitable, he still hoped to get more time. But his calculations were wrong. And now he and Berkana have to face a new challenge. Luckily, there are true people like Eik near him, who are ready to give life for the countrys well-being.
The story of king Ho goes on, and it depends on the main character of The Way Finn only how it is going to end.
Download the demo-version, meet changed Eik and king Ho and share your impressions in comments. And also follow us and add our game to your wishlist.
Hello, friends! As many of you may know, the story of The Way begins twenty years after the story of Ash of Gods: Redemption. The Great Reaping and the Last War have passed, but Frisians are planning to attack the kingdom of Berkana. King Ho and his true subject Eik, the veteran of the Last War, remember the horrors of the past very well, and they understand how crushing the consequences of a new war can be. That's why both of them do all their best to avoid iteach in their own way. What has happened to the characters for all those years? Have they changed since the time of Redemption? We're going to share their stories with youand today we'll talk about Eik's way.
Hello, friends.
As you know, every Friday we talk about fights in our game, but now it seems inappropriate. Today we want to speak on the situation happening in Ukraine.
Perhaps, it should have been done last Friday. But the shock from what had happened was so great that we just went on doing the usual chores. Maybe its for the bestwe had time to think everything over and speak consciously.
There are both Ukrainian and Russian people in our team, but we dont divide people by their nationality or some other basis. The only thing that really matters for us is mutual respect. We always try to listen, to understand and to support each otherand we still work together as a team.
All of us have relatives, friends or fellow developers in Ukraine. We worry about everyone who is there very much. And its scary for us to understand that we can hardly help them. But at least we are able not to be silent.
We are young, and we know about wars only by hearsay. Its frightening to watch the things that are happening now. But we cant imagine how terrified are the people right in the middle of the action.
We want all of us to have future. The future where no one has to be afraid. The future where there is no place for missiles and hatred to each other. And we hope it will come as soon as possible.
AurumDust
Hello, friends!
Today wed like to tell you about the fight that takes place on a narrow bridge. Its the battlefield that makes it uniqueits so unusual that you might want to refuse from the tactics you got used to. But lets get to the details.
Hello, folks!
This Friday were going to tell you about the fight with adjutant Mirina. This is quite an amusing fight which is considerably different from the others. Lets look at how it works in detail.
Hello, friends!
Were going back to telling you about fights and mechanics were using there. Today we want to show you the battle against adjutant Tork. He likes fighting in a big way, so be ready for something epic.
Hello, friends!
Today we'd like to tell you about the bandit deck, to show its strong sides and of course to share some interesting tricks that give us an advantage over the Berkana deck.
For the first sight Berkanas advantage is obvious. Units look stronger, can wear more items, and the items themselves considerably increase your health and attack. But the bandit deck has some other advantages using which you can defeat a much stronger opponent.
The character who teaches us to use the bandit deck is Raylo a previous but unsuccessful candidate for the mission in Frisia. What do we learn from him?
First of all, bandits are experts in teamwork.
Surprisingly, its the bandit deck where you can see the fighting spirit when a definite bandit dies, others get stronger.
Secondly, what kind of bandit doesnt use dirty tricks?
If in Berkanas deck almost every unit is a mighty warrior, the bandits are mostly weak characters or at least they look like that. But if you take a closer look youll see that things are not so simple.
Every bandit has a feature which helps to defeat even the strongest enemy you only have to choose carefully who to fight. The slayer, for example, hides a poisonous dagger behind his back. It gives him a chance to destroy any enemy if the slayer will manage to pierce his armour. By the way, usual bandits can also use poison if you cast a proper effect on them.
Apart from the poison they can also stun the enemies to win some time and kill them.
Thirdly, bandits can easily outnumber the enemy.
There are a lot of cards in the deck that help to summon more than one unit per move. Really, what bandit will do the job alone? Besides, there are also Ambush cards in the deck. They let you add one more bandit on the battlefield in exchange for some health points of your commander.
In general, if almost all fighters in the Berkana deck prefer to act on their own, when you choose the bandit deck you can get a pretty good combination of units with a bunch of dirty but effective tricks.
Bandits can fill the battlefield practically in a flash and strengthen each other greatly. Their spearman is able to strike from his companions backs. This deck looks like a puzzle which can be rebuilt endlessly, and you will still find more and more variants.
Try to play with the bandit deck in the new demo, tell us about your impressions in the comments, follow us and add the game to the wishlist!
Greetings, everyone! Its the eve of the Chinese New Year, and in celebration of this event Steam has run the Lunar New Year Sale! It will last from January 27 to February 3. We participate in the sale with the team 40 Giants Entertainment, and weve got a great surprise for youReverie Knights Tactics + Ash of Gods: Redemption Complete Your Set Bundle! We bring you excellent newsto reward all our faithful fans, we have prepared a way to get extra 10% OFF the freshly released newcomer to the tactical RPG genre, Reverie Knights Tacticsjust use this "Complete your set" bundle and get the 10% OFF on top of any other current discount on the game. And of course, if you're still waiting to get Ash of Gods: Redemption, you can just use the bundle to get the games together, the extra discount will apply to both! So participate in the Lunar Sale, follow us on Steam and be sure to add our game to the wishlist! https://store.steampowered.com/bundle/24553/Reverie_Knights_Tactics__Ash_of_Gods_Redemption_Complete_Your_Set/
Hey, folks!
While we were telling you about our new cinematics, Ash Of Gods: The Way got a prize for the best art at the online conderence Games Gathering 2021. Its not our first prizeearlier we got Excellence in Visual Art at DevGamm Spring 2021 Best PC Game at IndieCup.
And on December, 29 we released our new demo and got a big surprisea review from a famous Youtube streamer SplatterCatGaming.
[previewyoutube=puSI7dOC-fg;full][/previewyoutube]
Watch the gameplay, try to play the demo and of course leave feedbackwe are always happy to listen to it. Follow us on Steam and add the game to your wishlistthere will be a lot of news!
Hello, friends!
As we promised, here we are with your Christmas present our new and considerably improved demo-version of Ash Of Gods: The Way.
Weve done a great deal of work during these two months to carry out the changes we were talking about in the posts DEMO FEEDBACK and NEW CINEMATICS. Regretfully, cinematics wont be in the new demo, but youll be able to assess the rest fixed balance in the qualification rounds, completely redesigned challenger battles, amended UI and many other functions. And we really want to listen to your opinion.
Were really happy to have such a great and caring community, and we want to sincerely thank you for cool feedback, comments and likes all these things motivate us a lot and help us make our game better.
Pay attention! The demo is available on the page of the game:
We hope youll enjoy our new demo, and we want to know what you liked and what you didnt like. So share your experience in Steam discussions, join our Discord channel and be sure to add our game to the wishlist.
We wish you good holidays and to have as many reasons to be happy and as many good games as possible in the new year.
Hello, friends!
Today it's Friday, and we decided to cut talking about different mechanics and fights with the news about important changes this time in cinematics.
If you have already tried our demo, you know that the intro and the cutscenes in the game differ considerably from its visual style. And of course they lose significantly to the videos from the original project.
So why did we focus on those rough sketches?
The thing is that a good video at the level of Redemption would be worth to us as a quarter of the whole game in the form that was planned. Thats why because of our budget restrictions we had to focus on this variant.
Nevertheless, as we started changing our approach to the game and making it more difficult, we understood that the difference between the videos and the level of the project stands out more and more, and players only proved it with their feedback.
Thats why we decided to try and fix the situation and create new videos for the game with help of our amazing artists and are ready to share first achievements.
In spite of the fact that in new cinematics there wont be as many movements as there were in old versions, the result, however, must surpass them by far thanks to accurately structured composition, a brand new level of detailing and a thorough work with colour.
The characters began looking much more naturally. Distorted proportions, very rough strokes, wooden mimic its all in the past. We paid a lot of attention to face expressions so that we could transfer emotions as accurately as possible. Thats how, for example, new Quinna Rosette looks at old Fill. Run, Forest, run!
A great deal of work was done on the surroundings. The old videos were concentrated firstly on the characters and their actions, thats why the cutscenes werent so satisfying with detailing and looked quite meagre. We tried to fix it in new cutscenes.
Its a laborious job, and of course we have to spend a considerable amount of time to finish everything. However, were sure that the result is worth it.
In the ready videos motion effects will be used to make scenes more lively and visually interesting but we will keep them till the next updates.
That was the way our cinematics have passed from rough sketches to arts that are complicated and much more suitable for the style of the game. This happened largely thanks to your responses, and its vitally important for us to get some feedback from you. Please write your comments about your attitude to this upgrade, if you like what you see or not. We are very grateful for any comments and want to express our gratitude to our compassionate community.
We wish everybody a merry Christmas and we will be sure to come back before the end of the year with a present a new demo-version. There wont be any new cinematics in it but we will keep you updated about our progress. So be sure to follow us and dont forget to add our game to wishlist.
Hey, guys!
Its time for us to tell you about a new battle, and this Friday were going to speak about one of adjutant Mirinas qualifications. Its the fight during which you will have to confront a deadly unit, and you will need to protect your commander from him.
Hello, friends!
We go on introducing the mechanics of Ash Of Gods: The Way. The previous post was dedicated to the mechanics of duels. Now were going to tell you about the fight with Adjutant Dofus where you will have to confront the bunch of bandits.
Hello, friends!
As you know, the main idea of Ash Of Gods: The Way is constantly changing tactical fights, and we developed original mechanics, scripts and rules for each one. And Id like to tell you about some of them. Im going to start with the mechanics of duels one of the most unusual in the game.
Hey, folks!
As you know, we released a reworked demo version of The Way a month and a half ago, and I reckon it is time to sum everything up, to discuss your feedback, to share what we are doing with it right now and to tell you more about the game overall.
First of all, I'd like to thank everyone who has played the game and shared their thoughts with us. To be frank, sometimes developers spend so much time in their games, and it is hard to recognize an issue or a flaw even if you face it every day. And that's where the community steps in, reviewing your ideas with a fresh eye and providing a clear message about what works alright and what doesn't. You are a really big part of the development process, and we are very grateful for your time and consideration. You are making our game way better than we could do that alone. Thank you so much for that.
Hey folks!
We are here to show you another version of Ash of Gods: The Way, a demo for Indie Cup Celebration 2021.
As you may know, we released a demo for Steam Next Festival this summer. We gathered a lot of positive reviews, even won a few awards like Best PC Game on IndieCup and Excellence in Visual Art on DevGamm Spring 2021. But we also carefully reviewed the feedback we gathered on these events as well as publishers', streamers' and players' feedback from private testing and decided to change the concept a bit to improve it. Thus, the game significantly changed since, and this demo will show you the new version of The Way.
The new idea behind the game is tactical combats with constantly changing rules for every fight. Now every encounter is a puzzle with original mechanics, scripts, battlefields of different shapes and sizes and, sometimes, very nasty and unexpected surprises. It is not a simple card battler anymore but a deep and entertaining game where you should adapt your strategy and change it on the go to end up victorious.
Another big change is more focus on storytelling. Every tournament is not just a simple bunch of fights now but a small story with a few different outcomes depending on player's success on the battlefields and his choices in dialogues.
The new demo is a bit rough around the edges, it doesn't offer a flawless experience, it lacks a few important things yet and its balance is probably not perfect, but we want to share it with you to get an early feedback which is very important for us.
Please, join our Discord to tell us what you think about the demo or post your feedback to Steam forums. We are really appreciate it. Thank you.
Our friends at Lost Pilgrims have just launched Vagrus - The Riven Realms into full release here on Steam.
Vagrus is a turn-based, open-world, dark fantasy RPG. The game moves out of Early Access with well over a hundred hours of playable content . Vagrus and its haunting world were born from decades of tabletop RPG campaigns played by the founders of Lost Pilgrims, which adds vastly to the games unique atmosphere and the richness of its setting.
[previewyoutube=ROY7ieCcWWc;full][/previewyoutube]
Vagrus is an award-winning roleplaying game with a narrative focus, open-world exploration, and strong elements of strategy. The player takes the role of a vagrus - a caravan leader who strives to survive in a strange and dangerous dark fantasy world by leading a traveling company on all kinds of ventures.
Hey folks!
Steam Summer Sale is here, and we are glad to announce 65% OFF Ash of Gods: Redemption, both the original and Deluxe version with a beautiful soundtrack from Adam Skorupa, The Witcher's composer, and our nicely composed digital artbook.
Have a nice Summer, everyone!
https://store.steampowered.com/app/691690/Ash_of_Gods_Redemption/
Hey folks!
The demo for Ash of Gods: The Way is finally available for everyone on the store page.
Ash of Gods: The Way is a single-player story-driven tactical game with constantly changing rules for every fight. Original mechanics and scripts, battlefields of different shapes and size, six factions with two unique decks for each of themadjust to the circumstances to be victorious.
Keep in mind, that's still work in progress, there are a lot of placeholders and other small issues in the game. We are also experimenting with fights, mechanics and balance, so a lot of that will be reworked on the release. Please, share your feedback via our Steam forums or join Discord community.
We are also going to make a stream for Steam Next Festival to show you The Way as well as to highlight the game to other Steam players. Join us on Monday, June 21th, 10 am Pacific to take a sneak peek at the demo or try it for yourself.
Hey folks!
Looks like Ash of Gods: The Way is following Redemption's steps because it was awarded for Excellence in Visual Art on DevGamm Spring 2021.
Also, the game was nominated for Grand Prize and Excellence in Audio, ending up among 5 shortlisted projects. I guess it is a good sign but you will be probably able to test the game in a month on Steam Summer Festival. We are working hard to deliver a more complex and polished experience, so your feedback would be very appreciated.
Add us to your wishlist and follow us on Steam, and you won't miss the chance to try the game.
Hey folks!
We do not spoil you with news about our new game, Ash of Gods: The Way, but it just got the very first award on Indie Cup as the Best PC Game, just like Redemption did three years ago. We also got nominated in four more categories.
Follow us on Steam and add us to your wishlist if you didn't do that yet.
It's Steam Lunar New Year Sale and it is a high time to celebrate it with a huge discount on Ash of Gods: Redemption. You have a chance to purchase the game as well as its Deluxe Edition with 60% OFF 'till the end of the sale which is February, 15.
Also, check our new upcoming game, Ash of Gods: The Way.
https://store.steampowered.com/app/691690/Ash_of_Gods_Redemption/
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Dear friends! It is been a while since our last update here about what we are up to and our upcoming projects, and today I would like to change that and introduce all of you to Ash of Gods: The Way.
This is our second single-player story-driven game set in Ash of Gods universe. Keep in mind that The Way is not a sequel to Ash of Gods: Redemption, though it is the same world of Terminum 20 years later and you can visit some places you've visited before, hear about Redemption's events and even meet a familiar character.
Ash of Gods: The Way is a turn-based tactical card game with a unique but simple gameplay. Pick up a card from the deck of characters and put your hero to any of three available lines, then strengthen him up with an item or use a spell from the support deck to hurt or control your enemies. To win you have to reach opponent's commander and reduce his health to zero. If your commander dies, you are defeated.
There are six factions available in the game with a great deal of synergy skills and unique support items and spells. You have to learn about its synergy to create an efficient and original strategy.
At the moment we are working on the vertical slice of the project and it is almost finished. Basically, 1/4 of the game is ready, and now we are looking for a publisher. We are also going to make limited testing via Steam Playtest in the end of January. Thus, if you want to try The Way among the very first players, follow the game to keep yourself updated. We will make a post about it.
https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/
Thank you very much for your support through all these years, it means a lot.
Yours, AurumDust team.
Hey, folks!
It is time to enjoy long and cozy evenings with a cup of mulled wine, eggnog or anything else you fancy and a game of your choice. Winter holidays are here, and we would like to join the celebration with Ash of Gods: Redemption available with 65% OFF 'till the end of the sale.
Thank you for being with us through this harsh 2020. We wish you all the best in 2021. Happy New Year, friends. We mean it! Have a rocking 2021. And, of course, Merry Christmas.
Love,
AurumDust.
Hey folks! The Steam Awards is here, and it is time to compete with other nice projects for a place in the sun. We hope you will support us and help us to stand proud among the rest.
Why Labor of Love?
Because we are still working hard to expand Ash of Gods' franchise. There was Ash of Gods: Arena demo available on Steam Summer festival, an improved version of Redemption's multiplayer. We also released Ash of Gods: Tactics on mobile devices and working hard on another PC game in Ash of Gods universe.
Of course, it is up to you to decide if we deserve the nomination but we truly appreciate your support. It is very important for tiny studios like ours. Thank you very much.
[previewyoutube=uP2UYFr4IAQ;full][/previewyoutube]
https://store.steampowered.com/app/691690/
Ash of Gods: Redemption is available with 70%OFF for the very first time on Steam Daily Deal for just two days! Don't miss the chance to play the game or to share it with your friends!
https://store.steampowered.com/app/691690/
Ash of Gods is the story of three separate protagonists rising in response to a centuries-old menace once thought to be mere folklore. Captain Thorn Brenin, the bodyguard Lo Pheng, the scribe Hopper Rouley, and many others, do not yet know that the reapers have returned and intend to drown the world in blood so that they may awaken the sleeping gods.
Hey, folks! Its been awhile.
As you may know we were busy with console versions of Redemption and a mobile CCG project in Ash of Gods universe but now it is time to move further and to make another announcement.
Ash of Gods: Redemption was released about 2 years ago but we didnt have the time to finish its multiplayer. A great deal of players were upset about it because they craved to play with friends and fight each other. So we never gave up the idea to make things right one day. And now we're gonna make it.
https://store.steampowered.com/app/1295480/Ash_of_Gods_Arena/
We are going to release Ash of Gods: Arena, an online game based on Redemptions multiplayer, as a Steam Early Access title to improve it over time with your feedback.
So, what can you expect and how it will be different from the original?
There are few reasons behind our decision to make a stand alone title. Since the release of Redemption we received a lot of feedback about the combat, and reviews were mixed. So weve decided to change core gameplay, to make it less random, more rewarding, with a great deal of tactical options for a player. But since Redemptions multiplayer is binded with single-player mode, it is hard to change anything without breaking the whole game.
Another reason to do that is to significantly increase the number of players to let them play against each other, instead of fighting AI. Thats why weve decided to release Arena as a free-to-play title. It will allow us to attract more fans of turn-based combats without having them pay for the original game.
As I mentioned before, the game will be released as a Steam Early Access title. This way we can test changes and add new features based on your feedback. On the release it will be a fully functional multiplayer from Redemption with improved drop and stability, and we are going to constantly release new changes over time.
What are we going to change? Weve carefully considered your feedback and have set our priorities so far towards a few important things.
THE PRIORITY SYSTEM
No more priority for small teams and no asynchronous rounds. At the moment players do not get a lot of benefits for killing an enemy character. On the other hand, the smaller team gets an advantage. We will change this.
NEW RULES FOR THE DECK
Cards should be used as an additional measure, not to take the whole turn. At the moment you can significantly impact the fight and completely change the course of an entire battle with your deck but the most powerful cards are available only in late rounds while the others are too weak to waste your turn on them.
NEW AND REWORKED MECHANICS
We are not satisfied with some of the existing mechanics. For example, stun can be really disappointing at the end of the round, special abilities shouldnt require health unless it is appropriatefor berserk class, for example. On the other hand, we want to add more possibilities to impact the fight.
Of course, we are going to make even more changes over time. We intend to improve overall combats dynamic, add new combat modes, improve clans and UI, balance and loot. And we crave to hear your opinions about it. Weve managed to build a small but dedicated community with Redemptions multiplayer and would be very grateful for your feedback and ideas.
So, join us in Ash of Gods: Arena discussions and Discord channel to share your thoughts, wishlist the game and follow us on Steam to stay tuned.
https://store.steampowered.com/app/1295480/Ash_of_Gods_Arena/
Hey, folks! As you may know, recently Steam changed some conditions concerning music. We made a few changes according to these conditions, and now you don't need to buy the game if you want to buy its original soundtrack. It's no longer a DLC that requires a base game.
Moreover, now Ash of Gods' OST is available not just .mp3 but lossless quality as well (.flac). We've also added a bonus song Pray in Wodan, the song Reet sings standing on the scaffold.
The soundtrack is written by Adam Skorupa, a famous Polish composer, known for his work with Call of Juarez, Eve Online, Painkiller and, of course, The Witcher.
If you do like our soundtrack and already have it in your library, please, support us and write a few words for Steam review. We'd be really grateful, and if we manage to get 30 new reviews, we will add more bonuses to the soundtrack. Do you want to hear them?
https://store.steampowered.com/app/776650
Hey folks! Here we are, finally releasing Ash of Gods: Redemption on consoles! We know that some of you have waited too long but we are happy to announce the exact date.
Ash of Gods: Redemption will become available on PS4, XBOX One and Nintendo Switch on January, 31, 2020. Also, you can buy a retail PC version of the game with DVD and a Steam key.
Check out the announcement trailer:
[previewyoutube=5u03aWrqCMI;full][/previewyoutube]
Thank you very much for being with us and for your support. We wish you the best in the upcoming year!
Hello there! This update is not big but still very important because it finally brings Spanish language to the game and also fixes a few nasty bugs which could affect your gaming experience.
Hey, folks! We haven't posted anything this year, so I reckon it is time to tell you what we are up to at the moment and make a few announcements.
Hey, guys!
The Steam Autumn sale is on and Ash of Gods is 45% OFF 'till the end of it! It is time to forge the fate of Terminum and to decide who will survive!
It is also the time of Steam Award 2018. We would like to participate in this event and we're also hope you will support us. If you believe that our game is beautiful due to the hard work of our artists, please, vote for us, nominate us in Best Environment category. It is very important for us and we will be very grateful. Thanks in advance!
Join us in Terminum!
https://store.steampowered.com/app/691690/Ash_of_Gods_Redemption/
Hey! This update is bringing more languages for Ash of Gods as well as adding big multiplayer feature.
Today's Deal: Save 35% on Ash of Gods: Redemption!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Monday at 10AM Pacific Time
Dear friends, we received a lot of questions about Ash of Gods' DLCs and possible instruments for modding. That is why we think to open our Ash of Gods engine for community needs.
What does it mean? Our gaming engine (based on Unity 3D) will become available to everyone to making your own modifications and even whole stories based on our project or from the scratch.
Hello there! We’ve collected a lot of multiplayer stats since Ash of Gods release. Also you wrote us many suggestions how to make multiplayer more interesting. And today we would like to announce and discuss with you new changes in multiplayer to publish them with the clans feature.
Another small patch to fix some bugs.
Hey! This small patch should fix a big problem and some other minor bugs you reported.
Hey! This small patch should fix some problems you reported.
Hey! In this major update we not just fixed a lot of issues but also added new features, such as hardcore mode 'Iron Man', post-mortem for the story, combat log, portraits and emotions feature for multiplayer and many balance changes for single player.
Hey guys!
It's been a month since we released Ash of Gods. And we would like to celebrate it with 15% OFF DISCOUNT! Get the game right now and forge your story in the world of Terminum!
http://store.steampowered.com/app/691690/Ash_of_Gods_Redemption/
Hey guys! This update is pretty small but it is still very important. First of all, we managed to make some preparations for future updates. Second, we added a significant feature for multiplayer.
In the update 1.1.36, we have fixed the problems you have reported, and also added some optimizations to the PC version, which were created for the mobile and console versions of the game.
In the update 1.1 we have tried to fix all the key problems that you have reported on Steam, GOG, Discord, VK and Facebook. We also have added more options which should make your journey in the world of Terminum more comfortable.
HOTFIX: Fixed a problem preventing access to multiplayer for new players
A small patch for a blocker found in previous version of the game.
Hey! Balancing patch for the AI behavior at the Reaping level of 4+ (see details below) is on the way which brings some balance to difficulty level and AI behavior. We also would like to explain a couple of things about how it works.
The difficulty in the game is set by several matrices—the complexity changes smoothly from chapter to chapter due to the increasing coefficients for AI, so at the beginning of the game we weaken enemy's AI, and in the end we strengthen them to keep up with the developed player's units.
The second matrix—regulates the increasing levels of the Reaping, which add up to the parameters of the chapters and, most importantly, changes the key AI settings—its responses to defense, attack, tactical depth of analysis, priority of targets. So, for example, when Harvest level is more than 7, AI attempts to attack units that already have injuries, and on difficulty 2, it almost does not see protection and happily attacks those who would receive no damage.
We constantly collect impersonal combat stats—how many turns and round combat lasts, what units are the most effective, what AI did and how it affected the game. We also constantly read your feedback and recommendations on Steam and Discord and thus we have decided to improve the behavior of AI at levels 5 and above, allowing AI to analyze the field better, respond better to units in defense and counter-attack, better choose its goals.
A small hotfix 1.0.37
And one more patch with some bug fixes - 1.0.34!
New day - new patch!
Meet Ash of Gods 1.0.31
Dear players! Another patch is here, and we are still working on further changes, fixing English translation, rewriting dialogs and testing changes to overhaul the existing combat system.
Good news, everyone!
Patch 1.0.25 is now live at Steam version and bring some balance adjustments and bug fixes.
Dear players! Thanks a lot for your feedback about the game, we are carefully read every review and all discussions, gathering information about what you do and don't like in the current build of Ash of Gods. We are going to improve the game based on this, fixing minor and major issues to make your experience flawless.
This small patch was released yesterday, and it is just something for a start. Next patch will be released on Monday.
Ash of Gods has just become available for purchase!
With only a week left until the release it’s time for me to tell you “See you at the Terminum” (hey, guys, stress on the first syllable). The first issue of our diaries was published on December 22, 2016, and now you read the last one. I’ll also write postmortem, but it seems to me that the format of the statement will be stating the facts and full of bragging or tears. All this time I tried to talk about everything as it is – without special embellishments, lies, exaggerations and marketing nonsense, which is often freely or not freely added to their own diaries by different teams. In this issue, we will get acquainted once again and I will tell about all who somehow worked a lot on the game. I’ll tell you how things are with the console and mobile versions of the game and I will tell you about the terrible dispute between me and our publishing director.
Great news, everyone. First of all, we can finally announce the release date. Ash of Gods will become available for purchase on Steam at March, 23th.
Those, who expect Ash of Gods on consoles, will be pleased to know that legendary Russian company Buka Entertainment will publish the game for PlayStation 4, Nintendo Switch and Xbox One till the end of the year.
Hello. I’m Ivan Bobenko – one of the game designers of the Ash of Gods project. In this diary I would to talk about game mechanics, bold decisions, favorite combat characters and… cloning. How ethical is it to reproduce the lamb Dolly, if the output is not a sheep, but a real wolf?
I want to start with mentioning the fact that I always read the new issues of the Developer Diary with a great pleasure. I am very excited by the informal and emotional delivery of the material from Nikolay. He always writes from his point of view, not particularly shy with his language and without covering up the harsh truth with sweet words. Therefore, I am glad to be able to have the spotlight as well.
The feeling when you have spread the numbers over two screens and ponder over edits:
Putting a hand on my heart, I can say that I did not plan to write this diary, but in our profiles on social networks a pool of questions had accumulated, which I would like to answer all at once and I just have a little time for it. This time I will talk about how we made content – characters, effects and why there is so much text in the game. I will add a little bit about the readiness of the Feng’s line. I will also talk about the state of the translation and the parallel translation into 9 languages. If the text seems too serious, bear in mind that I am writing it quite sober – this seems to be the first such diary, give me a little slack for it.
That’s it, you have most likely the penultimate chance to tell us that we will fail, we are vile plagiarists and other similar things that Russian and Irish love to say. I hope I’ll write a post mortem with a smart look and a fat belly about how cool we all are and how we made it. And, of course, there is a chance that I will be lyrical poem “We done screwed up.” I’ll sum up some things here and I’ll tell what we are working now, what we are doing again for God knows what time and when will it all be over. I was recently told – “wait a couple more months, nothing further depends on you.” Hooray, if it is so!
So much has happened since the last installment of our diaries that I suggest we give the intro a pass and get right down to brass tacks. We’ve pretty much finished the main storyline, so now it’s possible to play the rough draft of the game from the beginning to the penultimate episode. Writing the finale without Lo Pheng was a tough nut to crack and our scriptwriter is twitching around like an angry eel on a hot frying pan, that’s how badly we want to hold onto the fever-pitch of emotion and the density of events that would have been unleashed if the protagonists had collided at the end of the game the way we planned them to. Above all, we wanted to avoid writing anything stupid and just bring things to…. https://www.youtube.com/watch?v=e2Jrt8H_tZE Early in the month I streamed the first episodes of the game online and we received a lot of comments from our Russian readers about the “staleness” of some of the characters’ dialogs, so now we’re frantically trying to fix this without causing downtime for our translators.
We can characterize the past month as a month of difficult UI solutions. We began preparations for our Kickstarter campaign, worked very hard on different UX scenarios, made a flop of our first bash at the multiplayer option, and developed the first draft of the AI, a lot of story tools and other things related to the animation, FX and cinematics. Also, we finished the first draft of the balancing of one of the key mechanics of the game, namely the world map.
During the first month of the new year we passed several important milestones in a row. We finished the first music track for the game and completed work on the rotoscope data of our first two characters—Ramlin and the archer Ark. We also began to work intensively on the network part of the game and a new game designer joined us—focusing on balance and the game mechanics. Also, we completed work on the animatics and the storyboard for the game’s intro video.
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