PATCH 1.0.31
In Unity, there is still an unresolved issue with running on some Linux X64 builds with the detection of the available resolutions. To solve the problem of "Receiving unhandled exception in funlockfile" you need to run the game in windowed mode - solutions for full-screen mode do not exist yet, it is up to Unity. (edited)
If you having issues with launching the game on Mac, please open Properties of the game via Steam, choose Launch option and copy-paste this here: -force-glcore If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible. If you do like our game, please, write an honest review. It will help us to spread the word. http://store.steampowered.com/app/691690/Ash_of_Gods_Redemption/
[ 2018-03-26 19:31:49 CET ] [ Original post ]
New day - new patch!
Meet Ash of Gods 1.0.31
CHANGELOG:
- On the level up screen, the description of the characteristics of the leveled up skills is added
- Changed the display of the additional characteristics - the calculation mechanics became visible (http://take.ms/qjOgQ)
- Missing Kickstarter backers were added to the credits
- Fixed problems with "double quotation marks" in credits
- Fixed the skill and its improvement for the "Deadly Jab" skill of Kshama and the Ense Swordsmen
- Changed the threshold of "humanity" for Lo Feng (difficulties with saving one of the party members in the game ending)
- Fixed incorrect behavior of passive skills when dying from a counterattack
- The curse now properly weakens Hopper Rouly
- Fixed a bug that led to a "dead end" in the ending of the Lo Feng's storyline after the killing the final boss
- Fixed bug with dialogue logic with Helm in the camp
- Fixed the icon for one of the ghosts in the wasteland
- Fixed a problem with a blurred screen when replaying the fight
- Fixed scene bug in the wasteland
- Fixed scene bug in the battle with Bran people
- Fixed scene bug in the battle with the Reaper at the western gate
- Fixed a bug with displaying Thorn's in-combat model (pixelated image)
- Fixed a bug in the dialogue scene in Feng's camp
- Fixed low-quality textures in the store in high-resolution settings
- Fixed the conditions for receiving the achievement "Silly Death"
- Fixed an empty dialogue scene with Mushom
- Fixed the disappearance of music in chapters 6 and 8
- Fixed low-res portrait for Fillia in Ursus at higher resolutions
- Multiple edits of spelling and writing in Russian, English, Italian, Ukrainian, German
- Changed Gleda's usage of "daddy", "mommy", "tummy" to "father", "mother", "stomach"
Online game:
- Fixed teleportation of units to the starting point in the multiplayer
Unresolved problem:
In Unity, there is still an unresolved issue with running on some Linux X64 builds with the detection of the available resolutions. To solve the problem of "Receiving unhandled exception in funlockfile" you need to run the game in windowed mode - solutions for full-screen mode do not exist yet, it is up to Unity. (edited)
IMPORTANT:
If you having issues with launching the game on Mac, please open Properties of the game via Steam, choose Launch option and copy-paste this here: -force-glcore If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible. If you do like our game, please, write an honest review. It will help us to spread the word. http://store.steampowered.com/app/691690/Ash_of_Gods_Redemption/
Ash of Gods
AurumDust
AurumDust
2018-03-23
Indie Strategy RPG Adventure Singleplayer
GameBillet
7.50 /
€
Game News Posts 96
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(2800 reviews)
https://ashofgods.com/
https://store.steampowered.com/app/691690 
The Game includes VR Support
Ash of Gods Linux Depot [3.22 G]
Ash of Gods - Digital Art Collection
Ash of Gods - Beer for Developers
Ash of Gods: Redemption is a turn-based RPG that combines tactical combat, CCG elements, and a constantly evolving story in which no one is safe from death, including the main characters.
Ash of Gods is the story of three separate protagonists rising in response to a centuries-old menace once thought to be mere folklore.
Ash of Gods’ storyline is constantly evolving in response to players’ choices, sometimes even resulting in death. But, the death of a character is not game over. Instead, the story moves forward with the death of that character and previous choices continuing to impact future events.
Combat in Ash of Gods is a blend of both traditional turn-based strategy and CCG gameplay. While individual tactics will depend upon the skills and classes of your characters, you will unlock and accumulate cards that have the power to unleash powerful abilities, sometimes altering the course of an entire battle.
After 700 years, peace in Terminum is about to end. The Feast of the Spring Equinox is in full swing when the town bell begins to ring. Captain Thorn Brenin, the bodyguard Lo Pheng, the scribe Hopper Rouley, and many others, do not yet know that the reapers have returned and intend to drown the world in blood so that they may awaken the sleeping gods.
Written by the award-winning fantasy author, Sergey Malitsky, Ash of Gods is a story-rich game full of memorable characters, powerful dialogue, and deep lore. Malitsky is currently working on a new novel stemming from the events of Ash of Gods.
Inspired by the works of Ralph Bakshi (The Lord of the Rings), classical Disney animation, and the prolific Soviet studio, Soyuzmultfilm (The Snow Queen), Ash of Gods features intricately hand-drawn illustration and animation. Rotoscoping, a technique in which a scene is first filmed with a live actor to use as reference, instills every frame of animation with incredible detail and a true sense of life.
The original soundtrack is a collaboration of Adam Skorupa, Krzysztof Wierzynkiewicz, and Michal Cielecki, whose previous work includes The Witcher, Bulletstorm, Painkiller, EVE Online, Call of Juarez, and Shadow Warrior. Every track was recorded live by professional musicians, often using traditional instruments rarely encountered in contemporary recordings.
GAMEPLAY
Ash of Gods is the story of three separate protagonists rising in response to a centuries-old menace once thought to be mere folklore.
Ash of Gods’ storyline is constantly evolving in response to players’ choices, sometimes even resulting in death. But, the death of a character is not game over. Instead, the story moves forward with the death of that character and previous choices continuing to impact future events.
Combat in Ash of Gods is a blend of both traditional turn-based strategy and CCG gameplay. While individual tactics will depend upon the skills and classes of your characters, you will unlock and accumulate cards that have the power to unleash powerful abilities, sometimes altering the course of an entire battle.
WHAT MAKES ASH OF GODS UNIQUE
- Decisions with Major Impacts
- No Random Dice Rolls
- AI that Adapts to You
- PvE and PvP Multiplayer
- Rewards for Risk
THE STORY
After 700 years, peace in Terminum is about to end. The Feast of the Spring Equinox is in full swing when the town bell begins to ring. Captain Thorn Brenin, the bodyguard Lo Pheng, the scribe Hopper Rouley, and many others, do not yet know that the reapers have returned and intend to drown the world in blood so that they may awaken the sleeping gods.
Written by the award-winning fantasy author, Sergey Malitsky, Ash of Gods is a story-rich game full of memorable characters, powerful dialogue, and deep lore. Malitsky is currently working on a new novel stemming from the events of Ash of Gods.
THE ARTWORK
Inspired by the works of Ralph Bakshi (The Lord of the Rings), classical Disney animation, and the prolific Soviet studio, Soyuzmultfilm (The Snow Queen), Ash of Gods features intricately hand-drawn illustration and animation. Rotoscoping, a technique in which a scene is first filmed with a live actor to use as reference, instills every frame of animation with incredible detail and a true sense of life.
THE MUSIC
The original soundtrack is a collaboration of Adam Skorupa, Krzysztof Wierzynkiewicz, and Michal Cielecki, whose previous work includes The Witcher, Bulletstorm, Painkiller, EVE Online, Call of Juarez, and Shadow Warrior. Every track was recorded live by professional musicians, often using traditional instruments rarely encountered in contemporary recordings.
MINIMAL SETUP
- Processor: Intel Core 2 Duo 2.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia 9xxx / ATI 2xxx
- Storage: 5 GB available space
- Processor: Intel Core i5 3.0 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 760 / AMD Radeon R9 280X
- Storage: 5 GB available space
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