UPDATE 1.1
SINGLE PLAYER
MULTIPLAYER
WHAT ARE WORKING ON NOW
[olist]If you having issues with launching the game on Mac, please open Properties of the game via Steam, choose Launch option and copy-paste this here:
-force-glcore
There is still a problem in Unity with detecting the list of available resolutions in some versions of Linux X64. To fix an error «Receiving unhandled exception in funlockfile», please, run the game in windowed mode, there is no full-screen solution for now, it is up to Unity.
Games on Unity in Mint Linux, Ark Linux do not work with tiling desktop manager dwm — please use OpenBox or analogues.[/olist]
If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.
Please, write an honest review about the game in Steam or GOG. Your support will help us to bring more players. Thank you.
http://store.steampowered.com/app/691690/Ash_of_Gods/
[ 2018-04-06 08:11:04 CET ] [ Original post ]
In the update 1.1 we have tried to fix all the key problems that you have reported on Steam, GOG, Discord, VK and Facebook. We also have added more options which should make your journey in the world of Terminum more comfortable.
HOTFIX: Fixed a problem preventing access to multiplayer for new players
CHANGELOG:
SINGLE PLAYER
- Added a setting of the Reaping (difficulty) in the main menu.
- Added a displayed numeric value for the level of morale.
- Added skills and walking distance preview during the positioning phase.
- Changed font size on the character selection screen in the Chinese version of the game.
- Fixed the desynchronization of voice over and onscreen text for the Chinese version of the game.
- Fixed combat units’ sound with the animation speed set to X3.
- Added an option to disable voice over in settings.
- Thorn’s party is now healed by 1 upon arriving to Opacum.
- Added a lit campfire to Thorn’s camp.
- Adjusted Hopper’s final enemy stats if he is fighting alone, the player did not develop him and skipped optional combat.
- Changed multipliers for chapters 6 and 7 for Thorn’s team if there are only 4 characters left in the party.
- Fixed the problem which prevented damage preview from showing for some skills and classes.
- Changed the AI settings for the encounter after leaving the jail in Ursus if there are many injured units in character’s party.
- Changed the animation for opening/closing the watch in combat (thanks to an artist and our player Oleg Knyazev).
- Removed the preview when using cards with random effects.
- Quest with the table in Unda’s house is made simpler.
- Fixed “White Tower” not showing on the map in the English version of the game.
- Fixed the logic for the dialogue on Druket’s death.
- Fixed the problem with saves in Steam that occured when using slow internet connection and cloud save syncing turned on (sometimes the game would not save or the saves would disappear upon quitting with Alt+F4).
- Fixed the receiving of the achievements “We are saved (Rit)”, “Makt survived”.
- Fixed the description for cards disappearing in some cases.
- Fixed the problem on the 7th level of Hopper’s skill “Vamprirism”.
- Fixed Doom showing on Lo Pheng’s camp screen even when he is not in the party.
- Fixed the issue with same random events happening several times on the way to the Marsh Watch and Triple Menhir.
- Fixed the arrow showing “to the right” in the store.
- Fixed the mouse scroll input allowing the pan in cutscenes.
- Fixed the text alignment in some quests for Hopper in the Italian language.
- Fixed team management screen to work correctly on 1600х900 resolution in Windows and Linux.
- Fixed a glitch with a bush on the Ursus screen.
- Fixed odd language and tone errors in the English translation in Thorn’s and Hopper’s storylines in Ursus, Marsh Watch, Firga, White Tower.
- Fixed various typos and textual errors in various languages.
MULTIPLAYER
- Unit upgrade added.
- Opening battle chests and arena chests added.
- Daily chests giveaway and opening added.
- Added 14 new templates and locations for combat (different teams positions, obstacles, locations).
- Added skills and walking distance preview during the positioning phase.
- Added skills preview during opponent’s turn.
- Added ability to see own cards during opponent’s turn.
- Added information about injuries on the profile screen.
- Added “Quit” button to change the user in the GOG version of the game.
- Displays the treatment of units over time online.
- Corrected the behavior of passive skills, items and the system of injuries.
- Changed the format of the time online (as you have asked - we have changed to exact diaplayment of hours and minutes).
- Reconnects after the disconnect now work properly.
- Fixed the problem with desynchronization and spontaneous deviations from the server on hub and during search for a fight on an unstable connection.
- Fixed the timer synchronization for players from different time zones.
- Fixed the resource management screen localization for German and Chinese languages.
- Fixed the issue when “Auto-combat” would display in multiplayer.
WHAT ARE WORKING ON NOW
- We fix errors, add options that you ask for and work on the multiplayer.
- We have finished and are testing the integration of GOG Galaxy (achievements, overlay, cloud saves). We are very sorry, dear GOG players, that it took us so long.
- You have asked us to write a “postmortem” after the final video. We did it and are translating it now.
- We have created the concept for, selected a mockup (with your help on Discord) and are working on the battle log.
- Adding clans to the multiplayer.
- Creating an option to turn off dynamic camera.
- Creating a mode “Iron Man” with high difficulty.
- Further editing the English text.
- We plan to start LQA for the Polish language. If you speak English and can help us out - please let us know in a comment.
IMPORTANT:
[olist]
Ash of Gods
AurumDust
AurumDust
2018-03-23
Indie Strategy RPG Adventure Singleplayer
GameBillet
7.50 /
€
Game News Posts 96
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(2800 reviews)
https://ashofgods.com/
https://store.steampowered.com/app/691690 
The Game includes VR Support
Ash of Gods Linux Depot [3.22 G]
Ash of Gods - Digital Art Collection
Ash of Gods - Beer for Developers
Ash of Gods: Redemption is a turn-based RPG that combines tactical combat, CCG elements, and a constantly evolving story in which no one is safe from death, including the main characters.
Ash of Gods is the story of three separate protagonists rising in response to a centuries-old menace once thought to be mere folklore.
Ash of Gods’ storyline is constantly evolving in response to players’ choices, sometimes even resulting in death. But, the death of a character is not game over. Instead, the story moves forward with the death of that character and previous choices continuing to impact future events.
Combat in Ash of Gods is a blend of both traditional turn-based strategy and CCG gameplay. While individual tactics will depend upon the skills and classes of your characters, you will unlock and accumulate cards that have the power to unleash powerful abilities, sometimes altering the course of an entire battle.
After 700 years, peace in Terminum is about to end. The Feast of the Spring Equinox is in full swing when the town bell begins to ring. Captain Thorn Brenin, the bodyguard Lo Pheng, the scribe Hopper Rouley, and many others, do not yet know that the reapers have returned and intend to drown the world in blood so that they may awaken the sleeping gods.
Written by the award-winning fantasy author, Sergey Malitsky, Ash of Gods is a story-rich game full of memorable characters, powerful dialogue, and deep lore. Malitsky is currently working on a new novel stemming from the events of Ash of Gods.
Inspired by the works of Ralph Bakshi (The Lord of the Rings), classical Disney animation, and the prolific Soviet studio, Soyuzmultfilm (The Snow Queen), Ash of Gods features intricately hand-drawn illustration and animation. Rotoscoping, a technique in which a scene is first filmed with a live actor to use as reference, instills every frame of animation with incredible detail and a true sense of life.
The original soundtrack is a collaboration of Adam Skorupa, Krzysztof Wierzynkiewicz, and Michal Cielecki, whose previous work includes The Witcher, Bulletstorm, Painkiller, EVE Online, Call of Juarez, and Shadow Warrior. Every track was recorded live by professional musicians, often using traditional instruments rarely encountered in contemporary recordings.
GAMEPLAY
Ash of Gods is the story of three separate protagonists rising in response to a centuries-old menace once thought to be mere folklore.
Ash of Gods’ storyline is constantly evolving in response to players’ choices, sometimes even resulting in death. But, the death of a character is not game over. Instead, the story moves forward with the death of that character and previous choices continuing to impact future events.
Combat in Ash of Gods is a blend of both traditional turn-based strategy and CCG gameplay. While individual tactics will depend upon the skills and classes of your characters, you will unlock and accumulate cards that have the power to unleash powerful abilities, sometimes altering the course of an entire battle.
WHAT MAKES ASH OF GODS UNIQUE
- Decisions with Major Impacts
- No Random Dice Rolls
- AI that Adapts to You
- PvE and PvP Multiplayer
- Rewards for Risk
THE STORY
After 700 years, peace in Terminum is about to end. The Feast of the Spring Equinox is in full swing when the town bell begins to ring. Captain Thorn Brenin, the bodyguard Lo Pheng, the scribe Hopper Rouley, and many others, do not yet know that the reapers have returned and intend to drown the world in blood so that they may awaken the sleeping gods.
Written by the award-winning fantasy author, Sergey Malitsky, Ash of Gods is a story-rich game full of memorable characters, powerful dialogue, and deep lore. Malitsky is currently working on a new novel stemming from the events of Ash of Gods.
THE ARTWORK
Inspired by the works of Ralph Bakshi (The Lord of the Rings), classical Disney animation, and the prolific Soviet studio, Soyuzmultfilm (The Snow Queen), Ash of Gods features intricately hand-drawn illustration and animation. Rotoscoping, a technique in which a scene is first filmed with a live actor to use as reference, instills every frame of animation with incredible detail and a true sense of life.
THE MUSIC
The original soundtrack is a collaboration of Adam Skorupa, Krzysztof Wierzynkiewicz, and Michal Cielecki, whose previous work includes The Witcher, Bulletstorm, Painkiller, EVE Online, Call of Juarez, and Shadow Warrior. Every track was recorded live by professional musicians, often using traditional instruments rarely encountered in contemporary recordings.
MINIMAL SETUP
- Processor: Intel Core 2 Duo 2.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia 9xxx / ATI 2xxx
- Storage: 5 GB available space
- Processor: Intel Core i5 3.0 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 760 / AMD Radeon R9 280X
- Storage: 5 GB available space
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