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UPDATE 1.2


Hey! In this major update we not just fixed a lot of issues but also added new features, such as hardcore mode 'Iron Man', post-mortem for the story, combat log, portraits and emotions feature for multiplayer and many balance changes for single player.

IRON MAN MODE



As you may know, we were very attentive to community feedback after the release, and one of the very first problems was very high difficulty of the game. Of course, we took it into account and made some changes to make the game more comfortable. But this decision also disappointed the ones who prefer to face challenges, that's why we decided to make a separate hardcore mode for them—and today we are glad to introduce you 'Iron Man':
  • You have only one save
  • No lowered attributes for AI units
  • AI has no limitations since the very first level of Reaping
  • You can't change the level of Reaping manually
  • Balanced abilities, which can be used to create so-called 'imba-tactics' based on such classes as guardian, fighter and archer in small teams
  • Three additional achievements which could be earned in hardcore mode only

POST-MORTEM



Players who already beat Ash of Gods, also wanted to know more about what happened in the end of the story and what happened to the rest of their beloved characters. It was a great idea, and we changed the end of the game with post-mortem, where you can find some additional details about what happened with the world and those characters who still alive. But keep in mind, that fate of characters are non-linear as well and depends on your unique story.

COMBAT LOG



Now you can track everything what happens on a battle field with combat log. It is hidden on default but you can easily turn it on by pressing the icon with 'L'-letter near the clock. Combat log available in both single-player and multiplayer.

PORTRAITS AND EMOTIONS



Now you can talk with your opponent in multiplayer via our chat analogue, which allows to share emotions like 'Well played!' or 'Victory will be mine!' Bots also use emotions to answer you.

SINGLE-PLAYER


  • Added new 'Iron Man' mode and three achievements
  • Added post-mortem which explains what happened with alive characters and what happened in the final video
  • Added combat log
  • Added option to turn off autofocus of combat camera
  • Lo Pheng's team now getting increased amount of experience—both Pheng and Thorn teams should have equal level in the end
  • Strixes usage of Thorn's team increased on three strixes a day
  • Changed sorting of the deck in inventory (now sorting for level and availability)
  • Numerous balance changes for abilities (guardian, archer, fighter, spearman)
  • Added Galaxy support (achievements and overlay) for GOG version of the game

MULTIPLAYER


  • Added portraits and emotions feature
  • Added combat log
  • Injuries in common fights are disabled
  • Added injuries information to profile's window
  • Added version check when connecting to server

LOCALIZATION


  • A huge update of English localization from second to six chapters
  • Fixed numerous spelling and stylistic mistakes in Russian
  • Increased fonts size in Chinese localization for the loading screen in the beginning of each chapter
  • Fixed many mistakes in English, Italian and Chinese languages
  • Fixed problem for Chinese language with incorrect displaying of hieroglyphs in single-player and multiplayer modes
  • Fixed out-of-bonds text on loading screen in Italian localization

BUGS


  • Fixed visual bug when enses figures (the blue ones) grew during death animation
  • Fixed possible freezes during passive abilities animations because of cards usage
  • Fixed logical errors in 'Merchant Sid' event
  • Fixed logical errors in 'Sinvicta brothers in Friga' event
  • Fixed logical errors in Blance's dialogs in Friga
  • Fixed a problem when Silver Diadem item doesn't appear in the inventory if you choose it during conversation with Rask
  • Fixed a scene in the woods where trees covers the battle field
  • Fixed logical errors in Thorn's dialogs in wastelands (if twins are dead)
  • Fixed incorrect loading in the beginning of 'Menhir Arch' location which led to skipping a battle against enses
  • Fixed unlimited leveling of Thorn's team during battles with frisians
  • Fixed displaying of high attributes value in story mode (>100)
  • Fixed position of 'Close' button in multiplayer on resolutions less than 1366x768
  • Fixed a bug when hints about arenas in multiplayer may not be displayed
  • Fixed a bug when battle track froze in multiplayer

WHAT DO WE DO NOW?


  • Experimenting with battle system: testing new stun and also agro mechanics, card usage without ending your turn etc
  • We finished preparations for clans in multiplayer and now integrating them with server
  • Additional fixes for English language with help of two new editors from community: @Reavy and @K. Constantine
  • Fixing bugs you are reporting

IMPORTANT:


[olist]
  • If you having issues with launching the game on Mac, please open Properties of the game via Steam, choose Launch option and copy-paste this here: -force-glcore
  • There is still a problem in Unity with detecting the list of available resolutions in some versions of Linux X64. To fix an error «Receiving unhandled exception in funlockfile», please, run the game in windowed mode, there is no full-screen solution for now, it is up to Unity.
  • Games on Unity in Mint Linux, Ark Linux do not work with tiling desktop manager dwm — please use OpenBox or analogues.
  • If you the game crashes on Windows 7 with Intel HD graphics cards 2500, 4xxx, GT3 - please open Properties of the game via Steam, choose Launch option and copy-paste this text here: -force-glcore Unfortunately, this is a problem with video card drivers that were not updated for these series since 2012.[/olist] If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible. Please, write an honest review about the game. Your support will help us to bring more players. Thank you. http://store.steampowered.com/app/691690/Ash_of_Gods/


  • [ 2018-04-27 20:38:45 CET ] [ Original post ]



    Ash of Gods
    AurumDust
  • Developer

  • AurumDust
  • Publisher

  • 2018-03-23
  • Release

  • Indie Strategy RPG Adventure Singleplayer
  • Tags

  • GameBillet

     7.50 /

     

     
    Game News Posts 96  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Mostly Positive

    (2800 reviews)


  • Review Score

  • https://ashofgods.com/
  • Website

  • https://store.steampowered.com/app/691690 
  • Steam Store

  • The Game includes VR Support



    Ash of Gods Linux Depot [3.22 G]

  • Public Linux depots

  • Ash of Gods - Digital Art Collection
    Ash of Gods - Beer for Developers
  • Available DLCs

  • Ash of Gods: Redemption is a turn-based RPG that combines tactical combat, CCG elements, and a constantly evolving story in which no one is safe from death, including the main characters.

    GAMEPLAY


    Ash of Gods is the story of three separate protagonists rising in response to a centuries-old menace once thought to be mere folklore.

    Ash of Gods’ storyline is constantly evolving in response to players’ choices, sometimes even resulting in death. But, the death of a character is not game over. Instead, the story moves forward with the death of that character and previous choices continuing to impact future events.

    Combat in Ash of Gods is a blend of both traditional turn-based strategy and CCG gameplay. While individual tactics will depend upon the skills and classes of your characters, you will unlock and accumulate cards that have the power to unleash powerful abilities, sometimes altering the course of an entire battle.

    WHAT MAKES ASH OF GODS UNIQUE


    • Decisions with Major Impacts
    Every decision, whether on or off the battlefield, has the capacity to alter the course of events and the fate of your party with major repercussions. But, even the death of your leader is not the end of your journey.

    • No Random Dice Rolls
    There are no dice throws to determine chance-to-hit or the force of a blow. In Ash of Gods, true tacticians must master the skills of their classes and harness the powers granted by their limited supplies of cards, or suffer the consequences.

    • AI that Adapts to You
    Ash of Gods’ AI adapts to your style of play to ensure a consistently challenging experience with no room for cheap tactics or invincible team builds.

    • PvE and PvP Multiplayer
    Work with a friend to battle the AI in PvE challenges, or challenge other players and compete for a spot on the leaderboards. Unlock new characters, upgrades, and cards to customize your tactics even further.

    • Rewards for Risk
    Expend your own HP for a last-ditch attack. Go into battle with a smaller team to get better cards and quicker rounds. Take the shorter, but more dangerous route to save on resources. Ash of Gods rewards those willing to take the risks.

    THE STORY


    After 700 years, peace in Terminum is about to end. The Feast of the Spring Equinox is in full swing when the town bell begins to ring. Captain Thorn Brenin, the bodyguard Lo Pheng, the scribe Hopper Rouley, and many others, do not yet know that the reapers have returned and intend to drown the world in blood so that they may awaken the sleeping gods.

    Written by the award-winning fantasy author, Sergey Malitsky, Ash of Gods is a story-rich game full of memorable characters, powerful dialogue, and deep lore. Malitsky is currently working on a new novel stemming from the events of Ash of Gods.

    THE ARTWORK


    Inspired by the works of Ralph Bakshi (The Lord of the Rings), classical Disney animation, and the prolific Soviet studio, Soyuzmultfilm (The Snow Queen), Ash of Gods features intricately hand-drawn illustration and animation. Rotoscoping, a technique in which a scene is first filmed with a live actor to use as reference, instills every frame of animation with incredible detail and a true sense of life.

    THE MUSIC


    The original soundtrack is a collaboration of Adam Skorupa, Krzysztof Wierzynkiewicz, and Michal Cielecki, whose previous work includes The Witcher, Bulletstorm, Painkiller, EVE Online, Call of Juarez, and Shadow Warrior. Every track was recorded live by professional musicians, often using traditional instruments rarely encountered in contemporary recordings.

    MINIMAL SETUP
    • Processor: Intel Core 2 Duo 2.5 GHzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Nvidia 9xxx / ATI 2xxx
    • Storage: 5 GB available space
    RECOMMENDED SETUP
    • Processor: Intel Core i5 3.0 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 760 / AMD Radeon R9 280X
    • Storage: 5 GB available space
    GAMEBILLET

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